KenzieEmm Posted May 16, 2022 Share Posted May 16, 2022 (edited) If you're like me, you've probably gotten to Terajuma and were immediately met with tragedy as your early game aces fell off in the face of the massive difficulty spike. This mod attempts to fix the large discrepancy in 'Mon power by buffing many underperformers and adding new options for some that are already good. Maybe Mightyena isn't sweeping Angie, and Dewgong still isn't beating Alain's Volcanion, but now both will stay useful once enemy trainers start using EVs. For the most part, these changes were ripped directly from Pokemon Radical Red, the massive overhaul of Fire Red by Soupercell. As it stands currently, I have not messed with trainers except in cases like with Meganium where the Pokemon functions very differently than it does in a real game. And be warned that, much like Radical Red itself, this mod is in no way balanced and many buffs do not take into consideration when the Pokemon is available in a play through. If there's popular support for it, I can attempt to tweak trainers and encounters and buff weaker crests and add new ones to create something similar to Reborn Redux. The full changelog is listed below: New Abilitties: Spoiler Blademaster - Boosts the power of cutting and slashing moves by 30% and grants them +1 critical hit chance. Affects the following: Sacred Sword, Secret Sword, Psycho Cut, Cut, Slash, Leaf Blade, Night Slash, False Swipe, X-Scissor, Solar Blade, Fury Cutter, Razor Shell, Shadow Claw, and Cut and Burn Striker - Boosts the power of kicking and stomping moves by 30%. Affects the following: Blaze Kick, Rolling Kick, Jump Kick, Hi Jump Kick, Triple Kick, Triple Axel, Stomp, Mega Kick, Low Kick, Trop Kick, Pyro Ball, High Horsepower, and Double Kick Prowess - Doubles the user's Sp.Atk (it's a special Huge Power) Sage Wisdom - Boosts Sp.Atk. by 50%, but locks the user into the first move chosen (Special Gorilla Tactics) Lethality - Supereffective moves deal 25% extra damage and always hit. Prismatic Core - Beam moves are 50% stronger. Hyper Beam, Solar Beam, Meteor Beam, and Prismatic Laser no longer require a turn to charge. Bull Rush - Grants a 50% boost to Attack and Speed the first turn the Pokemon is in battle. New Moves Spoiler Aqua Fang - Base 80 power physical Water type move, boosted by Strong Jaw Zippy Zap - Base 50 power physical Electric type move with +1 priority that always crits Bouncy Bubble - Base 80 power special Water type move that heals the user for 50% of the damage dealt Sonic Slash - Base 85 power physical Flying type move that doubles in power if the user moves first (Flying type Fishious Rend) Shell Tackle - Base 100 power physical Water type move that uses the user's Defense to calculate damage (Water type Body Press) Ability Changes Spoiler Illuminate - Now also boosts the user's accuracy by 20% in addition to its out of battle effect. Frisk - Now also increases the chance for wild Pokemon to have held items (like Compound Eyes/Super Luck) Defeatist - Threshold for activation reduced to 33% from 50% Iron Fist - Power boost increased from 20% to 30% Rivalry - No longer decreases damage against the opposite gender Mega Launcher - Now also boosts the power of Flash Cannon, Octazooka, and Snipe Shot Water Compaction - Also reduces damage from incoming Water moves by 50% Strong Jaw - No