not_navyblue Posted March 12, 2023 Share Posted March 12, 2023 (edited) Notice: Debug, Rejuvenated 2.0 for V13.5 is in a beta state, and may be somewhat unstable and/or buggy. Take caution when using this version. "Debug, Rejuvenated" grants you access to Debug Mode in Rejuvenation V13 / V13.5 like every other Debug mods currently existing... with a twist. Note: This is only confirmed to work in Rejuvenation V13 (1.1) or V13.5 (2.0). All other games are certainly incompatible and some standalone Rejuv mods are not tested for compatibility. Unique features accessible via the Pause Menu Debug include: Permission Levels / Debug Levels - This allows you to set the current permission level of your game, which determines which Debug Mode features are accessible and what's not. This feature affects the whole mod and also persists across different saves. By default, the permission level is set to "Moderate" (in 1.1) or "Safe" (from 2.0 onwards). Modified Add Pokémon / Add Item - No longer do you need to scroll through a list of items and species to find what you're looking for, for there is now not one, but TWO new options in the form of selecting by item/species IDs or by item/species names. You can still search by list if that's what you want. Also, when trying to use "Add Pokémon", you have the option of whether the Pokémon will be shiny or not before letting you choose the species. Exclusive to Debug, Rejuvenated 2.0: New to the "Add Pokémon" feature is "Full Customization", a new sub-feature that allows you to modify the Pokémon's nickname, shininess, ability, gender, moves, EVs, IVs, held item, etc. before it is added into your party/box. The old feature has since been renamed to "Quick Generate". (and no you cant cheat in the black prisms in this manner) Modified "Set Money/Coins" - These have been renamed to "Modify Money" and "Modified Coins" respectively. These features now also allow you to add or subtract money or coins. "Modify Red Essence" option - Rejuvenation has "Red Essence", which acts as a currency of sorts for certain items as well as a necessary feature for certain events. Previously, modifying this was risky, since it involves directly modifying game variables (and a slight mistake can be fatal to your save file). Now you can add, subtract, or set as many Red Essence as you want, without doing it manually yourself. Mystery Egg Changer - What was inside of the Mystery Egg can now be changed with another species from a list of possible candidates. Additionally, this feature also allows you to re-enable some of the Mystery Eggs if it has been obtained in the current save file before, allowing you to endlessly get as many Mystery Eggs as you want. Exclusive to Debug, Rejuvenated 2.0: Renamed to "Mystery Egg Modifier", other Mystery Eggs added in V13.5 are now supported, some of which now have hints on how to get them, but some can only be modified before it is obtained due to being tied to a side quest. Shiny Daycare Egg - Accessible via "Day Care Options...", this feature allows you to obtain an egg from the daycare that is a guaranteed shiny. Warning: The following feature will contain story spoilers. Spoiler Bad Ending Value Calculator (1.1) / Road to Renegade (2.0) - Allows you to take a look at that one specific variable that determines whether you have unlocked the Renegade Route or not. Also shows you what has been done to garner the current value of that variable. Unique features accessible via the Party Menu Debug include: (Almost) Any Abilities - A feature taken from my other (currently abandoned) mod, hackmons reborn, this feature allows you to select Abilities for your Pokémon that would otherwise require additional changes to obtain. Exclusive to Debug, Rejuvenation 2.0: Abilities that may not be usable outside of its intended Pokémon are now marked in red. Generate Specific pID - A feature taken from @Aironfaar's Generate Specific ID mod (found here) that does exactly what it does. Now uses a unified menu instead of a chain of menus. Party Menu Debug features that are not yet ported to Debug, Rejuvenated 2.0 (but are present in 1.1) include: Pre-Mega Switch - Allows you to, if the Pokémon can Mega Evolve, to toggle whether or not your Pokémon can use Pre-Mega (read: mega evolve without holding a mega stone). Not currently available due to the Pre-Mega feature being removed from V13.5 onwards, with the removal of Intense Mode. Modifiable Obtain Text - If you like to transfer Pokémon from one game to another or from one save to another using Shared PC and notice the Pokémon having some... interesting obtain locations, you can change its text to look like it came from that place. Party Menu Debug features that will not be implemented in 2.0 (and thus remain exclusive to 1.1) include: Signature Move Tutor - Your Pokémon can now learn most of the Legendaries' signature moves, even moves that fail on Pokémon other than their intended users like Dark Void and Hyperspace Fury. Additionally, some of Rejuvenation's own signature moves, particularly those of Gym Leaders, are included. Built-in Move Relearner - Somewhat of a redundant feature, but pretty handy for when you run out of whatever the local Relearner wants. (In hindsight, it really did feel like a redundant feature.) To use this mod, simply download the file/s below (an account is needed), extract it if it's a ZIP or RAR file, and move the file/s to the [Game Folder]/Data/Mods folder. Mods folder not existing? Simply make one. This mod is obviously not compatible with all other Debug Mode mods. Changes: Spoiler v2.0 /// beta state | March 2, 2025 Updated to Rejuvenation V13.5 Revamped some of the user interface Some text is now colorized . Even the options themselves. it came at the cost of my