Bladeheart111x Posted April 18, 2022 Share Posted April 18, 2022 15 minutes ago, Waynolt said: (By the way, has anyone noticed that the SharedBox file is no longer being saved in the Reborn savegame folder, but rather in a dedicated folder outside of it? This may have something to do with the effort to make the mods more portable, and it is possible it's to make it possible to have the innate ability to share a box with other Essential games too) I never noticed, but I guess that might be why my shared box bugged out when I tried to check it too early in my current save... Link to comment Share on other sites More sharing options...
Waynolt Posted April 18, 2022 Author Share Posted April 18, 2022 5 minutes ago, Bladeheart111x said: I never noticed, but I guess that might be why my shared box bugged out when I tried to check it too early in my current save... It is... you have to access an old save that had already loaded the shared box and save it once, so that the box can be moved in the new folder. Otherwise, new games will create an empty box. (I didn't consider the possibility that someone would start from scratch in E19 expecting to use the box but without updating their old savegame first... I'm not sure that can even be accounted for at all...) Link to comment Share on other sites More sharing options...
EvilMastermindofDoom Posted April 18, 2022 Share Posted April 18, 2022 Not to be that person, but does this include Walk Through Walls? As much as I love this game, Route 2 may drive me to madness otherwise. 1 Link to comment Share on other sites More sharing options...
Memedealer Posted April 18, 2022 Share Posted April 18, 2022 23 minutes ago, Myril said: Not to be that person, but does this include Walk Through Walls? As much as I love this game, Route 2 may drive me to madness otherwise. Haha I know that feel. That's how I "solved" every puzzle and labyrinth when I did reruns or challenge runs. Route 2 was the one with the heracross and pinsirs right? if so yup, that was one of them. Link to comment Share on other sites More sharing options...
EvilMastermindofDoom Posted April 18, 2022 Share Posted April 18, 2022 Just now, Memedealer said: Route 2 was the one with the heracross and pinsirs right? if so yup, that was one of them. No, that's Route 1, but that one gets me to madness too. Route 2 is the one with the Crustle. 1 Link to comment Share on other sites More sharing options...
TheTimeWarden Posted April 18, 2022 Share Posted April 18, 2022 3 hours ago, Waynolt said: Can you confirm whether the mods are actually being loaded? I chose a random starter and fought Cain and the TypeBattleIcons mod is working for me so I can confirm that the mods are loaded. 8 hours ago, LordDarkfor said: This does not seem to actually work. In the actual starter room with no badges and no option to change the starter appears. Has this been tested with more than one save file? As I'm restarting from the beginning on save 2. I created a 3rd save file and chose a starter and it still isn't giving the option to change my starter. Link to comment Share on other sites More sharing options...
Waynolt Posted April 19, 2022 Author Share Posted April 19, 2022 2 hours ago, TheTimeWarden said: I chose a random starter and fought Cain and the TypeBattleIcons mod is working for me so I can confirm that the mods are loaded. I created a 3rd save file and chose a starter and it still isn't giving the option to change my starter. Please try this: 1. Start a new game 2. Change any setting in the Options menu 3. Save the game 4. Start a new game 5. Choose any starter 6. Open the party menu Link to comment Share on other sites More sharing options...
LordDarkfor Posted April 19, 2022 Share Posted April 19, 2022 7 hours ago, Waynolt said: Can you confirm whether the mods are actually being loaded? How would i go about finding out if the mods are loaded or not? It's installed the same way as v18x was. Pokemon Reborn/data/Mods. Link to comment Share on other sites More sharing options...
LordDarkfor Posted April 19, 2022 Share Posted April 19, 2022 1 hour ago, Waynolt said: Please try this: 1. Start a new game 2. Change any setting in the Options menu 3. Save the game 4. Start a new game 5. Choose any starter 6. Open the party menu Sadly can not seem to get this to work either. even double checked if putting in passwords was the cause of anything. Link to comment Share on other sites More sharing options...
Ancient -StS- Posted April 19, 2022 Share Posted April 19, 2022 So I found a minor issue, unless it was an intended change but it doesn't appear to be. The EV Overflow mod now automatically raises an IV when the cap is hit, rather than giving you the option to either raise it or keep it as is. This can be annoying when training up a Pokemon that has a relatively strong IV that doesn't need to be increased, but it increases anyways and forces you to grind your EVs again Link to comment Share on other sites More sharing options...
TheTimeWarden Posted April 19, 2022 Share Posted April 19, 2022 6 hours ago, Waynolt said: Please try this: 1. Start a new game 2. Change any setting in the Options menu 3. Save the game 4. Start a new game 5. Choose any starter 6. Open the party menu Unfortunately, this didn't work for me. I also deleted the mods folder again and reapplied it after the changes to see if it worked and it didn't work either. Link to comment Share on other sites More sharing options...
Leo vi Lusitania Posted April 19, 2022 Share Posted April 19, 2022 The choose your starter mod did not work for me either; but the other ones are working. Link to comment Share on other sites More sharing options...