longer affects Fishious Rend Move Changes Spoiler Attack Order - Base Power increased to 120 from 90 Charge Beam - Accuracy increased to 100 from 90, now has a 100% chance to raise Sp.Atk. Low Sweep - Nerf was reverted; Base Power reduced to 60 from 65 so it now works with Technician again Rock Smash - Base Power increased to 60 from 40 Arm Thrust - Base Power increased to 25 from 15 Triple Kick - Base Power increased to 20 from 10 Blast Burn/Frenzy Plant/Hydro Cannon/Hyper Beam/Giga Impact - Base Power increased to 180 from 150, Accuracy increased to 100 from 90, now bypasses the effects of Protect and similar moves Fly - Accuracy increased to 100 from 95 Drill Peck - Now has a high critical hit chance Chatter - Base Power increased to 80 from 65 Shadow Claw - Base Power increased to 80 from 70 Needle Arm - Base Power increased to 95 from 60 Egg Bomb - Base Power increased to 120 from 100, Accuracy increased to 100 from 75, now a Special move rather than a Physical move Cut - Base Power increased to 75 from 50, now Steel-type rather than Normal-type, and has a high critical hit chance Tail Slap - Accuracy increased to 100 Barrage - Base Power increased to 35 from 15, now a Special move rather than a Physical move, and is now Grass-type rather than Normal-type Lovely Kiss - Accuracy increased to 85 from 75 Poison Fang - Base Power increased to 75 from 50 Ally Switch - Now a damaging Special Psychic-type move with Base Power 60 that forces the user to switch out into an ally (Essentially a Psychic U-turn) Head Smash - Accuracy increased to 85 from 80. Gear Grind - Accuracy increased to 100 from 85 Razor Shell - Base Power increased to 85 from 75, and now has a high critical hit rate. Octazooka - Base Power increased to 95 from 65, Accuracy increased to 100 from 85, and is now affected by Mega Launcher Dragon Hammer - Base Power increased to 100 from 90 Ice Hammer - Accuracy increased to 100 from 90, no longer lowers Speed after use Smart Strike - Base Power increased to 80 from 70. Toxic Thread - Now a damaging Physical Poison-type move with Base Power 100 that damages both opponents in a double battle, in addition to its other effects. Snipe Shot - Now affected by Mega Launcher Jaw Lock - Now a Fighting-type move with Base Power 90 Snap Trap - Base Power increased to 110 from 35, now Steel-type rather than Grass-type, Accuracy reduced to 85 from 100, PP reduced 5 from 15 (Now a Physical Steel-type Magma Storm) Scorching Sands - Base Power increased to 80 from 70 Pokemon Changes Spoiler Kanto Spoiler Bulbasaur line - Learns Sludge in place of Sweet Scent at level 21/23, learns Sludge Bomb at levels 31/36/39 Charmander line - Learns Fire Lash as an egg move Blastoise - Learns Shell Smash at level 82 Butterfree - Sp.Atk 90->110 Pidgey line - Learns Boomburst, Hyper Voice as egg moves Raticate/A-Raticate - Atk 81->101/71->91 Spearow line - Ability1 Keen Eye->Super Luck, Hidden Ability None->Technician; Fearow learns Double Hit on evolution and Brave Bird at level 48 Arbok - Hidden Ability Unnerve->Strong Jaw, learns Jaw Lock at level 44 Raichu - Atk 90->100, Sp.Atk 90->100 Sandslash - Atk 100->110, Def 110->120, learns Spiky Shield on evolution and Spikes at level 30 Ninetails - Now a Fire/Fairy type, learns Moonblast as an egg move and Dazzling Gleam on evolution Wigglytuff - Hidden Ability Frisk -> Sheer Force, learns