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I was wondering if Infernal Parade was going to be implemented as my Typholsion learned hex instead of infernal parade on evo.

 

EDIT: NVM it learns infernal parade at lvl 40, I imagine for balancing purposes.

Edited by HeyitsNyixie_
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  On 4/25/2023 at 6:40 PM, ManicAntics said:

I'm a little confused about the spinel town sprigatito event.

 

I found him but he teleported away! Where'd he end up? I really wanna use him.

 

 

 

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It's in the forest. You need to give it a dose of the Herbal Extract from the lady in the Spinel Poke Mart before it will come with you.

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  On 4/25/2023 at 7:30 PM, Saslen said:

It's in the forest. You need to give it a dose of the Herbal Extract from the lady in the Spinel Poke Mart before it will come with you.

  Reveal hidden contents

 

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Thank you! I found him but had no idea what to give him. He's my friend now :3

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i'm so not an artist but for my own playthrough i've recolored flutter mane's shiny to mostly match misdreavus and mismagius and i might as well share it:
1007.png
icon1007.png
if any actual artists want to adjust the shiny icon so it matches better, by all means, i'm not too confident in it myself

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The Dugtrionite shaved my Dugtrio bald! I used mega dugtrio on my team for the gym fight against Aya (worked really well btw) but after the battle, my alolan dugtrio had turned into a kantonian one. It's fine for me, I wasn't really planning on using it regularly anyways, but I thought I'd point it out. It was pretty funny though. I would've grabbed pictures, but I don't have a before picture so it would have really proven anything, sorry. 

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  On 4/24/2023 at 12:21 AM, WSGreen said:

Quick question, idk if i missed it but is there a list of changes to pokemons abilities? i noticed the gorwlithe i got has a ability it normally doesnt get

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There should have been one that came with the mod, an excel spreadsheet of all the changes. I'm looking at it right now, but i dont see a change for growlithe. Are you sure it isnt just a hidden ability?

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  On 4/28/2023 at 3:09 AM, J Boi said:

The Dugtrionite shaved my Dugtrio bald! I used mega dugtrio on my team for the gym fight against Aya (worked really well btw) but after the battle, my alolan dugtrio had turned into a kantonian one. It's fine for me, I wasn't really planning on using it regularly anyways, but I thought I'd point it out. It was pretty funny though. I would've grabbed pictures, but I don't have a before picture so it would have really proven anything, sorry. 

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This is a known thing. Someone mentioned the same with Arcanine a while back, if I recall correctly. Fervis has mentioned that the regional variants are not intended to mega evolve.

 

 

Edit: "not just for hisuians, for all forms like marowak: there seems to be a mistake, as they are not intended to have the ability for mega evolution, only the normal forms do.

I look into that issue, but please refrain from mega evolving an alternate form of a pokemon that got a custom mega as its only for the original mon mentioned!"

Edited by Saslen
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Hi, two questions about this mod:

the google doc lists the locations for some of the regional forms as "same as regular", does this include events like the Opal Bridge Zigzagoon, where one out of a selection of Pokemon will spawn? Assumind it does, will the various monotype passwords works with these as expected?

Does this mod include any of the stat and mechanical that happened in gen 8/9? Stuff like the nerf to Aegislash's stats, nerfs to certain Abilities and some Pokemon gaining a second Egg Group.

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  On 10/2/2022 at 9:18 AM, Fervis said:

You can edit them withint PokemonItems, jut look at other pokemon coded there and you should know what to do! Generally you allow pokemon there to either learn or not learn specific moves. (Importantly look at the form numbers, H Typhlo would be 1, H. Sneasel form 2 etc.)

The H Typlosion one was actually intended, as H Typhlo does not learn eruption in Legends Arceus. But i possibly forgot to remove eruption from Cal's one, as i wasn't sure if I ultimately change it to Hisuian or not. I'll give it another move!

 

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Hi, just FYI, H. Typlosion, as of now does learn Eruption via move relearner.

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  On 4/23/2023 at 5:25 PM, Ergast said:

I've just fought Fern in the Mew quest, just before entering the triskeline toybox, and he has Haxorus instead of a Baxcalibur. Is that intended?

