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If you were the developer of Pokémon Reborn


Gyaradoskiller

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What about Infernape or Protean Greninja?

Infernape lacks the power of Blaziken and doesn't have a good boosting option. Greninja doesn't have a boosting option at all and its level-up movepool is rather lackluster. I guess Water Pulse + Round is solid neutral coverage, but they neither have good super-effective coverage nor are they very strong.

EDIT: I suppose that Greninja is fun after getting Extrasensory, Dark Pulse, and Hydro Pump, but it doesn't impress before then.

Edited by dondon151
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Everyone's talking about the one guy wanting to remove Blaziken lol. Lemme put my two cents in: I think removing any of the starters would drop a fair amount of interest from early players. When I first began, I remember one of my first impressions being "you can choose from ALL the starters in this game? That's awesome!"

This. And I actually wanted to play Blaziken in this playthrough, not because it´s "sooo strong" (With the coverage some trainers have I doubt that. Maybe I´m a noob, but you got the likes of Chandelure, Garchomp, Charlotte with her field-effect (rewards you for having blaze and using fire, but also has special-attackers who´ll fry the chicken), Terrawr (Has Garchomp and other powerful pokemon that might survive Blaziken and hit back brutally), Mewtwo (Yeah, Blaziken has no chance there). Some leaders can put up a fight against it, either through nasty status or by hitting poor Blazen with special-attacks. Some trainers won´t let you set-up easily as well. Corey starts off with a water-type and the whole gym poisons you, making it impossible to set-up beyond +3 before you´re taken out by both poison and field-effect-special-attacks. My most difficult fights like Arceus, Abra and Solaris´s Garchomp were won by other pokemon, because they were more useful off-the-bat and don´t require speed-boost or bulk-up.

So yeah, Blaziken is a bit OP, but it won´t carry you through the game. Didn´t carry me by itself, might be because I never use items, which makes a set-up more difficult. I use a roster made out of around 10 pokemon because I love to raise the ones I like, Blaziken is one of those. I think it looks cool and kick-ass. I´d be kinda sad if that one would be missing, but since I raise and use many different pokemon, it doesn´t make the game easier or harder. I wanted to have a non-binary hero with a fire-chick and the world´s most awesome Roserade.

TL,DR: Blaziken has a lot of power, but if you rely too much on it, the game will punish you and smite you into tiny little pieces, because there are threats that Blaziken can´t handle (I just wish the AI gets a bit better, I know Masquerain had Hydro Pump or something...)

If you think it´s OP, pick a different starter and let anyone pick the starter they love to play.

Everyone loves the Eon Flute in ORAS

no more Fly and we hope for more items like that for the rest of HM's

I´m probably the only one who thinks we should keep HMs. If you know it´s going to be required and you have a long path ahead of you, you´re going to build your team around it (or use a HM-slave, which wastes a space on your team). Surf and Dive are different categories, special and physical, and I think unlike the main-games this game doesn´t punish you so badly for having two pokemon with one of those moves on your team, due to the field-effects and the way you can change those quickly (My fight against Blake ended in an underwater-battle, which makes no sense at all, but it´s still awesome...)

Having something required for further exploring and having to prepare for it (Either good pokemon with those moves or HM-slave, I for myself make it dependant on the situation and number of required HMs) is part of the adventure ^^

Edited by UnprofessionalAmateur
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For one, if I were the developer, the game would be called Pokemon Kaizo Reborn. You'd be required to pick charmander, squirtle or bulbasaur (I'd block off the other ones with a wall. You'd only be able to get them through events ^.^) Cain will still have his normal nidoran and victoria her tepig. As soon as you go out, you'll notice the grass is blocked off. You are required to go around the whole opal bridge fighting every trainer with no healing items (blocked off the pokemart to :P) Get through all of them and you can go into the grass. You can only find patrat. Peridot ward is set up so that you have to fight every trainer. The whismur event has been changed to a Sunkern event. The alleyways only have spinarak. Budew event has been replaced with unown. Espurr house requires 15000 pokedollars. You pay in intervals of 1500. Electrike event is now a Wingull. Fern now has 6 pokemon first battle. He now has Lotad, Lileep, Budew, Snivy, Cottonee, and Phantump. More to come on Kaizo Reborn. (P.S. Most events are now either blocked off or not there anymore. :P)

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If you don't like how easy Blaziken makes the game. Don't use it. You have to give up a handful of other pokemon options to get it.

The way the level cap is now works just fine IMO.

This is to make it interesting to go searching, Would you take the time to look for items if all you got were potions or Escape ropes all the time?