Moonblast at level 50 Zubat line - Ability1 Inner Focus-> Sniper, Hidden Ability None->Super Luck Oddish line - Learns Strength Sap at level 54, Apple Acid at level 72 Parasect - HP 60->80, Atk 95->115, Def 80->100, learns Crabhammer at level 48 A-Dugtrio - Atk 100->110 Persian - Atk 70->80 Golduck - Ability1 Damp->Neuroforce, Spd 85->105, Sp.Atk 95->105, learns Nasty Plot at level 52 Primeape - Hidden Ability Defiant -> Gorilla Tactics Tentacruel - Atk 70->50, Def 65->85, Sp.Atk Golem - Learns Head Smash at Level 65 A-Golem - Learns Head Smash at level 65, Volt Tackle at level 72 Rapidash - Ability1 Run Away->Reckless, Speed 105-> 125, learns Fire Lash at evolution instead of Fury Attack Farfetch'd - Ability1 Keen Eye->Super Luck Dodrio - Ability1 Run Away->Rock Head Seel line - Ability2 Hydration->Ice Scales Grimer line - Ability1 Stench->Regenerator Gengar - Ability2 None->Levitate Hypno - Hidden Ability Inner Focus->Psychic Surge Kingler - Learns Aqua Jet at evolution, Meteor Mash at level 69 Voltorb line - Hidden Ability Aftermath->Galvanize, Electrode Sp.Atk 80->100, learns Tri Attack on Evolution Cubone - Learns Head Smash as an egg move K-Marowak - HP 60->80, Sp.Atk 50->30 Hitmonlee - Learns Pyro Ball at level 69, Ability1 Limber->Tough Claws Kangaskhan - Learns Seismic Toss as an egg move Seaking - Speed 68->108 Flareon - Learns High Horsepower at 50, Sacred Fire at 70 Johto Spoiler Bayleef,Meganium - Now Grass/Fairy type. Ability2 Leaf Guard->Triage, Hidden Ability None->Regenerator. Meganium learns Calm Mind at level 35, Dazzling Gleam at level 37, Draining Kiss at level 57 Quilava,Typhlosion - Now Fire/Ground type. Learns Scorching Sands on evolution. Totodile line - Hidden Ability None->Strong Jaw, Feraligatr learns Jaw Lock on evolution and Fishious Rend at level 82 Furret - Atk 76-86, Ability1 Runaway->Adaptability, learns Extremespeed at level 56 Noctowl - HP 100-110, Sp.Atk 86-116, Sp.Def 96-116, learns Oblivion Wing at level 55 Ledian - Atk 35-75, learns Powerup Punch at evolution, Drain Punch at level 40 Ariados - Atk 90->110, Spd 40-70, Ability1 Swarm->No Guard, learns Megahorn at level 56 Lanturn - Learns Parabolic Discharge at level 43 instead of Takedown Xatu - Speed 95->105, Sp.Atk 95->105 Ampharos - Learns Tail Glow at level 75 Bellossom - Now a Grass/Fairy type. HP 75->95, Hidden Ability None->Dancer, Learns Moonblast at level 1, Fiery Dance at level 64 Sudowoodo - Now a Rock/Grass type. HP 70->110 Hopip line - Ability2 Leaf Guard->Aerilate Sunflora - HP 75->95, Speed 30->50, Sp.Atk 105->135, Hidden Ability Early Bird->Drought Quagsire - HP 95->115 Girafarig - Ability2 Early Bird->Parental Bond, learns Boomburst at level 56 Forretress - Learns Lunge at evolution instead of Mirror Shot Dunsparce - HP 100->170 Granbull - Now a Fairy/Fighting type. Hidden Ability Rattled->Strong Jaw, learns Jaw Lock at evolution Qwilfish - Atk 95->105, Ability1 Poison Point->Prankster Ursaring - HP 90->100, Def 75->80, learns Sucker Punch at level 1 Slugma line - Hidden Ability Weak Armor->Simple, learns No Retreat at evolution and level 61, but no longer learns Shell Smash Corsola - HP 65->85, Def 95->100, Sp.Def 95->100 Octillery - Speed 45->75, Ability1 Suction Cups->Mega Launcher, Hidden Ability Moody->Skill Link, learns Snipe Shot at level 58, Aura Sphere at level 64 Delibird - Atk 55->105, Hidden