Magus Posted November 12, 2013 Share Posted November 12, 2013 Lead: Glizcor Nature: Jolly Item: Toxic Orb Ability: Poison Heal EV: 252 Speed, 200HP, 58 Attack, Moves: Taunt, S-Dance, Earthquake, Toxic Yup in gen 6 Glizcor is still a great lead, and scout. Personally, I prefer to run taunt on mine, because I can stop rocks and light screens from annoyances like Skarmary, and Carbink, but late game, anyone trying to set up leach seed will be forced out. However all Glizcor is, is a stall breaker, as Earthquake is his only attack, but Toxic is good if you force swap someone into something that will take residual damage. Swords Dance is there to amplify earthquake's power and you might be able to pull of a mini sweep. I invest High in speed in order to stop pokemon that might be faster then me so I can taunt them. Also this build checks Ageis slash, as taunt will force you into attack mode and then earthquake will take it out, or it will be forced to swap. Revenge Killer: Talon Flame Nature: Adamant Item: Flying Gem Ability: Gale Wings EV: 252 Attack, 252 HP Moves: Brave Bird, Acrobatics, Roost, S-Dance I love Gale Wings, as +1 priority to all flying moves is nice. His attack is a bit lack luster, but sword dance fixes that. Flying Gem and Acrobatics is great for causing a bunch of shenanigans, and Roost is good if you need to heal up after a brave bird, or rocks damage. Speaking of rocks, they will be your bane so be careful there. Spinner: Blastoise Item: Assault Vest Ability: Torrent Nature: Impish EV: 252 HP 200 Defense 52 Special Defense Moves: Rapid Spin, Power Up Punch, Waterfall, Earthquake Yup a set design to support your team, not to sweep, but it can still be used to hit hard once enough power up punches are built up. Rapid spin gets rid of unwanted entry hazards, and earthquake coves electric typing. Waterfall is a good STAB, and Power Up Punch builds up his attack. Core Sweeper: Aggron Item: Aggronite Nature: Jolly EV: 252 speed, 100 Attack, 152, HP Moves: Power Up Punch, Earthquake, Automatize, Iron Head Ability: Filter Say hello to every Garchomps, Mawile, and any physical attacker's worst nightmare. With a massive defense stat, and good power, all you need is one power up punch to sweep, and one automatize to out speed everything. Iron head is good stab, while earthquake becomes a good coverage move. If you are feeling a little ballsy, you can use head smash over earthquake, but I like earthquake, because you don't take massive recoil. If you can set up long enough, then you have a threat that will bring down everything. However his special defense is just bad, but I have a fix for that. Dual Screens, and General Annoyance:Rotom-W Item: Light Clay Ability: Levitate Nature: Timid Moves: Reflect, Light Screen, Will-o-wisp, Volt Switch EV: 252 HP, 126 Special Defense, 126 Defense Hipster Magus says "rest chesto is WAY to mainstream for me", but in seriousness Rotom is an amazing support player, with access to dual screens and a good burning move, he is very annoying to take out. Also, another perk to will-o-wisp is that it will go through king's shield causing a burn on Aegis Slash, which will break the physical set. Volt Switch keeps the momentum of the battle in your favor, allowing you to set up, hit and then run. I generally do not lead with this set, as Glizcor will stall break, and entry hazard break too. Rotom can set up light screens, which is specially good with Aggron due to his low special defense. Rocks Please: Mamoswine Nature: Jolly Ability: Thick Fat Item: Life Orb EV: 252 Attack 252 Speed Moves: Ice Shard, Stealth Rocks, Earthquake, Icicle Crash Say hello to every dragon's worst nightmare, boasting a healthy base attack of 130, and access to ice shard, Mamoswine can force out dragons and set up rocks while doing so. This build is made to set up rocks and revenge kill dragons. While it isn't the main revenge killer, you can force out pokemon, and with rocks on your side, switch in to revenge kill, if Talon Flame is dead, or close to dead. Well that's all I got. This team s a bit of an odd ball, using pokemon how they were not generally used, which is good, because it gives you the element of surprise. This team is by no means perfect in any way or fashion, but very good no the less. As a competitive team, I only have loss 3 games out of 50 with this team, and those 3 were from passerby's using Ubers like power herb Xerneus and Mega Mewtwo Y. But on a level field this team never ceases to surprise. But naturally, you must anticipate your opponent's move, as that is the key behind victory. Well that's all, please tell what you think and any suggestions are much appreciated. Quote Link to comment Share on other sites More sharing options...
