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I was getting the star up error as well. Had to change Expanding force code to the below to get to get it work (I think it is working right anyway, but at least it loaded without error) . I think you had one too many IFs. @Fervis
 

    if thismove.id == PBMoves::EXPANDINGFORCE && @battle.FE == PBFields::PSYCHICT && !user.isAirborne? && @battle.doublebattle 
      targets = [pbOpposing1, pbOpposing2] if (!pbOpposing1.isFainted? && !pbOpposing2.isFainted?)
    end

Edited by Jackcat
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  On 12/5/2022 at 5:32 PM, Fervis said:

I'm all open for suggestions regarding ability / move changes.

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Alright so!
I'm going to format this as:

Eeveelution Reborn effect/info,

Gen 9 effect/info,

What I ideally think it should be/notes
 

open spoiler to see info

  Reveal hidden contents

 

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  On 12/6/2022 at 3:11 AM, CentennialR said:

Hi I want to edit the move "Tripple arrows" and make it base 90 as it is in the games and I was wondering if anyone could help me navigate that I tried doing it on my own and had no luck any response is appreciated. 

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you will be needing the PBS, specifically the "moves.txt". there you look for triple arrows and change the number "50" to "90"

afterwards you either need a debug or RPG maker and compile the change. for that the PBS folder must be in your reborn folder.

 

 

  On 12/5/2022 at 7:58 PM, Lucida said:

Alright so!

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very exciting things in there indeed. I guess the first ceaseless edge is a typo and you meant stone axe, overall very nice changes that can make some fights even more difficult!

also very good to make some of them "easier" or give moves the effects of two, will make it a lot less difficult (just like take heart which is not working perfectly)

 

Edit: I also do see that there were some more changes (like recovery moves having only 5PP in gen9), how do you all think about this?

https://bulbapedia.bulbagarden.net/wiki/List_of_modified_moves#Generation_VIII_to_Generation_IX

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Zacian and Zamazenta do not change the form immediately when they hold Rusty Sword and Rusty Shield. Dialga and Palkia work fine.

 

Also I checked the script and the Expanding Force script still needs to be revised.

 

  Quote

class PokeBattle_Move_422 < PokeBattle_Move
 
  def pbBaseDamage(basedmg,attacker,opponent)
    if $fefieldeffect == PBFields::PSYCHICT && !opponent.isAirborne?
      return basedmg*1.5
    end  
    return basedmg
  end
end

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This does not provide the special effect of hitting both targets in Psychic Terrain when the user is grounded. It only gives 1.5x damage in Psychic Terrain.

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  On 12/6/2022 at 7:10 PM, EyesOnKindred said:

This does not provide the special effect of hitting both targets in Psychic Terrain when the user is grounded. It only gives 1.5x damage in Psychic Terrain.

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the multi target hit is within the PokeBattle_Battler script 

#Change to two targets for expanding force with psychic terrain
    if thismove.id == PBMoves::EXPANDINGFORCE && @battle.FE == PBFields::PSYCHICT && !user.isAirborne? && @battle.doublebattle
      targets = [pbOpposing1, pbOpposing2] if (!pbOpposing1.isFainted? && !pbOpposing2.isFainted?)
    end
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Alright everyone, I was kinda excited with these gen 9 changes cause some of the PLA moves were not to my liking (stone axe, ceaseless edge etc.), so i directly did @Lucida's suggestions and some other tiny things:

  • Respective Pokemon now have Life Dew in their movepool (only gen 8 had it until now)
  • Gulp Missile and As One cannot be copied
  • A possible error when fighting Corey has been fixed 
  • previous mentioned issues (Meltan map, Expanding Force, etc) are now in the full download and patch

I mostly regarded the suggestions of move changes for now:

  • Dire Claw - 80 BP, rest unchanged
  • Power Shift - unchanged (switches attack with sp attack, and defense with sp. defense)
  • Stone Axe - 70 BP, high crit chance, sets up stealth rock
  • Ceaseless Edge - 70 BP, high crit chance, sets up spikes
  • Springtide Storm - 100 BP, reduces Attack by One (30%)
  • Bleakwind Storm - 100 BP, lowers target's speed by one (30%)
  • Sandsear Storm - 100 BP, 20% of burning targets
  • Mystical Power - increases sp attack and sp def by one (like calm mind)
  • Raging Fury - unchanged (100 BP, Outrage variation for fire type, NO confusion)
  • Wave Crash - 80 BP, 33% recoil, Speed increase by one
  • Chloroblast - 150 BP, 50% HP as recoil (Mind Blown as Grass type)
  • Mountain Gale - 30% to flinch
  • Victory Dance - Attack, Defense, Speed +1 (Quiver Dance variation)
  • Headlong Rush - 120 BP (Close Combat Variation)
  • Barb Barrage - 50% Poison chance, rest unchanged
  • Infernal Parade - 50% Burn Chance, rest unchanged
  • Bitter Malice - 75 BP, doubled when target has a status, 30% chance to freeze
  • Esper Wing - 80 BP, rest unchanged
  • Shelter - unchanged
  • Triple Arrows - 90 BP, high crit chance, 30% of flinching, 30% of lowering target's defense by one

 

  • Lunar Blessing - unchanged, except for 5 PP
  • Take Heart - boosts sp attack and sp defense and cures user from status conditions 

 

Due to me working on it quite fast (even though most of it wasn't that difficult) there might be bugs, reports appreciated!

