aegif Posted April 20, 2022 Share Posted April 20, 2022 As the title suggests, this "mod" lets you to use debug features. To install, download the file, then copy paste it to: YourRebornFolder\Data\Mods . (Make a Mods folder inside the Data folder if there isn't one). Let me know if for some reason you cannot download/access the file. As a disclaimer, the developers are not responsible if you corrupt your savefile(s) using debug features and neither am I. I hate sappy stuff but just to get it off my chest: Reborn has been a big part of my life for quite some time, I cannot be thankful enough for all the fun times I've had playing and keeping up with it. Ame, Cass and everyone involved in making this amazing game, from the bottom of my heart, THANK YOU! Have fun breaking playing the game. Download: Spoiler https://www.mediafire.com/file/ss8oj5u5jd4zgop/Debug.rb/file Debug.rb 5 Quote Link to comment Share on other sites More sharing options...
The Shady Dealer Posted April 20, 2022 Share Posted April 20, 2022 First, thank you. Second, you're awesome. Third, It doesn't work for me. I have this problem: Is there a problem on my end? Quote Link to comment Share on other sites More sharing options...
The Shady Dealer Posted April 20, 2022 Share Posted April 20, 2022 Just now, The Shady Dealer said: First, thank you. Second, you're awesome. Third, It doesn't work for me. I have this problem: Is there a problem on my end? False alarm, the file was empty when I downloaded it for some reason. I downloaded it again and it works. Quote Link to comment Share on other sites More sharing options...
Nullspace Posted April 21, 2022 Share Posted April 21, 2022 I think placing a new script under Data/Mods is better than modifying an existing game script, because the patches will likely overwrite them. Basically just a .rb script with a single line $DEBUG = true Also, a PSA, ruby scripts can potentially kill your machine (unless mkxp does some form of sandboxing?), the fault is also yours if you end up installing malware. Not that this mod is evil, you can do a diff between this and the original to check. please don't use mods or debug with e19. please. if you come to me with an error and it's related to either of those things, i hate you just a little bit. there is no apologizing for what you've done. i'll see you in hell. For some reason, I never had trouble abooosing debug. Though, I am mindful of not triggering events in the wrong order. 1 Quote Link to comment Share on other sites More sharing options...
aegif Posted April 21, 2022 Author Share Posted April 21, 2022 10 hours ago, Nullspace said: I think placing a new script under Data/Mods is better than modifying an existing game script, because the patches will likely overwrite them. Basically just a .rb script with a single line $DEBUG = true Also, a PSA, ruby scripts can potentially kill your machine (unless mkxp does some form of sandboxing?), the fault is also yours if you end up installing malware. Not that this mod is evil, you can do a diff between this and the original to check. please don't use mods or debug with e19. please. if you come to me with an error and it's related to either of those things, i hate you just a little bit. there is no apologizing for what you've done. i'll see you in hell. For some reason, I never had trouble abooosing debug. Though, I am mindful of not triggering events in the wrong order. The problem with the Mods approach as far as I can tell is that $DEBUG = true makes the game run in debug state, which bypasses the intro scene and boots straight to loading the savefile. By putting the line in "pokemonload" you can mitigate it such that: only when you soft reset (F12) it loads directly into loading your savefile (which is the point of soft-resetting, saving time). There is probably a better implementation, but this was the one that worked for me. Thanks for the feedback :) EDIT: Maybe this works? 1 Quote Link to comment Share on other sites More sharing options...
Nullspace Posted April 21, 2022 Share Posted April 21, 2022 7 hours ago, Aegif said: The problem with the Mods approach as far as I can tell is that $DEBUG = true makes the game run in debug state, which bypasses the intro scene and boots straight to loading the savefile. By putting the line in "pokemonload" you can mitigate it such that: only when you soft reset (F12) it loads directly into loading your savefile (which is the point of soft-resetting, saving time). There is probably a better implementation, but this was the one that worked for me. Thanks for the feedback :) EDIT: Maybe this works? Oh, I was making the same thing. Welp, its basically the same mod you did, but I rename and call the original method, in the unlikely case initialize is modified. class PokemonLoad alias_method :true_initialize, :initialize def initialize(scene) $DEBUG = true; true_initialize(scene); end end 1 Quote Link to comment Share on other sites More sharing options...
manogd Posted April 21, 2022 Share Posted April 21, 2022 Hello, is it possible to walk through walls with this debug? Quote Link to comment Share on other sites More sharing options...