Waynolt Posted April 19, 2022 Author Share Posted April 19, 2022 6 hours ago, LordDarkfor said: Sadly can not seem to get this to work either. even double checked if putting in passwords was the cause of anything. 1 hour ago, TheTimeWarden said: Unfortunately, this didn't work for me. I also deleted the mods folder again and reapplied it after the changes to see if it worked and it didn't work either. 1 hour ago, Leo vi Lusitania said: The choose your starter mod did not work for me either; but the other ones are working. Please try this: 1. Remove SWM - ChooseStarter.rb (moving it to the desktop will be fine) 2. Install SWM - ChooseStarter - debug mode.rb (It's essentially the same mod, except that this one will verbosely say what it is doing when checking for the starter room) (It will also confirm that it has been loaded on game launch) 3. Start a new game 4. Go to the starter room 5. Choose any pokemon 6. Open the party menu What messages did the mod display? 4 hours ago, Ancient -StS- said: So I found a minor issue, unless it was an intended change but it doesn't appear to be. The EV Overflow mod now automatically raises an IV when the cap is hit, rather than giving you the option to either raise it or keep it as is. This can be annoying when training up a Pokemon that has a relatively strong IV that doesn't need to be increased, but it increases anyways and forces you to grind your EVs again It's an intended change. The mod will now also lower EVs to ensure that the 510 limit is always being respected when required (it will try to respect obvious attempts at EV training though, when deciding what to lower). Link to comment Share on other sites More sharing options...
xaviershuzen Posted April 19, 2022 Share Posted April 19, 2022 With regard to the changes to the EV Overflow mod, it appears to be altering some EVs regardless of their level of completion. For example, this Mamoswine originally had 6 Def EVs and 0 SpA EVs before fighting the repeatable trainer, and this Naganadel had 252 Spd EVs, 6 SpD EVs, and 0 Atk EVs. Link to comment Share on other sites More sharing options...
Waynolt Posted April 19, 2022 Author Share Posted April 19, 2022 23 minutes ago, xaviershuzen said: With regard to the changes to the EV Overflow mod, it appears to be altering some EVs regardless of their level of completion. For example, this Mamoswine originally had 6 Def EVs and 0 SpA EVs before fighting the repeatable trainer, and this Naganadel had 252 Spd EVs, 6 SpD EVs, and 0 Atk EVs. It's an intended change. The mod will now lower EVs to ensure that the 510 limit is always being respected when required (it will try to respect obvious attempts at EV training though, when deciding what to lower). Link to comment Share on other sites More sharing options...
ItsMeCharlie Posted April 19, 2022 Share Posted April 19, 2022 How has Wild Encounter Rates been included in the base game? Is it a Password? Link to comment Share on other sites More sharing options...
Waynolt Posted April 19, 2022 Author Share Posted April 19, 2022 59 minutes ago, ItsMeCharlie said: How has Wild Encounter Rates been included in the base game? Is it a Password? It's an held item (the Magnetic Lure) Link to comment Share on other sites More sharing options...
ToonSlimSimp Posted April 19, 2022 Share Posted April 19, 2022 Just wondering, is there any mods for debug menu that is compatible with E19? Link to comment Share on other sites More sharing options...
LordDarkfor Posted April 20, 2022 Share Posted April 20, 2022 16 hours ago, Waynolt said: Please try this: 1. Remove SWM - ChooseStarter.rb (moving it to the desktop will be fine) 2. Install SWM - ChooseStarter - debug mode.rb (It's essentially the same mod, except that this one will verbosely say what it is doing when checking for the starter room) (It will also confirm that it has been loaded on game launch) 3. Start a new game 4. Go to the starter room 5. Choose any pokemon 6. Open the party menu What messages did the mod display? Mod seems to load, but still does not work. Screen Capped everything the mod displayed. Link to comment Share on other sites More sharing options...
Waynolt Posted April 20, 2022 Author Share Posted April 20, 2022 5 hours ago, LordDarkfor said: Mod seems to load, but still does not work. Screen Capped everything the mod displayed. It appears that the mod cannot detect the starter room... let's try a slightly different approach. Does this one work for you?SWM - ChooseStarter.rb Link to comment Share on other sites More sharing options...
alwayssearching2012 Posted April 20, 2022 Share Posted April 20, 2022 Hey @Waynolt I'm sure this isn't your top priority by any means, but I can no longer run the sandbox mod you posted now that I have patched the game to the latest version. Do you know exactly why that is? Thank you! Link to comment Share on other sites More sharing options...
Centauris91 Posted April 20, 2022 Share Posted April 20, 2022 Hi @Waynolt, Regarding the stat changes mod, is there any way we can see which exact stats are the one being boosted or lowered, like in E18? Some vids posted on YouTube already have them. I was wondering if you know anything about this? Link to comment Share on other sites More sharing options...
Waynolt Posted April 20, 2022 Author Share Posted April 20, 2022 20 minutes ago, Centauris91 said: Hi @Waynolt, Regarding the stat changes mod, is there any way we can see which exact stats are the one being boosted or lowered, like in E18? Some vids posted on YouTube already have them. I was wondering if you know anything about this? https://www.rebornevo.com/forums/topic/45329-e19-pyrolusitium-z2-v11-a-pokémon-reborn-ui-overhaul/ Link to comment Share on other sites More sharing options...
Centauris91 Posted April 20, 2022 Share Posted April 20, 2022 5 hours ago, Waynolt said: https://www.rebornevo.com/forums/topic/45329-e19-pyrolusitium-z2-v11-a-pokémon-reborn-ui-overhaul/ Thank you so much. This is great @Waynolt. Link to comment Share on other sites More sharing options...
Slinky Posted April 21, 2022 Share Posted April 21, 2022 (edited) Hey, Not so much an error, but Pokémon continue to gain EVs with(im assuming) the ev overflow even if they were six IV and maxed out evs. here's an example: I defeated a meowth at max ev/iv and it took a spdef stat away to add a speed stat. For what its worth, removing the EV overflow from the files fixes this. I think its really dope that while training, it can save you friendship berries by taking from lower stats, but after maxing it becomes a minor inconvenience. Woah those came out bigger than expected. sorry about that. I saw above that the change was intended, which again, I think its cool what you did, but I imagine you intended on having it stop changing once fully maxed. Edited April 21, 2022 by Slinky Adding more Link to comment Share on other sites More sharing options...
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