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  On 12/6/2022 at 7:12 PM, Fervis said:

the multi target hit is within the PokeBattle_Battler script 

#Change to two targets for expanding force with psychic terrain
    if thismove.id == PBMoves::EXPANDINGFORCE && @battle.FE == PBFields::PSYCHICT && !user.isAirborne? && @battle.doublebattle
      targets = [pbOpposing1, pbOpposing2] if (!pbOpposing1.isFainted? && !pbOpposing2.isFainted?)
    end
Expand  

Oh the code is right there. Then it should work properly but it still doesn't hit both targets in my game. I try to hit both sides but it still only hits one target.

 

 

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I am really confused, as my uploads seem to be buggy, but when i try it its working. ._.

Could you download the full mod and test it out once more? If that still does not change this, I guess i will need to rewrite the script.

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  On 12/6/2022 at 9:26 PM, Fervis said:

I am really confused, as my uploads seem to be buggy, but when i try it its working. ._.

Could you download the full mod and test it out once more? If that still does not change this, I guess i will need to rewrite the script.

Expand  

Oh okay I redownload the entire mod and I find out that the bug is fixed by default and it occurs when I also implement Torre's Decat mod. No idea what's going on but it turns out to be my problem(or Torre's) when your mod doesn't contain his mod.

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Expanding Force works perfectly fine for me, and also i add Freezing Glare on it, 

if thismove.id == PBMoves::EXPANDINGFORCE && @battle.field.effect == PBFields::PSYCHICT && !user.isAirborne? && @battle.doublebattle 
      targets = [pbOpposing1, pbOpposing2] if (!pbOpposing1.isFainted? && !pbOpposing2.isFainted?)
    end
    if thismove.id == PBMoves::FREEZINGGLARE && @battle.field.effect == PBFields::PSYCHICT && !user.isAirborne? && @battle.doublebattle 
      targets = [pbOpposing1, pbOpposing2] if (!pbOpposing1.isFainted? && !pbOpposing2.isFainted?)
    end

 

Edited by Chrisna Satria
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  On 12/6/2022 at 6:04 PM, Fervis said:

you will be needing the PBS, specifically the "moves.txt". there you look for triple arrows and change the number "50" to "90"

afterwards you either need a debug or RPG maker and compile the change. for that the PBS folder must be in your reborn folder.

 

 

very exciting things in there indeed. I guess the first ceaseless edge is a typo and you meant stone axe, overall very nice changes that can make some fights even more difficult!

also very good to make some of them "easier" or give moves the effects of two, will make it a lot less difficult (just like take heart which is not working perfectly)

 

Edit: I also do see that there were some more changes (like recovery moves having only 5PP in gen9), how do you all think about this?

https://bulbapedia.bulbagarden.net/wiki/List_of_modified_moves#Generation_VIII_to_Generation_IX

Expand  

I tried that and used debug to do it but had 0 luck nothing changed.

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  On 12/6/2022 at 8:56 PM, Fervis said:

Alright everyone, I was kinda excited with these gen 9 changes cause some of the PLA moves were not to my liking (stone axe, ceaseless edge etc.), so i directly did @Lucida's suggestions and some other tiny things:

  • Respective Pokemon now have Life Dew in their movepool (only gen 8 had it until now)
  • Gulp Missile and As One cannot be copied
  • A possible error when fighting Corey has been fixed 
  • previous mentioned issues (Meltan map, Expanding Force, etc) are now in the full download and patch

I mostly regarded the suggestions of move changes for now:

  • Dire Claw - 80 BP, rest unchanged
  • Power Shift - unchanged (switches attack with sp attack, and defense with sp. defense)
  • Stone Axe - 70 BP, high crit chance, sets up stealth rock
  • Ceaseless Edge - 70 BP, high crit chance, sets up spikes
  • Springtide Storm - 100 BP, reduces Attack by One (30%)
  • Bleakwind Storm - 100 BP, lowers target's speed by one (30%)
  • Sandsear Storm - 100 BP, 20% of burning targets
  • Mystical Power - increases sp attack and sp def by one (like calm mind)
  • Raging Fury - unchanged (100 BP, Outrage variation for fire type, NO confusion)
  • Wave Crash - 80 BP, 33% recoil, Speed increase by one
  • Chloroblast - 150 BP, 50% HP as recoil (Mind Blown as Grass type)
  • Mountain Gale - 30% to flinch
  • Victory Dance - Attack, Defense, Speed +1 (Quiver Dance variation)
  • Headlong Rush - 120 BP (Close Combat Variation)
  • Barb Barrage - 50% Poison chance, rest unchanged
  • Infernal Parade - 50% Burn Chance, rest unchanged
  • Bitter Malice - 75 BP, doubled when target has a status, 30% chance to freeze
  • Esper Wing - 80 BP, rest unchanged
  • Shelter - unchanged
  • Triple Arrows - 90 BP, high crit chance, 30% of flinching, 30% of lowering target's defense by one

 

  • Lunar Blessing - unchanged, except for 5 PP
  • Take Heart - boosts sp attack and sp defense and cures user from status conditions 

 

Due to me working on it quite fast (even though most of it wasn't that difficult) there might be bugs, reports appreciated!

Expand  

Would I have to download a new vers of the game to add these changes?

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  On 12/8/2022 at 6:53 AM, CentennialR said:

Would I have to download a new vers of the game to add these changes?

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you can either download the full mod again (more safe, more donwload size), or doenload the patch and patch your current game folder. 

 

  On 12/8/2022 at 4:54 AM, EyesOnKindred said:

Btw may I ask whether Galarian legendary birds are available in this version?

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iirc, I added the Galarian Feather, as mentioned, on the counter at the Grand Hall after you caught all birds. You can change their forms as you please then, though care taht their movesets will be reset each time you do.

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