Ability Insomnia->Refrigerate, learns Extremespeed at level 40 Mantine - Sp.Atk 80->90 Skarmory - Atk 80->90 Houndoom - Learns Dark Pulse at level 37 Phanpy line - Ability2 Sand Veil->Technician, Donphan learns Rock Blast on evolution instead of Fury Attack, and Bonemerang at level 65 Stantler - Atk 95->100, Sp.Atk 85->100, Ability2 Frisk->Reckless, learns Horn Leech at level 33, Play Rough as an egg move Hoenn Spoiler Mightyena - Ability2 Quick Feet->Strong Jaw, learns Psychic Fangs at level 1 instead of Thief, learns Jaw Lock at level 48 instead of Take Down Beautifly - Sp.Atk 100->120 Dustox - HP 60->100, Def 70->80, Sp.Atk 50->60 Exploud - Hidden Ability None->Punk Rock, learns Overdrive at level 63 Sharpedo - Learns Fishious Rend at level 65 Wailord - HP 170->150, Atk 90->50, Def 45->80, Sp.Def 45->80, Ability2 Oblivious->Multiscale Camerupt - Learns Slack Off at level 63, Steam Eruption at level 66 Flygon - Sp.Atk 80->100 Claydol - Sp.Atk 70->80, learns Shore Up at evolution Cradily - Learns Power Gem on evolution Armaldo - Learns First Impression at level 65 Kecleon - HP 60->80, Atk 90->110 Tropius - HP 99->110, Atk 68->98, Sp.Def 87->97 Chimecho - HP 75->90 Walrein - Hidden Ability Oblivious->Fur Coat Huntail - Now a Water/Dark type. Hidden Ability None->Strong Jaw, learns Jaw Lock on evolution, Fishious Rend at level 39 Sinnoh Spoiler Turtwig line - Learns Shell Smash, Grav Apple as egg moves Piplup line - Hidden Ability Defiant->Competitive, Empoleon learns Flash Cannon on evolution Kricketune - learns Pin Missile at level 23 Rampardos - Learns Accelerock at level 70 Shieldon line - Ability2 Soundproof->Dauntless Shield Vespiquen - Ability1 Pressure->Queenly Majesty Buizel line - Hidden Ability None->Technician Electivire - Now an Electric/Fighting type. Learns Plasma Fists on evolution. Hidden Ability None->Iron Fists Magmortar - Now a Fire/Steel type. Learns Flash Cannon on evolution and Aura Sphere at level 60. Hidden Ability None->Mega Launcher Probopass - Sp.Atk 75->85 Froslass - Atk 80->95, Sp.Atk 80->95 Unova Spoiler Emboar - Learns Jump Kick on evolution, Hi Jump Kick at level 55 Oshawott line - Ability2 Shell Armor->Super Luck, Hidden Ability None->Tough Claws Samurott - Now a Water/Steel type. HP 95->75, Atk 100->118, Sp.Atk 108->100, Spd 70->100 Watchog - Ability1 Illuminate->No Guard, Atk 85->105, learns Mega Kick at level 36 Stoutland - HP 85->-95, Atk 110->130 Liepard - Ability Limber->Moxie, Atk 88->98, Speed 106->116, Sp.Atk 88->68 Munna line - Ability1 Forewarn->Unaware Blitzle line - Ability2 Motor Drive->Flare Boost, learns Bolt Strike at level 72 Seismitoad - Ability2 Poison Touch->Poison Heal, HP 105->125 Throh - Hidden Ability Mold Breaker->Technician, Def 85->95, Sp.Def 85->95 Leavanny - Ability1 Swarm->Super Luck, learns Sacred Sword at level 60 Basculin - Atk 92->112 Maractus - Ability1 Water Absorb->Grassy Surge Swanna - Ability1 Keen Eye->No Guard, Atk 87->67, Speed 98->108, Sp.Atk 87->107 Sawsbuck - Atk 100->110, Speed 95->105 Klink line - Ability1/2 Plus/Minus->Steelworker/Levitate Tynamo line - Now Electric/Poison types. Eelectrik learns Sludge Bomb on level up. Elgyem line - Ability2 Synchronize->Neuroforce Cubchoo - Learns Close Combat as an egg move Cryogonal - Sp.Atk 95->115 Golurk - HP 89->99, Def 80->90, Sp.Def 80->90 Kalos Spoiler Chespin line - Hidden Ability