Shybe Posted July 25, 2022 Share Posted July 25, 2022 (edited) Have you ever felt the uncontrollable urge to slam babies against one another? Me neither but here's a mod based on the Little Cup format. Level Curve: Spoiler 5 > 5 > 5 > 5 > 5 > 5 > 5 > 5 > 5 > 5 > 5 > 5 > 5 > 5 > 5 > 5 > 5 > 5 Yup, you don't gain levels, progression is going to be iffy but the way you increase in strength will mostly be through getting stronger and more useful moves and Pokemon. Notable Features: Decent difficulty but nothing too hard. A few passwords have been enabled and cannot be turned off to make this work, those include: 31 IVs, no EV gain, no damage rolls and hard level caps. Most events have been removed to have better control over distribution, but some new events have been added. The remind feature, acting as a portable move reminder. (Script by DemICE & Azery) You get a Magnetic Lure from Julia. Optional battles are optional and some tend to be very hard for when you first encounter them. And many more surprises! (for real this time) Credits: Spoiler Testers: Martenaizor Music: Atlus, Pokemon Masters, Emdasche, CamelliaGraphics: Rejuv Team Scripts: DemICE, Azery, BlueTowel, Fervis (Gen 8) Download: Link (10/10 Release, up to Luna) Dex of Available Pokemon and Encounters Table: Link Better projects I recommend / shill: Spoiler Pokemon Rejuvenation MM (by Moto) (pinned in rejuv-mods in the discord server) Pokemon Urmumium (by DemICE) (Link) Pokemon Azure (by a lot of people) (Link) dont worry about it Edited October 10, 2022 by Shybe 3 Quote Link to comment Share on other sites More sharing options...
Veterans Pikaclone God Posted July 28, 2022 Veterans Share Posted July 28, 2022 l0seeeeeeeeeeeerrrrrrrrrrrrrrrrrrr also i promise i'll be playtesting soon, just, minecraft Quote Link to comment Share on other sites More sharing options...
Alazir Posted October 26, 2022 Share Posted October 26, 2022 Oh this looks really neat actually Also, how did you get the encounters to change? I've been trying to do it and can't figure out how to get anything to work, much less encounter % rates. Quote Link to comment Share on other sites More sharing options...
Shybe Posted October 29, 2022 Author Share Posted October 29, 2022 On 10/26/2022 at 8:11 AM, Alazir said: Oh this looks really neat actually Also, how did you get the encounters to change? I've been trying to do it and can't figure out how to get anything to work, much less encounter % rates. Sorry for being a bit late but did you compile data after editing the PBS? As for encounter rates, it's based on the order they're listed. It goes: 20%, 20%, 10%, 10%, 10%, 10%, 5%, 5%, 4%, 4%, 1%, 1%. For example: Spoiler ######################### 545 # Chrysolia Spring B1F 0,6,20 Cave DIGLETT,5 (It's the 1st entry so it is 20%) NUMEL,5 GROWLITHE,5 DIGLETT,5 NUMEL,5 GROWLITHE,5 DIGLETT,5 NUMEL,5 GROWLITHE,5 DIGLETT,5 NUMEL,5 GROWLITHE,5 (It's the last entry so it is 1%) You can repeat mons to make mons have higher rates. You can refer to this for more information https://essentialsdocs.fandom.com/wiki/Wild_encounters?oldid=174 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.