OneOllyBoi Posted August 10, 2022 Share Posted August 10, 2022 Hi there! I'm trying to mod my version of Reborn via the game's files. I've got the PBS files and have figured out how to mod existing Pokemon (e.g. types, stats, level up moves, etc.) but I cannot figure out how to mod their alternate forms. Example, I'm trying to make Salamence a special attacker and basically switch around it's physical/special stats. Adjusting this in the pokemon.txt PST file and compiling all data allows this to work. I also change the properties for Mega Salamence in PokemonMultipleForms in Scripts, however when I change the form to Mega Salamence the changes don't apply (standard BST, ability). I don't seem to have a pokemonforms.txt as standard, but did download one and compile data but this didn't work. I don't have RPGMaker so haven't tried doing anything through there (yet). Any advice? Quote Link to comment Share on other sites More sharing options...
Fayt_Bouleouve Posted August 11, 2022 Share Posted August 11, 2022 There should be a file in the Scripts folder called MultipleForms. That has the megas, PULSEs and other forms. Look at the existing ones to have a clue how to edit and add your own. Just for clarification, it's MultipleForms you want, not PokemonMultipleForms. 1 Quote Link to comment Share on other sites More sharing options...
OneOllyBoi Posted August 11, 2022 Author Share Posted August 11, 2022 Thank you! That's worked - I can't believe it was that simple/easy to miss. Quote Link to comment Share on other sites More sharing options...
Rezwan DE REAPER Posted October 7, 2023 Share Posted October 7, 2023 On 8/11/2022 at 10:50 PM, Fayt_Bouleouve said: There should be a file in the Scripts folder called MultipleForms. That has the megas, PULSEs and other forms. Look at the existing ones to have a clue how to edit and add your own. Just for clarification, it's MultipleForms you want, not PokemonMultipleForms. how do u compile that? Quote Link to comment Share on other sites More sharing options...
Rezwan DE REAPER Posted October 7, 2023 Share Posted October 7, 2023 On 8/12/2022 at 2:31 AM, OneOllyBoi said: Thank you! That's worked - I can't believe it was that simple/easy to miss. wondering if u can change type and how did you compile the data Quote Link to comment Share on other sites More sharing options...
Fayt_Bouleouve Posted October 7, 2023 Share Posted October 7, 2023 8 hours ago, Rezwan DE REAPER said: how do u compile that? It doesn't need compiling iirc. Editing the scripts is editing the game code itself. Quote Link to comment Share on other sites More sharing options...
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