AsNKrysis Posted January 19 Author Share Posted January 19 Small Hotfix: Fixed an issue where Marianette's theme wasn't playing properly during her gym battle. Forgot to include the map where her battle takes place into the Music Mod file, so it should be fixed now. I have also edited the main post to include the songs used for Erin and Team Anti-Assist's themes. I personally think they fit but anyone can always reach out to me for suggestions otherwise. Lastly, I edited the post to show incompatibility with LAWDS. Their mod includes their own theme changes and thus is incompatible with mine. It is possible to make the 2 mods compatible, but you can reach out to me on Discord if you'd like to know how. Thank you all and I hope you have a great day! Quote Link to comment Share on other sites More sharing options...
viktoy Posted March 6 Share Posted March 6 (edited) Do you have a list of songs you didn't change? Would be a lot easier to replace those myself. Edited Friday at 01:22 PM by viktoy Quote Link to comment Share on other sites More sharing options...
AsNKrysis Posted Sunday at 12:53 AM Author Share Posted Sunday at 12:53 AM On 3/6/2025 at 6:56 AM, viktoy said: Do you have a list of songs you didn't change? Would be a lot easier to replace those myself. Changed as opposed to what exactly? Vanilla Rejuvenation or the old v12 Battle Music Pack Mod? If you don't want the Vanilla Rejuvenation themes changed, the front page lists the Vanilla ones that are being overwritten underneath where it says 'NOTE:'. If you want to use the themes from the old v12 Battle Music Pack, you're just gonna have to compare that mod's front page with mine. Iirc the only themes I didn't change from that mod were Marianette's, Karen's, and Aya's. If you want to change any of the tracks I used in this mod to different ones, you'll need to rename the music files to the same name I gave them. e.g. If you want to change Ren's theme, the music file you're using should be renamed "Battle- Quake". Also, if you want to replace any themes outside of the ones I replaced, then you have to account for any vanilla Rejuvenation maps that may call for BGM changes themselves, which overrides the themes in the ttypes.dat file. The only way to do this without actually editing the map itself is to find the map and look into the event scripting using RPG Maker XP or exporting the maps using the Eevee program. Then you'll need to edit the 'Rejuv v13.5 Battle Music Mod.rb' file to include the map or trainer of the battle theme you're trying to override. Quote Link to comment Share on other sites More sharing options...
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