Dustpan Posted April 22, 2022 Share Posted April 22, 2022 I downloaded it but its not working. I even made a mods folder and everything. Please help Quote Link to comment Share on other sites More sharing options...
pokemonjunkie Posted April 22, 2022 Share Posted April 22, 2022 On 4/21/2022 at 6:33 AM, Aegif said: As the title suggests, this "mod" lets you to use debug features. To install, download the file, then copy paste it to: YourRebornFolder\Data\Mods . (Make a Mods folder inside the Data folder if there isn't one). Let me know if for some reason you cannot download/access the file. As a disclaimer, the developers are not responsible if you corrupt your savefile(s) using debug features and neither am I. "please don't use mods or debug with e19. please. if you come to me with an error and it's related to either of those things, i hate you just a little bit. there is no apologizing for what you've done. i'll see you in hell." - Cass, 2022 I hate sappy stuff but just to get it off my chest: Reborn has been a big part of my life for quite some time, I cannot be thankful enough for all the fun times I've had playing and keeping up with it. Ame, Cass and everyone involved in making this amazing game, from the bottom of my heart, THANK YOU! Have fun breaking playing e19. Download: Reveal hidden contents https://www.mediafire.com/file/ss8oj5u5jd4zgop/Debug.rb/file Debug.rb 88 B · 71 downloads Thank you so much now I'm ready for v19 <3 Quote Link to comment Share on other sites More sharing options...
pokemonjunkie Posted April 22, 2022 Share Posted April 22, 2022 On 4/21/2022 at 6:33 AM, Aegif said: As the title suggests, this "mod" lets you to use debug features. To install, download the file, then copy paste it to: YourRebornFolder\Data\Mods . (Make a Mods folder inside the Data folder if there isn't one). Let me know if for some reason you cannot download/access the file. As a disclaimer, the developers are not responsible if you corrupt your savefile(s) using debug features and neither am I. "please don't use mods or debug with e19. please. if you come to me with an error and it's related to either of those things, i hate you just a little bit. there is no apologizing for what you've done. i'll see you in hell." - Cass, 2022 I hate sappy stuff but just to get it off my chest: Reborn has been a big part of my life for quite some time, I cannot be thankful enough for all the fun times I've had playing and keeping up with it. Ame, Cass and everyone involved in making this amazing game, from the bottom of my heart, THANK YOU! Have fun breaking playing e19. Download: Reveal hidden contents https://www.mediafire.com/file/ss8oj5u5jd4zgop/Debug.rb/file Debug.rb 88 B · 71 downloads Thank you so much now I'm ready for v19 <3 Quote Link to comment Share on other sites More sharing options...
Nullspace Posted April 22, 2022 Share Posted April 22, 2022 5 hours ago, Dustpan said: I downloaded it but its not working. I even made a mods folder and everything. Please help It should be placed in the folder Data/Mods/; if it is still not working, uh, I'm not sure what to tell you. Also if your game is running, you need to close it and start it again, F12 is not enough. Quote Link to comment Share on other sites More sharing options...
Nullspace Posted April 22, 2022 Share Posted April 22, 2022 9 hours ago, manogd said: Hello, is it possible to walk through walls with this debug? Yes, but caution is advised; you can break the events easily. Quote Link to comment Share on other sites More sharing options...
Dustpan Posted April 22, 2022 Share Posted April 22, 2022 4 hours ago, Nullspace said: It should be placed in the folder Data/Mods/; if it is still not working, uh, I'm not sure what to tell you. Also if your game is running, you need to close it and start it again, F12 is not enough. How would I know if its working? Is there an Npc I have to talk to? 1 Quote Link to comment Share on other sites More sharing options...
