Okirua Posted August 6, 2022 Share Posted August 6, 2022 Sorry if this isn't the right place, but when I try to battle the clown, I get this error and the game closes out Exception: RuntimeError Message: Script error within event 126, map 355 (Agate Circus): Exception: RuntimeError Message: Can't find trainer (Clown, Indra, ID 17) ***Full script: pbTrainerBattle(PBTrainers::Clown,"Indra",_I("We have a winner!!!"),false,17) PokemonTrainers:160:in `pbMissingTrainer' PokemonTrainers:293:in `pbTrainerBattle' (eval):1:in `pbExecuteScript' Interpreter:243:in `eval' Interpreter:243:in `pbExecuteScript' Interpreter:673:in `command_111' Interpreter:311:in `execute_command' Interpreter:193:in `block in update' Interpreter:106:in `loop' Interpreter:106:in `update' Interpreter:275:in `rescue in pbExecuteScript' Interpreter:241:in `pbExecuteScript' Interpreter:673:in `command_111' Interpreter:311:in `execute_command' Interpreter:193:in `block in update' Interpreter:106:in `loop' Interpreter:106:in `update' Scene_Map:103:in `block in update' Scene_Map:101:in `loop' Scene_Map:101:in `update' Scene_Map:68:in `block in main' Scene_Map:65:in `loop' Scene_Map:65:in `main' Main:45:in `mainFunctionDebug' Main:26:in `mainFunction' Main:81:in `block (2 levels) in <main>' Main:80:in `loop' Main:80:in `block in <main>' script yeetifier pro:307:in `eval' script yeetifier pro:307:in `block in <main>' script yeetifier pro:303:in `each' script yeetifier pro:303:in `each_with_index' script yeetifier pro:303:in `<main>' -e:in `eval' Exception: RuntimeError Message: Script error within event 126, map 355 (Agate Circus): Exception: RuntimeError Message: Can't find trainer (Clown, Indra, ID 18) ***Full script: pbTrainerBattle(PBTrainers::Clown,"Indra",_I("We have a winner!!!"),false,18) PokemonTrainers:160:in `pbMissingTrainer' PokemonTrainers:293:in `pbTrainerBattle' (eval):1:in `pbExecuteScript' Interpreter:243:in `eval' Interpreter:243:in `pbExecuteScript' Interpreter:673:in `command_111' Interpreter:311:in `execute_command' Interpreter:193:in `block in update' Interpreter:106:in `loop' Interpreter:106:in `update' Interpreter:275:in `rescue in pbExecuteScript' Interpreter:241:in `pbExecuteScript' Interpreter:673:in `command_111' Interpreter:311:in `execute_command' Interpreter:193:in `block in update' Interpreter:106:in `loop' Interpreter:106:in `update' Scene_Map:103:in `block in update' Scene_Map:101:in `loop' Scene_Map:101:in `update' Scene_Map:68:in `block in main' Scene_Map:65:in `loop' Scene_Map:65:in `main' Main:45:in `mainFunctionDebug' Main:26:in `mainFunction' Main:81:in `block (2 levels) in <main>' Main:80:in `loop' Main:80:in `block in <main>' script yeetifier pro:307:in `eval' script yeetifier pro:307:in `block in <main>' script yeetifier pro:303:in `each' script yeetifier pro:303:in `each_with_index' script yeetifier pro:303:in `<main>' -e:in `eval' Exception: RuntimeError Message: Script error within event 126, map 355 (Agate Circus): Exception: RuntimeError Message: Can't find trainer (Clown, Indra, ID 18) ***Full script: pbTrainerBattle(PBTrainers::Clown,"Indra",_I("We have a winner!!!"),false,18) PokemonTrainers:160:in `pbMissingTrainer' PokemonTrainers:293:in `pbTrainerBattle' (eval):1:in `pbExecuteScript' Interpreter:243:in `eval' Interpreter:243:in `pbExecuteScript' Interpreter:673:in `command_111' Interpreter:311:in `execute_command' Interpreter:193:in `block in update' Interpreter:106:in `loop' Interpreter:106:in `update' Interpreter:275:in `rescue in pbExecuteScript' Interpreter:241:in `pbExecuteScript' Interpreter:673:in `command_111' Interpreter:311:in `execute_command' Interpreter:193:in `block in update' Interpreter:106:in `loop' Interpreter:106:in `update' Scene_Map:103:in `block in update' Scene_Map:101:in `loop' Scene_Map:101:in `update' Scene_Map:68:in `block in main' Scene_Map:65:in `loop' Scene_Map:65:in `main' Main:45:in `mainFunctionDebug' Main:26:in `mainFunction' Main:81:in `block (2 levels) in <main>' Main:80:in `loop' Main:80:in `block in <main>' script yeetifier pro:307:in `eval' script yeetifier pro:307:in `block in <main>' script yeetifier pro:303:in `each' script yeetifier pro:303:in `each_with_index' script yeetifier pro:303:in `<main>' -e:in `eval' Quote Link to comment Share on other sites More sharing options...