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Post Game battles are not adjusted yet! I will do so when i played through the post game once.

 

  On 5/8/2023 at 10:48 PM, Gentleman Jaggi said:

the google doc lists the locations for some of the regional forms as "same as regular", does this include events like the Opal Bridge Zigzagoon

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those should not be affected! it's only for nonevent encounters.

  On 5/8/2023 at 10:48 PM, Gentleman Jaggi said:

Does this mod include any of the stat and mechanical that happened in gen 8/9? Stuff like the nerf to Aegislash's stats, nerfs to certain Abilities and some Pokemon gaining a second Egg Group.

Expand  

some things were added already ( like some abilities protecting against initimidate etc.) the egg group addition however i wasn't even aware of. that might be very helpful for specific new moves!

 

 

With that, a new Update is out! ~

 

  • fixed Meltan quest for Alloycandy
  • fixed Obstruct issue
  • Zero To Hero was added!
  • Good As Gold protects against perish song
  • some other minor fixes

Additionally, sunkern switchers are implemented!

  • you will find them in (almost) every Poke center (and right before certain Story battles)
  • talk to the sunkern to change upcoming battles 
  • Vanilla : All story relevant battles are kept original to the game
  • Modded: Story battles are changed to also include Gen 8 / Gen 9 mons
  • you can change anytime you find a Sunkern!
  • I will work on a doc that contains the changes of trainers

 

Have fun!

 

EDIT: Don't forget to interact with a sunkern at least once while on an existing playthrough! otherwise battles might not start!

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  On 5/12/2023 at 11:56 AM, Fervis said:

Post Game battles are not adjusted yet! I will do so when i played through the post game once.

 

those should not be affected! it's only for nonevent encounters.

some things were added already ( like some abilities protecting against initimidate etc.) the egg group addition however i wasn't even aware of. that might be very helpful for specific new moves!

 

 

With that, a new Update is out! ~

 

  • fixed Meltan quest for Alloycandy
  • fixed Obstruct issue
  • Zero To Hero was added!
  • Good As Gold protects against perish song
  • some other minor fixes

Additionally, sunkern switchers are implemented!

  • you will find them in (almost) every Poke center (and right before certain Story battles)
  • talk to the sunkern to change upcoming battles 
  • Vanilla : All story relevant battles are kept original to the game
  • Modded: Story battles are changed to also include Gen 8 / Gen 9 mons
  • you can change anytime you find a Sunkern!
  • I will work on a doc that contains the changes of trainers

 

Have fun!

Expand  

Hi, I don't know if this is normal, I imagine it is not, but I am at Iolia Valley before fighting Bennett (right before the Luna gym battle), and it looks like after his dialogue the fight isn't starting and the game is frozen with saving as the only game option left. Below the screenshot.

BUG BENNETT.png

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Could you change the save file location to be different from that of vanilla Reborn? Right now if you want to play vanilla Reborn you first have to move any save files from this modded version somewhere else otherwise the game will produce an error message on startup and crash. I have a lot of different save files that I tend to bounce ebtween so it would be nice not having deal with moving files back and forth.

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I don't know why Eevee and ALL Eeveelutions CAN'T Learn "Celebrate"; in the actual patch the Z-Move of celebrate it's bugged and don't Work

Here the code:
[Pokemon Reborn e19.16]
Exception: NameError
Message: uninitialized constant PBMoves::SOLARARRAY
PBStuff:9:in `const_get'
PBStuff:9:in `block (2 levels) in pbHashConverter'
PBStuff:8:in `each'
PBStuff:8:in `block in pbHashConverter'
PBStuff:7:in `each'
PBStuff:7:in `pbHashConverter'
PokeBattle_ZMoves:561:in `pbZStatus'
PokeBattle_ZMoves:172:in `initialize'
PokeBattle_Battle:2561:in `new'
PokeBattle_Battle:2561:in `pbUseZMove'
PokeBattle_Battler:5355:in `pbProcessTurn'
PokeBattle_Battle:3892:in `block in pbAttackPhase'
PokeBattle_Battle:3891:in `each'
PokeBattle_Battle:3891:in `pbAttackPhase'
PokeBattle_Battle:3530:in `block (2 levels) in pbStartBattleCore'
PBDebug:4:in `logonerr'
PokeBattle_Battle:3528:in `block in pbStartBattleCore'
PokeBattle_Battle:3513:in `loop'
PokeBattle_Battle:3513:in `pbStartBattleCore'
PokeBattle_Battle:3296:in `pbStartBattle'
PokemonField:1145:in `block (2 levels) in pbWildBattle'
PokemonField:679:in `pbSceneStandby'
PokemonField:1144:in `block in pbWildBattle'
PokemonField:1013:in `pbBattleAnimation'
PokemonField:1143:in `pbWildBattle'
 

