Fervis Posted January 26 Author Share Posted January 26 I have not yet looked into other mods for 19.5 and how they exactly work, so I cannot say if they will be compatible. I cannot be certain, but a doubt they will. Quote Link to comment Share on other sites More sharing options...
AlexWasTaken Posted January 31 Share Posted January 31 On 12/24/2024 at 11:34 PM, Fervis said: nope! 19.5 will take a while since the community is working on adding gen9 to the base engine, which takes a lot of work away - then AllGen will be updated. is this something that will eventually be added to the base game do you think? Quote Link to comment Share on other sites More sharing options...
CP9 Posted February 4 Share Posted February 4 How to catch Applin after restoring Reborn Quote Link to comment Share on other sites More sharing options...
Fervis Posted February 4 Author Share Posted February 4 On 1/31/2025 at 1:09 AM, AlexWasTaken said: is this something that will eventually be added to the base game do you think? if you mean what I said about the gen 9 engine then yes, it is already planned and a work in progress to incorporate the gen9 content. 53 minutes ago, CP9 said: How to catch Applin after restoring Reborn Post restoration you will find it as a headbutt encounter in the area before Titania's castle (Once upon a somewhere) 1 Quote Link to comment Share on other sites More sharing options...
CP9 Posted February 5 Share Posted February 5 17 hours ago, Fervis said: Si te refieres a lo que dije sobre el motor gen 9, entonces sí, ya está planeado y es un trabajo en progreso incorporar el contenido gen 9. Después de la restauración, lo encontrarás como un encuentro de cabezazos en el área antes del castillo de Titania (Érase una vez en algún lugar). Are you sure? Because I've been looking for Applin for a long time and not a single one has appeared. Quote Link to comment Share on other sites More sharing options...
CP9 Posted February 5 Share Posted February 5 I have a problem, I recently got Charcadet but when I use one of his armors it simply doesn't evolve. Quote Link to comment Share on other sites More sharing options...
Fervis Posted February 6 Author Share Posted February 6 its evolution Appletun is found in the area "Once upon a waste of time" in grass, not headbutt, I was mistaken on that! I also added Applin to neo obsidia ward in the morning, but im not 100% sure if that's already in the latest patch. For charcadet its evolution method currently is level up during night/day (respectively) and holding the armor instead of an on-use effect. I will change that on a later patch. So let it hold the auspicious armor during day and lvl up (Armarouge) or Malicious Armor during night and lvl up (Ceruledge) Quote Link to comment Share on other sites More sharing options...
CP9 Posted February 8 Share Posted February 8 Hi, it's me again. I'd like to know how I can catch Gimmighoul since I don't speak English perfectly. Quote Link to comment Share on other sites More sharing options...
Fervis Posted February 9 Author Share Posted February 9 after beating Adrienn (14th Badge in Coral Ward), you can talk to an NPC in the Peridot Ward Train Station (a Hiker). He will give you a puzzle, you need to visit the areas in a specific order: 1. at the entrance of the Teknite Cave 2. near the location Corey's PokeBalls are 3. inside Sugiline Cave, in the Garchomp statue room - the left path Quote Link to comment Share on other sites More sharing options...
Maomaer Posted February 10 Share Posted February 10 does this mod exist for desolation? also, your're using custom movesets, is this a big change from the basegame? im a noob and kinda rely on the wiki :D Quote Link to comment Share on other sites More sharing options...
Fervis Posted February 10 Author Share Posted February 10 i'm only active in the Reborn circle, i doubt AllGen as that exists for Desolation. Not sure if there are other gen8/9 mods though. Yeah some Pokemon became quite different in their movesets, mainly for balancing reasons (especially gen8/9) or so that all moves can get squeezed into their learning pool You can check out the Movepool Compilation Link on the front page by Gelius, it's under the Features list! I did some minor changes here and there, but overall you can use that sheet as a guide Quote Link to comment Share on other sites More sharing options...
Maomaer Posted February 10 Share Posted February 10 just.. do you think it would be possible to have this optional? i really dont want movepool changes but i like all eevees and gen 8/9 a lot Quote Link to comment Share on other sites More sharing options...
Maomaer Posted February 10 Share Posted February 10 the movepool compilation link is a mess sadly. i dont know all movepools in my head so i can compare the changes. but it only lists the updated version, not what got changed. another question: when did you include these movepool changes? i got an old installation and cannot remember to have read this back in the day (1-2 years ago, dont remember) did i get "lucky" (for my own preferences) or did i just not realize it yet? looking at charizards moves for example, how is that "balanced" by giving him just so many extra moves Quote Link to comment Share on other sites More sharing options...
CP9 Posted February 11 Share Posted February 11 Hello, I'm trying to evolve Evee into Zirconeon using the guide where it says that I should use the dawn stone but in the game that method doesn't work, I would like to know if there is another method to make Evee access that form. Quote Link to comment Share on other sites More sharing options...