Global Mods Dred Posted August 13, 2022 Global Mods Share Posted August 13, 2022 On 8/6/2022 at 1:41 PM, Okirua said: Sorry if this isn't the right place, but when I try to battle the clown, I get this error and the game closes out Exception: RuntimeError Message: Script error within event 126, map 355 (Agate Circus): Exception: RuntimeError Message: Can't find trainer (Clown, Indra, ID 17) ***Full script: pbTrainerBattle(PBTrainers::Clown,"Indra",_I("We have a winner!!!"),false,17) PokemonTrainers:160:in `pbMissingTrainer' PokemonTrainers:293:in `pbTrainerBattle' (eval):1:in `pbExecuteScript' Interpreter:243:in `eval' Interpreter:243:in `pbExecuteScript' Interpreter:673:in `command_111' Interpreter:311:in `execute_command' Interpreter:193:in `block in update' Interpreter:106:in `loop' Interpreter:106:in `update' Interpreter:275:in `rescue in pbExecuteScript' Interpreter:241:in `pbExecuteScript' Interpreter:673:in `command_111' Interpreter:311:in `execute_command' Interpreter:193:in `block in update' Interpreter:106:in `loop' Interpreter:106:in `update' Scene_Map:103:in `block in update' Scene_Map:101:in `loop' Scene_Map:101:in `update' Scene_Map:68:in `block in main' Scene_Map:65:in `loop' Scene_Map:65:in `main' Main:45:in `mainFunctionDebug' Main:26:in `mainFunction' Main:81:in `block (2 levels) in <main>' Main:80:in `loop' Main:80:in `block in <main>' script yeetifier pro:307:in `eval' script yeetifier pro:307:in `block in <main>' script yeetifier pro:303:in `each' script yeetifier pro:303:in `each_with_index' script yeetifier pro:303:in `<main>' -e:in `eval' Exception: RuntimeError Message: Script error within event 126, map 355 (Agate Circus): Exception: RuntimeError Message: Can't find trainer (Clown, Indra, ID 18) ***Full script: pbTrainerBattle(PBTrainers::Clown,"Indra",_I("We have a winner!!!"),false,18) PokemonTrainers:160:in `pbMissingTrainer' PokemonTrainers:293:in `pbTrainerBattle' (eval):1:in `pbExecuteScript' Interpreter:243:in `eval' Interpreter:243:in `pbExecuteScript' Interpreter:673:in `command_111' Interpreter:311:in `execute_command' Interpreter:193:in `block in update' Interpreter:106:in `loop' Interpreter:106:in `update' Interpreter:275:in `rescue in pbExecuteScript' Interpreter:241:in `pbExecuteScript' Interpreter:673:in `command_111' Interpreter:311:in `execute_command' Interpreter:193:in `block in update' Interpreter:106:in `loop' Interpreter:106:in `update' Scene_Map:103:in `block in update' Scene_Map:101:in `loop' Scene_Map:101:in `update' Scene_Map:68:in `block in main' Scene_Map:65:in `loop' Scene_Map:65:in `main' Main:45:in `mainFunctionDebug' Main:26:in `mainFunction' Main:81:in `block (2 levels) in <main>' Main:80:in `loop' Main:80:in `block in <main>' script yeetifier pro:307:in `eval' script yeetifier pro:307:in `block in <main>' script yeetifier pro:303:in `each' script yeetifier pro:303:in `each_with_index' script yeetifier pro:303:in `<main>' -e:in `eval' Exception: RuntimeError Message: Script error within event 126, map 355 (Agate Circus): Exception: RuntimeError Message: Can't find trainer (Clown, Indra, ID 18) ***Full script: pbTrainerBattle(PBTrainers::Clown,"Indra",_I("We have a winner!!!"),false,18) PokemonTrainers:160:in `pbMissingTrainer' PokemonTrainers:293:in `pbTrainerBattle' (eval):1:in `pbExecuteScript' Interpreter:243:in `eval' Interpreter:243:in `pbExecuteScript' Interpreter:673:in `command_111' Interpreter:311:in `execute_command' Interpreter:193:in `block in update' Interpreter:106:in `loop' Interpreter:106:in `update' Interpreter:275:in `rescue in pbExecuteScript' Interpreter:241:in `pbExecuteScript' Interpreter:673:in `command_111' Interpreter:311:in `execute_command' Interpreter:193:in `block in update' Interpreter:106:in `loop' Interpreter:106:in `update' Scene_Map:103:in `block in update' Scene_Map:101:in `loop' Scene_Map:101:in `update' Scene_Map:68:in `block in main' Scene_Map:65:in `loop' Scene_Map:65:in `main' Main:45:in `mainFunctionDebug' Main:26:in `mainFunction' Main:81:in `block (2 levels) in <main>' Main:80:in `loop' Main:80:in `block in <main>' script yeetifier pro:307:in `eval' script yeetifier pro:307:in `block in <main>' script yeetifier pro:303:in `each' script yeetifier pro:303:in `each_with_index' script yeetifier pro:303:in `<main>' -e:in `eval' Hi, next time please post this in the troubleshooting thread, so it can be seen by people who usually handle things like this. If this is still an issue, try refreshing the map, by re entering (going into a building, different route/city, etc). If that does not work, try reinstalling your game. Any mods that edit the games battles should be excluded when reinstalling. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.