Jump to content

Debug, Rejuvenated


not_navyblue

Recommended Posts

Notice: Debug, Rejuvenated 2.0 for V13.5 is in a beta state, and may be somewhat unstable and/or buggy. Take caution when using this version.

 

"Debug, Rejuvenated" grants you access to Debug Mode in Rejuvenation V13 / V13.5 like every other Debug mods currently existing... with a twist.

 

Note: This is only confirmed to work in Rejuvenation V13 (1.1) or V13.5 (2.0). All other games are certainly incompatible and some standalone Rejuv mods are not tested for compatibility.

 

Unique features accessible via the Pause Menu Debug include:

  • Permission Levels / Debug Levels - This allows you to set the current permission level of your game, which determines which Debug Mode features are accessible and what's not. This feature affects the whole mod and also persists across different saves. By default, the permission level is set to "Moderate" (in 1.1) or "Safe" (from 2.0 onwards).
  • Modified Add Pokémon / Add Item - No longer do you need to scroll through a list of items and species to find what you're looking for, for there is now not one, but TWO new options in the form of selecting by item/species IDs or by item/species names. You can still search by list if that's what you want. Also, when trying to use "Add Pokémon", you have the option of whether the Pokémon will be shiny or not before letting you choose the species.
    • Exclusive to Debug, Rejuvenated 2.0: New to the "Add Pokémon" feature is "Full Customization", a new sub-feature that allows you to modify the Pokémon's nickname, shininess, ability, gender, moves, EVs, IVs, held item, etc. before it is added into your party/box. The old feature has since been renamed to "Quick Generate". (and no you cant cheat in the black prisms in this manner)
  • Modified "Set Money/Coins" - These have been renamed to "Modify Money" and "Modified Coins" respectively. These features now also allow you to add or subtract money or coins.
  • "Modify Red Essence" option - Rejuvenation has "Red Essence", which acts as a currency of sorts for certain items as well as a necessary feature for certain events. Previously, modifying this was risky, since it involves directly modifying game variables (and a slight mistake can be fatal to your save file). Now you can add, subtract, or set as many Red Essence as you want, without doing it manually yourself.
  • Mystery Egg Changer - What was inside of the Mystery Egg can now be changed with another species from a list of possible candidates. Additionally, this feature also allows you to re-enable some of the Mystery Eggs if it has been obtained in the current save file before, allowing you to endlessly get as many Mystery Eggs as you want.
    • Exclusive to Debug, Rejuvenated 2.0: Renamed to "Mystery Egg Modifier", other Mystery Eggs added in V13.5 are now supported, some of which now have hints on how to get them, but some can only be modified before it is obtained due to being tied to a side quest.
  • Shiny Daycare Egg - Accessible via "Day Care Options...", this feature allows you to obtain an egg from the daycare that is a guaranteed shiny.
  • Warning: The following feature will contain story spoilers. 
    Spoiler

    Bad Ending Value Calculator (1.1) / Road to Renegade (2.0) - Allows you to take a look at that one specific variable that determines whether you have unlocked the Renegade Route or not. Also shows you what has been done to garner the current value of that variable.

 

 


Unique features accessible via the Party Menu Debug include:

  • (Almost) Any Abilities - A feature taken from my other (currently abandoned) mod, hackmons reborn, this feature allows you to select Abilities for your Pokémon that would otherwise require additional changes to obtain.
    • Exclusive to Debug, Rejuvenation 2.0: Abilities that may not be usable outside of its intended Pokémon are now marked in red.
  • Generate Specific pID - A feature taken from @Aironfaar's Generate Specific ID mod (found here) that does exactly what it does. Now uses a unified menu instead of a chain of menus.


Party Menu Debug features that are not yet ported to Debug, Rejuvenated 2.0 (but are present in 1.1) include:

  • Pre-Mega Switch - Allows you to, if the Pokémon can Mega Evolve, to toggle whether or not your Pokémon can use Pre-Mega (read: mega evolve without holding a mega stone). Not currently available due to the Pre-Mega feature being removed from V13.5 onwards, with the removal of Intense Mode.
  • Modifiable Obtain Text - If you like to transfer Pokémon from one game to another or from one save to another using Shared PC and notice the Pokémon having some... interesting obtain locations, you can change its text to look like it came from that place.


Party Menu Debug features that will not be implemented in 2.0 (and thus remain exclusive to 1.1) include:

  • Signature Move Tutor - Your Pokémon can now learn most of the Legendaries' signature moves, even moves that fail on Pokémon other than their intended users like Dark Void and Hyperspace Fury. Additionally, some of Rejuvenation's own signature moves, particularly those of Gym Leaders, are included.
  • Built-in Move Relearner - Somewhat of a redundant feature, but pretty handy for when you run out of whatever the local Relearner wants. (In hindsight, it really did feel like a redundant feature.)

