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6M3- [Scripting]Completing existing function codes


Amethyst

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Before we move on to getting the new content into the game, it's probably best we patch-up the existing things. It'll be much easier to say "6th gen content is incomplete" than to say "Uhhh yeah some stuff from 6th gen works but some stuff from 4th/5th gen doesn't......."

SO

Let's be clear on exactly everything that needs doing, and as help becomes available, we can hopefully knock some of these things off the list.

But this time with the function codes behind move effects, yayyyyy!

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Priorites from this list:

Pledge Moves, Foul Play, Sky Drop, Payback, Round, Retailliate, Final Gambit

If you're familiar with Ruby and want to take a shot at fixing some of these things, please PM me. I'll do what I can to get you set up with a copy of RMXP and our latest script version.

Non-scripters should try to help test uncertainties where possible.

All changes to the code, however, will need to be documented. So, when posting a fix for one of these things, please post it in this topic. I'll then merge it into my master copy of the scripts.

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There are a few different problems with that, but since I'm syncing all of the documented changes into my copy of the scripts anyone can still do so; they just have to request the files from me first

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