RenElite Posted April 22, 2022 Share Posted April 22, 2022 51 minutes ago, Dustpan said: How would I know if its working? Is there an Npc I have to talk to? check your start menu (in-game). There should be a debug option there. Quote Link to comment Share on other sites More sharing options...
manogd Posted April 22, 2022 Share Posted April 22, 2022 7 hours ago, Nullspace said: Yes, but caution is advised; you can break the events easily. How do I toggle walk through walls? Quote Link to comment Share on other sites More sharing options...
aegif Posted April 22, 2022 Author Share Posted April 22, 2022 1 hour ago, manogd said: How do I toggle walk through walls? Hold CTRL. https://essentialsdocs.fandom.com/wiki/Debug_mode you can read through this if you want to know what else you can do with debug features. Quote Link to comment Share on other sites More sharing options...
aegif Posted May 24, 2022 Author Share Posted May 24, 2022 After being archived for the duration of beta testing, the thread is back :) pls use responsibly Quote Link to comment Share on other sites More sharing options...
Tina Posted June 25, 2022 Share Posted June 25, 2022 On 4/21/2022 at 10:00 PM, Nullspace said: Oh, I was making the same thing. Welp, its basically the same mod you did, but I rename and call the original method, in the unlikely case initialize is modified. class PokemonLoad alias_method :true_initialize, :initialize def initialize(scene) $DEBUG = true; true_initialize(scene); end end Can you try fixing a problem with my save file? I used run through wall to get 5 spirits i missed and somehow my char ended locked in the position facing forward. It means I cannot talk with any npc facing anywhere than up unless i use walk through wall and place myself behind them. I tried reinstalling the game but save file creates the same situation regardless of debug being in or not. Regardless do i turn left, right or down, player icon is always facing up. I went through all puzzles in victory road already without the mod, (have saved recording) saved after solving crystal keys-door and whole victory road finished is now, ended with locked character. Quote Link to comment Share on other sites More sharing options...
Nullspace Posted June 26, 2022 Share Posted June 26, 2022 10 hours ago, Tina said: Can you try fixing a problem with my save file? I used run through wall to get 5 spirits i missed and somehow my char ended locked in the position facing forward. It means I cannot talk with any npc facing anywhere than up unless i use walk through wall and place myself behind them. I tried reinstalling the game but save file creates the same situation regardless of debug being in or not. Regardless do i turn left, right or down, player icon is always facing up. I went through all puzzles in victory road already without the mod, (have saved recording) saved after solving crystal keys-door and whole victory road finished is now, ended with locked character. The times this happened to me was because I Ctrl-walked through stairs/vines(the kind that you go up and down within the same map). Stairs have events when you enter and exit them, if you skip the exit this happens. The way I fixed it was just to use any stair again (properly). Quote Link to comment Share on other sites More sharing options...
Tina Posted June 26, 2022 Share Posted June 26, 2022 5 hours ago, Nullspace said: The times this happened to me was because I Ctrl-walked through stairs/vines(the kind that you go up and down within the same map). Stairs have events when you enter and exit them, if you skip the exit this happens. The way I fixed it was just to use any stair again (properly). I walked up a vine and it worked! Thanks a lot. :) Quote Link to comment Share on other sites More sharing options...
Fayt_Bouleouve Posted June 27, 2022 Share Posted June 27, 2022 This actually helped me clear the Tapu quest since the terrain transition wasn't triggering to spawn their anomalies. Quote Link to comment Share on other sites More sharing options...
Vals Posted March 7, 2023 Share Posted March 7, 2023 There is some way to make map connection from the debug mode work? Y press A but the menu of maps dont appear. Quote Link to comment Share on other sites More sharing options...
Shut_Down Posted July 27, 2023 Share Posted July 27, 2023 Anyone know how to add the heal party option to a keybind? Quote Link to comment Share on other sites More sharing options...
Syleenia Posted June 11 Share Posted June 11 The items list are not correct in pokemon reborn. Quote Link to comment Share on other sites More sharing options...
khapham1610 Posted November 26 Share Posted November 26 I created and placed it into the folder as instructed, but the debug mode still doesn't work. Could it be that it is only compatible with a specific version of the game? Quote Link to comment Share on other sites More sharing options...
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