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My favorite field


OmegaStellarSolare

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Holy Flame Field

"The field is engulfed by holy flames of the god!"

 

General Effects

 

- Fire, Fairy and Normal moves increase in base power x1.5.

- Ghost and Dark types are now weak to Normal and Fire type attacks.

- Psychic moves increase in base power x1.3.

- Dragon moves increase in base power x1.2.

- Ghost and Dark moves decrease in base power x0.5 (excluding Infernal Parade).

- Water and Ice moves are negated (Except Ice Burn and Hydro Steam).

- Grounded non-Fire-types take type-scaling Fire damage at the end of each turn, similar to Stealth Rock.

- Pokemon in an Aqua Ring are immune to the damage.

- Extremely harsh sunlight increases Fire type moves' power by x2, instead of x1,5.

- Curse, Torment, Taunt, Nightmare, Embargo and Perish Song effect are lifted in the end of the turn.

- Pokémon can't be frozen.

- Fire type Pokemon/Pokemon with Orichalcum Pulse ability is immune to status condition (except volatile battle status).

- Fire type Legendary/Mythical Pokemon's speed is doubled. It affects also Pokemon with Protosynthesis/Orichalcum Pulse ability.

 

Abilities Affected

 

- Chlorophyll, Guts, Flash Fire, Blaze and Flare Boost are activated.

- Drought's and Orichalcum Pulse’s effect lasts permanent instead for five or eight turns. If harsh sunlight is already here or made by ability/move before, it becomes extremely harsh sunlight.

- Drizzle, Sand Stream, Sand Spit, Snow Warning, Cloud Nine, Air Lock, Primordial Sea and Delta Stream are negated.

- Harvest always activates if user consumes berry.

- Ripen berry effect is doubled.

- Cursed Body, Damp, Merciless and Perish Body has no effect.

- Magma Armor boosts Defense by one stage upon switch in.

- Steam Engine raises speed at the end of every turn.

- Ice Face melts upon being switched in.

- Justified’s and Thermal Échange boost effect is doubled.

- Power Spot has x1.5 damage boost for allies.

- Pokemon with Solar Power has 1/8 of total HP restored instead, during harsh sunlight/extremely harsh sunlight.

- Fairy Aura has x1.5 damage boost, instead of x1.33 and is immune to ability Aura Break.

- Healer has 100% chance of curing ally's status condition.

- Regenerator restores 2/3 of the Pokémon's maximum HP upon switching out.

- Natural Cure also restores PP of the user's last move by 4 upon switching out.

- Serene Grace will triple the chance of a move having an adittional effect.

- Victory Star raises the user and its allies Attack and Sp. Attack stats by one stage upon entering the battle.

- Damaging healing moves affected by Triage increase in base power by x2.

- Thermal Exchange turns Ice type moves into Fire type moves and gives the user a Fire type STAB and resistance.

- Mummy and Wandering Spirit makes the user faints in the end of the turn and their effects are negated.

- Well-Baked Body effect is ignored.

- Status moves affected by Pranskter become negated, inflicting confusion to the user who isn't Normal type or Fairy type.

- Mimicry changes the user's type to Normal/Fire.

- RKS System's type becomes Fire at all times.

 

Abilities that make the user immune to the Holy Flame Field

 

- Magma Armor

- Flame Body

- Flash Fire

- Flare Boost

- Water Veil

- Water Bubble

- Heatproof

- Magic Guard

- Solar Power

- Thermal Exchange

- Protosynthesis

- Orichalcum Pulse

 

Abilities that make the user take 2x damage from the Holy Flame Field

 

- Fluffy

- Leaf Guard

- Grass Pelt

- Ice Body

- Well-Baked Body

 

Moves affected

 

- Freezing Glare, Thunderous Kick, Aeroblast, Precipice Blades, Dragon Ascent, Doom Desire, Mist Ball, Luster Purge, Psycho Boost, Spacial Rend, Roar of Time, Magma Storm, Crush Grip, Seed Flare, Bleakwind Storm, Wildbolt Storm, Sandsear Storm, Searing Shot, V-Create, Sacred Sword, Fusion Flare, Blue Flare, Fusion Bolt, Bolt Strike, Ice Burn, Secret Sword, Relic Song, Techno Blast, Diamond Storm, Hyperspace Hole, Land's Wrath, Thousand Waves, Sunsteel Strike, Prismatic Laser, Fleur Cannon, Plasma Fists, Double Iron Bash, Genesis Supernova, Searing Sunraze Smash, Behemoth Blade, Behemoth Bash, Eternabeam, Dynamax Cannon, Thunder Cage, Dragon Energy and Springtide Storm, Electro Drift will recieve x1.3 boost. ("Behold! The power of the gods!")

- Mystical Fire, Magical Leaf, Psystrike, Judgment, Sacred Fire, Core Enforcer, Photon Geyser, Light That Burns the Sky, Ancient Power, Collision Course will recieve x1.75 boost. ("The god's power is supreme.")