Sapphire Posted November 12, 2013 Share Posted November 12, 2013 Flying gem isn't in 6th gen...So how were you able to use it in wifi? [or anywhere on PO other than Reborn for that matter] Quote Link to comment Share on other sites More sharing options...
Magus Posted November 12, 2013 Author Share Posted November 12, 2013 (edited) PO, but once it get's in the game, I run it with Talon Flame, also choice band Brave bird is what I run on WIFI Edited November 12, 2013 by Money_Man115 Quote Link to comment Share on other sites More sharing options...
Tomas Elliot Posted November 12, 2013 Share Posted November 12, 2013 LO is generally a better choice for Talonflame, with Brave Bird and Flare Blitz... You are never going to die to recoil because you have priority Roost! That's a choice I'd really consider, also because it is 100% game legal, unlike Flying Gem... Quote Link to comment Share on other sites More sharing options...
Magus Posted November 12, 2013 Author Share Posted November 12, 2013 Flying gem might be in, I know that the normal gem is as I have one. Quote Link to comment Share on other sites More sharing options...
Sapphire Posted November 12, 2013 Share Posted November 12, 2013 None of the gems except for normal gem are in the game. Gen 6 is all about game balence and ensuring you can't win with cheap tricks. For example, weather now needs skill to use, and hazards now play more of a support role, rather than winning the match by themselves. Quote Link to comment Share on other sites More sharing options...
diana Posted November 12, 2013 Share Posted November 12, 2013 Take out Brave Bird or Acrobatics on Talonflame- it's irrelevant to have two STAB moves of the same type on one pokemon- You should try Swords Dance/Brave Bird/Flare Blitz/Roost with Life Orb instead. Quote Link to comment Share on other sites More sharing options...
Magus Posted November 12, 2013 Author Share Posted November 12, 2013 Take out Brave Bird or Acrobatics on Talonflame- it's irrelevant to have two STAB moves of the same type on one pokemon- You should try Swords Dance/Brave Bird/Flare Blitz/Roost with Life Orb instead. Yeah It's pointless to run two stab flying moves, and flare blitz gives check to steel types. Quote Link to comment Share on other sites More sharing options...
Jory Posted November 14, 2013 Share Posted November 14, 2013 I'd also like to point out that you don't have a single special attacker on your team. This means Gliscor and Skarmory both wall your team without even trying once Rotom-W is down. I would consider swapping Mega Aggron out for anything with special attack, as you don't need to have 2 physical walls. Quote Link to comment Share on other sites More sharing options...
Magus Posted November 14, 2013 Author Share Posted November 14, 2013 Yup I know that, I have changed it and decided to run a Roserade over Mamoswine and Mega Lucario, (gave him the mix set), over Mega Aggron, as I have found that Mega Kengaskan is too powerful. However now I have no rocks, but all I need is a spinner to keep my side clear. Quote Link to comment Share on other sites More sharing options...
SJMistery Posted December 2, 2013 Share Posted December 2, 2013 as you have no rocks, try with defog empoleon, who can act both as a spinner, as a speical tank with acces to a good burning move, and as a stealth rock user, all without loosing offensive pressure with that decent satt Quote Link to comment Share on other sites More sharing options...
chasedawg98 Posted December 16, 2013 Share Posted December 16, 2013 Definitely get rid of acrobatics, it's completely redundant to have 2 flying type attacks on the same pokemon. Run brave bird and flare blitz. Also, since when does garchomp fear aggron? Earthquake from garchomp easily 2HKO's any aggron. Plus any mach punch will totally kill aggron's chance of sweeping. Quote Link to comment Share on other sites More sharing options...
Magus Posted December 16, 2013 Author Share Posted December 16, 2013 Not mega Aggron thanks to filter and that defense, he can sponge up mach punches and earthquakes like a boss. This team is pretty old, and on top of that I've built many more after this one and did a lot of experiments after this, but I still like this team. Quote Link to comment Share on other sites More sharing options...
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