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Pokemon Newborn (LC Mod) (Up to Luna)


Shybe

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Have you ever felt the uncontrollable urge to slam babies against one another? Me neither but here's a mod based on the Little Cup format.

 

Level Curve:

Spoiler

5 > 5 > 5 > 5 > 5 > 5 > 5 > 5 > 5 > 5 > 5 > 5 > 5 > 5 > 5 > 5 > 5 > 5

Yup, you don't gain levels, progression is going to be iffy but the way you increase in strength will mostly be through getting stronger and more useful moves and Pokemon.

 

Notable Features:

  • Decent difficulty but nothing too hard.
  • A few passwords have been enabled and cannot be turned off to make this work, those include: 31 IVs, no EV gain, no damage rolls and hard level caps.
  • Most events have been removed to have better control over distribution, but some new events have been added.
  • The remind feature, acting as a portable move reminder. (Script by DemICE & Azery)
  • You get a Magnetic Lure from Julia.
  • Optional battles are optional and some tend to be very hard for when you first encounter them.
  • And many more surprises! (for real this time)

 

Credits:

Spoiler

Testers: Martenaizor

Music: Atlus, Pokemon Masters, Emdasche, Camellia
Graphics: Rejuv Team

Scripts: DemICE, Azery, BlueTowel, Fervis (Gen 8)

 

Download: Link (10/10 Release, up to Luna)

Dex of Available Pokemon and Encounters Table: Link

 

Better projects I recommend / shill:

Spoiler

Pokemon Rejuvenation MM (by Moto) (pinned in rejuv-mods in the discord server)
Pokemon Urmumium (by DemICE) (Link)

Pokemon Azure (by a lot of people) (Link)

 

 

 

image.png.907a8527b85c508d9df4d29ab84df5e6.pngimage.png.c1d30758c8c2cf409852d613e2415cf7.png

dont worry about it

Edited by Shybe
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  • 2 months later...
On 10/26/2022 at 8:11 AM, Alazir said:

Oh this looks really neat actually

Also, how did you get the encounters to change? I've been trying to do it and can't figure out how to get anything to work, much less encounter % rates.

Sorry for being a bit late but did you compile data after editing the PBS? As for encounter rates, it's based on the order they're listed. It goes: 20%, 20%, 10%, 10%, 10%, 10%, 5%, 5%, 4%, 4%, 1%, 1%.

 

For example:
 

Spoiler

#########################
545 # Chrysolia Spring B1F
0,6,20
Cave
DIGLETT,5 (It's the 1st entry so it is 20%)
NUMEL,5
GROWLITHE,5
DIGLETT,5
NUMEL,5
GROWLITHE,5
DIGLETT,5
NUMEL,5
GROWLITHE,5
DIGLETT,5
NUMEL,5
GROWLITHE,5 (It's the last entry so it is 1%)

 

You can repeat mons to make mons have higher rates.

   

You can refer to this for more information https://essentialsdocs.fandom.com/wiki/Wild_encounters?oldid=174

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