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Pokemon Reborn: Nightmare Edition


KenzieEmm

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  On 6/15/2022 at 12:44 AM, DerogatoryTrainer said:

Do the NPCs take advantage of these new features as well? Are their teams any different?

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I've only touched some of the bosses for now. For example, Kiki uses Mega Machamp, and Corey has a Crest Seviper. Some of the trash mobs might accidentally take advantage of some changes, like the replaced abilities. If there's popular support I'll go through and change more trainers.

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  On 6/14/2022 at 11:39 PM, KenzieEmm said:

What happens when you have ambition that's so far beyond your talents and skillset that it's difficult to quantify? This does!

Welcome to the wonderful world of Reborn: Nightmare Edition; where Dragonite is RU and Meganium belongs in Triple Ubers. This is ostensibly a balance overhaul, focusing primarily on bringing up several underperforming Pokemon up to the standards that this game demands. To do this, many Pokemon have had their typings, base stats, and abilities altered, and new moves and abilities have been added in and others have had their functionalities changed or added to. To add to the chaos, Crests from Pokemon Rejuvenation have made their return! These powerful items are tied to specific species and grant their wielders a variety of effects. Most of them function just as they do there, but a few that were too strong or weak (or just difficult to code...) have been changed.

 

Features:

Crests! All of the crests from the V13 Rejuvenation appear here, more or less functional. They are scattered throughout the world, but if you're willing to wait an NPC on the upper floors of the Silph Department Store will sell them to you.

New Mega Evolutions! Gigantamax forms for fully evolved Pokemon that didn't already have Megas have been implemented as entirely new Mega forms! Mega Stones for these new forms can be purchased from the ghost haunting the staff area of the Grand Hall.

Generation VIII! All of the Galarian forms and species introduced in Gen VIII have been implemented. Crown Tundra and Isle of Armor are not complete at the present time.

Changes to earlier boss fights: While not the main focus of this nonsense, many of the earlier boss trainers have had their teams tweaked a bit to make them more difficult.

 

And finally, the Pokemon changes:

Base Ability Changes:

  Reveal hidden contents

 

New Abilities:

  Reveal hidden contents

 

Base Move Changes

  Reveal hidden contents

 

New Moves:

  Reveal hidden contents

 

Crest Changes:

  Reveal hidden contents

 

Gigantamax Megas

  Reveal hidden contents

 

Mega Changes

  Reveal hidden contents

 

Pokemon Changes:

  Reveal hidden contents

 

Download Link

 

 

Known Bugs/Other Issues

  Reveal hidden contents

 

Expand  

It seems like the backsprites for the last bit of gen 8 pokemon are messed up; they show the front sprite of their other form instead of the backsprite of their regular form

duralu.PNG

copperaj.PNG

zackyian.PNG

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  On 6/15/2022 at 3:32 AM, Archg said:

It seems like the backsprites for the last bit of gen 8 pokemon are messed up; they show the front sprite of their other form instead of the backsprite of their regular form

duralu.PNG

copperaj.PNG

zackyian.PNG

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Well, that was embarrassing. The transition from individual files to single spritesheets was not easy for me, since I have three brain cells and they're all competing for fourth place.

 

Anyone who already downloaded the main file can use this to fix the issue. Just extract it into the root folder. The main download has also been updated.

 

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  On 6/15/2022 at 6:43 PM, TheIsolatedWizard said:

I have to ask, but is this compatible with other mods?

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It's fully compatible with everything that doesn't touch the scripts governing Pokemon data and in battle behaviors. Graphics mods are perfectly fine. The SWM and AMB modpacks are also perfectly fine out of the box, except for the additional options pickup chance which interferes with the guaranteed item from here.

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  On 6/15/2022 at 7:15 PM, KenzieEmm said:

It's fully compatible with everything that doesn't touch the scripts governing Pokemon data and in battle behaviors. Graphics mods are perfectly fine. The SWM and AMB modpacks are also perfectly fine out of the box, except for the additional options pickup chance which interferes with the guaranteed item from here.