- Raging Fury deals super effective damage to Water, Rock and Ground types and the user won’t be confused by that move. It boost its power by x1.2 in every next turn. [144BP in second turn; 172,8 in third turn and final turn] ("Flames will come to bite you back.")

- Misty Explosion will receive x2 boost. ("The field amplifies this exploding pure hearted power.")

- Steel Beam and Mind Blown will receive x1.2 boost and user won't take damage after using it. ("Supercharged!")

- Flare Blitz, Light of Ruin, Chloroblast, Double Edge, Head Charge, Take Down and Volt Tackle won’t deal recoil damage to the user.

- Spirit Break deals super effective damage to Ghost-types. ("The malicious spirits! Go away!")

- Cosmic Power, Smokescreen, Growth, Rototiller effect are doubled.

- Heart Swap raises user's Attack, Defense, Sp. Attack, Sp. Defense and Speed by one stage and lowers the target's same stats by one stage.

- Miracle Eye will also boost Attack and Special Attack.

- Wish will restore 75% of user's max HP.

- Life Dew will restore 50% of the target's max HP.

- Revival Blessing restores HP to full.

- Nature's Madness deals 75% HP damage.

- Ruination deals 25% HP damage.

- Fire Blast, Inferno, Blue Flare, Sacred Fire, Will-O-Wisp base accuracy becomes always 100. ("The sacred flames never fails.")

- Esper Wing boosts both Speed and Sp. Attack by two stages.

- Hydro Steam and Psyblade are always boosted by x1.5.

- Smack Down, Rock Slide and Thousand Arrows increase in base power by x1.5 and deal additional Fire damage. ("The move is melt by the field.")

- Ice Burn and Hydro Steam increase in base power by x1.2 and deal additional Fire damage. ("It’s going to warm a little.")

- Clear Smog and Smog increase in base power by x2 and deal additional Fire damage. ("Beware the poisonous air!")

- Infernal Parade increases in base power by x1.25 and deals additional Fire damange. Always burns the target. ("Things are getting fired up.")

- Tar Shot increases field damage taken by x2.

- Explosive moves will burn the target.

- Restores Fire type each turn to Pokemon who have used Burn Up. ("But the flames are restored.")

- Eruption and Dragon Energy always has 150 BP. ("The anger never fades.")

- Crush Grip always has 160 BP. ("Never mess with the strength of the titan!")

- Solar Beam, Solar Blade, Meteor Beam and Geomancy activates on first turn. ("May the light helps you.")

- Oblivion Wing’s, Night Daze's and Bitter Malice's power decreases in base power by 0.75. ("The field nerfs this move.")

- The moves Punishment, Curse, Destiny Bond, Torment, Taunt, Nightmare, Embargo, Forest's Curse, Trick-or-Treat and Perish Song fail. ("But the punishment is ignored.")

- The moves Hail, Snowscape, Chilly Reception, Rain Dance and Sandstorm fail. ("But the law defies the weather.")

- The moves Phantom Force and Shadow Force fail. ("But the field prevents the Pokemon from hiding.")

- The recharging moves no longer needs to recharge in next turn after using it.

- Nature Power becomes Judgement.

- Camouflage changes the user’s type to Fire.

- Secret Power may lower Special Attack and may burn.

 

Transitions to other Field Effects

 

There is no way to transition the field.

Using the move/ability that creates terrain is negated and makes the user lose around 50% of total HP. ("But the god punishes the responsible that messes with law of the nature.")

 

Seed

 

- The Magical Seed boosts Atk, Sp. Atk and Speed and applies Magic Coat to the user.

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The simplest definition of this field is "Elias wants to kick Angie's ass" 

And who doesn't?

 

I think all the effects are understandable. There's a lot of them, but aren't ultimately complicated. Quite interesting field. 

 

Let the flames of truth purify this wretched world! 

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41 minutes ago, Oscarus said:

The simplest definition of this field is "Elias wants to kick Angie's ass" 

And who doesn't?

This sounds like a true fact to me. Now I want to see a battle between the two craziest cult leaders at all time.

 

19 hours ago, RoySolare said:

Abilities that make the user take 2x damage from the Holy Flame Field

 

- Fluffy

- Leaf Guard

- Grass Pelt

 

19 hours ago, RoySolare said:

Drizzle, Sand Stream, Snow Warning, Cloud Nine, Air Lock, Primordial Sea and Delta Stream are negated.

Ouch, ouch, ouch. Those poor (especially Grass type) Pokemon going to have a nasty sunburn without any sun protection. Also I see a hellfire storm coming through the battle field. It goes bbbrrrr....

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Maybe a little crazy with 10% of it in my opinion because chaining someone on the altar table to erase someone's memories... I'm forgetting something for sure😅

 

Well yes you're right mostly he's delusional as pointed out, but also emotionally abusive to Luna as well (like many pointed it out). It makes me shiver😖

 

But Angie is just... Dear God why in the name of.... Just send help, she you battle her again, because she's 100% bonkers 

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  • 1 year later...

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