None->Iron Barbs, learns Horn Leech instead of Mud Shot Fennekin line - Hidden Ability None->Magic Guard Talonflame - Atk 81->101 Gogoat - Def 62->92, Speed 68->78, Sp.Atk 97->67, Sp.Def 81->91 Furfrou - Atk 90->100 Spritzee line - Ability1 Healer->Fairy Aura Dedenne - Hidden Ability Plus->Electric Surge Carbink - Learns Recover at level 65 Trevenant - Atk 110->120 Avalugg - Ability1 Own Tempo->Filter Alola Spoiler Rowlett line - Hidden Ability None->Tinted Lens, Decidueye learns Thousand Arrows at level 65 Litten - Learns Parting Shot as an egg move (It does normally, but not in normal Rejuvenation. Is that a bug?) Toucannon - HP 80->100 Shiinotic - HP 60->75 Oranguru - Ability1 Inner Focus->Sheer Force, Atk 60->40, Def 80->110 Silvally - All base stats 95->100 Turtonator - Hidden Ability None->Dauntless Shield Togedemaru - Atk 98->108 Drampa - HP 78->108, Atk 60->50 Galar Spoiler Eldegoss - HP 60->75, Sp.Atk 80->90 Dubwool - HP 72->92 Boltund - Atk 90->100, Sp.Atk 90->80 Coalossal - Learns Power Gem at level 60 Obstagoon - Learns Sucker Punch at level 63 Perrserker - HP 70->90, Atk 110->130, Sp.Atk 50->20, learns Bullet Punch as an egg move from G-Meowth Alcremie - Learns Moonblast at level 60 Falinks - HP 65->75, Atk 110->120, Sp.Atk 70->50 Compatibility: This mod is compatible with all other mods as long as they do not touch the data for moves, abilities, or the Pokemon themselves. Download Link Spoiler https://drive.google.com/file/d/1fBN-UT_VuBcdehM5UCgBlcWyqHsRAukD/view?usp=sharing Thank you all for sitting through this wall of text, and I hope you enjoy your time with this mod! Edited June 1, 2022 by KenzieEmm Fixed a broken link and added new abilities and moves 5 Link to comment Share on other sites More sharing options...
SilverAngelus Posted May 16, 2022 Share Posted May 16, 2022 34 minutes ago, KenzieEmm said: Litten - Learns Parting Shot as an egg move (It does normally, but not in normal Rejuvenation. Is that a bug?) Litten learns Parting Shot as an egg move in SwSh but not in SM/USUM, so that might have something to do with it. Link to comment Share on other sites More sharing options...
scarfpyukumuku Posted May 29, 2022 Share Posted May 29, 2022 download link doesn't work 1 Link to comment Share on other sites More sharing options...
Carsomyr Posted May 31, 2022 Share Posted May 31, 2022 Very good mod, thanks. Could you give a bigger buff to Chimecho though? I like that guy. Link to comment Share on other sites More sharing options...
KenzieEmm Posted June 1, 2022 Author Share Posted June 1, 2022 On 5/29/2022 at 6:16 AM, scarfpyukumuku said: download link doesn't work Sorry for the issue! There was some issues with me being incompetent with Google Drive, but that has been fixed! Link to comment Share on other sites More sharing options...
Gryff Posted June 5, 2022 Share Posted June 5, 2022 I've been trying to figure out what's wrong with the mod. The damage the Hatenna should be doing is 3 while the Scorbunny should take 4 turns to kill the Hatenna. However, this is after one turn of battle. I have done the exact same battle in the regular version and it works as it should. Link to comment Share on other sites More sharing options...
Maverillion Posted June 6, 2022 Share Posted June 6, 2022 Does anyone know if this is mac compatible? Link to comment Share on other sites More sharing options...
