Grimvalent Posted May 17, 2022 Share Posted May 17, 2022 The title basically Would also be good if you give me the rules No monotype though Quote Link to comment Share on other sites More sharing options...
Lorisaur Posted May 17, 2022 Share Posted May 17, 2022 So, that's what I've been doing: I'm a fan of nuzlockes, and I've played extensively games like Emerald Kaizo or Radical Red (hardcore mode) In nuzlockes you can't afford to rely on luck, but you need solid strats that work regardless of any bad luck you might get I also banned any "cheese" options that can ruin the fun: specifically, you're not allowed to use setup moves or abilities, like swords dance or speed boost. You also can't destroy or generate a field (altough you can change it) and I don't know if I should ban or not weather moves/abilities. Also I refused to use entry hazards and to use pokemon that are banned in Emerald Kaizo like Blissey, Shedinja or MSableye Since I belive that the fun part of this kind of challenge is to plan fights to play carefully and creatively, the difficulty is mitigated by the fact that I'm ok with giving myself vitamines or exp candies to speed up grinding. I finally started playing and... it was easy. Some pokemon like Gulpin or Minun are really too much for the early game handling with ease key pokemon in boss fights. I'll probably start over and mess around with levels: with a tiny level boost the challenge promises to be very fun, while with Pulse2 or a bigger level boost it becomes unfun and requires you to play sketchy or boring strats Maybe I'll try something like +5 levels or +10% or maybe a combination of both, you can experiment a bit You can raise levels even higher while also giving yourself 31ivs, which mitigates even further the luck element. Maybe, I'll try +5lvls, +5%lvls, 31ivs. I'll let you know how it goes What I wanted to say is that a fun but hard challenge is a challenge where you have to plan every boss fight, consider your options and win because you were able to choose the best ones. This means that your options can't be too limited but can't be too broken either. I'm sure you'll have fun somehow Quote Link to comment Share on other sites More sharing options...
Grimvalent Posted May 18, 2022 Author Share Posted May 18, 2022 14 hours ago, Lorisaur said: So, that's what I've been doing: I'm a fan of nuzlockes, and I've played extensively games like Emerald Kaizo or Radical Red (hardcore mode) In nuzlockes you can't afford to rely on luck, but you need solid strats that work regardless of any bad luck you might get I also banned any "cheese" options that can ruin the fun: specifically, you're not allowed to use setup moves or abilities, like swords dance or speed boost. You also can't destroy or generate a field (altough you can change it) and I don't know if I should ban or not weather moves/abilities. Also I refused to use entry hazards and to use pokemon that are banned in Emerald Kaizo like Blissey, Shedinja or MSableye Since I belive that the fun part of this kind of challenge is to plan fights to play carefully and creatively, the difficulty is mitigated by the fact that I'm ok with giving myself vitamines or exp candies to speed up grinding. I finally started playing and... it was easy. Some pokemon like Gulpin or Minun are really too much for the early game handling with ease key pokemon in boss fights. I'll probably start over and mess around with levels: with a tiny level boost the challenge promises to be very fun, while with Pulse2 or a bigger level boost it becomes unfun and requires you to play sketchy or boring strats Maybe I'll try something like +5 levels or +10% or maybe a combination of both, you can experiment a bit You can raise levels even higher while also giving yourself 31ivs, which mitigates even further the luck element. Maybe, I'll try +5lvls, +5%lvls, 31ivs. I'll let you know how it goes What I wanted to say is that a fun but hard challenge is a challenge where you have to plan every boss fight, consider your options and win because you were able to choose the best ones. This means that your options can't be too limited but can't be too broken either. I'm sure you'll have fun somehow I like the Idea, will try it out thanks Quote Link to comment Share on other sites More sharing options...
Grimvalent Posted May 18, 2022 Author Share Posted May 18, 2022 17 hours ago, Lorisaur said: So, that's what I've been doing: I'm a fan of nuzlockes, and I've played extensively games like Emerald Kaizo or Radical Red (hardcore mode) In nuzlockes you can't afford to rely on luck, but you need solid strats that work regardless of any bad luck you might get I also banned any "cheese" options that can ruin the fun: specifically, you're not allowed to use setup moves or abilities, like swords dance or speed boost. You also can't destroy or generate a field (altough you can change it) and I don't know if I should ban or not weather moves/abilities. Also I refused to use entry hazards and to use pokemon that are banned in Emerald Kaizo like Blissey, Shedinja or MSableye Since I belive that the fun part of this kind of challenge is to plan fights to play carefully and creatively, the difficulty is mitigated by the fact that I'm ok with giving myself vitamines or exp candies to speed up grinding. I finally started playing and... it was easy. Some pokemon like Gulpin or Minun are really too much for the early game handling with ease key pokemon in boss fights. I'll probably start over and mess around with levels: with a tiny level boost the challenge promises to be very fun, while with Pulse2 or a bigger level boost it becomes unfun and requires you to play sketchy or boring strats Maybe I'll try something like +5 levels or +10% or maybe a combination of both, you can experiment a bit You can raise levels even higher while also giving yourself 31ivs, which mitigates even further the luck element. Maybe, I'll try +5lvls, +5%lvls, 31ivs. I'll let you know how it goes What I wanted to say is that a fun but hard challenge is a challenge where you have to plan every boss fight, consider your options and win because you were able to choose the best ones. This means that your options can't be too limited but can't be too broken either. I'm sure you'll have fun somehow What about fights like garchomp though? Do you just continue after you lose or do you have to win Quote Link to comment Share on other sites More sharing options...
Lorisaur Posted May 18, 2022 Share Posted May 18, 2022 I think you can try to play it out spamming switch between your Indimitate Granbull and one of the guaranteed levitates like Solrock or Lunatone, to ppstall dclaw/eq while bringing it to -6, altough if you don't have Grabbull you can use Slurpuff for switches instead, get the first intimidate t1 with Luxray and then go into Levitate-Slurp-etc. After that you can decide what to do according to your other mons but MAYBE you can keep stalling with flash fire Arcanine+a stone edge sponge and it shouldn't take too long. But that's just an idea If you really don't have the right encounters for this, try to pull off something and ignore eventual deaths, idk I'll let you know when I'll get there. But probably it's playable Quote Link to comment Share on other sites More sharing options...
Lucida Posted May 19, 2022 Share Posted May 19, 2022 On 5/18/2022 at 6:24 AM, Grimvalent said: What about fights like garchomp though? Do you just continue after you lose or do you have to win If a pokemon "dies" in a loseable fight, it doesn't. However, this is only the rival fights in the Grand Hall, Pyrous Solaris, and Dittoceus if you side with Elias. Quote Link to comment Share on other sites More sharing options...
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