I dislike how easy the game is with bulk up chicken, I picked it on my first playthrough and soloed a little over half of the gym leaders with it, if i recall correctly. It took care of florinia, heather, kiki, cal, noel, serra, luna, samson, I think, which imo is way too powerful. I also picked it because it's my favorite starter and I would've been disappointed if it wasn't there. I realize it's not going anywhere. But it's probably the strongest mon in the game currently and available as your starter, I haven't used it in any runs since and I encourage everyone who tries the game to pick a different starter (the people I've linked it to are all experienced competitive players).

I love the level cap, I was referring to the jump in Luna's pokemon levels compared to the previous trainers. I didn't notice it on my first playthrough because Blaziken facerolled that battle but in every run after the difference in levels between Luna's team and mine has made her fight seem somewhat unfair (every other fight in my opinion is pretty fair).

I understand why the items are there, I just disagree with the decision to put valuable stuff that early in the game as the budget of the game seems pretty tightly controlled and then that calcium throws everything off and finding it is enough to finance so much of the game and trainers start giving out money by the time the $4900 isn't relevant to your finances (and not finding it leaves you so far behind those who did). I'd maybe put more common candies early on, or other reborn exclusive items to introduce them to the player, idk. I'm not a game designer, I just wanted to post some minor nitpicks I had with the game, it seemed like the correct topic to post them in.

edit: I'd also add a prompt to save before closing, but that seems like something that would've been done if it was doable.

Edited by Nails
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For one, if I were the developer, the game would be called Pokemon Kaizo Reborn. You'd be required to pick charmander, squirtle or bulbasaur (I'd block off the other ones with a wall. You'd only be able to get them through events ^.^) Cain will still have his normal nidoran and victoria her tepig. As soon as you go out, you'll notice the grass is blocked off. You are required to go around the whole opal bridge fighting every trainer with no healing items (blocked off the pokemart to :P) Get through all of them and you can go into the grass. You can only find patrat. Peridot ward is set up so that you have to fight every trainer. The whismur event has been changed to a Sunkern event. The alleyways only have spinarak. Budew event has been replaced with unown. Espurr house requires 15000 pokedollars. You pay in intervals of 1500. Electrike event is now a Wingull. Fern now has 6 pokemon first battle. He now has Lotad, Lileep, Budew, Snivy, Cottonee, and Phantump. More to come on Kaizo Reborn. (P.S. Most events are now either blocked off or not there anymore. :P)

not-today-satan-reaction-gif.gif

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This. And I actually wanted to play Blaziken in this playthrough, not because it´s "sooo strong" (With the coverage some trainers have I doubt that. Maybe I´m a noob, but you got the likes of Chandelure, Garchomp, Charlotte with her field-effect (rewards you for having blaze and using fire, but also has special-attackers who´ll fry the chicken), Terrawr (Has Garchomp and other powerful pokemon that might survive Blaziken and hit back brutally), Mewtwo (Yeah, Blaziken has no chance there).

You only need one Pokemon to complement Blaziken. There's like, 40-ish major battles in the game thus far and Blaziken can handle more than 30 of them by itself (with the occasional death fodder).

You also don't have to win against Solaris's Garchomp.

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Once the game is completed I'd put Easy/Normal/Challenging difficulty.

Easy would be there just to attract more players

Current = Normal

Challenge = the difficulty wouldn't increase too much, but hidden abilities wouldn't be obtainable till X gym. (Idk how exactly it would work like a NPC or a function to or idk, but that would certainly make the game more difficulty plus no speed boost torchic in the beginning).

Idk if this is already in-game or not but I'd give a STAB move to all starters because it's a bit unfair imo that some starters only get their STAB moves at level 9 or something (e.g.: gen 2).

Edited by Firebane
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Once the game is completed I'd put Easy/Normal/Challenging difficulty.

*ahem* Easy/Normal/Challenging/Pyrrhons Kaizo. :V

When the game is finished, I will see to it that a kaizo version is made. Whether I have to make it or bribe someone to, it will be done. Julia shall have an Emolga, Electrode, Magnemite, Stunfisk, Dedenne and Joltik. all levels 17-19. Victoria's next battle will have Scraggy, Pignite, Croagunk, Timburr, Meditite and Pancham (levels 17-20). ZEL will now fight you with Flareon, Jolteon, Vaporeon (depends on your starter) and the PULSE Tangrowth. Both are level 25. Cains next battle he'll have Nidorino, Ivysaur, Oshawott, Grimer, Whirlipede and Haunter (levels 21-24). I haven't even mentioned the team Aster and Eclipse have first battle. They have a Drillbur and hippopotas lead both level 15. Magby and Elekid are now level 17 each and have a fire gem and electric gem respectively. Hooray for being an asshole minded developer :D

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more frequent social media updates to let fans stalkknow how development is going

This is a goal.

fix the level pacing gap around the dark gym

About that:

Another thing I would do is, beginning with Radomus, giving a few Pokemon from gym leaders a higher level, For example the first Pokemon 3 level under the cap, the second and third two level under the cap, the fourth 1 level under the cap, the fifth on the level cap and the ace above the level cap. It just bothers me to see a level 68 Pokemon and a level 78 Pokemon on the same team.