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yeah I was about to say that I just realised the question was pointless once I saw the mods folder in the download

This will make a fun new playthrough though, so thanks for this

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[Pokemon Reborn e19.16]
Exception: ArgumentError
Message: wrong number of arguments (given 0, expected 1..2)
PokeBattle_Battler:1024:in `hasWorkingItem'
PokeBattle_Battler:1111:in `pbSpeed'
PokeBattle_AI_2:6615:in `block in pbAIfaster?'
PokeBattle_AI_2:6608:in `each'
PokeBattle_AI_2:6608:in `pbAIfaster?'
PokeBattle_AI_2:7857:in `block in getSwitchInScoresParty'
PokeBattle_AI_2:7719:in `each'
PokeBattle_AI_2:7719:in `getSwitchInScoresParty'
PokeBattle_AI_2:5150:in `pivotcode'
PokeBattle_AI_2:2414:in `getMoveScore'
PokeBattle_AI_2:324:in `block in buildMoveScores'
PokeBattle_AI_2:321:in `each'
PokeBattle_AI_2:321:in `buildMoveScores'
PokeBattle_AI_2:138:in `block in processAIturn'
PokeBattle_AI_2:121:in `each'
PokeBattle_AI_2:121:in `processAIturn'
PokeBattle_ActualScene:3418:in `pbChooseEnemyCommand'
PokeBattle_Battle:3762:in `pbCommandPhase'
PokeBattle_Battle:3551:in `block (2 levels) in pbStartBattleCore'
PBDebug:4:in `logonerr'
PokeBattle_Battle:3550:in `block in pbStartBattleCore'
PokeBattle_Battle:3540:in `loop'
PokeBattle_Battle:3540:in `pbStartBattleCore'
PokeBattle_Battle:3323:in `pbStartBattle'
PokemonTrainers:394:in `block (2 levels) in pbTrainerBattle'


I'm getting this error when I attack pachirisu in the first gym

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  On 6/16/2022 at 1:29 AM, TheIsolatedWizard said:

[Pokemon Reborn e19.16]
Exception: ArgumentError
Message: wrong number of arguments (given 0, expected 1..2)
PokeBattle_Battler:1024:in `hasWorkingItem'
PokeBattle_Battler:1111:in `pbSpeed'
PokeBattle_AI_2:6615:in `block in pbAIfaster?'
PokeBattle_AI_2:6608:in `each'
PokeBattle_AI_2:6608:in `pbAIfaster?'
PokeBattle_AI_2:7857:in `block in getSwitchInScoresParty'
PokeBattle_AI_2:7719:in `each'
PokeBattle_AI_2:7719:in `getSwitchInScoresParty'
PokeBattle_AI_2:5150:in `pivotcode'
PokeBattle_AI_2:2414:in `getMoveScore'
PokeBattle_AI_2:324:in `block in buildMoveScores'
PokeBattle_AI_2:321:in `each'
PokeBattle_AI_2:321:in `buildMoveScores'
PokeBattle_AI_2:138:in `block in processAIturn'
PokeBattle_AI_2:121:in `each'
PokeBattle_AI_2:121:in `processAIturn'
PokeBattle_ActualScene:3418:in `pbChooseEnemyCommand'
PokeBattle_Battle:3762:in `pbCommandPhase'
PokeBattle_Battle:3551:in `block (2 levels) in pbStartBattleCore'
PBDebug:4:in `logonerr'
PokeBattle_Battle:3550:in `block in pbStartBattleCore'
PokeBattle_Battle:3540:in `loop'
PokeBattle_Battle:3540:in `pbStartBattleCore'
PokeBattle_Battle:3323:in `pbStartBattle'
PokemonTrainers:394:in `block (2 levels) in pbTrainerBattle'


I'm getting this error when I attack pachirisu in the first gym

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Okay, that was incredibly strange. Oricorio having a crest was somehow breaking Pachirisu.

 

Here's the fix, and the main file has been updated. I think it accidentally fixed the Darmanitan Crest too

 

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the game crashes when i choose bulbasaur and try to look at his stats

 

 

