Spectre Noir Posted January 28, 2023 Share Posted January 28, 2023 so uh Skuntank and swalot crest dont work as well as the aevium form of paras aint showing up even tho i debugged the the form to 1 whichi mi sure is the form for aevium paras line Quote Link to comment Share on other sites More sharing options...
Serenity5112 Posted January 29, 2023 Share Posted January 29, 2023 so uh, I have been trying to get into apophyl academy, and this error message keeps popping up Exception: TypeError Message: incompatible marshal file format (can't be read) format version 4.8 required; 192.93 given Cache:100:in `load' Cache:100:in `load' Cache:100:in `load_data' Cache:100:in `map_load' Scene_Map:238:in `autofade' Scene_Map:271:in `transfer_player' PokemonHiddenMoves:944:in `block (3 levels) in <main>' C:/Users/tiana/OneDrive/Desktop/Pokémon Reborn - Nightmare Edition/Data/Mods/SWM - SnappyMenus.rb:31:in `pbFadeOutIn' PokemonHiddenMoves:936:in `block (2 levels) in <main>' PBEvent:150:in `trigger' PokemonHiddenMoves:39:in `triggerUseMove' PokemonHiddenMoves:1236:in `pbUseHiddenMove' C:/Users/tiana/OneDrive/Desktop/Pokémon Reborn - Nightmare Edition/Data/Mods/AMB - AddOpt_DebugMenu.rb:109:in `block in pbStartPokemonMenu' C:/Users/tiana/OneDrive/Desktop/Pokémon Reborn - Nightmare Edition/Data/Mods/AMB - AddOpt_DebugMenu.rb:70:in `loop' C:/Users/tiana/OneDrive/Desktop/Pokémon Reborn - Nightmare Edition/Data/Mods/AMB - AddOpt_DebugMenu.rb:70:in `pbStartPokemonMenu' Scene_Map:217:in `call_menu' PokemonTime:177:in `call_menu' Scene_Map:189:in `update' Scene_Map:68:in `block in main' Scene_Map:65:in `loop' Scene_Map:65:in `main' Main:45:in `mainFunctionDebug' Main:26:in `mainFunction' Main:81:in `block (2 levels) in <main>' Main:80:in `loop' Exception: TypeError Message: incompatible marshal file format (can't be read) format version 4.8 required; 64.42 given Cache:100:in `load' Cache:100:in `load' Cache:100:in `load_data' Cache:100:in `map_load' Scene_Map:238:in `autofade' Scene_Map:271:in `transfer_player' Scene_Map:110:in `block in update' Scene_Map:101:in `loop' Scene_Map:101:in `update' Scene_Map:68:in `block in main' Scene_Map:65:in `loop' Scene_Map:65:in `main' Main:45:in `mainFunctionDebug' Main:26:in `mainFunction' Main:81:in `block (2 levels) in <main>' Main:80:in `loop' Main:80:in `block in <main>' script yeetifier pro:307:in `eval' script yeetifier pro:307:in `block in <main>' script yeetifier pro:303:in `each' script yeetifier pro:303:in `each_with_index' script yeetifier pro:303:in `<main>' -e:in `eval' Exception: TypeError Message: incompatible marshal file format (can't be read) format version 4.8 required; 80.1 given Cache:100:in `load' Cache:100:in `load' Cache:100:in `load_data' Cache:100:in `map_load' Scene_Map:238:in `autofade' Scene_Map:271:in `transfer_player' Scene_Map:110:in `block in update' Scene_Map:101:in `loop' Scene_Map:101:in `update' Scene_Map:68:in `block in main' Scene_Map:65:in `loop' Scene_Map:65:in `main' Main:45:in `mainFunctionDebug' Main:26:in `mainFunction' Main:81:in `block (2 levels) in <main>' Main:80:in `loop' Main:80:in `block in <main>' script yeetifier pro:307:in `eval' script yeetifier pro:307:in `block in <main>' script yeetifier pro:303:in `each' script yeetifier pro:303:in `each_with_index' script yeetifier pro:303:in `<main>' -e:in `eval' Exception: TypeError Message: incompatible marshal file format (can't be read) format version 4.8 required; 224.240 given Cache:100:in `load' Cache:100:in `load' Cache:100:in `load_data' Cache:100:in `map_load' Scene_Map:238:in `autofade' Scene_Map:271:in `transfer_player' Scene_Map:110:in `block in update' Scene_Map:101:in `loop' Scene_Map:101:in `update' Scene_Map:68:in `block in main' Scene_Map:65:in `loop' Scene_Map:65:in `main' Main:45:in `mainFunctionDebug' Main:26:in `mainFunction' Main:81:in `block (2 levels) in <main>' Main:80:in `loop' Main:80:in `block in <main>' script yeetifier pro:307:in `eval' script yeetifier pro:307:in `block in <main>' script yeetifier pro:303:in `each' script yeetifier pro:303:in `each_with_index' script yeetifier pro:303:in `<main>' -e:in `eval' Exception: TypeError Message: incompatible marshal file format (can't be read) format version 4.8 required; 80.1 given Cache:100:in `load' Cache:100:in `load' Cache:100:in `load_data' Cache:100:in `map_load' Scene_Map:238:in `autofade' Scene_Map:271:in `transfer_player' Scene_Map:110:in `block in update' Scene_Map:101:in `loop' Scene_Map:101:in `update' Scene_Map:68:in `block in main' Scene_Map:65:in `loop' Scene_Map:65:in `main' Main:45:in `mainFunctionDebug' Main:26:in `mainFunction' Main:81:in `block (2 levels) in <main>' Main:80:in `loop' Main:80:in `block in <main>' script yeetifier pro:307:in `eval' script yeetifier pro:307:in `block in <main>' script yeetifier pro:303:in `each' script yeetifier pro:303:in `each_with_index' script yeetifier pro:303:in `<main>' -e:in `eval' Exception: TypeError Message: incompatible marshal file format (can't be read) format version 4.8 required; 80.1 given Cache:100:in `load' Cache:100:in `load' Cache:100:in `load_data' Cache:100:in `map_load' Scene_Map:238:in `autofade' Scene_Map:271:in `transfer_player' Scene_Map:110:in `block in update' Scene_Map:101:in `loop' Scene_Map:101:in `update' Scene_Map:68:in `block in main' Scene_Map:65:in `loop' Scene_Map:65:in `main' Main:45:in `mainFunctionDebug' Main:26:in `mainFunction' Main:81:in `block (2 levels) in <main>' Main:80:in `loop' Main:80:in `block in <main>' script yeetifier pro:307:in `eval' script yeetifier pro:307:in `block in <main>' script yeetifier pro:303:in `each' script yeetifier pro:303:in `each_with_index' script yeetifier pro:303:in `<main>' -e:in `eval' Exception: TypeError Message: incompatible marshal file format (can't be read) format version 4.8 required; 80.1 given Cache:100:in `load' Cache:100:in `load' Cache:100:in `load_data' Cache:100:in `map_load' Scene_Map:238:in `autofade' Scene_Map:271:in `transfer_player' Scene_Map:110:in `block in update' Scene_Map:101:in `loop' Scene_Map:101:in `update' Scene_Map:68:in `block in main' Scene_Map:65:in `loop' Scene_Map:65:in `main' Main:45:in `mainFunctionDebug' Main:26:in `mainFunction' Main:81:in `block (2 levels) in <main>' Main:80:in `loop' Main:80:in `block in <main>' script yeetifier pro:307:in `eval' script yeetifier pro:307:in `block in <main>' script yeetifier pro:303:in `each' script yeetifier pro:303:in `each_with_index' script yeetifier pro:303:in `<main>' -e:in `eval' Exception: TypeError Message: incompatible marshal file format (can't be read) format version 4.8 required; 80.1 given Cache:100:in `load' Cache:100:in `load' Cache:100:in `load_data' Cache:100:in `map_load' Scene_Map:238:in `autofade' Scene_Map:271:in `transfer_player' Scene_Map:110:in `block in update' Scene_Map:101:in `loop' Scene_Map:101:in `update' Scene_Map:68:in `block in main' Scene_Map:65:in `loop' Scene_Map:65:in `main' Main:45:in `mainFunctionDebug' Main:26:in `mainFunction' Main:81:in `block (2 levels) in <main>' Main:80:in `loop' Main:80:in `block in <main>' script yeetifier pro:307:in `eval' script yeetifier pro:307:in `block in <main>' script yeetifier pro:303:in `each' script yeetifier pro:303:in `each_with_index' script yeetifier pro:303:in `<main>' -e:in `eval' Quote Link to comment Share on other sites More sharing options...
floodryan Posted April 6, 2023 Share Posted April 6, 2023 If anyone is wondering I've been making my own changes to the PBS files on top of these with a few more stat and type changes. Let me know if you are interested in it. Quote Link to comment Share on other sites More sharing options...
