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Torre's Madness Modpacks (Debug+, Rogue mod, Stat display, QOL, bug patching..)


Beaufils

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New version is up, with better features on Decat Menu and Pokepage :

 

- Decat Menu has Two new Battle Scenarios : Rebornian Master Trainers and Community Teams

- Decat Pokepage has fixed Duplication, set HP as percentage, add Item directly to the pokemon.

- Both decats have cleaner menus with junk options hidden, and some reordering. Code is a bit cleaner too.

 

Re-read the OP for the M.O. for submitting a Community Team.

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Decat has been updated :

- Box Sorting is now available! It sorts your boxes (from box 2 to the number of your choosing) by Dex number. Useful for ordering stuff

- A few more bundles have been added: weather items, plates

- Adding specific Pokemon presets has been introduced : add a Smeargle for the Tapu quest, knowing all four Terrain moves! Or, get a copy of the Mega Ring quest pokemon, in case something happened to them.

 

And a new mod is here :

- Caught Mons to PC : It forces the Pokemon caught to go to the PC, even if you have less than 6 Pokemon in your party. Useful for those runs where you don't run around with 6 mons. :)

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A few updates :

 

- Decat (both Menu & Pokepage) are updated, with minor improvements but no features. Menu should order boxes a bit faster now.

 

- Bug Bandaid is out! A few bug fixes in mod format. Recommended for modders and non modders alike.

 

- Battle Tower Rulebender is available for the public (it was available in the discord for a while but i never uploaded it, oops). It allows for breaking species clause in the battle tower.

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On 2/10/2023 at 7:09 PM, leakylou said:

Just wanted to report in case it helps anyone that the Debug mod is not compatible with Relearn Rework from Aironfaar's Mod Box as they both edit the Pokemon menu screen. Only debug will show up if both are installed.

I managed to get them to work together by splicing code from the two mods together. Not sure if I'm allowed to post it though.

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On 3/21/2023 at 5:31 AM, Elmer_Glue said:

  

I managed to get them to work together by splicing code from the two mods together. Not sure if I'm allowed to post it though.

No problem for doing it, although obligatory "if you edit stuff and it blows up in your face i'm not to blame" disclaimer (and yeah dont publish)

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Rogueborne 1.1 is out :

 

- Bugfix : The game prevented releasing, even outside of the mod

- Bugfix : Pulse Arceus looked like the base form

- Some rebalancing has been done all across the board with Pokemon and Tiers.

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hello, sorry to bother , but i tried porting the save files to a new pc, installed reborn and now it tells me that i have 0 wishes, i would really like to not throw away my run, is there any way to add the wishes back or to cheat them in in any way?datadump_roguehistory.txt 
edit: i attatched the history to prove i'm not actually BSing

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  • 3 months later...

A few new mods and updates :

 

- Decat Menu : New Pokemon will be full 31s when generated through Decat

- Pokepage : Includes a Debug version of Stat Display (don't pick stat display if you use pokepage)

- Rogueborne : A small bugfix to make Pokepage work better

 

NEW Mods :

 

- Hall Of Fame Full Team Display : self-explanatory

- Pokemon Stat and Learnset Display : Access most data on your Pokemon (learnsets, stats, abilities...) within the game, without having to open other websites

 

:doge: /

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A few new mods and updates :

 

- Decat Menu : The "Grab all legal items" feature is ready. One button adds all held items/berries you should have, taking into account the last boss you faced.

- Pokepage : You can now adjust PP max status (from 0 applied to 3 applied) directly on the move. Learning a move after beating Ciel automatically maxes the PP

- Bug Bandaid : Added a fix to a problem concerning Assault Vest activating vs Psyshock and Psystrike.

 

NEW Mods :

- Happiness Stay Locked at 0 and 255 : For the Return and Frustration enjoyers. Doesn't change anything between 1 and 254.

- No Mid-Battle Evolutions : Self-explanatory

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On 7/25/2023 at 2:13 AM, Rule9730 said:

does this mod work with Reatomized?

 

 

Probably, but I wouldn't be sure. I do discuss with the Reatomized mods from time to time, and some of my mods have been directly included in their code (Stat Display), and given that the game core is the same id say that Decat should at least work for half the stuff, but there's bound to be features that stop working or cause issues.

Try it out, but make a save copy before you do so you can go back if it all goes south.

 

On 7/25/2023 at 5:24 PM, Agyala99 said:

Is there a one for rejuvenation?

 

 

Not that I know of. I don't work rejuv sadly

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Update : Pandora is out!

 

A complete training center to test out all the important fights in a run, and the Pandora itself where you can do mini-runs of 3-5 fights with various restrictions applied depending on your tastes and difficulty level!

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Hi !

 

I have a little problem. I use Aironfarr's Debug menu and can't change it to yours because i have Add-ons of his debug mod that permits me to generate specific ID, and using the LPA move relearning . So if i put your debug mod instead of his, i can't use these features. So i keep his version of the debug mod, but i want to use your Learnset display at the same time, and that's where the problem is: when your mod is on, it erases the debug mod line in the "summary, switch..." box and there is only the data line just before cancel. It is not compatible.

 

I would like to know if you can make your pokemon learnset display compatible ? That would be very cool.

 

I hope you understand what i want to ask, English is not my first language. (First photo without the pokemon learnset display, and the second photo is with the pokemon learnset display).

 

 

 

Capturedcran2024-02-10225709.png.7a213080ba09a287c17c945d1d08e153.pngCapturedcran2024-02-10225921.png.5317ed6126db803b3dffd4732c29fdeb.png

 

 

 

 

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