not_navyblue Posted March 12, 2023 Share Posted March 12, 2023 Notice: Debug, Rejuvenated 2.3 for V13.5 is in a beta state, and may be somewhat unstable and/or buggy. Take caution when using this version. Debug, Rejuvenated improves Rejuvenation V13 / V13.5's Debug Mode and adds some new features of its own, like every other Debug Mode mods that currently exist. Now with some color! Note: This is only confirmed to work in Rejuvenation V13 (1.1) or V13.5 (2.0+). All other games are certainly incompatible and some standalone Rejuv mods are not tested for compatibility. Unique features accessible via the Pause Menu Debug include: Permission Levels / Debug Levels - This allows you to set the current permission level of your game, which determines which Debug Mode features are accessible and what's not. This feature affects the whole mod and also persists across different saves. By default, the permission level is set to "Moderate" (in 1.1) or "Safe" (from 2.0 onwards). Modified Add Pokémon / Add Item - No longer do you need to scroll through a list of items and species to find what you're looking for, for there is now not one, but TWO new options in the form of selecting by item/species IDs or by item/species names. You can still search by list if that's what you want. Added since Debug, Rejuvenated 2.0: New to the "Add Pokémon" feature is "Full Customization", a new sub-feature that allows you to modify the Pokémon's nickname, shininess, ability, gender, moves, EVs, IVs, held item, etc. before it is added into your party/box. The old functionality has since been renamed to "Quick Generate". (and no you cant cheat in the black prisms in this manner) Modified "Set Money/Coins" - These have been renamed to "Modify Money" and "Modified Coins" respectively. These features now also allow you to add or subtract money or coins. "Modify Red Essence" option - Rejuvenation has "Red Essence", which acts as a currency of sorts for certain items as well as a necessary feature for certain events. Previously, modifying this was risky, since it involves directly modifying game variables (and a slight mistake can be fatal to your save file). Now you can add, subtract, or set as many Red Essence as you want, without doing it manually yourself. Mystery Egg Changer - What was inside of the Mystery Egg can now be changed with another species from a list of possible candidates. Additionally, this feature also allows you to re-enable some of the Mystery Eggs if it has been obtained in the current save file before, allowing you to endlessly get as many Mystery Eggs as you want. Expanded since Debug, Rejuvenated 2.0: Renamed to "Mystery Egg Modifier", other Mystery Eggs added in V13.5 are now supported, some of which now have hints on how to get them, but some can only be modified before it is obtained due to being tied to a side quest. Shiny Daycare Egg - Accessible via "Day Care Options...", this feature allows you to obtain an egg from the daycare that is a guaranteed shiny. Warning: The following feature will contain story spoilers pertaining to content from V13 onwards. Spoiler Bad Ending Value Calculator (1.1) / Road to Renegade (2.0+) - Allows you to take a look at that one specific variable that determines whether you have unlocked the Renegade Route or not. Also shows you what has been done to garner the current value of that variable. Unique features accessible via the Party Menu Debug include: (Almost) Any Abilities - This feature allows you to select Abilities for your Pokémon that would otherwise require additional changes in the scripts to obtain. Added since Debug, Rejuvenated 2.0: Abilities that may not be usable outside of its intended Pokémon are now marked in red. Generate Specific pID - A feature taken from @Aironfaar's Generate Specific ID mod (found here) that does exactly what it does. Now uses a unified menu instead of a chain of menus. Pre-Mega Switch - Allows you to, if the Pokémon can Mega Evolve, to toggle whether or not your Pokémon can use Pre-Mega (read: mega evolve without holding a mega stone). Reworked since Debug, Rejuvenated 2.1: Because the Pre-Mega feature has been removed in the game from V13.5 onwards, it had to be recreated from scratch. Unlike 1.1, the Pre-Mega Switch of Debug, Rejuvenated 2.1+ now allows you to select from a list of available Mega forms if the species has multiple Mega forms (like the Gen 1 starters, Mewtwo, and Gengar). If there's exactly one Mega form, it acts as a toggleable option a la Debug, Rejuvenated 1.1; if there's no Mega form available, it won't appear as an option. Starting with 2.2, Pre-Mega also resets if a Pokémon's species has been