Fervis Posted January 9, 2022 Author Share Posted January 9, 2022 That's a relief that it works now! That's a good point, I'll remove the nuclear type while glitch field is active. I'll check the issues over the day and make a notice for when I update the links. Thanks for your update to the bug fix! Quote Link to comment Share on other sites More sharing options...
Fervis Posted January 11, 2022 Author Share Posted January 11, 2022 Updated the Links: - Glitch field should work accordingly regarding Nuclear type now. - The S-51ite wasn't in the department store to begin with, updated the Excel file. (Found in Grand Stairway where you rescued Victoria, post-14th badge) - Quantum Leap should work as intended now. (Similar to Phantom Force) Quote Link to comment Share on other sites More sharing options...
Ezlo Farcarver Posted January 11, 2022 Share Posted January 11, 2022 I have been waiting for this moment! I shall unleash my ultimate Paraboom strat upon the hapless masses! (Or at least see If I can stomp the later gyms using my boy.) Quote Link to comment Share on other sites More sharing options...
Fervis Posted January 12, 2022 Author Share Posted January 12, 2022 The debug mod is implemented, so if you want, you can just change the species of your starter to Paraudio :3 Quote Link to comment Share on other sites More sharing options...
Indigo3359 Posted January 18, 2022 Share Posted January 18, 2022 Are there any plans to add a nuclear arceus plate? Wondering given the nature of the original mod specifically. Quote Link to comment Share on other sites More sharing options...
Fervis Posted January 18, 2022 Author Share Posted January 18, 2022 Might be an option, sure! However, further implementations will be added after E19 is released, as I will separate the uranium mod as a single one instead of an addition to the plates of arceus mod. For now only bug fixes and game-breaking issues related to items or similar are in focus. Still, I appreciate all ideas that come to mind and will implement them if possible! Quote Link to comment Share on other sites More sharing options...
Indigo3359 Posted January 19, 2022 Share Posted January 19, 2022 Oh, so is this mod going to just add the uranium pokemon next update? Will it remain compatible with Plates of Arceus? Quote Link to comment Share on other sites More sharing options...
Fervis Posted January 19, 2022 Author Share Posted January 19, 2022 Depending on feedback I might keep it as an additon to Plates of Arceus. However it depends on my time schedule later on, as Uranium won't have/need updates (except bug fixes, but no new large-scale story etc.), and i'll need to redo it for every new PoA Episode otherwise. So at the beginning, sadly no, they won't be compatible, rather just a single mod for people who enjoy playing with Uranium nostalgia specifically. But maybe I'll consider continuing it as PoA addition. But, Gen 8 mons will also be implemented, so not just Uranium mons. Quote Link to comment Share on other sites More sharing options...
Indigo3359 Posted January 24, 2022 Share Posted January 24, 2022 I just made it to the mirror vanheim labyrinth, and cannot fight the battles after dio pikachu, is this something I screwed up, or is there a file missing, thanks for any help. Quote Link to comment Share on other sites More sharing options...
Fervis Posted January 24, 2022 Author Share Posted January 24, 2022 This refers to the Plates of Arceus mod. Your best option might be either to ask in the reborn discord in #mod-channel or go directly to the forum post of Plates of Arceus :) Quote Link to comment Share on other sites More sharing options...
Indigo3359 Posted January 25, 2022 Share Posted January 25, 2022 Is Raptorch supposed to not be placed on the new apophyll map? because I couldn't find raptorch, so I warped to old apop, and found it instantly. Quote Link to comment Share on other sites More sharing options...
Dark Legend Posted January 25, 2022 Share Posted January 25, 2022 As eager though I am to try this out, I want to to complete Ep. 19. Is there any way I can get this and keep my my Reborn save file the way it is? Quote Link to comment Share on other sites More sharing options...
Fervis Posted January 25, 2022 Author Share Posted January 25, 2022 If i understand you correctly, you have a save file (E18) which you want to use for E19? if so, just go to your save file directory and copy the game.rxdata and save it somewhere else with that you can just use your save file in later for E19 release Quote Link to comment Share on other sites More sharing options...
Fervis Posted January 25, 2022 Author Share Posted January 25, 2022 3 hours ago, Indigo3359 said: Is Raptorch supposed to not be placed on the new apophyll map? because I couldn't find raptorch, so I warped to old apop, and found it instantly. hmm i look into that, i actually didn't know that the map changed after resotration Quote Link to comment Share on other sites More sharing options...
Indigo3359 Posted January 28, 2022 Share Posted January 28, 2022 I was working on my pokedex, and can't seem to evolve falengel, does it have a new evolution method in radiation reborn? Quote Link to comment Share on other sites More sharing options...
Fervis Posted January 28, 2022 Author Share Posted January 28, 2022 Oh, I'm sorry , I think i didn't add that to the excel file I changed fallengel only evolving when female, just like vespiquen (with having a fairly low female rate) This is just an experiment, as the sprite kinda looks more female to me, but I will change that later when E19 releases. Quote Link to comment Share on other sites More sharing options...