sanity, time, and your computer memory so i am very sorry if it becomes chrome 2.0 Added "Full Customization" in "Add Pokémon" Renamed "Permission Level" to "Debug Level" Renamed "Manage Mystery Egg" to "Mystery Egg Modifier" Other Mystery Eggs are now supported by the "Mystery Egg Modifier" Renamed a certain feature "Removed" (read: not ported) "Pre-Mega Switch" and "Modifiable Obtain Text" Removed (for real) Signature Move Tutor and Move Relearner in Party Debug Removed Indriads. Yes, Indriads, plural. apparently he cloned himself multiple times and id rather not know how he did it v1.1 | March 13, 2023 Replaced Generate Specific ID's six methods with a single custom version Removed Indriad v1.0 | March 12, 2023 Added new features to Debug Mode Removed Indriad This mod also uses a custom version of @Aironfaar's Generate Specific ID mod (the original Reborn version is found here), which has a single unified menu for ease of use instead of a chain of menus. Also, the custom version does not have a "random" option because "Randomise pID" exists. Known Issues (Debug, Rejuvenated 2.0): Debug, Rejuvenated 2.0 uses up more memory than what is typical of a Rejuv script mod. I have no idea why it does this at the moment, though i could pin the blame on the massive atrocious code that i whipped up for this mod Debug, Rejuvenated 2.0 /// beta state (for Rejuvenation V13.5): (unzip this bad boy into your mods folder) Debug, Rejuvenated 2.0.zip Debug, Rejuvenated 1.1 (for Rejuvenation V13): (if it has issues, use this edited version instead, but idk why you would be in V13 when we're already at V13.5) Debug, Rejuvenated 1.1.rb i am not ready for 13.5 14 yet jan dont do this to me the engineer is a bloody- sentry- (absolute comedy) Edited March 2 by not_navyblue debug, rejuv 2.0 3 Quote Link to comment Share on other sites More sharing options...
not_navyblue Posted March 13, 2023 Author Share Posted March 13, 2023 update v1.1 happened it simply changes generate specific id's code and also cleans the menus up Quote Link to comment Share on other sites More sharing options...
Dreamboat Posted March 13, 2023 Share Posted March 13, 2023 Will reading files damage game files? Quote Link to comment Share on other sites More sharing options...
not_navyblue Posted March 13, 2023 Author Share Posted March 13, 2023 6 minutes ago, EasyOne said: Will reading files damage game files? @EasyOne please clarify because i honestly don't know what kind of file you're talking about Quote Link to comment Share on other sites More sharing options...
Dreamboat Posted March 13, 2023 Share Posted March 13, 2023 Sorry, I tried, and no file will be damaged. 1 Quote Link to comment Share on other sites More sharing options...
NeroBlack13 Posted April 4, 2023 Share Posted April 4, 2023 how do you access the debug menu? 1 Quote Link to comment Share on other sites More sharing options...
Valor Above All Posted May 25, 2023 Share Posted May 25, 2023 The Generate Specific ID freezes the game when used, do you know what could cause this? I have nothing else installed, and it does not show an error message for me to troubleshoot with. Quote Link to comment Share on other sites More sharing options...
Nickd91 Posted June 15, 2023 Share Posted June 15, 2023 (edited) Fix for Generate Specific ID bug: If you have edits of your own you wish to preserve, do the following steps, else download the replacement script with the changes made already at the bottom of the post. 1) Open script in text editor 2) Search for "next if pkmn.abilityIndex > 0 && dataset[2] == 1", without the quotes of course. 2) Replace: next if pkmn.abilityIndex > 0 && dataset[2] == 1 next if dataset[2] != pkmn.abilityIndex With: next if pkmn.abilityIndex > 0 && dataset[2] == 0 next if pkmn.abilityIndex < 2 && dataset[2] == 1 3) Profit I do not guarantee this to work 100% of the time in every circumstance but it did work about 25ish times in a row on 2 different starter pokemon (Torchic and Scorbunny) changing the ability, which was causing the issue. If any of you can confirm independently of myself that would be nice. Debug, Rejuvenated 1.1.rb Edited June 15, 2023 by Nickd91 Fixed Mistake Quote Link to comment Share on other sites More sharing options...
Valor Above All Posted June 15, 2023 Share Posted June 15, 2023 10 hours ago, Nickd91 said: Fix for Generate Specific ID bug: If you have edits of your own you wish to preserve, do the following steps, else download the replacement script with the changes made already at the bottom of the post. 1) Open script in text editor 2) Search for "next if pkmn.abilityIndex > 0 && dataset[2] == 1", without the quotes of course. 2) Replace: next if pkmn.abilityIndex > 0 && dataset[2] == 1 next if dataset[2] != pkmn.abilityIndex With: next if pkmn.abilityIndex > 0 && dataset[2] == 0 next if pkmn.abilityIndex < 2 && dataset[2] == 1 3) Profit I do not guarantee this to work 100% of the time in every circumstance but it did work about 25ish times in a row on 2 different starter pokemon (Torchic and Scorbunny) changing the ability, which was causing the issue. If any of you can confirm independently of myself that would be nice. Debug, Rejuvenated 1.1.rb 129.58 kB · 1 download This worked, thanks brother! Quote Link to comment Share on other sites More sharing options...
Reginald Posted June 23, 2023 Share Posted June 23, 2023 is this still up? the link says unavailable when i click on it Quote Link to comment Share on other sites More sharing options...
Bronostopical552 Posted December 14, 2023 Share Posted December 14, 2023 Will this get updated to 13.5 at some point? Would really love the Any Abilities feature. Quote Link to comment Share on other sites More sharing options...
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