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  On 5/13/2023 at 11:48 AM, Nutshell said:

Hi, I don't know if this is normal, I imagine it is not, but I am at Iolia Valley before fighting Bennett (right before the Luna gym battle), and it looks like after his dialogue the fight isn't starting and the game is frozen with saving as the only game option left. Below the screenshot.

Expand  

I forgot to mention that if you were already in a playthrough, talk to one of the sunkerns at least once and either choose Vanilla or Modded! otherwise the battles won't start!

 

  On 5/14/2023 at 2:13 AM, TailsDoll2537 said:

I don't know why Eevee and ALL Eeveelutions CAN'T Learn "Celebrate"; in the actual patch the Z-Move of celebrate it's bugged and don't Work

Expand  

will be added!

 

  On 5/13/2023 at 2:46 PM, Gentleman Jaggi said:

Could you change the save file location to be different from that of vanilla Reborn?

Expand  

i never tinkered around with the scripts for that, i myself always switched around the names of my savefiles when switching between reborn folders.

I can only suggest that, when playing vanilla, open the modded folder beforehand and choose a vanilla save file there, afterwards start the original reborn. With that you shouldn't get crashes when opening your unmodded reborn! (vice versa not needed)

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  On 7/4/2022 at 4:35 PM, Fervis said:

 

All Gen Reborn and Custom Mega mod

 

image.png.ae602f687a0de0df531065850e62ae0e.png

 

Hi Everyone!~

 

This is the Forum Thread from the previously named "Eeveelution mod"!

As many things happened, I took down the mod and rebuilt it (not whole, but to a large degree).

Additionally, I already added a new project into the mod! Custom Megas!

As it was built anew, there WILL be bugs! As I was working on this mod mostly solo (but now finally in a group!), changing scripts around may have led to errors occurring here and there.

So please be careful, save often, and report issues!

 

NOTE FOR SELF-MODDERS

If anyone want to make changes for themselves by compiling, eventing, or similar: The PBS File is only within the full mod download!

I did this cause I want to encourage to download the full mod once in a while, rather than just using patch after patch to update. With this i can already exclude certain reasons for bugs.

Sometimes issues arise due to using the patch and overwrite files, so a freshly downloaded file is the best to prevent bugs as well!

 

BUT, if you already did a ton of work on the mod for yourself, you can also just contact me and I send the PBS over to you separately!

 

 

Important notice for people using existing save files from the previous version

Due to the overhaul from base, items like TM's, as well as Moves will be switched around or having no value!

I oversaw this without mentioning!

 

Sadly, there is not way around it in old save files, except for debugging and removing the items from the bag = "empty bag" (and afterwards putting them back in)

If you were already in a playthrough, I highly recommend first completing your playthrough with the older version, and afterwards going to the new version with a new save file!

 

Really sorry for the inconvenience in that regard! There was a lot to clean up in the data that led to a lot of reordering.

 

New and old additions:

  • Generation 8 Pokemon, Moves, Abilities, Items
  • Generation 9 Pokemon, Moves, Abilities, Items
  • Gigantamax forms changed into Mega forms
  • Hisuian Pokemon and Moves from Pokemon Legends: Arceus
  • All Eeveelutions now have 3 Abilities (overview in Excel file)

 

Other Implementations include:

  • All Custom Megas can be found in the Excel File, and the respective designers/ creators in the credits!
  • Around 35 new Megas are there for now, and more will come when they have the necessary sprites etc. 
  • The Mega stones will be distributed around Reborn or can be bought by vendors (Work in progress - only via Debug for now)
  • Accordingly, I will add some Megas to battles throughout the story!

