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Extended NG+ Mod (NG++)


stardust03

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This mod is not compatible with the newest community version of Reborn (e19.5): the mod content has been integrated into the base game and installing the mod will only break things. The downloads are being left up for those still playing on e19.0.16, but are no longer being actively maintained. 

 

This mod extends the NG+ capabilities newly introduced in Reborn E19 to some of the game's other puzzles/sidequests, allowing players to skip said puzzles/sidequests if they have a save file that has already completed them. 

 

 Skippable Puzzles:

Spoiler

Maingame:
- Blacksteam Factory caged pokemon puzzle
- Subseven Sanctum Stealth Puzzle
- Route 2 Crustle Puzzle
- turning off the electric tiles in Devon Corp? before the puzzle and not after 
- Grassium Z Grand Hall/Azurine sidequest
- Mirage Tower (both maingame and postgame sections)
- that whole "unlock the stairs to the ruins" thing in Sugiline Cave
- Saphira's KOTH Gym Puzzle 

 

Victory Road:
- Minecarts (exploding the pillar)
- Amethyst Puzzle (chase sequence)
- Emerald Puzzle (fern arrows)
- Sapphire Puzzle (ice)

 

Postgame:
- Mirage Tower (both maingame and postgame sections)
- Giratina Color Puzzle
- Citae Prisma Light Puzzle

 

 

Download (v4.0.2):  Extended NG+ Handling Mod v4.0.2.zip

(If it says that the mod is unavailable, log into the forums first and the download should work then.)

 

Version 4.0 of the mod contains a bug (oops) that may freeze your game upon entering the Grand Hall basement. If you're reading this, you're probably not one of the people who really needs to hear this, but please download and use the most recent version.

 

Installation: 

Download the above folder and unzip, then copy the "Data" folder into your base Reborn folder, overwriting files when necessary. I highly recommend making a backup of the old .rxdata files in case something goes wrong or you no longer want to use the mod; a list of the modified files and their functions is in the "info.txt" file included in the download. 

 

As of v2.0, the mod has been updated to no longer require a modified version of the System.rxdata file originally needed for the mod to function. For v1.0 users, a copy of the unmodified file (aka what's provided in a fresh install of reborn) has been provided for your convenience; however, keeping the old file should not affect gameplay.

 

System.rxdata

 

To check that you've got everything set up properly, a white shard has been placed in the Grand Hall that should show up if the appropriate files have been added to the game. You will also need to load into a save that's completed the puzzles at least once after installing the mod, so the game can recognize your progress. Additional troubleshooting tips have been added to the "info.txt" file in the download; if those don't work or something goes wrong, feel free to ask here or in #reborn-mods on the Reborn discord (please ping me for mod-related questions, I'm @stardust036). 

 

Changelog: 

Spoiler

v4.0.2 (1 September 2023):

  • fixed bug causing the game to freeze upon entering the Grand Hall basement if you hadn't restored Azurine Island

 

v4.0.1 (idk when, sometime in July/August):

  • Temporarily removed Grassium-Z skip crystal in the Grand Hall basement due to the game sometimes freezing when you enter the map
  • oops
  • it'll be fixed soon. hopefully. probably.

 

v4.0 (10 July 2023):

  • Improved Victory Road skip crystals, including a new minecart skip
  • Fixed Route 2
  • Added skip crystal for the Azurine Grassium-Z sidequest 

 

v3.0 (15 March 2023):

  • Added skip crystals for Route 2, VR Sapphire Chamber, and Blacksteam Factory
  • Redesigned the mod (again) because my old eventing was not particularly clean

 

v2.1 (5 November 2022):

  • Added skip crystals to the Citae Prisma and Devon Corp? 

 

v2.0 (26 September 2022): 

  • Redesigned mod to no longer use script variables, reducing the number of files necessary to replace.
  • Added skip crystals to the Victory Road Emerald Chamber and Sugiline Cave

 

v1.0 (2 August 2022):

  • Initial Release

 

Mod Compatibility:

NG++ is NOT compatible with Reatomized, due to both mods modifying some of the same map .rxdata files. 

I've heard that it does work with All Gen (although I've never personally tested it, so no guarantees), and it's already a part of the Yang mod.

I'm not aware of any other major mods for which compatibility would be an issue, because script-based stuff doesn't overlap anyway.