Exception: NoMethodError
Message: undefined method `empty?' for nil:NilClass
PokemonEvolution:906:in `pbGetPreviousForm'
C:/Users/Pero/Desktop/pokemon reborn noghtmare eddition/Pokémon Reborn - Nightmare Edition/Data/Mods/AMB - Misc_RelearnRework.rb:126:in `block in pbGetRelearnableMoves'
C:/Users/Pero/Desktop/pokemon reborn noghtmare eddition/Pokémon Reborn - Nightmare Edition/Data/Mods/AMB - Misc_RelearnRework.rb:111:in `loop'
C:/Users/Pero/Desktop/pokemon reborn noghtmare eddition/Pokémon Reborn - Nightmare Edition/Data/Mods/AMB - Misc_RelearnRework.rb:111:in `pbGetRelearnableMoves'
C:/Users/Pero/Desktop/pokemon reborn noghtmare eddition/Pokémon Reborn - Nightmare Edition/Data/Mods/SWM - LearnEggMoves.rb:73:in `pbGetRelearnableMoves'
C:/Users/Pero/Desktop/pokemon reborn noghtmare eddition/Pokémon Reborn - Nightmare Edition/Data/Mods/AMB - Misc_RelearnRework.rb:100:in `pbHasRelearnableMove?'
C:/Users/Pero/Desktop/pokemon reborn noghtmare eddition/Pokémon Reborn - Nightmare Edition/Data/Mods/AMB - MonkeyPatched_PokemonScreen_pbPokemonScreen.rb:37:in `block in pbPokemonScreen'
C:/Users/Pero/Desktop/pokemon reborn noghtmare eddition/Pokémon Reborn - Nightmare Edition/Data/Mods/AMB - MonkeyPatched_PokemonScreen_pbPokemonScreen.rb:7:in `loop'
C:/Users/Pero/Desktop/pokemon reborn noghtmare eddition/Pokémon Reborn - Nightmare Edition/Data/Mods/AMB - MonkeyPatched_PokemonScreen_pbPokemonScreen.rb:7:in `pbPokemonScreen'
C:/Users/Pero/Desktop/pokemon reborn noghtmare eddition/Pokémon Reborn - Nightmare Edition/Data/Mods/SWM - ChooseStarter.rb:356:in `pbPokemonScreen'
C:/Users/Pero/Desktop/pokemon reborn noghtmare eddition/Pokémon Reborn - Nightmare Edition/Data/Mods/AMB - AddOpt_DebugMenu.rb:101:in `block (2 levels) in pbStartPokemonMenu'
SpriteWindow:923:in `pbFadeOutIn'
C:/Users/Pero/Desktop/pokemon reborn noghtmare eddition/Pokémon Reborn - Nightmare Edition/Data/Mods/AMB - AddOpt_DebugMenu.rb:100:in `block in pbStartPokemonMenu'
C:/Users/Pero/Desktop/pokemon reborn noghtmare eddition/Pokémon Reborn - Nightmare Edition/Data/Mods/AMB - AddOpt_DebugMenu.rb:70:in `loop'
C:/Users/Pero/Desktop/pokemon reborn noghtmare eddition/Pokémon Reborn - Nightmare Edition/Data/Mods/AMB - AddOpt_DebugMenu.rb:70:in `pbStartPokemonMenu'
Scene_Map:217:in `call_menu'
PokemonTime:177:in `call_menu'
Scene_Map:189:in `update'
Scene_Map:68:in `block in main'
Scene_Map:65:in `loop'
Scene_Map:65:in `main'
Main:45:in `mainFunctionDebug'
Main:26:in `mainFunction'
Main:81:in `block (2 levels) in <main>'
Main:80:in `loop'

 

 

here is the error log when i choose another starter it works just fine

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  On 6/16/2022 at 4:50 AM, ololjin said:

the game crashes when i choose bulbasaur and try to look at his stats

 

 

