Lightman Posted January 15, 2023 Share Posted January 15, 2023 Does Hail boost the defense of ice types like in gen 9? Quote Link to comment Share on other sites More sharing options...
Fervis Posted January 15, 2023 Author Share Posted January 15, 2023 3 hours ago, Lightman said: Does Hail boost the defense of ice types like in gen 9? i did not add it to hail. mostly due to snowscape being able to create terrain that does boost defense. But i'll think about it! 9 hours ago, elixirmaster said: OHH Nuclear Steelix is in this update! (unless I was mistaken and he was in an older version- the last one I played was the experimental build) Sweet. I had thought you forgot about that :) Yeah! he's also the only nuclear mon where its pre evo does not have a nuclear form. 1 Quote Link to comment Share on other sites More sharing options...
kithas Posted January 15, 2023 Share Posted January 15, 2023 Hello, the S-51ite is not working (it doesn't even give the option to megaevolve S-51A) Quote Link to comment Share on other sites More sharing options...
Fervis Posted January 15, 2023 Author Share Posted January 15, 2023 6 hours ago, kithas said: Hello, the S-51ite is not working (it doesn't even give the option to megaevolve S-51A) uhm, whoops forgot the "A" (so right now s-51 preevo should be able to evolve :x) I'll bring an update wthin the next hour anyways, so i will fix this too! Quote Link to comment Share on other sites More sharing options...
Fervis Posted January 15, 2023 Author Share Posted January 15, 2023 Follow-up update ~ some trainer team adjustments s51-a should be able to mega evolve now New Vendor for TM's inside the Nature-Changer's house New Events! (Detailed info on the excel file): Sprigatito (Spinel Town) Fuecoco (Ametrine City) Quaxly (Neo-Peridot Ward) Charcadet (Titanias Castle) Got a lot in my plate past days, maybe forgot something to address. But as always, bug reports appreciated! 2 Quote Link to comment Share on other sites More sharing options...
futuresushi Posted January 15, 2023 Share Posted January 15, 2023 Very nice work as always! Quote Link to comment Share on other sites More sharing options...
Rule9730 Posted January 15, 2023 Share Posted January 15, 2023 55 minutes ago, Fervis said: Follow-up update ~ some trainer team adjustments s51-a should be able to mega evolve now New Vendor for TM's inside the Nature-Changer's house New Events! (Detailed info on the excel file): Sprigatito (Spinel Town) Fuecoco (Ametrine City) Quaxly (Neo-Peridot Ward) Charcadet (Titanias Castle) Got a lot in my plate past days, maybe forgot something to address. But as always, bug reports appreciated! Was the AI reacting to gen 9 pokemon fixed? Thanks for the update Quote Link to comment Share on other sites More sharing options...
Indigo3359 Posted January 15, 2023 Share Posted January 15, 2023 I'm looking around spinel town on my finished save, and can't find sprigatito, is there somewhere in particular I should be looking? Edit: I downloaded the patch first, and that was my problem, I think, once I updated to the next full version I was all good. 1 Quote Link to comment Share on other sites More sharing options...
Fervis Posted January 15, 2023 Author Share Posted January 15, 2023 3 hours ago, Rule9730 said: Was the AI reacting to gen 9 pokemon fixed? Thanks for the update ah right. i added some lines to the code that SHOULD prevent mons using weird moves in situation like you gholdengo example. Though I'll need feedback on that. 3 hours ago, futuresushi said: Very nice work as always! very grateful to you too for all the work on the tm lists etc! Quote Link to comment Share on other sites More sharing options...
Fervis Posted January 15, 2023 Author Share Posted January 15, 2023 Quick update again! Sorry for anyone that already downloaded! There is no game-crashing error similar, just forgot to open certain areas (forgot to remove restrictions) generally, urayne event is now accessible after the 18th badge. Seed effects on fallout field do not work as of now, i'll look into that tomorrow. Quote Link to comment Share on other sites More sharing options...
