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Need help with glass workstation


JarahZ

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Not sure if this is the right place to ask, but I am currently stuck on the Glass Workstation gauntlet. I've tried mega houndoom and drought ninetales combo but I still have 2-3 pokemons to go when they faint. The issue is the Ribombee managing to set up first sticky web and then light screen. Sticky web screws me over whenever my first 2 mons die and I send out the rest of my mons, the light screen screws my houndoom and ninetales combo making me unable to kill the Muk in 1 turn. I'd really love a meowstic to help me out but sadly I have none, neither can I get one since I dont have an espurr either.

The team Im trying with is Mega Houndoom and drought Ninetales. Blaziken, Primarina, Lucario and Swampert.

I feel that my Swampert does absolutely 0 and lucario never gets to shine because of the sticky web. Any input/tips?

Edited by JarahZ
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Sticky Web can be removed by using Rapid Spin or Defog, alternatively the move Magic Coat or the Ability Magic Bounce will reflect it back onto your opponents - I'm not sure if the AI will actually try to use Sticky Web if you lead with a Magic Bounce mon, but switching one in or Mega-evolving Sableye will work. Also Flying Types and Pokemon with Levitate or holding Air Balloons all are immune to Sticky Web.

If you really want a Meowstic you shold actually be able to leave the workstation through the elevator and go grab one from the Lapis alleyway.

Light Screen can be removed with Brick break - you should probably have this on one of your mons since the third fight in the gauntlet will also try to set up Screens

 

Definitely keep Lucario around, it should do great in the second and third battle. Having both Swampert and Primarina is a bit iffy since they don't like fighting under Drought, I'd swap out Primarina since I think it has the better offense for this gauntlet and with your team you can't really use Swampert's Earthquake.

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Since you're using a sun core, a Chlorophyll user would fit nicely here. Shifty is a good option since its Dark STAB will help in the third fight and Fake Out can be used to prevent Ribombee from setting up Sticky Web. A Leavanny of your own is also a good alternative since it can set up Sticky Web and STAB X Scissor/Fell Stinger helps a lot against the second and third fights. You'll definitely want to keep Blaziken and Lucario for the second and third fights as well. I would say to ditch Swampert for now since more than half your team is weak to Earthquake and Primarina helps defensively in all three fights.

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13 hours ago, Gentleman Jaggi said:

Sticky Web can be removed by using Rapid Spin or Defog, alternatively the move Magic Coat or the Ability Magic Bounce will reflect it back onto your opponents - I'm not sure if the AI will actually try to use Sticky Web if you lead with a Magic Bounce mon, but switching one in or Mega-evolving Sableye will work. Also Flying Types and Pokemon with Levitate or holding Air Balloons all are immune to Sticky Web.

If you really want a Meowstic you shold actually be able to leave the workstation through the elevator and go grab one from the Lapis alleyway.

Light Screen can be removed with Brick break - you should probably have this on one of your mons since the third fight in the gauntlet will also try to set up Screens

 

Definitely keep Lucario around, it should do great in the second and third battle. Having both Swampert and Primarina is a bit iffy since they don't like fighting under Drought, I'd swap out Primarina since I think it has the better offense for this gauntlet and with your team you can't really use Swampert's Earthquake.

The thing isI can't catch mons in the lapis alleyway post restoration :/ I have searched and it looks like I can't get a meowstic at all at this point.

Is there any other mon that you recommend I get? I've also seen speedrunners easily beat the gauntlet only using like blaziken and a light screen from meowstic, which honestly baffles me

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If you're using items in battle, you could go to the department store and buy x-items and just buff one of your pokemon's defenses and attacking stat and use the other pokemon's turn to heal them up.

 

If you're not using items in battle you could try your luck with either double team or minimize and a recovery item. I like poison touch alolan muk holding black sludge with minimize, knock off and any two other moves. You pair the muk with something that can paralyse, sleep or flinch the opponents and things usually work out, This works best with items, but maybe rng favours you.

 

One of the best strategies I've seen someone else use is a baton pass, extreme eevoboost eevee into a moxie krookoodile and just sweeping from there. You could do the same but instead go into your houndoom. Good luck.

 

Also you can find espurr in the peridot alley after restoration there should be a little alley allll the way east from black stream factory (the homeless shelter now) You can see the lapis ward pokemon centre when you're below the alley.

 

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Don't know if you are still stuck but I'll leave some suggestions in case anyone else needs help with this part, since it's one of my favorites in the whole game and after a bunch of trial and error I feel like I got it down to a T. 

 

 

General tips: 

Spoiler

- Sticky web is usually the main issue in the 1st fight, but as long as you lead something that OHKOs A-Marowak (like your Swampert, which I'd definitely keep), you have a free turn in your other slot. Use it to set up a tailwind to override it (Talonflame with Gale Wings does this in priority and can OHKO Ribombee on turn 2 with acrobatics/BB to prevent light screen), or even use it to your advantage by going for trick room, since Cain's and Shelly's whole teams are fast with the exceptions of A-Muk and Primarina. 

