Dark Legend Posted January 25, 2022 Share Posted January 25, 2022 Alright. I'm making two fan Pokemon games. And with them, I'm creating Field Effects. Here is my favorite one: Ancient Pyramid Field General Effects Ghost -Type moves increase in base power by x2 Ground -Type Moves increase in base power by x1.5 Fire -Type moves decrease in base power by 0.5 Water - Type moves decrease in base power by 0.5 Abilities Affected Tough Claws's boost is increased to x2 Mummy lowers all stats by 1 stage every turn, and you cannot switch out while this is happening Guts and Berserk are automically activated Intimidate lowers opponent's Special Defense by 2 stages, but its other effects do not take place Moves Affected These Moves increase in power by x2 (A blast from the past!) Shadow Force Phantom Force Fly Bounce Dig Dive Future Sight Earthquake Shadow Ball Bite Crunch Brick Break These Moves increase in power by x1.5 (The spiritual energy is great!) Judgement Dragon Rush Outrage Leaf Blade Moves that will always fail Sing Sleep Powder Hypnosis Lovely Kiss Spore Yawn Rest Grass Whistle Thunder Wave Scald Freeze-Dry Guillotine Sheer Cold Moves that have amplified stat changes Swords Dance Focus Energy Howl Shell Smash Noble Roar Dragon Dance Moves that no longer need recharge turn (May you strike faster!) Blast Burn Hydro Cannon Frenzy Plant Other changes Water, Fire and Grass Pledges activate thier secondary effects immediatety after using them Transitions to other Field Effects There is no way to transition the field 1 Quote Link to comment Share on other sites More sharing options...
Lord Drakyle Posted January 25, 2022 Share Posted January 25, 2022 44 minutes ago, Dark Champion said: Alright. I'm making two fan Pokemon games. And with them, I'm creating Field Effects. Here is my favorite one: Ancient Pyramid Field General Effects Ghost -Type moves increase in base power by x2 Ground -Type Moves increase in base power by x1.5 Fire -Type moves decrease in base power by 0.5 Water - Type moves decrease in base power by 0.5 Abilities Affected Tough Claws's boost is increased to x1.5 Guts and Berserk are automically activated Run Away, Wimp Out and Emergency Exit don't activate Comatose does not work Intimidate lowers opponent's Special Defense by 2 stages, but its other effects do not take place Moves Affected These Moves increase in power by x2 (A blast from the past!) Shadow Force Phantom Force Fly Bounce Dig Dive Future Sight Earthquake Shadow Ball Bite Crunch Brick Break These Moves increase in power by x1.5 (The spiritual energy is great!) Judgement Dragon Rush Outrage Leaf Blade Moves that will always fail Sing Sing Sleep Powder Hypnosis Lovely Kiss Spore Yawn Rest Grass Whistle Thunder Wave Scald Freeze-Dry Guillotine Sheer Cold Moves that have amplified stat changes Swords Dance Focus Energy Howl Shell Smash Noble Roar Dragon Dance Moves that no longer need recharge turn (May you strike faster!) Blast Burn Hydro Cannon Frenzy Plant Other changes Water, Fire and Grass Pledges activate thier secondary effects immediatety after using them Transitions to other Field Effects There is no way to transition the field An ancient pyramid field and it does nothing with the Mummy ability? You could have made it trigger on switch in or apply a stat change or something, but otherwise, interesting Field effect Quote Link to comment Share on other sites More sharing options...
Dark Legend Posted January 25, 2022 Author Share Posted January 25, 2022 Nice suggestion. I'll go back and make it do something. Quote Link to comment Share on other sites More sharing options...
Lord Drakyle Posted January 25, 2022 Share Posted January 25, 2022 18 minutes ago, Dark Champion said: Nice suggestion. I'll go back and make it do something. just saw the addition, that's one potent effect, would be hellish to be prevented from switching out while that's actively happening Quote Link to comment Share on other sites More sharing options...
Dark Legend Posted January 25, 2022 Author Share Posted January 25, 2022 4 minutes ago, Lord Drakyle said: just saw the addition, that's one potent effect, would be hellish to be prevented from switching out while that's actively happening Hmmm... I like the way you think about torturing young aspiring pokemon trainers! I have changed it to include that! Quote Link to comment Share on other sites More sharing options...
Lord Drakyle Posted January 25, 2022 Share Posted January 25, 2022 2 minutes ago, Dark Champion said: Hmmm... I like the way you think about torturing young aspiring pokemon trainers! I have changed it to include that! good lord, i wasnt recommending it being made a dual effect, i meant like one of those combos you setup during battle, that is downright terrifying but also puts more stress on the idea of getting rid of the ability as fast as possible during battle Quote Link to comment Share on other sites More sharing options...
Dark Legend Posted January 25, 2022 Author Share Posted January 25, 2022 2 minutes ago, Lord Drakyle said: good lord, i wasnt recommending it being made a dual effect, i meant like one of those combos you setup during battle, that is downright terrifying but also puts more stress on the idea of getting rid of the ability as fast as possible during battle Sorry, but I stand by my decision. I also got more fields on the way. Ive decided to introduce three of my fields, so I got 2 more to introduce. Quote Link to comment Share on other sites More sharing options...
Lord Drakyle Posted January 25, 2022 Share Posted January 25, 2022 4 minutes ago, Dark Champion said: Sorry, but I stand by my decision. I also got more fields on the way. Ive decided to introduce three of my fields, so I got 2 more to introduce. Mummy went from damn near useless ability, to strategic ability to terrifying on that field XD i can't wait to see what else you got 1 Quote Link to comment Share on other sites More sharing options...
Oscarus Posted January 26, 2022 Share Posted January 26, 2022 18 hours ago, Dark Champion said: Mummy lowers all stats by x1.5 every turn, How are we supposed to understand this? How can it lower stats by multiplying? Or maybe, since x1,5 is the change from 0 stages to 1 stage positive, it means "Mummy lowers every stat by 1 stage every turn"? Other than that (and the fact you've put "Sing" twice in the same column), it's an interesting field. But, if it was under Reborn/Rejuvenation mechanics, I'd add: Camouflage changing user's typing to Ground Nature Power becomes Sand Tomb Hidden Power may decrease user's Defense Telluric Seed: increases user's Attack and Special Attack by 2 stages, but decreases user's Defense and Special Defense by 1 stage increases user's Defense and Special Defense by 2 stages, but applies Sand Tomb Quote Link to comment Share on other sites More sharing options...
Evi Crystal Posted January 26, 2022 Share Posted January 26, 2022 This looks very impressive and cool. Getting egyptian vibes from this field too, given how it is based Quote Link to comment Share on other sites More sharing options...
Dark Legend Posted January 27, 2022 Author Share Posted January 27, 2022 On 1/26/2022 at 6:03 AM, Evi Crystal said: This looks very impressive and cool. Getting egyptian vibes from this field too, given how it is based Are you on to something about the region? ......... :) Quote Link to comment Share on other sites More sharing options...
Dark Legend Posted January 27, 2022 Author Share Posted January 27, 2022 Also, my next field effect I'm releasing today Quote Link to comment Share on other sites More sharing options...
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