Jump to content

What Files are Responsible for Flashing?


inochikage

Recommended Posts

I have photosensitive migraines, but the photosentsitivity option gets rid of every battle animation EXCEPT the flash when a pokemon is first called out of a ball, making it both annoying and useless.

 

I don't know much about modding, but can I just edit the PNGs that appear to be responsible for the flashes (namely PRAS-Flash SG) to be completely transparent?

 

And if so, are you guys aware of any other PNGs that are involved with the flashes?

 

EDIT: I have fixed both trainer and self pokeball  flashes while photosensitivity mode is turned OFF. Go to Pokemon Reborn > Scripts > Pokebattle_ActualScene, find BOTH places where there is a 248,248,248,248, and change that last number to 0.

 

PokemonEggHatching. Find the (248,248,248) and change it to (248,248,248,0)

 

I don't yet know where to find lightning flashes.

 

I'm an idiot and had photosensitivity still on. This doesn't work

Edited by inochikage
Link to comment
Share on other sites

UPDATE: Digging through the files, I found two that seem to re responsible for some of the flashes, Animations > PRAS-Flash SG and Transitions > vsFlash.

 

However, neither of these affect the pokemon coming out of the ball flash, which is leading me to believe that it is coded to flash an RGB value instead of fade in a PNG. This is unfortunately well beyond my knowledge of how to fix.

Link to comment
Share on other sites

The sending-out animation is disabled for the player's side, but not for the opponent's side. Probably an oversight, should definitely be fixed. For now, you can take this file:

PokeBattle_ActualScene.rb

and replace the file with the same name in your Pokemon Reborn/Scripts/ folder. Don't need to delete any PNG files for this, just need to have the Photosensitive option turned on

Link to comment
Share on other sites

13 minutes ago, Karvanha said:

The sending-out animation is disabled for the player's side, but not for the opponent's side. Probably an oversight, should definitely be fixed. For now, you can take this file:

PokeBattle_ActualScene.rb 133.25 kB · 0 downloads

and replace the file with the same name in your Pokemon Reborn/Scripts/ folder. Don't need to delete any PNG files for this, just need to have the Photosensitive option turned on

Thank you! I'll do that.

 

This also lets me know what file the pokeball flash is in so with some fiddling I might be able to disable that flash outside of photosensitivity mode so I still get the normal animations

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...