 

Things to do:

  • Move animations for Gen 8 and 9 will be added with the next update
  • Custom Mega Stone locations are not added yet
  • Gimmighoul not yet available (Event in progress)
  • Paradox Pokemon are not available yet and cannot learn from Tutor / Tms yet
  • Legendary Pokemon from Gen 9 not available yet
  • Many Gen 9 Pokemon have no Backsprite yet (Update in progress)
  • No Egg Icon sprites of Gen 8 / Gen 9 (but Icon sprite adjusted so you can see when you get a shiny egg from the day care)


A handful of Abilities and Moves are not implemented yet or may be bugged:

  • Dragon Darts (Gen 8)
  • Revival Blessing (Gen 9)
  • Several Abilities - Commander, Zero To Hero, Opportunist, Cud Chew (Gen 9)

 

Compatible mods that are common or favourably used (should work 99%):

 

NOT compatible with these mods (also DO NOT use save files between these mods and this one):

  • Pokemon Nightmare Mod
  • Pokemon Memeborn
  • Other mods that directly change ingame scripts

 

For the Eeveelutions:

In my previous thread here I more or less gathered all ideas I found and published them there. However, it became a bit rough to look at so I'll redo it here for a better overview!

 

First: Eeveon - Normal Type

Design Credits go to MirthfulArtist!  (Sprite by me)

 

  Reveal hidden contents

 

 

Second: Maneon - Fighting Type

Sprite and Design Credits go to Cachomon!

 

  Reveal hidden contents

 

 

Third: Hawkeon - Flying Type

Design Credits: Eleanor Brick (Sprite by me)

 

  Reveal hidden contents

 

 

Fourth: Bristleon - Ground Type

Design and Sprite Credits go to Kiiro-Nee san

 

  Reveal hidden contents

 

 

Fifith (half way through!): Zirconeon - Rock Type

Credits for Design: Off-ColorDarkrai

 

  Reveal hidden contents

 

 

Sixth: Titaneon - Steel Type (My favourite!)

There were no names associated with this design, if anyone may know from where please tell me!

Sprite Credit goes to Badman#6291 form our Reborn Community!

 

  Reveal hidden contents

 

 

Seventh: Ephemeon - Bug Type

Also no associated name for credit, however I found it here

 

  Reveal hidden contents

 

 

Three left! Eighth: Toxeon - Poison Type

Credits: Dazed Flame

Sprite Credits go to The archived Eeveelution Thread

 

  Reveal hidden contents

 

 

Ninth: Kitsuneon - Ghost Type

Awesome Design Credited to OnyxBlock

Sprite Credits: Kriyanceldt

 

  Reveal hidden contents

 

 

And the last one! Drekeon - Dragon Type

Design by Mykel Ryan (Sprite by me)

 

  Reveal hidden contents

 

Disclaimer: Those who were reachable I got their permission to use their designs! If anyone, for whatever reason, may change their decision, I naturally will replace them with other design as long as I can find new ones! 

 

Downloads and installation:

Google Drive:

https://drive.google.com/file/d/1hiqH_pTE9SVIHJ8y289GD25HOEUgEi0E/view?usp=share_link

 

All Gen Reborn Patch:

Drag and drop into your existing folder:

https://drive.google.com/file/d/1s7yqifxzsPcRu0eWTZ7UHTKpPfrBDfcv/view?usp=share_link

 

 

Google Doc Spreadsheet:

https://docs.google.com/spreadsheets/d/1XNc3jv-qS77P3IS3n8zEcSvU6eWC3oHN/edit?usp=share_link&ouid=117014621059890777493&rtpof=true&sd=true

 

Bug Report:

Please report all bugs you can find related to abilities, incompatibilities, crashes etc. in the comment section or by contacting me in the Reborn Discord in #Reborn-Mods Channel!

 

Have fun!

 

Credits (contact me for missing names, they are all appreciated):

  Reveal hidden contents

 

 

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How to play Pokemon reborn gen 8 and 9

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