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Debug Compendium


Harryd1998

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  • 8 months later...
56 minutes ago, Mister_ecks said:

Go into the scripts of the respective fangame and add "$DEBUG = true" somewhere.

Don't do this, it ignores HM requirements and a bunch of other stuff and is not meant to be played with if the game is to progress correctly. It is not the same as some of the other Debug mods which only show the menu to use and make sure that none of the other test environment stuff makes it through. This will probably break whatever game it is played on since it can bypass a lot of things which the player is not suppose to.

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8 hours ago, Valor Above All said:

Don't do this, it ignores HM requirements and a bunch of other stuff and is not meant to be played with if the game is to progress correctly. It is not the same as some of the other Debug mods which only show the menu to use and make sure that none of the other test environment stuff makes it through. This will probably break whatever game it is played on since it can bypass a lot of things which the player is not suppose to.

It'll only break the game if you're an idiot and use it incorrectly. Don't try going God Mode and adding Key Items and shit before you're supposed to have them, don't go warping to maps you haven't been to, and don't fuck around with the Switches or Variables unless you know damn well exactly what it is you want to change and where it is. Don't mess with anything that compiles anything without having a backup of the entire game handy, and you have no reason to touch the Map Connections, Animation Editor, or Terrain Tags unless you, again, know exactly what you're doing.

 

Basically, don't be an idiot and you'll be fine. Just having the damn thing active and available isn't going to do anything, you need to have messed around with stuff. I should know, I played Reborn from beginning to end with that kind of Debug active, and encountered absolutely no bugs stemming from it.

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15 hours ago, Charon said:

It'll only break the game if you're an idiot and use it incorrectly. Don't try going God Mode and adding Key Items and shit before you're supposed to have them, don't go warping to maps you haven't been to, and don't fuck around with the Switches or Variables unless you know damn well exactly what it is you want to change and where it is. Don't mess with anything that compiles anything without having a backup of the entire game handy, and you have no reason to touch the Map Connections, Animation Editor, or Terrain Tags unless you, again, know exactly what you're doing.

 

Basically, don't be an idiot and you'll be fine. Just having the damn thing active and available isn't going to do anything, you need to have messed around with stuff. I should know, I played Reborn from beginning to end with that kind of Debug active, and encountered absolutely no bugs stemming from it.

It literally allows you to use HMs you do not have the badge for and removes a few other regular restrictions. It is NOT just the menu when you enable it with the $DEBUG. Even if you are careful you can still screw it all up when it is enables in that manner.

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