Oscarus Posted June 10, 2022 Share Posted June 10, 2022 Haven't made those in a while, huh... Well, some seem to like it, so another one comes right now. Gotta upgrade my skills if I wanna create fanmade game myself in the future. This is for you, fellow Conquest fans. Dragnor Battlefield "Gods and legends gaze upon you" General Effects Dragon-type moves increase in base power by x1,5 ("Draconic aura powered the attack!") Fire-, Water-, Grass-, Electric- and Normal-type attacks increase in base power by x1,3: Fire-type attacks have additional 10% chance of burning target ("Pyro Nodes join <Pokemon's name>!") Water-type attacks have additional 10% chance of freezing target ("Aqua Nodes join <Pokemon's name>!") Grass-type attacks have additional 10% chance of poisoning target ("Herbal Nodes join <Pokemon's name>!") Electric-type attacks have additional 10% chance of paralyzing target ("Electro Nodes join <Pokemon's name>!") Normal-type attacks heal the user by 1/8 of dealt damage and have 10% chance of healing user's status condition ("Revival Nodes join <Pokemon's name>!") Fighting-type attacks increase in base power by x1,3 ("The will of the bravest!") Sound-based attacks increase in base power by x1,2 ("Battle cry!") Dragon-type Pokemon's Defense and Special Defense are increased by x1,5 All Pokemon are immune to sleeping If a Pokemon is on the battlefield for 15 turns straight, it instantly faints the next turn ("<Pokemon's name>'s time is over!") Abilities Affected Intimidate additionally decreases opponent's Special Attack by one stage Rivalry is always activate, regardless of opponent's gender Guts, Berserk and Defeatist are activated Wimp Out and Emergency Exit don't activate Adaptability's effect is increased to x2 Sheer Force's effect is increased to x1,5, and it doesn't removes moves' additional effects Innards Out's effect is doubled Multiscale will remove all weaknesses of the bearer relating to the Dragon type Pokemon with Multitype and RKS System will automatically become Dragon type ("Spirits of the fallen embrace your goal") Battle Armor and Shell Armor increase bearer's Defense by 1 stage upon switching in Magma Armor and Prism Armor increase bearer's Special Defense by 1 stage upon switching in If Anticipation is activated, bearer will have its' Defense or Special Defense increased by 1 stage, depending on which of opponent's Attacks is higher. Pokemon with No Guard, when hit by a direct attack, will have its' Attack and Special Attack increased by 1 stage, but have its' Defense, Special Defense and Speed decreased by 1 stage Stance Change will raise the bearer's Attack and lower the bearer's Defense by one stage when switching to Blade form, and raise the bearer's Defense and lower the bearer's Attack by one stage when switching to Shield form If Shields Out is activated, user will take double the damage if it moves after the target, but will deal double the damage if it moves before the target Sturdy behaves like Endure (but only once per battle) Analytic additionally behaves like Download Moves Affected Moves that increase in power by x2 ("Blessing of this land!") Dragon Ascent Judgement Fusion Flare Fusion Bolt Blue Flare Bolt Strike Glaciate Ice Burn Freeze Shock Moves that increase in power by x1,5 ("Legendary energy resonates with the battlefield") Mist Ball Luster Purge Roar of Time Spacial Rend Shadow Force Judgement Land's Wrath Thousands Arrows Thousands Waves Core Enforcer Multi-Attack Moves that increase in power by x1,3 ("Onslaught!") Outrage Petal Dance Thrash Uproar Rage Rollout Ice Ball Moves that have amplified stat changes Dragon Dance Swords Dance Quiver Dance Feather Dance Noble Roar Growl Howl Screech Metal Soun Moves that will fail Dark Void Grass Whistle Sleep Powder Spore Lovely Kiss Sing Yawn Hypnosis Rest These moves will affect both Pokemon in Doubles Protect Baneful Bunker King's Shield Spiky Shield Other changes Judgement, if the user isn't holding any Plate, will deal randomly Dragon, Fire, Water, Grass, Electric or Fighting-type damage Dragon Ascent deals additional Dragon-type damage Devastating Drake and Clangorous Soulblaze double in base power and deal additional Fire, Water, Grass or Electric damage Revenge's and Avalanche's base power is quadrupled (to 240) if the target had already damaged the user in the same turn with a direct attack Counter and Mirror Coat deal triple the damage back at the attacker Metal Burst deals double the damage back at the attacker Reversal's and Retaliate's base powers are increased by 50% for every Pokemon fainted on the same team ("Revenge!") Taunt lasts indefinitely Those moves have 20% chance to inflict bleeding status (Pokemon loses 1/8 of its Max HP every turn; any recovery move will heal the bleeding; Pokemon with Magic Guard are immune to it) ("<Pokemon's name> was cut open!" || "<Pokemon's name> is bleeding" || "<Pokemon's name> has stopped bleeding") Cut Night Slash Shadow Claw Cross Poison Air Slash Metal Claw X-Scissors Air Cutter Dragon Claw Slash Scratch Psycho Cut Crush Claw Fury Cutter Secret Sword Razor Wind Razor Leaf Fury Swipes Leaf Blade Sacred Sword Nature Power becomes Dragon Ascent Camouflage changes the user's type to Dragon Secret Power may inflict burn, freeze, poison or paralysis status condition Transitions to other Field Effects This field cannot be summoned by any means, whether by transforming another field or by some combination of moves, nor can it be transformed or terminated by any permanent or temporary means. Seed Telluric Seed boosts the user's highest stat by 2 stages and applies either burn, freeze, poison or paralysis status condition. When I think about it, my Fields are a little too... detailed. Like, I could throw away half the effects away and it'd still make sense, and be easier to understand. But... I'm a bit of a perfectionist, and don't want to leave projects "unfinished", y'know, as... as that would make people think I'm lazy or something......... A-anyways, if you want, you can suggest some changes to it. 2 Quote Link to comment Share on other sites More sharing options...
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