Administrators Popular Post Amethyst Posted April 16, 2022 Administrators Popular Post Share Posted April 16, 2022 On April 16th, 2012, Reborn release its first episode to the community. It was janky, incomplete, and thrown together within two weeks. I thought I would get bored of the project and drop it after another month. It was never expected to further than this site. Ten years later, thanks to the overflowing and resounding support of everyone both in and outside of the community, I honored and ecstatic to be able to bring you the final complete version of the game. Thank you so much to everyone who has helped us reach this point, been part of the community, or simply enjoyed the game and waited patiently. This belongs to all of us together. That said, this is still technically a beta version! So let's keep some things in mind! Please remember to save often! Turbulence is expected. Respect others' spoiler preferences Given the vast amount of content and players starting from various points, better safe than sorry when it comes to spoilers! Some people will not be playing early game or postgame right away, so please keep this in mind when posting images and making topic titles. This goes double for people datamining through game files and code. Keep it to yourself and let others have the joy of discovering things in game. Spoiler Lock will be in effect for ALL content until May 16th. Spoiler Lock will be in effect for Postgame content until July 16th. Until those dates, you are expected to keep content under spoilers out of courtesy to others. Please be sensitive about bringing this out of the community. Media coverage is a double-edged sword and is discouraged during the open beta. We are not disallowing streams, but please make sure that it is clear that this is still a beta if you are streaming before the public release. Discord is for discussion, NOT Bug Reporting. Liveblog, react, chat and hang out on the Discord. We recommend making threads for liveblogs and personal runs! Please keep spoilers in mind. But whatever you do, please do not report bugs through Discord. If you have a bug to post, start here. Guidelines for bug reporting are here Do not start the game from the following areas: Mosswater Factory Malchous Forest Obsidia Slums Rhodochrine Jungle Apophyll Cave Lapis Ward Route 2 Inside Pokecenters/Marts Calcenon City Route 3 Caves Agate City For returning save files, head to Calcenon City to continue the story! Some Notable Changes: Spoiler * Visuals for the Department Store Sticker Card have been added, however many stickers will not properly appear for pre-E19 save files until speaking to their respective NPCs an additional time. * Evolution stones added after 4th gen have been added to the mining minigame. * A multi-move mod for the PC has been added to the main game. Thanks Waynolt! * Partner trainers now avoid attacking wild shiny Pokémon * Various improvements to the AI have continued * Wild Pokémon now spawn with a preference to one of their four moves * Implemented a password system at the start of new games. See the [IV.] Passwords section below. * TM placement has been swapped around for balance. Most TMs have been reset for older save files. * Trainer battles can now be forfeited for the run commands. * Pokemarts have been standardized, each selling the same items, upgrading at several badge checkpoints * Repeatable Trainers all give less money, but give EXP candy instead * Power items now add 32 EVs per hit rather than 8. * The Exp Share has been replaced with an EXP All. The EXP All prevents over-levelling. Files that already collected the EXP Share can return to the same place to get the EXP All. * The Exp Share now createsa additional EXP instead of splitting it. * The EXP curve at higher levels has been adjusted. * The Mega Ring can now be obtained slightly earlier than before. * Online play now supports doubles, Mac and Linux. * Eviolite now doubles as an everstone * Move tutors now charge a one time fee per move, and can be used freely for that move afterwards * Reset discs are no longer consumable * All Repels have been doubled in length * Added a photosensitive mode option, disabling screen flashes and animations. * Added the gen 8 QoL allowing Vitamins to work regardless of existing EVs * Autorun is now a menu option rather than a toggle button. The button previously used for it is now for registered items and the newly-added Ready Menu. * Added a familiar quiz to the Peridot Ward * All stats now have a guaranteed 100% EV grinding spot somewhere in the game * Shade's entire gym can once again be used for magnetized evolutions * Grinding trainers now auto-heal after fighting them * The Randomizer feature has been expanded with additional options! * Included a patcher to simplify future update processes * Added an option to sort the bag by item type. Thanks again Waynolt! * Added a togglable option to display stat boosts in battle. Thanks a third time, Waynolt! Toggle it with the CTRL key. Field effect changes are in the Readme as usual. Downloads Windows: Mirror A (Mega) Mirror B (Google Drive) Mac (updated 4/16/22): Mirror A (Mega) Mirror B (Google Drive) Linux: Mirror A (Mega) Mirror B (Google Drive) (Mirrors A and B are identical to each other-- just different download options of the same file) MAC USERS-- Please make sure to grab the latest patch off the discord if not already up to date. You can patch your game by going to Show Package Contents > Contents > Game and replacing the files there with this patch Make sure to hold alt to Merge files, NOT replace them. Please note that e19 requires a 64-bit OS and OpenGL 2.1+ to run. ------- Thank you all so so so much for being here, helping out, and letting us finish strong. Each of you interested in playing this may just be one person in the sea, but oceans are nothing without their droplets. 232 65 1 4 9 1 Link to comment Share on other sites More sharing options...
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