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Moves that work differently in Reborn?


Chairman

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Is there a list of those, somewhere? First one you discover, is "Ally Switch", for which a NPC in Peridot warns you that in Pokemon Reborn, it works differently. What other moves behave differently, in Reborn? Any list, ideally with descriptions? Specifically, Ally Switch mentions having a negative priority here and warns to adopt a different tactical approach.

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The only ones I can think of that aren't field-related effects are Trick-or-Treat and Forests Curse, which should work like Soak in replacing their type rather than adding an additional type (since the amount of engine adjustments to support triple types just for those would've been a lot of work) 

  

Moves that create temporary fields other than the 4 actual terrain moves and aren't dependant on a specific existing field are Ion Deluge, Plasma Fists, Mist, Topsy-Turvy, Conversion+Conversion 2, and some Z moves

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