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Custom Field Effect Nr.2: Ultra Dimension Field


Evi Crystal

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Yes guys and to anyone to stumbled upon this. Making just one Custom Field Effect wasn't enough, so I designed two more that will appear in my AU Rebornfic series and because I like to challenge myself making Custom Field Effects for fun^^

 

One of them just got finished and posted in this thread I made today👇🏽

 

I baptized this one masterpiece "Ultra Dimension Field", because it's mainly tailored for Ultra Beasts and gives them many advantages mostly. Also I drew inspiration from some parts of the Starlight Arena Field due to it's space themed aesthetic. 

 

You might also noticed some little detail, that would be usually very illegal and dangerous if this was put in actual gaming😅

 

 

"The Ultra Energy is gathering…" 

 

Description

 

The Ultra Dimension Field is a mysterious Field Effect that was newly discovered in the Ultra Dimension Realm, where it can be usually found here.

 

 

Transitions from other Field Effects

 

This field can only be summoned by being in the possession of Ultra Energy, extracted from the Ultra Dimension Realm's atmosphere. Another alternative method is by opening an Ultra Portal to its natural location of said Field Effect.

 

 

 

General Effects

 

☆ Dark, Dragon, Grass, Poison, Rock and Bug attacks increase in base power 1.5x

(" The Beast Power becomes monstrous!")

 

 

☆ Electric, Psychic and Steel attacks increase in base power 1.3x 

(" The Energy Spots charged the attack!")

 

 

☆ Normal physical attacks increase in base power 1.3x; additionally dealing Fairy-type damage

(" Starlight charges the attack with determination!)

 

 

☆ Flying, Shadow and Special Normal moves decrease in base power 0.75x 

("The Beast Power greatly weakens the attack!")

 

 

☆ Weather effects will always fail

(" But nothing changed…)

 

 

☆ Airborne and Flying- type Pokemon have their Speed halved

 

 

Abilities

 

☆ Beast Boost removes any type weakness 

 

☆ Marvel Scale is activated 

 

☆ Download gains the "Clear Body ability" effect

 

☆ Motor Drive additionally boost Sp. Attack and Attack 

 

☆ Soul-Heart additionally boost Sp. Defense and Defense

 

☆ Pokemon with RKS System, Shadow Shield, Illuminate and Magic Guard take 0.75x decreased super-effective damage

 

☆ Victory Star boost all stats by one stage and cannot have them lowered

 

 

Moves Affected (Base Power increase 1.3x)

("The Ultra Energy boosted the attack!")

 

☆ Power Gem

 

☆ Sludge Wave

 

☆ Sludge Bomb

 

☆ Thunderbolt 

 

☆ Flash Cannon 

 

☆ Comet Punch

 

☆ Leaf Blade

 

☆ X- Scissor 

 

☆ Psycho Cut

 

☆ Air Slash 

 

☆ Shadow Ball 

 

☆ Fell Stinger

 

☆ Swift

 

☆ Signal Beam

 

☆ Aurora Beam

 

☆ Psychic 

 

☆ Dark Pulse

 

☆ Last Resort

 

 

 

Moves with a 2x increase in base power

("The Ultra Beast Energy is strong with this move!")

 

☆ Mind Blown

 

☆ Smart Strike 

 

☆ Moongeist Beam

 

☆ Menacing Moonraze Maelstrom 

 

☆ Sunsteel Strike

 

☆ Searing Sunraze Smash

 

☆ Prismatic Laser

 

☆ Meteor Mash

 

☆ Dragon Pulse

 

☆ Hidden Power

 

☆ Moonblast 

 

☆ Draco Meteor

 

☆ Rock Slide

 

☆ Earth Power

 

 

 

Moves with amplified stat changes

(" [Pokemon's species/name] charges up for the attack/ increases its defenses!") 

 

☆ Calm Mind 

 

☆ Cosmic Power

 

☆ Stockpile 

 

☆ Acid Armor

 

 

Other Moves

 

☆ Moonlight fully restores the user's HP

 

 

☆ Trick Room last for 8 turns 

 

 

☆ Flash additionally lowers Sp. Attack and Attack by one stage: depending which stat is higher

 

 

☆ Searing Shot gains a 4x increase in base power and applies additional Fairy- type damage 

 

 

☆ Safeguard lasts for 10 turns

 

 

☆ Nature Power becomes Light of Ruin

 

 

☆ Secret Power may lower accuracy 

 

 

☆ Camouflage changes the user's type to Normal

 

 

☆ Light Screen, Reflect and Aurora Veil lasts for 10 turns

 

 

☆ Aurora Veil is enabled without Hail or Snow Warning

 

 

 

Transitions to other Field Effects 

 

☆ Light that Burns the Sky permanently terminates this field

 

☆ Nature's Madness temporary turns this field into a Starlight Arena Field 

 

☆ Dark Void (if used twice) or Black Hole Eclipse temporary turns this field into a New World Field for 5 turns 

 

 

 

Seed Usage

 

☆ Magical Seed will boosts Special Attack and applies Prism Armor to the consumer 

 

☆ Synthetic Seed will boosts all stats and applies Wish to the consumer

 

 

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...no offense, Evi. 

