Feng Lei Posted June 8, 2022 Share Posted June 8, 2022 Is anyone willing to share with little old me how to mod E19 trainers? I have an eccentric taste for the original elite four battles in most games, and hate it if they are not satisfactory. It was my biggest gripe for the longest time with some of the mainstream games. Unfathomably, the Reborn Elite Four are easier than most of the gym leaders, with only one of them proving appropriately difficult. Now, I simply don't have time or desire to play through postgame, especially with all the puzzles. I'm sure they are amazing. I'm sure I'd actually love them if I gave them a chance. But real life doesn't want me to have time for that chance, and she is a harsh mistress and harsher lover. So, I want to ensure in my Zeckrom playthrough, and my eventual playthrough of the entire game, that the Elite Four are appropriately threatening for my masochist needs. I can't do that tho', because I'm ignorant at most things programming, especially with the game engine. Anyone care to aid me in my quest for pAiN? To shine light on my bloodstained goal? Like, please? Quote Link to comment Share on other sites More sharing options...
Karvanha Posted June 9, 2022 Share Posted June 9, 2022 (edited) If you only need to change the teams, it should be pretty straightforward. You'll need the PBS files for the game which are available here. Put the PBS folder (the folder inside the .zip) in your Reborn folder, where you find Game.exe. Inside the PBS folder, you'll find the file trainers.txt. It's just a text file, you can open and edit it with any text editor. You'll have to find in it the exact teams which you want to change (the main game E4 teams start at line 1194), make the desired changes and save it. (Btw, you might have to spend some time figuring out what's what in the file, but it shouldn't be too difficult.) Then you have to compile the trainers.txt PBS file into trainers.dat so the game can actually use it. First, make sure to have a backup of the original trainers.dat (from the Data folder) in case you want to go back. Now, if you don't have RPGMaker like me, you can carry out the compiling process via the Debug Menu Mod, which you will find here of course. In the 'Pause' Debug Menu, scroll to the option 'Compile Trainers' and select it. The process will take some time (make sure the PBS folder is where it should be as said above), and by the end, the original trainers.dat file will have been overwritten to include your new changes. And that should be it! The next time you open the game, it should apply the changes you made. It would probably be best to test one of the battles if you have a save near there. You can copy the edited trainers.txt and trainers.dat files to somewhere else for safekeeping. (I don't actually know much about this stuff but I'm pretty sure this should work. Someone more experienced might be able to help you better, but in the meantime, why not I share my two cents of knowledge lol) Edited July 30, 2022 by Karvanha 1 2 Quote Link to comment Share on other sites More sharing options...
Feng Lei Posted June 10, 2022 Author Share Posted June 10, 2022 Many thanks, I will try this as soon as I can find the time. Quote Link to comment Share on other sites More sharing options...
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