Colthorn Posted October 10, 2022 Share Posted October 10, 2022 So I figured out how to create custom characters, but what I'm curious about is how the sprite swapping actually works. I have a game going on right now that I would like to use a custom character for, but I don't know if swapping sprites in the middle of a game would break anything or not. I suppose I could try using a different computer to run tests with, but it'd be really sick if someone already had an answer. Many thanks!~ Quote Link to comment Share on other sites More sharing options...
Rendolf Posted October 10, 2022 Share Posted October 10, 2022 If I'm not mistaken, it loads all the sprites and such each time you launch the game. So as long as the game isn't currently running there shouldn't be anything that would go wrong. I'm not an expert though so if you want to wait for someone more experienced in this topic to reply that's fine, but I think you should be ok. Quote Link to comment Share on other sites More sharing options...
Colthorn Posted October 10, 2022 Author Share Posted October 10, 2022 5 hours ago, Rendolf said: If I'm not mistaken, it loads all the sprites and such each time you launch the game. So as long as the game isn't currently running there shouldn't be anything that would go wrong. I'm not an expert though so if you want to wait for someone more experienced in this topic to reply that's fine, but I think you should be ok. Awesome, thanks! This was super helpful Quote Link to comment Share on other sites More sharing options...
flamesear Posted October 12, 2022 Share Posted October 12, 2022 I'm no expert either, but I've customized shiny sprites in Pokemon Rejuv, Reborn, and Desolation, though only swapping color palates. If you changed them while the game was open, it would not register the change until you reloaded it. The same likely goes with editing the other sprites. Not sure on the creating part, though, as that mighty involve editing save files and script editing, Quote Link to comment Share on other sites More sharing options...
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