Although I'm not so rigid on the level difference from the cap, this is basically exactly what happens, even beginning exactly with Radomus. Gossip Gardevoir is five levels above the cap. So is Cheshire, Luna's Umbreon.

So... the range of Luna's team is 61-65 + lv70 ace.

I don't see that as much of a jump from the average trainer level at that strage of 58-62 with important battles such as the gang leaders also going all the way up to 65.

Do others agree that there's a jump here though?

For one, I'm fairly certain Insurgence is using HG/SS as a base for the game and Reborn uses Ruby. Two, it's probably not quite that easy, I'm sure if it were, it would more than likely be an option by now.

...So, clarification: Ruby is a scripting language that used to be popular in Japan. RPG Maker uses Ruby Scripting. It is entirely unrelated to the Pokemon franchise's Ruby version. Insurgence uses HGSS-style graphics (don't get me started on that, by the way), but it's still made with RPG Maker and as such still uses Ruby scripting.

Also removing HMs or atleast making them TMs because f**k HMs.

Making them TMs is something I've considered actually. If someone wants to open another topic to discuss concerns with a change like that, I would be interested in hearing the community's input.

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the last part was what I was going to mention, I say keep them HMs but make them delete able, just make sure all areas that need a tm/hm has a pc next to the healing area which I believe most maybe all do, only one I can think of that may not have one is the area with the steelix but you don't need any Tm/Hm so its completely fine

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did anyone play digimon world 3 back in the day ? well they had a gym where you could better your digimons different attributes and resistance factors etc. IF I had the skill id definitely put a gym in the game that you could go to to improve a pokemons speed , attack and type resistance

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Insurgence actually uses Ruby as well.

If I was a dev I'd turn every Pokemon into a water type, and make the only move every Pokemon could learn be water gun.

This made me confused because you were saying that this game uses a gba/nds game as base.

Clarification, "Ruby" doesn't mean Pokemon Ruby. It is a programming language like C,C++,C#,Javascript,Delphi etc.

Edited by KisuoX
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I kind of like that idea. I suppose it more comes down to two things. Can they find people who are able to do the repairs? Is it even worth repairing in most peoples eyes, with the ever possible returning threat of Team Meteor

Ehh... I just want a large stretch of straight road to abuse the daycare. Its hella annoying how i keep bumping into that crack when i come out from onyx ward.

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You only need one Pokemon to complement Blaziken. There's like, 40-ish major battles in the game thus far and Blaziken can handle more than 30 of them by itself (with the occasional death fodder).

You also don't have to win against Solaris's Garchomp.

Well, if you raise only 6 pokemon, yeah. Blaziken can handle a few gym-battles by itself, that´s true. But with the field-effects, I actually found myself being punished for bulking-up sometimes. Blaziken won´ be able to handle any doubles (Aya, Sirius) and if you do a self-imposed challenge and don´t use any items during battles, bulking-up might be more difficult (If there is too much damage, and most pokemon from leaders tend to hit hard). That´s how I experienced the game and as I said, I´m not the best player. I also said somewhere that Blaziken does indeed have a lot of power, but if you rely on it too much, you´ll find yourself punished (field-effect, doubles). At least that´s what I experienced. The AI just needs to be improved, they do some really stupid things sometimes, which might create more openings to use bulk-up.

Yes I have to win, otherwise it´d feel like I missed something out :D

On-topic: We need more doubles, they´re fun as hell.

put a evil twin in the game with any opposing type to the starter kind of like the rivals of other games and kind of make you look bad till you clear your name

I dunno, that´d be weird. I never liked the idea of "evil-twin" in most games and stories that much.

But there should be a trainer who copies our style, pokemon, EVs and IVs, so we can basically fight our own team with another team, which also gets copied (And overwrites the "old" team in the process). That´d be pretty fun, if the AI gets good enough to use teams and moves more effectively.

Ehh... I just want a large stretch of straight road to abuse the daycare. Its hella annoying how i keep bumping into that crack when i come out from onyx ward.

Just go left and right in front of the onix hall or on the streets of obsidia instead.

Although I'm not so rigid on the level difference from the cap, this is basically exactly what happens, even beginning exactly with Radomus. Gossip Gardevoir is five levels above the cap. So is Cheshire, Luna's Umbreon.

