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Pokemon Reborn: Nightmare Edition


KenzieEmm

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so uh, I have been trying to get into apophyl academy, and this error message keeps popping up

 

Exception: TypeError
Message: incompatible marshal file format (can't be read)
    format version 4.8 required; 192.93 given
Cache:100:in `load'
Cache:100:in `load'
Cache:100:in `load_data'
Cache:100:in `map_load'
Scene_Map:238:in `autofade'
Scene_Map:271:in `transfer_player'
PokemonHiddenMoves:944:in `block (3 levels) in <main>'
C:/Users/tiana/OneDrive/Desktop/Pokémon Reborn - Nightmare Edition/Data/Mods/SWM - SnappyMenus.rb:31:in `pbFadeOutIn'
PokemonHiddenMoves:936:in `block (2 levels) in <main>'
PBEvent:150:in `trigger'
PokemonHiddenMoves:39:in `triggerUseMove'
PokemonHiddenMoves:1236:in `pbUseHiddenMove'
C:/Users/tiana/OneDrive/Desktop/Pokémon Reborn - Nightmare Edition/Data/Mods/AMB - AddOpt_DebugMenu.rb:109:in `block in pbStartPokemonMenu'
C:/Users/tiana/OneDrive/Desktop/Pokémon Reborn - Nightmare Edition/Data/Mods/AMB - AddOpt_DebugMenu.rb:70:in `loop'
C:/Users/tiana/OneDrive/Desktop/Pokémon Reborn - Nightmare Edition/Data/Mods/AMB - AddOpt_DebugMenu.rb:70:in `pbStartPokemonMenu'
Scene_Map:217:in `call_menu'
PokemonTime:177:in `call_menu'
Scene_Map:189:in `update'
Scene_Map:68:in `block in main'
Scene_Map:65:in `loop'
Scene_Map:65:in `main'
Main:45:in `mainFunctionDebug'
Main:26:in `mainFunction'
Main:81:in `block (2 levels) in <main>'
Main:80:in `loop'
Exception: TypeError
Message: incompatible marshal file format (can't be read)
    format version 4.8 required; 64.42 given
Cache:100:in `load'
Cache:100:in `load'
Cache:100:in `load_data'
Cache:100:in `map_load'
Scene_Map:238:in `autofade'
Scene_Map:271:in `transfer_player'
Scene_Map:110:in `block in update'
Scene_Map:101:in `loop'
Scene_Map:101:in `update'
Scene_Map:68:in `block in main'
Scene_Map:65:in `loop'
Scene_Map:65:in `main'
Main:45:in `mainFunctionDebug'
Main:26:in `mainFunction'
Main:81:in `block (2 levels) in <main>'
Main:80:in `loop'
Main:80:in `block in <main>'
script yeetifier pro:307:in `eval'
script yeetifier pro:307:in `block in <main>'
script yeetifier pro:303:in `each'
script yeetifier pro:303:in `each_with_index'
script yeetifier pro:303:in `<main>'
-e:in `eval'
Exception: TypeError
Message: incompatible marshal file format (can't be read)
    format version 4.8 required; 80.1 given
Cache:100:in `load'
Cache:100:in `load'
Cache:100:in `load_data'
Cache:100:in `map_load'
Scene_Map:238:in `autofade'
Scene_Map:271:in `transfer_player'
Scene_Map:110:in `block in update'
Scene_Map:101:in `loop'
Scene_Map:101:in `update'
Scene_Map:68:in `block in main'
Scene_Map:65:in `loop'
Scene_Map:65:in `main'
Main:45:in `mainFunctionDebug'
Main:26:in `mainFunction'
Main:81:in `block (2 levels) in <main>'
Main:80:in `loop'
Main:80:in `block in <main>'
script yeetifier pro:307:in `eval'
script yeetifier pro:307:in `block in <main>'
script yeetifier pro:303:in `each'
script yeetifier pro:303:in `each_with_index'
script yeetifier pro:303:in `<main>'
-e:in `eval'
Exception: TypeError
Message: incompatible marshal file format (can't be read)
    format version 4.8 required; 224.240 given
Cache:100:in `load'
Cache:100:in `load'
Cache:100:in `load_data'
Cache:100:in `map_load'
Scene_Map:238:in `autofade'
Scene_Map:271:in `transfer_player'
Scene_Map:110:in `block in update'
Scene_Map:101:in `loop'
Scene_Map:101:in `update'
Scene_Map:68:in `block in main'
Scene_Map:65:in `loop'
Scene_Map:65:in `main'
Main:45:in `mainFunctionDebug'
Main:26:in `mainFunction'