Fervis Posted February 12 Author Share Posted February 12 On 2/11/2025 at 12:13 AM, Maomaer said: the movepool compilation link is a mess sadly. i dont know all movepools in my head so i can compare the changes. but it only lists the updated version, not what got changed. another question: when did you include these movepool changes? i got an old installation and cannot remember to have read this back in the day (1-2 years ago, dont remember) did i get "lucky" (for my own preferences) or did i just not realize it yet? looking at charizards moves for example, how is that "balanced" by giving him just so many extra moves The movepool compilation was intially planned for Reatomized (the other mod im'm affiliated with). There was a majority of consent for adding them to AllGen at that time too. However, except for some minor changes (balance wise), this will be reverted when 19.5 drops (im currently playtesting it). Movepools are really really complicated (and tremendously time consuming) because so many mons are missing from gen 8 / 9, thus leaving a hole for TMs and such. With the current project in WIP to integrate a Gen9 engine into the base game by Reborn Devs, I will be using that when it releases (19.6), until then I will make only important changes to the movepools to add evolution methods (like Hyper Drill etc) to respective mons. Tl;dr For now AllGen will keep this movepool compilation (but I also grew a bit opposed to it for AllGen anyway), but except for some balancing reasons (like Primeape learning Rage Fist later) the upcoming 19.5 version will contain gen 7 movepools for most mons. I might work on them for important mons though. (like dunsparce, said primeape etc.) Quote Link to comment Share on other sites More sharing options...
CP9 Posted February 12 Share Posted February 12 On 11/2/2025 at 12:58, CP9 said: Hola estoy intentando evolucionar a Evee a Zirconeon usando la guía donde dice que debo usar la piedra del amanecer pero en el juego ese método no funciona, me gustaría saber si hay otro método para hacer que Evee acceda a esa forma. Help Quote Link to comment Share on other sites More sharing options...
Fervis Posted February 13 Author Share Posted February 13 On 2/11/2025 at 6:58 PM, CP9 said: Hello, I'm trying to evolve Evee into Zirconeon using the guide where it says that I should use the dawn stone but in the game that method doesn't work, I would like to know if there is another method to make Evee access that form. oh sorry. Hmm Zirconeon is a tricky question... I did an overhaul to a bunch of Eeveelutions, including Zirconeon - replacing it for Basaleon. You can look at it on the front page under the Eeeveelution section. If so, you will need to let eevee hold lagging tail and lvl up to evolve it into the new rock type Quote Link to comment Share on other sites More sharing options...
Universesareinfinite Posted February 14 Share Posted February 14 Will- will this be updated to work with 19.5? Quote Link to comment Share on other sites More sharing options...
Maomaer Posted February 18 Share Posted February 18 On 2/12/2025 at 6:34 AM, Fervis said: The movepool compilation was intially planned for Reatomized (the other mod im'm affiliated with). There was a majority of consent for adding them to AllGen at that time too. However, except for some minor changes (balance wise), this will be reverted when 19.5 drops (im currently playtesting it). Movepools are really really complicated (and tremendously time consuming) because so many mons are missing from gen 8 / 9, thus leaving a hole for TMs and such. With the current project in WIP to integrate a Gen9 engine into the base game by Reborn Devs, I will be using that when it releases (19.6), until then I will make only important changes to the movepools to add evolution methods (like Hyper Drill etc) to respective mons. Tl;dr For now AllGen will keep this movepool compilation (but I also grew a bit opposed to it for AllGen anyway), but except for some balancing reasons (like Primeape learning Rage Fist later) the upcoming 19.5 version will contain gen 7 movepools for most mons. I might work on them for important mons though. (like dunsparce, said primeape etc.) what is the decision for gen 7 movepools instead of gen 9? (just curious, i think i like both gens movepools equally.. gen 9 is easier but i actually kinda love having more breedmoves Quote Link to comment Share on other sites More sharing options...
Fervis Posted February 19 Author Share Posted February 19 13 hours ago, Maomaer said: what is the decision for gen 7 movepools instead of gen 9? (just curious, i think i like both gens movepools equally.. gen 9 is easier but i actually kinda love having more breedmoves there is no real decision, i was referring to the pokemon that were not available in gen8 and are not available in gen9, thus they only have their latest movepools of generation 7. The ones that do exist in Gen8 / Gen9 will get their respective movepool updates (TM learnsets etc will be updated for all of them of course, just their Lvl up pool) Quote Link to comment Share on other sites More sharing options...
DraculOkeanos Posted February 21 Share Posted February 21 hey will there ever be an allgen version that removes all the ability changes period Quote Link to comment Share on other sites More sharing options...
Fervis Posted February 21 Author Share Posted February 21 i am working on another optional switch that will remove the ability changes that are added, yes! however, this will only change the direct changes to the abilities, not changes to available abilities of pokemon. Quote Link to comment Share on other sites More sharing options...
BabaFisi Posted February 22 Share Posted February 22 Could the Solrock/Lunatone fusion from Rejuv be added in at some point? It's probably one of my favorite ones from rejuvenation Quote Link to comment Share on other sites More sharing options...
jdog100 Posted February 23 Share Posted February 23 Can you please give Barbaracle a Y Mega Evolution that makes it a physical attacker and Florges a Mega that makes it a Fairy-Ground type? Quote Link to comment Share on other sites More sharing options...
Sherlock Mei Kid Posted Wednesday at 12:16 PM Share Posted Wednesday at 12:16 PM On 2/4/2025 at 3:24 PM, Fervis said: if you mean what I said about the gen 9 engine then yes, it is already planned and a work in progress to incorporate the gen9 content. Post restoration you will find it as a headbutt encounter in the area before Titania's castle (Once upon a somewhere) so that means itll be like the base reju gen 9 mod thats already in testing? where if i dl it i get gen 8/9 mons in the code i can debug in and evolve to the gen 9 evos etc? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.