So... the range of Luna's team is 61-65 + lv70 ace.
I don't see that as much of a jump from the average trainer level at that strage of 58-62 with important battles such as the gang leaders also going all the way up to 65.
Do others agree that there's a jump here though?

I think I like how their aces are +5 above the cap, after all there are ways to take out an overleveled enemy other than just putting one pokemon after another, afterall it can be weakened or stalled. Or a bulky pokemon uses the field-effect to its advantage.

*ahem* Easy/Normal/Challenging/Pyrrhons Kaizo. :V

When the game is finished, I will see to it that a kaizo version is made.

Do it. Please do it. And then someone should try to nuzlocke that.

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...So, clarification: Ruby is a scripting language that used to be popular in Japan. RPG Maker uses Ruby Scripting. It is entirely unrelated to the Pokemon franchise's Ruby version. Insurgence uses HGSS-style graphics (don't get me started on that, by the way), but it's still made with RPG Maker and as such still uses Ruby scripting.

Making them TMs is something I've considered actually. If someone wants to open another topic to discuss concerns with a change like that, I would be interested in hearing the community's input.

Ah, that makes complete sense actually.

I'll throw up a thread this afternoon on that. I'm fairly certain I know how a poll would turn out, so I'm not sure if throwing one on would be worth it though.

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This made me confused because you were saying that this game uses a gba/nds game as base.

Clarification, "Ruby" doesn't mean Pokemon Ruby. It is a programming language like C,C++,C#,Javascript,Delphi etc.

Yes I know, I was refering to the language, not Pokemon Ruby lol....

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You quoted a post which talked about Ruby as a game since it was saying something like "HG/SS instead of Ruby", which led to my missunderstanding.

Jericho you confused me when you asked me about the code in Ruby and Sapphire xD

Edited by KisuoX
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You quoted a post which talked about Ruby as a game since it was saying something like "HG/SS instead of Ruby", which led to my missunderstanding.

Jericho you confused me when you asked me about the code in Ruby and Sapphire xD

Nah I honestly assumed since it was HG/SS code that it was utilizing the graphics as well. Oughta teach me to speak out of ignorance lol.

As far as the base goes. I was referring to the starting point for the game, not the language.

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Nah I honestly assumed since it was HG/SS code that it was utilizing the graphics as well. Oughta teach me to speak out of ignorance lol.

As far as the base goes. I was referring to the starting point for the game, not the language.

Actually the quote thing was a reply to TopicJan xd

Edited by KisuoX
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Well, if you raise only 6 pokemon, yeah. Blaziken can handle a few gym-battles by itself, that´s true. But with the field-effects, I actually found myself being punished for bulking-up sometimes. Blaziken won´ be able to handle any doubles (Aya, Sirius) and if you do a self-imposed challenge and don´t use any items during battles, bulking-up might be more difficult (If there is too much damage, and most pokemon from leaders tend to hit hard). That´s how I experienced the game and as I said, I´m not the best player. I also said somewhere that Blaziken does indeed have a lot of power, but if you rely on it too much, you´ll find yourself punished (field-effect, doubles). At least that´s what I experienced. The AI just needs to be improved, they do some really stupid things sometimes, which might create more openings to use bulk-up.

Obviously you need a partner for doubles (otherwise I'm pretty sure the game crashes) but you could just have a Glameow or a Meowstic or a Sableye with Fake Out and then Blaziken can do the rest.

The battles that Blaziken can't do without substantial help are:

- Corey (Skrelp sucks)

- Shade (can't hit Chandelure)

- Aya

- Sirius (can't hit Chandelure)

- Cain 5 (will be doable once Ame removes the swamp field)

- Radomus

- Mewtwo

- Terra? (I haven't planned this one out yet)

Shade is maybe possible if Blaziken still has Peck and gets good luck on Magnitude rolls against Golett, but I doubt it. That's like, less than a fifth of the major battles in Reborn.

EDIT: Corey is kind of solo-able on a corrosive mist field if the player has a Blaziken and not a Combusken; something needs to break Skrelp's Focus Sash, though.

Edited by dondon151
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If I were a developer, I think I would add more player input during character interaction. I think there's only been two occasions so far, where you get to input your own opinion/voice. I think this would improve the story experience for players and be able to recreate/create their own personality within the game.

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at the post game i would add a place when we can battle all gym leaders from other generations/games(including elite 4 and champions and some other characters like Red). all trainers would have their own battle field.I really hope Ame make something like this happen.it would be very interesting.

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at the post game i would add a place when we can battle all gym leaders from other generations/games(including elite 4 and champions and some other characters like Red). all trainers would have their own battle field.I really hope Ame make something like this happen.it would be very interesting.

In other words, PWT

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