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a long rambly essay about intense


Iamteehee

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(I realize that intense mode is being discontinued in v13.5. This post isn't really meant to be an argument to Azery/Jan etc about whether it should be removed or not. I've been meaning to write this post for some time, and don't really want it to go to waste, so here it is now.)

 

This essay is sort of rambly and probably doesn’t have a super clear thesis or point. I suppose it is somewhat of a defense of intense mode against accusations of being “unfair” or “too hard,” but that’s not really meant to be the central focus of the essay. I suppose it is just me rambling about design. Maybe someone will find it interesting. 

 

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A postscript about the game's "difficulty curve":
 

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Very well said. This sums up the totality of most complaints thrown around against Intense mode as needlessly oppressive, though there are some interrelated issues that I would like to quickly address.

 

Rejuvenation has truly shined a light upon the untouched potential of the Pokemon system, and it's unfortunate that many choose to reject these additions instead of searching for help wherever needed.

 

Many people in these forums or the official rejuv/reborn discord would be more than happy to assist lost players with anything concerning their experience.

Indeed, I would like to encourage anyone struggling with Rejuvenation to ask for help instead of manipulating your experience with crutches like Debug.

 

Rejuv never gets easier, and sooner than you think, one will find these crutches pushing them down a slippery spiral.

 

Fortunately, if you have someone willing to teach you, Rejuv will soon seem like a breeze! Muster the courage and ask others before you how they got through the same problems- that's the single best thing you can do to improve your Rejuv experience!

squirtle-pokemon.gif

Edited by MisterEcksYT
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So if I may chime in. I've been playing Rejuv for a while. It has indeed had some balance issues with both normal and hard mode. I'll admit that after my initial playthroughs back in the day I've stuck to challenge runs just for fun. I'm doing a fighting mono and I can see some unfair things. Some items with the pokemon and field make it so that even the fastest fighting type literally can't attack. The type also works in a power or speed decision so most don't have the tankyness to survive if they have the speed and vice versa. Yes if you have a side team ready or just go train some mons (easier than ever before) then you can beat every boss no problem. I think the biggest hurdle dev wise is making it fun for everyone. The harder it is the bigger the gatekeeping. Also most people who played Reborn first are already better than 90% of the casual pokeman player now. These two games just make you much better. Buuuuut if you haven't played these games then the hard mode crowd might coerce you into trying a mode that may turn you off from the title completely. Personally I love intense mode and I feel the reward when I finally figure out something that works. In all likelihood someone will (if they haven't already) build a hardmode shortly after the next update anyway. I'm pro hard mode but if it hurts development of a game that is just worlds better than it was originally then I'll honestly take Black/white 2 difficulty if it keeps the game developing.

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Perfectly said man,  The player gets acces to a lot of resources and with exp candy, grinding take that long, with the hospital, new pokemon nature changer, that only requires one hearthscale, you can get the a perfectly ev/iv with the right ability through an ability capsule within 15 minutes.  So looking up a new strategy and training new mons in the late game shouldn't be that hard or time consuming

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Very well said, You capture the Essence perfectly, Intense is kinda reserved for people who actually passionate about the battle aspect of pokemon, it forced you explore lots of strategies that you wouldn't even begin to think of in normal pkmn run, of course not everything is perfect here, there some battle that need a pretty niche win condition/rng, of course that is depends on your run/restrictions(Like Saki, E15 geara, Kawpodonga?) but the point is that you cant just slap a team of random six pokemon and unga bunga it, this mode demands you to think and strategize. That's why i kinda sad that some people complains a lot about Intense mode, the whole point of this mode is to push everything to the limit and was meant to be hard and almost unfair, if you want to just see the story and not bother with the battle then just set it to easy/normal mode, no need to get butthurt over it just because of you can't finish a battle and it hurt your pride, and even if you cant beat a certain battle in intense, there many guides and strategy in the forum/youtube to help you. 

 

well that's just my take, personally i'm kinda sad that intense is gone, i actually love the bullshit strategy that the enemy throws at you makes overcoming it all the more worthwhile, but we gotta respect the dev decision, besides the endgame in normal mode is actually hard enough to be passable as intense, that saki fight in normal mode is gonna totally wreck you if you go in blind lol.

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