changed. Modifiable Obtain Text - If you like to transfer Pokémon from one game to another or from one save to another using Shared PC and notice the Pokémon having some... interesting obtain locations, or you gave yourself a Pokémon that's not found in its found location using debug, you can change its text to look like it came from that place. Expanded "Teach move" Selection - A new feature added since Debug, Rejuvenated 2.0 (it was not listed in the changelog because i forgot), the "Teach move" sub-option now gives you the ability to choose a move by ID, name, or list (original and Type-based). The list itself now also displays the ID, Type, and category of each listed move. Party Menu Debug features that will not be implemented in future versions (and thus remain exclusive to 1.1) include: Signature Move Tutor - Your Pokémon can now learn most of the Legendaries' signature moves, even moves that fail on Pokémon other than their intended users like Dark Void and Hyperspace Fury. Additionally, some of Rejuvenation's own signature moves, particularly those of Gym Leaders, are included. Built-in Move Relearner - Somewhat of a redundant feature, but pretty handy for when you run out of whatever the local Relearner wants. (In hindsight, it really did feel like a redundant feature.) To use this mod, simply download the file/s below, extract it if it's a ZIP or RAR file, and move the file/s to the [Game Folder]/Data/Mods folder. Mods folder not existing? Simply make one. This mod is obviously not compatible with other Debug Mode mods that modify pbPokemonDebug and/or pbDebugMenu. Changelog: Spoiler v2.3 /// beta state | March 28, 2025 Dummy moves are now excluded from selection when debugging in moves The nickname is now shown alongside the species name if a Pokémon was added via Full Customization Fix error in "search by move name" whenever there is no move found that matches the input Removed Angie instead, because I somehow ran out of Indriads to remove v2.2 /// beta state | March 27, 2025 Pre-Mega now resets after changing a Pokémon's species Starting EXP from adding Pokémon (via Full Customization) is now properly set when changing to species of different growth rates Removed two Indriads, hopefully v2.1 /// beta state | March 23, 2025 (ninjapatched) Re-added "Pre-Mega Switch" and "Modifiable Obtain Text" v2.0 /// beta state | March 2, 2025 (ninjapatched) Updated to Rejuvenation V13.5 Revamped some of the user interface Some text is now colorized . Even the options themselves. it came at the cost of my sanity, time, and your computer memory so i am very sorry if your rejuv becomes chrome 2.0 Added "Full Customization" in "Add Pokémon" Renamed "Permission Level" to "Debug Level" Renamed "Manage Mystery Egg" to "Mystery Egg Modifier" Other Mystery Eggs are now supported by the "Mystery Egg Modifier" Renamed a certain feature "Removed" (read: not ported) "Pre-Mega Switch" and "Modifiable Obtain Text" Removed (for real) Signature Move Tutor and Move Relearner in Party Debug Removed Indriads. Yes, Indriads, plural. apparently he cloned himself multiple times and id rather not know how he did it v1.1 | March 13, 2023 Replaced Generate Specific ID's six methods with a single custom version Removed Indriad v1.0 | March 12, 2023 Added new features to Debug Mode Removed Indriad This mod also uses a custom version of @Aironfaar's Generate Specific ID mod (the original Reborn version is found here), which has a single unified menu for ease of use instead of a chain of menus. This custom version does not have a "random" option because "Randomise pID" exists. Known Issues: Debug, Rejuvenated 2.0+ may (or may not) use up more memory than what is typical of a Rejuv script mod when using certain features. though i could pin the blame on the massive atrocious code that i whipped up for this mod NOTE: A Reborn Evolved account is required to download the mod. Debug, Rejuvenated 2.3 /// βeta state (for Rejuvenation V13.5): (unzip the archive's contents into your rejuv's mods sub-folder) Debug, Rejuvenated 2.3.zip Debug, Rejuvenated 1.1 (for Rejuvenation V13): (if it has issues, use this edited version instead, but idk why you would be in V13 when we're already at V13.5) Debug, Rejuvenated 1.1.rb i am not ready for v13.5 v14 yet jan dont do this to me "The Engineer is a bloody- Sentry- (absolute-comedy.wav)" -Demoman TF2 3 Quote Link to comment Share on other sites More sharing options...
not_navyblue Posted March 13, 2023 Author Share Posted March 13, 2023 update v1.1 happened it simply changes generate specific id's code and also cleans the menus up Quote Link to comment Share on other sites More sharing options...