SharlaSmith44 Posted January 16, 2023 Share Posted January 16, 2023 Are the new Eeveelutions getting Nuclear forms? I don't mind if no, just thought I'd ask. Sorry if this has been asked before! Quote Link to comment Share on other sites More sharing options...
Lightman Posted January 16, 2023 Share Posted January 16, 2023 15 hours ago, Fervis said: i did not add it to hail. mostly due to snowscape being able to create terrain that does boost defense. But i'll think about it! Forsure, then maybe would you consider updating snow warning to make a snowscape instead of hail? Quote Link to comment Share on other sites More sharing options...
Fervis Posted January 16, 2023 Author Share Posted January 16, 2023 7 hours ago, SharlaSmith44 said: Are the new Eeveelutions getting Nuclear forms? I don't mind if no, just thought I'd ask. they already have one! 6 hours ago, Lightman said: Forsure, then maybe would you consider updating snow warning to make a snowscape instead of hail? that's actually a good idea! I consider changing that after testing around with it. 2 Quote Link to comment Share on other sites More sharing options...
Fervis Posted January 16, 2023 Author Share Posted January 16, 2023 for anyone having issues with an error that lists "Intromessage" (when starting a fight) I already uploaded a new version *again* to fix this issue. Sorry for the inconvenience. caused by the fallout field most likely. Quote Link to comment Share on other sites More sharing options...
Fayt_Bouleouve Posted January 16, 2023 Share Posted January 16, 2023 Trying out editing the PBS to change trainer rosters and I ran into an issue on debug. Not related to this mod, but don't know where to post. Any guidance? Quote Link to comment Share on other sites More sharing options...
Fervis Posted January 16, 2023 Author Share Posted January 16, 2023 I'd need more details about it, there can be a lot of issues when debugging :< mostly some typos can result in an error message. Quote Link to comment Share on other sites More sharing options...
SharlaSmith44 Posted January 16, 2023 Share Posted January 16, 2023 14 hours ago, Fervis said: they already have one! Sorry, didn't see it on the main page ^^;;; Is the download link updated..? Just don't want to re-download only to find it was the same. Quote Link to comment Share on other sites More sharing options...
Fervis Posted January 16, 2023 Author Share Posted January 16, 2023 nuclear eevees i think were implemented month ago :x actually the moment i added them they already had them :> Quote Link to comment Share on other sites More sharing options...
Fayt_Bouleouve Posted January 16, 2023 Share Posted January 16, 2023 Just changed the rosters on the trainers in the PBS files. Put debug on and hit compile trainers. Basically made all the story battles and grunts more powerful up to the episode 19 content. I'm using the PBS files from the FAQ, if that makes a difference. Story battles are running fine, but I get this error message when I try to access test trainer battle from the debug menu. Not that it's affecting gameplay, but wondering why it happens. [Pokemon Reborn e19.16] Exception: ArgumentError Message: invalid byte sequence in UTF-8 PBIntl:741:in `gsub!' PBIntl:741:in `block in _ISPRINTF' PBIntl:740:in `each' PBIntl:740:in `_ISPRINTF' PokemonEditor:2562:in `block in commands' PokemonEditor:2559:in `times' PokemonEditor:2559:in `commands' PokemonEditor:1207:in `pbListScreen' PokemonDebug:683:in `block in pbDebugMenu' PokemonDebug:295:in `loop' PokemonDebug:295:in `pbDebugMenu' PokemonPauseMenu:232:in `block (2 levels) in pbStartPokemonMenu' SpriteWindow:923:in `pbFadeOutIn' PokemonPauseMenu:231:in `block in pbStartPokemonMenu' PokemonPauseMenu:140:in `loop' PokemonPauseMenu:140:in `pbStartPokemonMenu' Scene_Map:217:in `call_menu' PokemonTime:177:in `call_menu' Scene_Map:189:in `update' Scene_Map:68:in `block in main' Scene_Map:65:in `loop' Scene_Map:65:in `main' Main:45:in `mainFunctionDebug' Main:24:in `block in mainFunction' Compiler:66:in `pbCriticalCode' Should note this is not your mod, so don't panic about errors in your files. It's just a little editing by me to make my game more challenging. Quote Link to comment Share on other sites More sharing options...