Exception: NoMethodError
Message: undefined method `empty?' for nil:NilClass
PokemonEvolution:906:in `pbGetPreviousForm'
C:/Users/Pero/Desktop/pokemon reborn noghtmare eddition/Pokémon Reborn - Nightmare Edition/Data/Mods/AMB - Misc_RelearnRework.rb:126:in `block in pbGetRelearnableMoves'
C:/Users/Pero/Desktop/pokemon reborn noghtmare eddition/Pokémon Reborn - Nightmare Edition/Data/Mods/AMB - Misc_RelearnRework.rb:111:in `loop'
C:/Users/Pero/Desktop/pokemon reborn noghtmare eddition/Pokémon Reborn - Nightmare Edition/Data/Mods/AMB - Misc_RelearnRework.rb:111:in `pbGetRelearnableMoves'
C:/Users/Pero/Desktop/pokemon reborn noghtmare eddition/Pokémon Reborn - Nightmare Edition/Data/Mods/SWM - LearnEggMoves.rb:73:in `pbGetRelearnableMoves'
C:/Users/Pero/Desktop/pokemon reborn noghtmare eddition/Pokémon Reborn - Nightmare Edition/Data/Mods/AMB - Misc_RelearnRework.rb:100:in `pbHasRelearnableMove?'
C:/Users/Pero/Desktop/pokemon reborn noghtmare eddition/Pokémon Reborn - Nightmare Edition/Data/Mods/AMB - MonkeyPatched_PokemonScreen_pbPokemonScreen.rb:37:in `block in pbPokemonScreen'
C:/Users/Pero/Desktop/pokemon reborn noghtmare eddition/Pokémon Reborn - Nightmare Edition/Data/Mods/AMB - MonkeyPatched_PokemonScreen_pbPokemonScreen.rb:7:in `loop'
C:/Users/Pero/Desktop/pokemon reborn noghtmare eddition/Pokémon Reborn - Nightmare Edition/Data/Mods/AMB - MonkeyPatched_PokemonScreen_pbPokemonScreen.rb:7:in `pbPokemonScreen'
C:/Users/Pero/Desktop/pokemon reborn noghtmare eddition/Pokémon Reborn - Nightmare Edition/Data/Mods/SWM - ChooseStarter.rb:356:in `pbPokemonScreen'
C:/Users/Pero/Desktop/pokemon reborn noghtmare eddition/Pokémon Reborn - Nightmare Edition/Data/Mods/AMB - AddOpt_DebugMenu.rb:101:in `block (2 levels) in pbStartPokemonMenu'
SpriteWindow:923:in `pbFadeOutIn'
C:/Users/Pero/Desktop/pokemon reborn noghtmare eddition/Pokémon Reborn - Nightmare Edition/Data/Mods/AMB - AddOpt_DebugMenu.rb:100:in `block in pbStartPokemonMenu'
C:/Users/Pero/Desktop/pokemon reborn noghtmare eddition/Pokémon Reborn - Nightmare Edition/Data/Mods/AMB - AddOpt_DebugMenu.rb:70:in `loop'
C:/Users/Pero/Desktop/pokemon reborn noghtmare eddition/Pokémon Reborn - Nightmare Edition/Data/Mods/AMB - AddOpt_DebugMenu.rb:70:in `pbStartPokemonMenu'
Scene_Map:217:in `call_menu'
PokemonTime:177:in `call_menu'
Scene_Map:189:in `update'
Scene_Map:68:in `block in main'
Scene_Map:65:in `loop'
Scene_Map:65:in `main'
Main:45:in `mainFunctionDebug'
Main:26:in `mainFunction'
Main:81:in `block (2 levels) in <main>'
Main:80:in `loop'

 

 

here is the error log when i choose another starter it works just fine

Expand  

What a dumpster fire this release has been.

 

From testing it out, it seems like the Relearn Rework mod is responsible for this. It tries to look for previous evolutions to add their level up movelists to the relearn for the current. It's trying to call a species prior to Bulbasaur, which doesn't exist since it's the first pokemon that's coded. I'll look for a fix, but for now you'll just have to uninstall that mod until Bulbasaur evolves.

 

@Guift From looking into it, Galarian Darm is actually coded into base Reborn, it just isn't implemented since there's no normal way of getting it. And by using debug to force in a Galarian Darm and taking it into battle, the same thing happens. I think something strange is happening with some postbattle cleanup script for Darm specifically, since other new forms like Lapras don't have that issue. I'll try to find the offender when I get the time today.

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  On 6/16/2022 at 7:01 AM, Guift said:

Galarian Darminatan is always reverting back to regular Darm after every battle
image.gif.624bdd53faa959a9f6121f578f77ebba.gif

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I found the offending code!

 

Just put that into your scripts folder and Monke will finally work and stop haunting my dreams

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  • Global Mods
  On 6/16/2022 at 6:06 AM, Shinrushi said:

would it be possible for you to add primal dialga and palkia. You can use these sprites its not mine. it would be nice if you could add other primals like how insurgence did

image.png

primal palkia.png

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Those sprites are low-res and look pretty bad in game. Someone already made a mod of it.