Main:81:in `block (2 levels) in <main>'
Main:80:in `loop'
Main:80:in `block in <main>'
script yeetifier pro:307:in `eval'
script yeetifier pro:307:in `block in <main>'
script yeetifier pro:303:in `each'
script yeetifier pro:303:in `each_with_index'
script yeetifier pro:303:in `<main>'
-e:in `eval'
Exception: TypeError
Message: incompatible marshal file format (can't be read)
    format version 4.8 required; 80.1 given
Cache:100:in `load'
Cache:100:in `load'
Cache:100:in `load_data'
Cache:100:in `map_load'
Scene_Map:238:in `autofade'
Scene_Map:271:in `transfer_player'
Scene_Map:110:in `block in update'
Scene_Map:101:in `loop'
Scene_Map:101:in `update'
Scene_Map:68:in `block in main'
Scene_Map:65:in `loop'
Scene_Map:65:in `main'
Main:45:in `mainFunctionDebug'
Main:26:in `mainFunction'
Main:81:in `block (2 levels) in <main>'
Main:80:in `loop'
Main:80:in `block in <main>'
script yeetifier pro:307:in `eval'
script yeetifier pro:307:in `block in <main>'
script yeetifier pro:303:in `each'
script yeetifier pro:303:in `each_with_index'
script yeetifier pro:303:in `<main>'
-e:in `eval'
Exception: TypeError
Message: incompatible marshal file format (can't be read)
    format version 4.8 required; 80.1 given
Cache:100:in `load'
Cache:100:in `load'
Cache:100:in `load_data'
Cache:100:in `map_load'
Scene_Map:238:in `autofade'
Scene_Map:271:in `transfer_player'
Scene_Map:110:in `block in update'
Scene_Map:101:in `loop'
Scene_Map:101:in `update'
Scene_Map:68:in `block in main'
Scene_Map:65:in `loop'
Scene_Map:65:in `main'
Main:45:in `mainFunctionDebug'
Main:26:in `mainFunction'
Main:81:in `block (2 levels) in <main>'
Main:80:in `loop'
Main:80:in `block in <main>'
script yeetifier pro:307:in `eval'
script yeetifier pro:307:in `block in <main>'
script yeetifier pro:303:in `each'
script yeetifier pro:303:in `each_with_index'
script yeetifier pro:303:in `<main>'
-e:in `eval'
Exception: TypeError
Message: incompatible marshal file format (can't be read)
    format version 4.8 required; 80.1 given
Cache:100:in `load'
Cache:100:in `load'
Cache:100:in `load_data'
Cache:100:in `map_load'
Scene_Map:238:in `autofade'
Scene_Map:271:in `transfer_player'
Scene_Map:110:in `block in update'
Scene_Map:101:in `loop'
Scene_Map:101:in `update'
Scene_Map:68:in `block in main'
Scene_Map:65:in `loop'
Scene_Map:65:in `main'
Main:45:in `mainFunctionDebug'
Main:26:in `mainFunction'
Main:81:in `block (2 levels) in <main>'
Main:80:in `loop'
Main:80:in `block in <main>'
script yeetifier pro:307:in `eval'
script yeetifier pro:307:in `block in <main>'
script yeetifier pro:303:in `each'
script yeetifier pro:303:in `each_with_index'
script yeetifier pro:303:in `<main>'
-e:in `eval'
Exception: TypeError
Message: incompatible marshal file format (can't be read)
    format version 4.8 required; 80.1 given
Cache:100:in `load'
Cache:100:in `load'
Cache:100:in `load_data'
Cache:100:in `map_load'
Scene_Map:238:in `autofade'
Scene_Map:271:in `transfer_player'
Scene_Map:110:in `block in update'
Scene_Map:101:in `loop'
Scene_Map:101:in `update'
Scene_Map:68:in `block in main'
Scene_Map:65:in `loop'
Scene_Map:65:in `main'
Main:45:in `mainFunctionDebug'
Main:26:in `mainFunction'
Main:81:in `block (2 levels) in <main>'
Main:80:in `loop'
Main:80:in `block in <main>'
script yeetifier pro:307:in `eval'
script yeetifier pro:307:in `block in <main>'
script yeetifier pro:303:in `each'
script yeetifier pro:303:in `each_with_index'
script yeetifier pro:303:in `<main>'
-e:in `eval'
 

 

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  • 2 months later...
  • 3 weeks later...
  • 2 months later...
  • 2 months later...
  • 3 weeks later...