Fervis Posted January 17, 2023 Author Share Posted January 17, 2023 hmm I never had an error like this i believe. don't know if i'll be able to help, but when anything happens in story battles you can tell me and i may look at it. otherwise i'm not an expert with that sadly. you can try and ask in the reborn discord for help, there are many people that do coding a lot. Quote Link to comment Share on other sites More sharing options...
laiana Posted January 18, 2023 Share Posted January 18, 2023 hi thanks for your mod! i got this error message when i use first skill at all about battle. and i'm using double battle mod. [Pokemon Reborn e19.16] Exception: NoMethodError Message: undefined method `addBattlerHit' for #<PokeBattle_Battle:0x00000229d01bbe48 @battle=#<PokeBattle_Battle:0x00000229d01bbe48 ...>, @scene=#<PokeBattle_Scene:0x00000229d01bbfb0 @battle=#<PokeBattle_Battle:0x00000229d01bbe48 ...>, @lastcmd=[0, 0, 0, 0], @lastmove=[0, 0, 1, 0], @pkmnwindows=[nil, nil, nil, nil], @sprites={"battlebg"=>#<AnimatedPlane:0x00000229d3c503d8 @__sprite=#<Sprite:0x00000229d3c503b0 @resizedX=0, @resizedY=0, @resizedOx=0, @resizedOy=0, @resizedBushDepth=0, @resizedZoomX=1.0, @r PokeBattle_Battler:2396:in `pbEffectsOnDealingDamage' PokeBattle_Battler:4402:in `block in pbProcessMoveAgainstTarget' PokeBattle_Battler:4187:in `each' PokeBattle_Battler:4187:in `pbProcessMoveAgainstTarget' PokeBattle_Battler:4986:in `block in pbUseMove' PokeBattle_Battler:4938:in `loop' PokeBattle_Battler:4938:in `pbUseMove' PokeBattle_Battler:5436:in `block in pbProcessTurn' PBDebug:4:in `logonerr' PokeBattle_Battler:5435:in `pbProcessTurn' PokeBattle_Battle:3867:in `block in pbAttackPhase' PokeBattle_Battle:3866:in `each' PokeBattle_Battle:3866:in `pbAttackPhase' PokeBattle_Battle:3504:in `block (2 levels) in pbStartBattleCore' PBDebug:4:in `logonerr' PokeBattle_Battle:3502:in `block in pbStartBattleCore' PokeBattle_Battle:3487:in `loop' PokeBattle_Battle:3487:in `pbStartBattleCore' PokeBattle_Battle:3265:in `pbStartBattle' PokemonField:1225:in `block (2 levels) in pbDoubleWildBattle' PokemonField:679:in `pbSceneStandby' PokemonField:1224:in `block in pbDoubleWildBattle' PokemonField:1013:in `pbBattleAnimation' PokemonField:1223:in `pbDoubleWildBattle' PokemonField:1614:in `pbBattleOnStepTaken' Quote Link to comment Share on other sites More sharing options...
Fervis Posted January 18, 2023 Author Share Posted January 18, 2023 hmm could you describe the situation? was it right when entering the battle? and whate pokemon were sent out? Quote Link to comment Share on other sites More sharing options...
laiana Posted January 18, 2023 Share Posted January 18, 2023 when i used first skill. and met with winotinger and dachsbun in neo coral city! Quote Link to comment Share on other sites More sharing options...
Elevan Posted January 19, 2023 Share Posted January 19, 2023 Well, I already passed the game and I loved the mod. I hope you implement more things to the mod 1 Quote Link to comment Share on other sites More sharing options...
Fervis Posted January 19, 2023 Author Share Posted January 19, 2023 As some probably know, i had (or have) a conflict with BlueTowel due to me using assets of him without prior consenting. I actually though i removed all but there seems to be something still. I made a new thread in the mod market for more clearance, and will for now remove the links to get things sorted out in the mod! Sorry for all the inconveniece i caused being insensitive to others. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.