Fervis Posted January 30, 2022 Author Share Posted January 30, 2022 Updates as of January 30, this will be the last Update until E19 releases (except bugfixes etc.): - added Legendaries: Baitatao, Leviathao, Aotius, Mutios, and Zephyr - Zephyr can be found as Egg in the hidden room in Agate City (Department Sticker 11) - other legendaries only via Debug (No Tutor Moves for Legendaries implemented yet, but all have a full moveset) - removed Nuclear-moves from Move Relearner - added Move Tutor for Nuclear-moves in Water Treatment Center (Shards needed) - added Nuclear-type Plate and Memory for Arceus / Silvally - added new Mega-Evolution (Gargryph, mentioned in Excel file) - changed Arcade Mons and some Mystery Egg mons (Excel) - changed some event encounters to Uranium mons - fossils can be exchanged in 7th Street or chosen in Spinel Town with the usual Event (Meteor Grunts in museum) - relocated Energycore to Tanzan Wastes (corrupted area before the Big Steelix fight) Hopefully I didn't forget a thing. Anyways, bug reports (if there are any new ones) are always and very appreciated! Quote Link to comment Share on other sites More sharing options...
CURIE Posted January 30, 2022 Share Posted January 30, 2022 The nuclear forms you've added are missing something rather important: The actual Nuclear typing. It's like this for their evolved forms too. They can still learn the nuclear moves just fine though. On the subject of the nuclear moves, I disagree from a game design standpoint on moving them even farther back. I get that having them available from the start of the game is too strong, and I agree that they should be tutor moves rather than move relearner. But Water Treatment Center? When you reach the Tanzaan Depths you already have access nuclear moves through the "natural" nuclear Pokemon, so I don't see the point of witholding them from the altforms for another SIX badges. And while I get that in-universe it wouldn't make sense for the energy core to be just laying on the ground in the Grand Hall, I think it should still be available in the early game. I intended on doing Reborn's first Nuclear Monotype when the rest of the nuclear altforms were added, but the way it is now you can't get a single nuclear type until almost halfway through the game unless you cheat with debug. In other words, I suggest you put the energy core in the Mosswater Factory (makes more sense than the grand hall and still at the beginning of the game) and add the nuclear move tutor to where the energy core is now, in the Tanzaan Depths. Oh, and if/when you ever actually implement fallout then maybe it should be extended by the amplifield rock. Maybe make it an actual field instead of a weather condition?. Quote Link to comment Share on other sites More sharing options...
Fervis Posted February 5, 2022 Author Share Posted February 5, 2022 Okay I lied. I just felt like it and added some more before E19 releases. First off, thanks for the report! I changed it so both have Nuclear types. Secondly, yes, I put the Core into Peridot Ward (just next to Blacksteam factory) and the Move Tutor is now in the Tanzan Mountain Wastes. Lastly, The Fallout move, I REALLY want to add that, but this will take me more time as I'm not that experienced with field effects (Just like the Sticky Terrain from Uranium, I try to add these both later on) Now Updates: First of all, All nuclear typed altforms from Uranium original are implemented. (At least mostly the ones with Battle Sprites) All are mentioned in the Excel File. Also changed Events/Eggs etc. (some do not have Pre-evolutions and some do not have Icon Sprites, I will add these some time later as it isn't that neccessary) As always, I appreciate all bug issues and recommendations to changes if there are some! Quote Link to comment Share on other sites More sharing options...
Collectivemind13 Posted February 5, 2022 Share Posted February 5, 2022 (edited) I get soft lock when getting the egg from obsidia slums, not sure if it's known bug. Also I have stand on it to collect it. Enjoying the mod so far. Can you tell me, which time of the day I can catch owten? Take care Spoiler Edited February 5, 2022 by Collectivemind13 Quote Link to comment Share on other sites More sharing options...
Fervis Posted February 5, 2022 Author Share Posted February 5, 2022 Oh i look into that, thanks! Owten can be found mostly in the headbuttable trees around opal ward and beryl ward, but also in Onyx ward on the rooftop (it's quite rare for Headbutt encounters) You can look at the excel file in the main folder for other locations :> Quote Link to comment Share on other sites More sharing options...
Fervis Posted February 5, 2022 Author Share Posted February 5, 2022 I quickly jumped to your mentioned issue and it worked just fine for me. 1) Did you use the patch or the whole download? 2) Maybe you fully activated walk-through-walls mod and accidentally walked into the egg with this? Quote Link to comment Share on other sites More sharing options...
Collectivemind13 Posted February 5, 2022 Share Posted February 5, 2022 (edited) Thanks for letting me know about Owten, I used the whole download and walk through walls is off, I just checked. Edited February 5, 2022 by Collectivemind13 Quote Link to comment Share on other sites More sharing options...
Fervis Posted February 5, 2022 Author Share Posted February 5, 2022 Hmm that is weird then, might be an issue with an egg tile Do you perhaps remember or still see the colour of the egg? this might help a lot. Quote Link to comment Share on other sites More sharing options...
Collectivemind13 Posted February 5, 2022 Share Posted February 5, 2022 (edited) It looks like a regular egg in the screen menu once I click on the egg, it was a masking egg. Also do we have access to voltorb as an event in the devon corp while buying poke balls? Edit: I was able to move after collecting the egg by enabling walk through walls Spoiler Spoiler Edited February 5, 2022 by Collectivemind13 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.