 

- You get fully healed after the first fight (which is the hardest of the three in my opinion), so don't worry about trading/sacking once you manage to put yourself ahead. The second fight is by far the easiest, but only heals your mons if they don't faint, so make sure to keep everyone alive in it to start the third one with a fully recovered team.

 

- For all 1v2 battles, unless you have a double kill, always focus down one side of the opponent until they run out of pokémon, so you can turn it into a 2v1. The sooner you do this, usually the better, but if you manage to gimp an opponent (paralyze it, put it to sleep, encore it, severely drop its stats, etc) you might want to keep it alive on purpose and focus on the other side.

 

 

The team I used:

Spoiler

Blaziken w speed boost (@wide lens - 'cause I didn't want to rage out of HJK missing) - flare blitz, protect, high jump kick, brick break

Gardevoir w trace (@amplifield rock - to extend trick room) - moonblast, psyshock, calm mind, trick room

Magnezone w sturdy (@magnetic lure - 'cause I forgot to change it before the fight LMAO, zap plate or wise glasses are good options here) - discharge, flash cannon, thunder wave, mirror coat

Swampert w damp (@assault vest - switch to splash plate or even Waterium-Z if you don't have the kill on A-Marowak) - waterfall, brick break, rock slide, ice punch

Hydreigon w levitate (@Dragonium-Z, doesn't really matter though) - dragon pulse, dark pulse, flash cannon, tailwind

Gogoat w sap sipper (@leftovers, see above) - horn leech, bulldoze, bulk up, milk drink

 

Gogoat can definitely be swapped out, I just like to run it to switch it on grass moves targeting Swampert or incoming sleep powder/spores. I don't recall it doing shit in this fight though, so yeah. Any good fire, rock, bug or fighting type will perform well in its place. I haven't tried Mega Scizor or Escavalier but on paper they dominate here, just watch out for Volcarona and Nidoking's flamethrower in the 1st fight and Clefable's fire blast in the 3rd one. Hydreigon was pretty clutch in the 3rd fight, but I guess any fast dark type can play its role.

 

Nothing fancy for spreads, just the good ol' 252/252/4 (Atk/Spe/HP or Spatk/Spe/HP for sweepers, HP/Atk/Spe or HP/Spatk/Spe for tanks).

 

 

Detailed game plan:

Spoiler

Lead with Gardevoir in the first slot and Swampert in the second one, this will be important on the 2nd and 3rd fights as you can't switch the leads between them.

 

- Turn 1: trick room and waterfall on A-Marowak (31 IV adamant 252 atk should be a mid roll without boosting items). Ribombee will set up sticky web, AI should send in A-Muk for the Marowak to threaten Garde and take advantage of TR. 

- Turn 2: A-Muk always poison jabs the Gardevoir slot, switch in Magnezone for free, which will be the fastest thing on the field in TR thanks to oppo sticky web. Either waterfall on Ribombee or rock slide with Swampert (again, 31 IV unboosted adamant 252 should be a roll with both). As long as you kill it or get the flinch and light screen doesn't go up, you are golden. If you get the kill, Leavanny should come in.

- Turn 3: discharge+ice punch on Leavanny always kills, plus you have the chance to paralyze A-Muk which you can just ignore for now (he'll knock off your items, but whatever).

- Turn 4 onwards: thanks to amplifield rock you should still have 6 turns of TR. Just discharge + rock slide anything that comes in, waterfall the Nidoking and you should be set. By the time TR ends, you should either have won or be able to clean up the rest with your other mons.

 

Cain and Shelly, get rek't. Onto the second one.

 

- Turn 1: Weavile will always poison jab, switch in Magnezone for free. 

- Turn 2 onwards: no advice needed, from this point on it's literally a cakewalk. Either kill it with Magnezone or switch into Blaziken, protect to get a speed boost and start sweeping (AI usually switches here). High jump kick OHKOs everything weak to it, flare blitz should melt the Mismagius, Magnezone or Gardevoir OHKO Honchkrow with one electric/fairy stab and your dark type can handle Gothitelle.

 

And finally, onto the last one!

 

- Turn 1: A-Ninetales goes for aurora veil, Clefable should thunder wave your Gardevoir. Switch in Magnezone to absorb it and brick break the Ninetales with Swampert to break the screens (that's the whole reason to tech it). 

- Turn 2 onwards: just power through the rest of the fight by manuevering carefully and using type advantage. Clefable can be annoying but shouldn't be too much of a threat, just give it a taste of its own medicine with t-wave to get some free turns and leave it there. Focus down the left slot until you take down all 6 mons (Blaziken should OHKO everything barring Bronzong, which you can still double onto since it' slow AF). At this point you should have a clean 6v6 with a constant 2v1 advantage. As mentioned above, something like Mega-Scizor or Escavalier in trick room should be able to sweep anything that remains, otherwise your dark type + blaziken/magnezone should be able to clean up. Bonus points if you end by stylin' on 'em with a meme mon like Gogoat.

 

 

Well, that was an essay. Hope it helps.

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