The idea itself is great... but you need to learn a thing or two about balancing. Everything you create is O P

 

I'm gonna list the most severe cases - not to humiliate you, but to help: 

31 minutes ago, Evi Crystal said:

Beast Boost removes any type weakness 

Bulky Ultra Beasts like Celesteela or Guzzlord will be very tough to take out. 

32 minutes ago, Evi Crystal said:

Soul-Heart additionally boost Sp. Defense and Defense

Trick Room Magearna would sweep even through full team of Zacians 

33 minutes ago, Evi Crystal said:

Victory Star boost all stats by one stage and cannot have them lowered

Victini with undeleteable omniboost and without any drawbacks...? Basically Ultra Necrozma but with different typing. 

34 minutes ago, Evi Crystal said:

Moves Affected

("The Ultra Energy gives it an extra boost!")

By... how much exactly? You've forgotten to mention. 

35 minutes ago, Evi Crystal said:

Moves with amplified stat changes by 2 stages

(" [Pokemon's species/name] charges up for the attack/ increases its defenses!") 

Many of the moves below become even more broken, like Tail Glow would increase the Special Attack by 5 stages! Especially nasty are those increasing more than one stat at once like Cosmic Power or Stockpile. Just double stat change increase would be better. 

37 minutes ago, Evi Crystal said:

Trick Room last for 16 turns 

As a Trick Room user, I love it. 

But it's still broken - 8 would have been enough. 

37 minutes ago, Evi Crystal said:

Flash additionally lowers Sp. Attack and Attack by 2 stages

Do I have to say it...? Any attacker would become non-viable in a instant. Just by one stage each is enough - or simply one of those attacks by one stage; whatever is higher. 

39 minutes ago, Evi Crystal said:

Nature's Madness gains a 4x increase in base power and applies additional Psychic-type damage 

...you do realize that Nature's Madness ALWAYS takes 50% of target's current HP? (like Super Fang) - that is basically overkill. And additional Psychic-type damage is completely useless; it only makes the move ineffective against Dark-type opponents. 

42 minutes ago, Evi Crystal said:

Safeguard lasts for 15 turns

yeah

42 minutes ago, Evi Crystal said:

Light Screen, Reflect and Aurora Veil lasts for 20 turns

yeah pt. 2

43 minutes ago, Evi Crystal said:

☆ Magical Seed will boosts Special Attack and applies Prism Armor to the consumer 

 

☆ Synthetic Seed will boosts Speed and applies Beast Boost to the consumer

Two seeds...? 

I mean-... that's probably the first time, but still... 

 

 

 

Those are the most severe ones, imo. 

Like I said, I'm doing this just to help you, not to laugh at you. 

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Oh, my bad... Perhaps should start to take lessons for every time I intend to make a Custom Field Effect😅😂

But for real though, thanks for pointing this out. I'll include some nerfs and tone it down👍🏼

 

I tend to like making something very challenging and it's quite fun😄

 

1 hour ago, Oscarus said:

Victini with undeleteable omniboost and without any drawbacks...? Basically Ultra Necrozma but with different typing. 

This has to do mostly for plot related reasons, as this will appear in my Chronicverse series. Victini will play an important role and part. Like how Nostra the Jirachi did in Rebornverse. 

 

1 hour ago, Oscarus said:

Many of the moves below become even more broken, like Tail Glow would increase the Special Attack by 5 stages! Especially nasty are those increasing more than one stat at once like Cosmic Power or Stockpile. Just double stat change increase would be better. 

Alright for the stat amplified stats, I'll remove some status moves from the list. Initially these moves (both status and attack ones) are mostly learned by Ultra Beasts and wanted to give them a home advantage field (especially to the ones with a quadruple type weakness, ex. Guzzlord and Pheromosa). 

 

1 hour ago, Oscarus said:

Two seeds...? 

I mean-... that's probably the first time, but still... 

 

Okay... How to explain this... I want to include an unique/original feature and decided "Hey, why not giving this one bad boi two seed usages just to add more challenge?" Aaand I went for it. Perhaps I'll nerf the effects as well.

 

1 hour ago, Oscarus said:

Those are the most severe ones, imo. 

Like I said, I'm doing this just to help you, not to laugh at you. 

Again thanks for the constructive criticism and feedback, Oscarus. It helps me realize the OPness I injected^^

 

18 minutes ago, SilverAngelus said:

Seems like something Giratina would love to hang around in!

Defiantly it would love this field 100%

No pesky Fairy-types to pester them, which is a huge benefit. 

Might also invite Sableye, Spiritomb and Hydreigon as well😁

This would be a nice Fairy slaughter, won't you agree? *Evil giggles*

 

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2 hours ago, Evi Crystal said:

Nature Power becomes Light of Run

Ah yes, my favorite move, "Light of Run". It's an attack during which user generates a ball of light, which magically grows legs and start running at opponent with high speed. 

Of course, I jest. But I had to make a silly joke about the typo. 

 

2 hours ago, Evi Crystal said:

Moves Affected

("The Ultra Energy boosted the attack!")

There's still no showing of "by how much are those attacks boosted". Is it by x1,2 or x1,3 or x1,5? Just saying. 

 

Overall, it's better than it was. 

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