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(V13) Pokemon Radical Rejuvenation Mod (Balance Changes)


KenzieEmm

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If you're like me, you've probably gotten to Terajuma and were immediately met with tragedy as your early game aces fell off in the face of the massive difficulty spike. This mod attempts to fix the large discrepancy in 'Mon power by buffing many underperformers and adding new options for some that are already good. Maybe Mightyena isn't sweeping Angie, and Dewgong still isn't beating Alain's Volcanion, but now both will stay useful once enemy trainers start using EVs. For the most part, these changes were ripped directly from Pokemon Radical Red, the massive overhaul of Fire Red by Soupercell.

As it stands currently, I have not messed with trainers except in cases like with Meganium where the Pokemon functions very differently than it does in a real game. And be warned that, much like Radical Red itself, this mod is in no way balanced and many buffs do not take into consideration when the Pokemon is available in a play through. If there's popular support for it, I can attempt to tweak trainers and encounters and buff weaker crests and add new ones to create something similar to Reborn Redux.

 

The full changelog is listed below:

 

New Abilitties:

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New Moves

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Ability Changes

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Move Changes

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Pokemon Changes

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Compatibility:

This mod is compatible with all other mods as long as they do not touch the data for moves, abilities, or the Pokemon themselves.

 

Download Link

 

Thank you all for sitting through this wall of text, and I hope you enjoy your time with this mod!

Edited by KenzieEmm
Fixed a broken link and added new abilities and moves
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  • 2 weeks later...

I've been trying to figure out what's wrong with the mod. The damage the Hatenna should be doing is 3 while the Scorbunny should take 4 turns to kill the Hatenna. However, this is after one turn of battle. I have done the exact same battle in the regular version and it works as it should.

image.thumb.png.7a9efa71929e9170393ee7dad5ba97d6.png


 

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  On 6/5/2022 at 12:07 AM, Gryff said:

I've been trying to figure out what's wrong with the mod. The damage the Hatenna should be doing is 3 while the Scorbunny should take 4 turns to kill the Hatenna. However, this is after one turn of battle. I have done the exact same battle in the regular version and it works as it should.

image.thumb.png.7a9efa71929e9170393ee7dad5ba97d6.png


 

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Excellent catch. What appears to have happened is that an attempt at bringing back Selfdestruct and Explosion's defense reduction was mistakenly applying to everything. This has been corrected, and the updated version has been uploaded.

  On 6/6/2022 at 10:36 AM, Maverillion said:

Does anyone know if this is mac compatible?

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I don't know anything about Mac unfortunately but as long as base Rejuvenation works this should too. I haven't changed anything fundamental.

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  On 6/7/2022 at 5:29 AM, KenzieEmm said:

Excellent catch. What appears to have happened is that an attempt at bringing back Selfdestruct and Explosion's defense reduction was mistakenly applying to everything. This has been corrected, and the updated version has been uploaded.

I don't know anything about Mac unfortunately but as long as base Rejuvenation works this should too. I haven't changed anything fundamental.

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Since the mac version has a few small differences and the mod isnt just a mod folder add on, it doesnt seem to work

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Also, when you say "This mod is compatible with all other mods as long as they do not touch the data for moves, abilities, or the Pokemon themselves."

does this mean its not compatible with debug?

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  On 6/10/2022 at 6:47 PM, Gryff said:

Also, when you say "This mod is compatible with all other mods as long as they do not touch the data for moves, abilities, or the Pokemon themselves."

does this mean its not compatible with debug?

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I tested it, its compatible just you can't add in the new moves.

 

Also has anyone seen what comet punch ledian with crest can do LOL I got 18 hits once.

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  • 4 months later...
  On 6/11/2022 at 5:49 AM, CocoJanelle said:

You have a list of added abilities but your Pokémon changes doesn't mention them being added to any of the mons, is this a future plan or?

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Bumping this thread for this question to be answered*

 

Also is this mod still being developed?

(also helloo, thanks for making such a mod; this is pretty awesomee)

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