I got this error using any attack move in Tepig with Bullrush, anyone know why it happens?

 

[Pokemon Reborn e19.16]
Exception: NameError
Message: undefined local variable or method `turncount' for #<PokeBattle_Move_000:0x000001de1c89d6f8 @id=303, @battle=#<PokeBattle_Battle:0x000001de194c4098 @battle=#<PokeBattle_Battle:0x000001de194c4098 ...>, @scene=#<PokeBattle_Scene:0x000001de194c41d8 @battle=#<PokeBattle_Battle:0x000001de194c4098 ...>, @lastcmd=[0, 0, 0, 0], @lastmove=[0, 0, 0, 0], @pkmnwindows=[nil, nil, nil, nil], @sprites={"battlebg"=>#<AnimatedPlane:0x000001de1cad6438 @__sprite=#<Sprite:0x000001de1cad6410 @resizedX=0, @resizedY=0
PokeBattle_Move:1525:in `pbCalcDamage'
PokeBattle_Move:2295:in `pbEffect'
PokeBattle_Battler:4100:in `block in pbProcessMoveAgainstTarget'
PokeBattle_Battler:3999:in `each'
PokeBattle_Battler:3999:in `pbProcessMoveAgainstTarget'
PokeBattle_Battler:4731:in `block in pbUseMove'
PokeBattle_Battler:4668:in `loop'
PokeBattle_Battler:4668:in `pbUseMove'
PokeBattle_Battler:5178:in `block in pbProcessTurn'
PBDebug:4:in `logonerr'
PokeBattle_Battler:5177:in `pbProcessTurn'
PokeBattle_Battle:3863:in `block in pbAttackPhase'
PokeBattle_Battle:3862:in `each'
PokeBattle_Battle:3862:in `pbAttackPhase'
PokeBattle_Battle:3502:in `block (2 levels) in pbStartBattleCore'
PBDebug:4:in `logonerr'
PokeBattle_Battle:3500:in `block in pbStartBattleCore'
PokeBattle_Battle:3485:in `loop'
PokeBattle_Battle:3485:in `pbStartBattleCore'
PokeBattle_Battle:3268:in `pbStartBattle'
PokemonTrainers:394:in `block (2 levels) in pbTrainerBattle'
PokemonField:679:in `pbSceneStandby'
PokemonTrainers:393:in `block in pbTrainerBattle'
PokemonField:1013:in `pbBattleAnimation'
PokemonTrainers:392:in `pbTrainerBattle'

 

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  • 2 weeks later...

Hi, i loved your changes to the game, they are all really good. I had a few errors during my playthrough, but nothing game breaking. But, i don't know if this is a not listed change, i think the flinch chance of every bite moves is really big(especially "thunder fang"). Fighing the team magma leader Houndoom was impossible at level 40 because it always flinch my pokemons with the thunder fang.

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  • 1 year later...

For anyone using this, there's a typo that bugs Hisuian Electrode pretty badly. in MultipleForms.rb, starting at line 1702, you'll see the data for H-Electrode is basically copied and pasted from H-Voltorb. The logs also say the intended changes include base Special Attack 80>100 and learning Tri Attack on level up. 

 

Should look like this. Full file is attached also. 

 

PBSpecies::ELECTRODE => {
    :FormName => {1 => "Hisui"},
    :OnCreation => proc{
        maps=[152,552]
        # Map IDs for Hisui form
        next $game_map && maps.include?($game_map.map_id) ? 1 : 0
     },

    "Hisui" => {
        :DexEntry => "The tissue on the surface of its body is curiously similar in composition to an Apricorn. When irritated, this Pokémon lets loose an electric current equal to 20 lightning bolts.",
        :Type1 => PBTypes::ELECTRIC,
        :Type2 => PBTypes::GRASS,
        :Ability => [PBAbilities::GALVANIZE,PBAbilities::STATIC,PBAbilities::AFTERMATH],
        :BaseStats => [60,50,70,150,100,80],
        :Movelist => [[0,PBMoves::TRIATTACK],[1,PBMoves::THUNDERSHOCK],[5,PBMoves::TACKLE],[9,PBMoves::THUNDERWAVE],[15,PBMoves::SPARK],[21,PBMoves::ENERGYBALL],[29,PBMoves::THUNDERBOLT],
                        [37,PBMoves::THUNDER],[47,PBMoves::CHLOROBLAST],[47,PBMoves::SELFDESTRUCT]],           
    }
},

MultipleForms.rb

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