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  • Global Mods
  On 6/14/2022 at 11:39 PM, KenzieEmm said:

What happens when you have ambition that's so far beyond your talents and skillset that it's difficult to quantify? This does!

Welcome to the wonderful world of Reborn: Nightmare Edition; where Dragonite is RU and Meganium belongs in Triple Ubers. This is ostensibly a balance overhaul, focusing primarily on bringing up several underperforming Pokemon up to the standards that this game demands. To do this, many Pokemon have had their typings, base stats, and abilities altered, and new moves and abilities have been added in and others have had their functionalities changed or added to. To add to the chaos, Crests from Pokemon Rejuvenation have made their return! These powerful items are tied to specific species and grant their wielders a variety of effects. Most of them function just as they do there, but a few that were too strong or weak (or just difficult to code...) have been changed.

 

Features:

Crests! All of the crests from the V13 Rejuvenation appear here, more or less functional. They are scattered throughout the world, but if you're willing to wait an NPC on the upper floors of the Silph Department Store will sell them to you.

New Mega Evolutions! Gigantamax forms for fully evolved Pokemon that didn't already have Megas have been implemented as entirely new Mega forms! Mega Stones for these new forms can be purchased from the ghost haunting the staff area of the Grand Hall.

Generation VIII! All of the Galarian forms and species introduced in Gen VIII have been implemented. Crown Tundra and Isle of Armor are not complete at the present time.

Changes to earlier boss fights: While not the main focus of this nonsense, many of the earlier boss trainers have had their teams tweaked a bit to make them more difficult.

 

And finally, the Pokemon changes:

Base Ability Changes:

  Reveal hidden contents

 

New Abilities:

  Reveal hidden contents

 

Base Move Changes

  Reveal hidden contents

 

New Moves:

  Reveal hidden contents

 

Crest Changes:

  Reveal hidden contents

 

Gigantamax Megas

  Reveal hidden contents

 

Mega Changes

  Reveal hidden contents

 

Pokemon Changes:

  Reveal hidden contents

 

Download Link

 

 

Known Bugs/Other Issues

  Reveal hidden contents

 

Expand  

Is there a possibility to have content such as Aevian mons, and crests (up to gen 7) separate, rather then having it all together in one mod? Understandable if that's no possible as it would probably mean changing a lot, figured I'd just toss that out there.

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  On 6/16/2022 at 2:46 PM, Dred said:

Is there a possibility to have content such as Aevian mons, and crests (up to gen 7) separate, rather then having it all together in one mod? Understandable if that's no possible as it would probably mean changing a lot, figured I'd just toss that out there.

Expand  

Good idea! I edited the main topic with an extra link for that version. I did it the lazy way, though. Everything is still there in the data, but every Crest was removed from the maps, the Crest vendor was removed, and every trainer that used one of those or an Aevian mon not named Mismagius had them replaced.

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  • Global Mods
  On 6/16/2022 at 3:51 PM, KenzieEmm said:

Good idea! I edited the main topic with an extra link for that version. I did it the lazy way, though. Everything is still there in the data, but every Crest was removed from the maps, the Crest vendor was removed, and every trainer that used one of those or an Aevian mon not named Mismagius had them replaced.

Expand  

I do apologize for the confusion. What I had been suggesting was having the Aevian Mons/Crests be a file on their own, excluding the Gen 8 Content, customs moves/abilities, etc. Sorry!!!  (essentially what you did but reversed) 

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  On 6/16/2022 at 4:06 PM, Dred said:

I do apologize for the confusion. What I had been suggesting was having the Aevian Mons/Crests be a file on their own, excluding the Gen 8 Content, customs moves/abilities, etc. Sorry!!!  (essentially what you did but reversed) 

Expand  

No need to apologize! I have a tendency to rush off to get work done without fully thinking things through. I've added a download for that as well.

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Loving your edition so far, thanks for making this; I understand that an ash-greninja mod already exists, but was wondering if you can perhaps please make another variation of ash-greninja in the game - where, any greninja can evolve into ash-greninja prior it reaches max happiness and perhaps even accomplish a certain amount of battle wins, just to "cement" that bond.  The greninja will activate battle bond not after finishing a mon, but at the start of the battle, and it will still have access to Torrent and Protean, while being able to transform using Battle Bond.

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