 

 

To use this mod, simply download the file/s below (an account is needed), extract it if it's a ZIP or RAR file, and move the file/s to the [Game Folder]/Data/Mods folder. Mods folder not existing? Simply make one.

 

This mod is obviously not compatible with all other Debug Mode mods.

 

Changes:

Spoiler

v2.0 /// beta state | March 2, 2025

  • Updated to Rejuvenation V13.5
  • Revamped some of the user interface
  • Some text is now ✨ colorized ✨. Even the options themselves. it came at the cost of my sanity, time, and your computer memory so i am very sorry if it becomes chrome 2.0
  • Added "Full Customization" in "Add Pokémon"
  • Renamed "Permission Level" to "Debug Level"
  • Renamed "Manage Mystery Egg" to "Mystery Egg Modifier"
  • Other Mystery Eggs are now supported by the "Mystery Egg Modifier"
  • Renamed a certain feature
  • "Removed" (read: not ported) "Pre-Mega Switch" and "Modifiable Obtain Text"
  • Removed (for real) Signature Move Tutor and Move Relearner in Party Debug
  • Removed Indriads. Yes, Indriads, plural. apparently he cloned himself multiple times and id rather not know how he did it

v1.1 | March 13, 2023

  • Replaced Generate Specific ID's six methods with a single custom version
  • Removed Indriad

v1.0 | March 12, 2023

  • Added new features to Debug Mode
  • Removed Indriad


This mod also uses a custom version of @Aironfaar's Generate Specific ID mod (the original Reborn version is found here), which has a single unified menu for ease of use instead of a chain of menus. Also, the custom version does not have a "random" option because "Randomise pID" exists.


Known Issues (Debug, Rejuvenated 2.0):

  • Debug, Rejuvenated 2.0 uses up more memory than what is typical of a Rejuv script mod. I have no idea why it does this at the moment, though i could pin the blame on the massive atrocious code that i whipped up for this mod
      

 

Debug, Rejuvenated 2.0 /// beta state (for Rejuvenation V13.5):

(unzip this bad boy into your mods folder)

Debug, Rejuvenated 2.0.zip


Debug, Rejuvenated 1.1 (for Rejuvenation V13):

(if it has issues, use this edited version instead, but idk why you would be in V13 when we're already at V13.5)

Debug, Rejuvenated 1.1.rb

 

 

i am not ready for 13.5 14 yet jan dont do this to me

the engineer is a bloody- sentry- (absolute comedy)

Edited by not_navyblue
debug, rejuv 2.0
  • Like 3
Link to comment
Share on other sites

  • 4 weeks later...
  • 1 month later...
  • 3 weeks later...

Fix for Generate Specific ID bug:

If you have edits of your own you wish to preserve, do the following steps, else download the replacement script with the changes made already at the bottom of the post.

1) Open script in text editor

2) Search for "next if pkmn.abilityIndex > 0 && dataset[2] == 1", without the quotes of course.

2) Replace:

 

next if pkmn.abilityIndex > 0 && dataset[2] == 1

next if dataset[2] != pkmn.abilityIndex

 

With:

 

next if pkmn.abilityIndex > 0 && dataset[2] == 0
next if pkmn.abilityIndex < 2 && dataset[2] == 1

 

3) Profit 

 

I do not guarantee this to work 100% of the time in every circumstance but it did work about 25ish times in a row on 2 different starter pokemon (Torchic and Scorbunny) changing the ability, which was causing the issue. If any of you can confirm independently of myself that would be nice.

 

Debug, Rejuvenated 1.1.rb

Edited by Nickd91
Fixed Mistake
Link to comment
Share on other sites

10 hours ago, Nickd91 said:

Fix for Generate Specific ID bug:

If you have edits of your own you wish to preserve, do the following steps, else download the replacement script with the changes made already at the bottom of the post.

1) Open script in text editor

2) Search for "next if pkmn.abilityIndex > 0 && dataset[2] == 1", without the quotes of course.

2) Replace:

 

next if pkmn.abilityIndex > 0 && dataset[2] == 1

next if dataset[2] != pkmn.abilityIndex

 

With:

 

next if pkmn.abilityIndex > 0 && dataset[2] == 0
next if pkmn.abilityIndex < 2 && dataset[2] == 1

 

3) Profit 

 

I do not guarantee this to work 100% of the time in every circumstance but it did work about 25ish times in a row on 2 different starter pokemon (Torchic and Scorbunny) changing the ability, which was causing the issue. If any of you can confirm independently of myself that would be nice.

 

Debug, Rejuvenated 1.1.rb 129.58 kB · 1 download

This worked, thanks brother!

Link to comment
Share on other sites

  • 5 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...