Dreamboat Posted March 13, 2023 Share Posted March 13, 2023 Will reading files damage game files? Quote Link to comment Share on other sites More sharing options...
not_navyblue Posted March 13, 2023 Author Share Posted March 13, 2023 6 minutes ago, EasyOne said: Will reading files damage game files? @EasyOne please clarify because i honestly don't know what kind of file you're talking about Quote Link to comment Share on other sites More sharing options...
Dreamboat Posted March 13, 2023 Share Posted March 13, 2023 Sorry, I tried, and no file will be damaged. 1 Quote Link to comment Share on other sites More sharing options...
NeroBlack13 Posted April 4, 2023 Share Posted April 4, 2023 how do you access the debug menu? 1 Quote Link to comment Share on other sites More sharing options...
Valor Above All Posted May 25, 2023 Share Posted May 25, 2023 The Generate Specific ID freezes the game when used, do you know what could cause this? I have nothing else installed, and it does not show an error message for me to troubleshoot with. Quote Link to comment Share on other sites More sharing options...
Nickd91 Posted June 15, 2023 Share Posted June 15, 2023 (edited) Fix for Generate Specific ID bug: If you have edits of your own you wish to preserve, do the following steps, else download the replacement script with the changes made already at the bottom of the post. 1) Open script in text editor 2) Search for "next if pkmn.abilityIndex > 0 && dataset[2] == 1", without the quotes of course. 2) Replace: next if pkmn.abilityIndex > 0 && dataset[2] == 1 next if dataset[2] != pkmn.abilityIndex With: next if pkmn.abilityIndex > 0 && dataset[2] == 0 next if pkmn.abilityIndex < 2 && dataset[2] == 1 3) Profit I do not guarantee this to work 100% of the time in every circumstance but it did work about 25ish times in a row on 2 different starter pokemon (Torchic and Scorbunny) changing the ability, which was causing the issue. If any of you can confirm independently of myself that would be nice. Debug, Rejuvenated 1.1.rb Edited June 15, 2023 by Nickd91 Fixed Mistake Quote Link to comment Share on other sites More sharing options...
Valor Above All Posted June 15, 2023 Share Posted June 15, 2023 10 hours ago, Nickd91 said: Fix for Generate Specific ID bug: If you have edits of your own you wish to preserve, do the following steps, else download the replacement script with the changes made already at the bottom of the post. 1) Open script in text editor 2) Search for "next if pkmn.abilityIndex > 0 && dataset[2] == 1", without the quotes of course. 2) Replace: next if pkmn.abilityIndex > 0 && dataset[2] == 1 next if dataset[2] != pkmn.abilityIndex With: next if pkmn.abilityIndex > 0 && dataset[2] == 0 next if pkmn.abilityIndex < 2 && dataset[2] == 1 3) Profit I do not guarantee this to work 100% of the time in every circumstance but it did work about 25ish times in a row on 2 different starter pokemon (Torchic and Scorbunny) changing the ability, which was causing the issue. If any of you can confirm independently of myself that would be nice. Debug, Rejuvenated 1.1.rb 129.58 kB · 1 download This worked, thanks brother! Quote Link to comment Share on other sites More sharing options...
Reginald Posted June 23, 2023 Share Posted June 23, 2023 is this still up? the link says unavailable when i click on it Quote Link to comment Share on other sites More sharing options...
Bronostopical552 Posted December 14, 2023 Share Posted December 14, 2023 Will this get updated to 13.5 at some point? Would really love the Any Abilities feature. Quote Link to comment Share on other sites More sharing options...
not_navyblue Posted Thursday at 02:06 AM Author Share Posted Thursday at 02:06 AM (edited) this mod has been secretly updated for a while now debug, rejuvenated is now at version 2.2 2.3 (we don't talk about 2.0 and 2.1) and is still at a beta state, but it's now available for downloadjust... prepare your computer memory just in case, that known issue is still puzzling to me atm Edited Friday at 02:57 PM by not_navyblue Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.