This mod should be compatible with any script-based mod that doesn't modify the existing NG+ script (I'm not aware of any other mods for which this would be a problem). For compatibility with other mods that modify maps, use at your own peril (adding this mod to your base game first should avoid major problems at the cost of some white shards potentially not appearing). 

 

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16 hours ago, stardust03 said:

This mod extends the NG+ capabilities newly introduced in Reborn E19 to some of the game's other puzzles, allowing players to skip said puzzles if they have a save file that has already completed them. 

Quick question: Does this still work if you completed the puzzles prior to downloading this mod? That is to say, I've completed everything in my oldest save file; will I still need to do the puzzles in my current run and then be free to skip them in future runs?

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9 hours ago, Saslen said:

Quick question: Does this still work if you completed the puzzles prior to downloading this mod? That is to say, I've completed everything in my oldest save file; will I still need to do the puzzles in my current run and then be free to skip them in future runs?

 

As long as you have a save file that’s completed the puzzles at some point, you should be good. You will need to load into your old save file once the mod has been downloaded and installed, though, so that the game can recognize that you completed the puzzles.

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1 minute ago, stardust03 said:

 

As long as you have a save file that’s completed the puzzles at some point, you should be good. You will need to load into your old save file once the mod has been downloaded and installed, though, so that the game can recognize that you completed the puzzles.

Alrighty; thanks! This is a massive quality-of-life improvement.

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Is it possible for the shards to not only skip puzzles, but skip getting items that you could get if you searched the map? Like once you beat shelly you can get the mining tools instead of having to go down the grand stairway and talk to the npc, among other things like getting the mega stones instead of having to look for them once more.

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  • 1 month later...
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I just released a new update, adding three more white shards to the game (by popular demand, Route 2, alongside Blacksteam Factory and Victory Road's Sapphire Chamber). 

 I also redid all of the eventing (again) so please let me know if something's broken. 

 

On 2/4/2023 at 5:06 PM, Rule9730 said:

Is it possible for the shards to not only skip puzzles, but skip getting items that you could get if you searched the map? Like once you beat shelly you can get the mining tools instead of having to go down the grand stairway and talk to the npc, among other things like getting the mega stones instead of having to look for them once more.

You'll have to look elsewhere for that; I'm not interested in extending this mod beyond skipping puzzles on repeat playthroughs. For those types of things, you might want to look into getting a debug mod if you don't mind the risk of breaking your game by using debug tools improperly. 

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40 minutes ago, delta4873 said:

Thanks for the update, any chance to also skip the Ruby Puzzle as well in victory road?

 

No plans at this time; I'm not aware of a way to actually skip this puzzle besides adding teleport points or something similar and I'm trying to stay away from movement-based skips. 

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  • 2 months later...
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Would it be possible to add a skip for the Grassium-Z quest? You need to catch or hatch 4 mons and evolve them. I found it particularly tedious getting a female Simisage as this evolution line has horrible female rate. I got particularly unlucky - hatched two shinies before a single female.

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6 hours ago, Luminescence said:

Game freezes when going down into Grand Hall while mod is up. Perhaps related to the Grassium Z part? 

 

Well, that's not good. I'm assuming you mean going down into the Grand Hall's basement; please correct me if I'm wrong.

 

I'll check it out, but in the meantime here's a version of the mod that replaces said basement map file with a vanilla copy (you may or may not be able to activate the grassium z skip by visiting the Azurine Center, activating a white shard there, then heading back to the grand hall to talk to grassium z guy; I can't remember off the top of my head if how I wrote the eventing works like that).

Extended NG+ Handling Mod v4.0.1.zip

 

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  • 4 weeks later...
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Hi! Version 4.0.2 of the mod has been uploaded; this fixes a bug that caused the game to freeze upon entering the Grand Hall basement if Azurine Island had not been restored (I think that was the problem at least). 

 

This is probably going to be the last version of the mod I create, barring any future bug fixes or added cross-mod functionality (via compatibility packs or otherwise). If you have any questions or are having any issues using the mod, please leave a reply here or ping me (@stardust036, aka the only active stardust I think) in #reborn-mods in the Reborn discord. And thanks for using the mod; I'm glad to see that so many people have found my small "coding" project to be useful.

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