Duskfang Shadowpaw Posted April 25, 2023 Share Posted April 25, 2023 Hey there, I recommended this mod to an aquaintance of mine, but they have the following problem when trying to start the game If this has been solved already, it's very likely I haven't seen it and thus this post can be ignored Thanks in advance Quote Link to comment Share on other sites More sharing options...
JHop Posted July 11, 2023 Share Posted July 11, 2023 Am I able to bring a save from regular reborn into this as well as all the other mods I have been using (none of them interact with trainer mons, bsts, just all QOL) Quote Link to comment Share on other sites More sharing options...
TheLonelyNihilego Posted September 30, 2023 Share Posted September 30, 2023 So I downloaded the game from the link on the first page of this thread and there doesn't seem to have the gen 8 starters as options to pick is there anything else I need to do to play this mod? Quote Link to comment Share on other sites More sharing options...
ryanflood Posted October 7, 2023 Share Posted October 7, 2023 anyone know if its possible to combine all gens with some of the new abilities from project nightmare? Some kind of combo of the two would be great. Quote Link to comment Share on other sites More sharing options...
Scrublord6410 Posted October 23, 2023 Share Posted October 23, 2023 I got this error using any attack move in Tepig with Bullrush, anyone know why it happens? [Pokemon Reborn e19.16] Exception: NameError Message: undefined local variable or method `turncount' for #<PokeBattle_Move_000:0x000001de1c89d6f8 @id=303, @battle=#<PokeBattle_Battle:0x000001de194c4098 @battle=#<PokeBattle_Battle:0x000001de194c4098 ...>, @scene=#<PokeBattle_Scene:0x000001de194c41d8 @battle=#<PokeBattle_Battle:0x000001de194c4098 ...>, @lastcmd=[0, 0, 0, 0], @lastmove=[0, 0, 0, 0], @pkmnwindows=[nil, nil, nil, nil], @sprites={"battlebg"=>#<AnimatedPlane:0x000001de1cad6438 @__sprite=#<Sprite:0x000001de1cad6410 @resizedX=0, @resizedY=0 PokeBattle_Move:1525:in `pbCalcDamage' PokeBattle_Move:2295:in `pbEffect' PokeBattle_Battler:4100:in `block in pbProcessMoveAgainstTarget' PokeBattle_Battler:3999:in `each' PokeBattle_Battler:3999:in `pbProcessMoveAgainstTarget' PokeBattle_Battler:4731:in `block in pbUseMove' PokeBattle_Battler:4668:in `loop' PokeBattle_Battler:4668:in `pbUseMove' PokeBattle_Battler:5178:in `block in pbProcessTurn' PBDebug:4:in `logonerr' PokeBattle_Battler:5177:in `pbProcessTurn' PokeBattle_Battle:3863:in `block in pbAttackPhase' PokeBattle_Battle:3862:in `each' PokeBattle_Battle:3862:in `pbAttackPhase' PokeBattle_Battle:3502:in `block (2 levels) in pbStartBattleCore' PBDebug:4:in `logonerr' PokeBattle_Battle:3500:in `block in pbStartBattleCore' PokeBattle_Battle:3485:in `loop' PokeBattle_Battle:3485:in `pbStartBattleCore' PokeBattle_Battle:3268:in `pbStartBattle' PokemonTrainers:394:in `block (2 levels) in pbTrainerBattle' PokemonField:679:in `pbSceneStandby' PokemonTrainers:393:in `block in pbTrainerBattle' PokemonField:1013:in `pbBattleAnimation' PokemonTrainers:392:in `pbTrainerBattle' Quote Link to comment Share on other sites More sharing options...
Cereall Posted November 3, 2023 Share Posted November 3, 2023 Hi, i loved your changes to the game, they are all really good. I had a few errors during my playthrough, but nothing game breaking. But, i don't know if this is a not listed change, i think the flinch chance of every bite moves is really big(especially "thunder fang"). Fighing the team magma leader Houndoom was impossible at level 40 because it always flinch my pokemons with the thunder fang. Quote Link to comment Share on other sites More sharing options...
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