KenzieEmm Posted June 7, 2022 Author Share Posted June 7, 2022 On 6/4/2022 at 8:07 PM, Gryff said: I've been trying to figure out what's wrong with the mod. The damage the Hatenna should be doing is 3 while the Scorbunny should take 4 turns to kill the Hatenna. However, this is after one turn of battle. I have done the exact same battle in the regular version and it works as it should. Excellent catch. What appears to have happened is that an attempt at bringing back Selfdestruct and Explosion's defense reduction was mistakenly applying to everything. This has been corrected, and the updated version has been uploaded. 18 hours ago, Maverillion said: Does anyone know if this is mac compatible? I don't know anything about Mac unfortunately but as long as base Rejuvenation works this should too. I haven't changed anything fundamental. Link to comment Share on other sites More sharing options...
Maverillion Posted June 7, 2022 Share Posted June 7, 2022 6 minutes ago, KenzieEmm said: Excellent catch. What appears to have happened is that an attempt at bringing back Selfdestruct and Explosion's defense reduction was mistakenly applying to everything. This has been corrected, and the updated version has been uploaded. I don't know anything about Mac unfortunately but as long as base Rejuvenation works this should too. I haven't changed anything fundamental. Since the mac version has a few small differences and the mod isnt just a mod folder add on, it doesnt seem to work Link to comment Share on other sites More sharing options...
Gryff Posted June 10, 2022 Share Posted June 10, 2022 Also, when you say "This mod is compatible with all other mods as long as they do not touch the data for moves, abilities, or the Pokemon themselves." does this mean its not compatible with debug? Link to comment Share on other sites More sharing options...
Maverillion Posted June 11, 2022 Share Posted June 11, 2022 6 hours ago, Gryff said: Also, when you say "This mod is compatible with all other mods as long as they do not touch the data for moves, abilities, or the Pokemon themselves." does this mean its not compatible with debug? I tested it, its compatible just you can't add in the new moves. Also has anyone seen what comet punch ledian with crest can do LOL I got 18 hits once. Link to comment Share on other sites More sharing options...
CocoJanelle Posted June 11, 2022 Share Posted June 11, 2022 You have a list of added abilities but your Pokémon changes doesn't mention them being added to any of the mons, is this a future plan or? 1 Link to comment Share on other sites More sharing options...
NeoBolt Posted October 14, 2022 Share Posted October 14, 2022 On 6/11/2022 at 7:49 AM, CocoJanelle said: You have a list of added abilities but your Pokémon changes doesn't mention them being added to any of the mons, is this a future plan or? Bumping this thread for this question to be answered* Also is this mod still being developed? (also helloo, thanks for making such a mod; this is pretty awesomee) Link to comment Share on other sites More sharing options...
KFB Posted January 4, 2023 Share Posted January 4, 2023 On 6/7/2022 at 12:36 AM, Maverillion said: Since the mac version has a few small differences and the mod isnt just a mod folder add on, it doesnt seem to work Hi, I've been trying to add the mod on my mac and it doesnt seem to work, how did you get it to work? Link to comment Share on other sites More sharing options...
KFB Posted January 4, 2023 Share Posted January 4, 2023 This is the error I get, anyone have an idea on how to fix? Link to comment Share on other sites More sharing options...
dame2s Posted May 29, 2023 Share Posted May 29, 2023 My absol with blademaster rarely crits with night slash Link to comment Share on other sites More sharing options...
Mikoxaflopin Posted June 16, 2023 Share Posted June 16, 2023 I know its been a while since this thread has seen attention but can anyone confirm if coalesce is working for chikorita? currently not seeing any healing. Link to comment Share on other sites More sharing options...
Mikoxaflopin Posted June 26, 2023 Share Posted June 26, 2023 I tried to get coalesce working by editing the scripts myself but the best I could do is get it to heal twice at the end of each turn. Every other attempt gave me errors and thus I gave up lol. Link to comment Share on other sites More sharing options...
ColonelAngus Posted November 6, 2023 Share Posted November 6, 2023 Would this mod work for 13.5 since it only affects mons and movesets? Link to comment Share on other sites More sharing options...
espeon860 Posted November 7, 2023 Share Posted November 7, 2023 probably not since lots of stuff is added and would messed with the scripts you might have to wait. Link to comment Share on other sites More sharing options...
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