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Rejuvenation v13.5 Battle Music Pack


AsNKrysis

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Well, with the release of v13.5, and the huge overhaul to the game's codebase, I took it upon myself to update Rejuv's Battle Music Pack. I'm sure Dreamy or someone else will also make their own Music Pack, but I'll leave this here for anyone interested.

 

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Installation:

Installation is the same as the instructions from the regular Battle Music Pack:

 

Extract the files and merge the folders inside with their respective ones in the game's folders (BGM in the BGM folder in the Audio folder and Data in the Data folder), overwriting the ttypes,dat file along with a few other songs that I changed from the base game. And make sure to place the "Rejuv v13.5 Battle Music Mod" Script in the Mods folder of the Data folder in the game's files, or make a Mods folder in the Data folder and place it there if it hasn't already been created prior. The folder that says "Scripts (NOT NECESSARY)" is, well, not necessary. They are just scripts needed to compile the ttypes.dat file in case I happen to lose my own file, or if you happen to modify your own game and need to use mine to merge your modifications without losing the functionality of this mod.

 

IMPORTANT: You might notice there is also a folder named "Map Data for proper BGM functionality". These are edits to the maps so that certain songs can play properly. Most songs should work fine thanks to the "Rejuv v13.5 Music Mod" Script that will prevent any event that calls for BGM overrides in specific maps. However, some of them require me to edit the event directly to make it play properly. Despite these map files being necessary for the mod to function properly, I have decided to keep it in its own separate 'optional' folder. This is to keep the mod as compatible as possible with other mods that may potentially include map edits on those maps. Thus, if you'd like to have this mod work as best as possible, then place the map data from the "Map Data for proper BGM functionality" folder into the "Data" folder of your game files and overwrite when asked.

 

Download:

Mirror 1 (MEGA)

 

Mirror 2 (Google Drive)

 

 

List of BGM Added/Changed:

 

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NOTE

If you do not want any of the vanilla BGM changed and only want the new ones included in this pack, do not extract these files:

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INCOMPATABILITY:

  • LAWDS
    • LAWDS has their own trainer themes and thus is not compatible with this mod. If you'd like to use the music from my mod instead, reach out to me and I can instruct you on how to do so.
  • This mod is incompatible with any mod that:
    • Modifies trainer themes or edits the ttypes.dat file.

 

Credits for the original Battle Music Pack goes to Dreamy of course: 

 

Also, big shoutout and huge thanks to @Karvanha for providing the Script to be able to prevent the music in the mod from being overridden by the game's event scripting! He's been doing a lot of hard work for Reborn and Rejuvenation's modding community so far and, if you haven't already, you should check out some of the mods he's made so far for Reborn!

Karvanha's Mods

Ash-Greninja for Reborn E19 and Deso E6

Reborn E19 Battle Music Pack!

 

Any feedback is welcome, if you think a trainer should have a different theme and have a song in mind or if there's a trainer in game that doesn't have a unique theme that you want to add it to, let me know down below. I'll probably update this pack at some point with other music and/or change some themes for some trainers.

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How about protagonist’s different themes :

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And also Madame X and Erin’s :

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  On 3/15/2023 at 9:34 AM, SolareInferno said:

How about protagonist’s different themes :

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And also Madame X and Erin’s :

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Oh shoot I completely forgot about Erin haha, I need to change her theme at some point too.

 

I'll take into consideration the protagonist themes, but I'm personally gonna be keeping Madame X as is.

 

However, if you wanna change Madame X's theme on your own, simply download the YouTube video in MP3 format (using yt-dlg or whichever you prefer), rename it "Battle - Conclusive" and then replace in your BGM folder of your Audio folder. 

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  On 3/15/2023 at 11:08 AM, AsNKrysis said:

Oh shoot I completely forgot about Erin haha, I need to change her theme at some point too.

 

I'll take into consideration the protagonist themes, but I'm personally gonna be keeping Madame X as is.

 

However, if you wanna change Madame X's theme on your own, simply download the YouTube video in MP3 format (using yt-dlg or whichever you prefer), rename it "Battle - Conclusive" and then replace in your BGM folder of your Audio folder. 

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Thanks. But I will test it when V13.5 is released. I hope it the same one as what you told me.

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  On 3/15/2023 at 11:21 AM, SolareInferno said:

Thanks. But I will test it when V13.5 is released. I hope it the same one as what you told me.

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Reborn still goes by the same format as I just stated, and seemingly Rejuvenation should be updated to Reborn's format for v13.5 (since Pokemon Essentials shouldn't change by that much anyways). Not entirely sure how much v13.5 will add in terms of trainer battles, but I'll be sure to update it for then too in case any new battles get added.

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  • 5 weeks later...
  On 4/14/2023 at 11:41 PM, Fedelom said:

Just tried this out and all i can i say is, nice job!
Also, since i'm at it, is it really hard to make these music replacements? I always wondered about it but never delved into it

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Not at all, it's actually very simple (at least compared to modifying the rest of the game's scripts).

All you have to do is edit the trainertypes.txt file (which you can find here: https://www.rebornevo.com/rejuvdev/records/rejuvenation-v13-vague-clarity-patch-1305-is-out-r34/).

i.e. Changing Aelita's theme from the standard Rival theme to the modded theme I put in:

 

 

90,STUDENT,Student,15,Battle - Rival 2.mp3,,,Female,100

to

90,STUDENT,Student,15,Battle- Reflection.mp3,,,Female,100

 

Then rename the audio file that you wish to use to match the one you put in for the trainer's theme and place in the BGM folder of the Audio folder.

Then activate Debug in game (either by using a Mod or by using RPG Maker XP) and then Compile Data (or you could just Compile Trainers, but Rejuvenation's Compiler is pretty funky at the moment so it's better to just Compile Data), then save the game and then reset to change the trainer's theme!

 

If you want to replace existing themes in game, simply change the name of the audio file that you wish to use to the one you're trying to replace.

i.e. I downloaded the Rival themes that I used off YouTube and then renamed them to Battle - Rival.mp3 and Battle - Rival 2.mp3 and replaced in the BGM folder.

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  On 4/14/2023 at 11:56 PM, AsNKrysis said:

Not at all, it's actually very simple (at least compared to modifying the rest of the game's scripts).

All you have to do is edit the trainertypes.txt file (which you can find here: https://www.rebornevo.com/rejuvdev/records/rejuvenation-v13-vague-clarity-patch-1305-is-out-r34/).

i.e. Changing Aelita's theme from the standard Rival theme to the modded theme I put in:

 

 

90,STUDENT,Student,15,Battle - Rival 2.mp3,,,Female,100

to

90,STUDENT,Student,15,Battle- Reflection.mp3,,,Female,100

 

Then rename the audio file that you wish to use to match the one you put in for the trainer's theme and place in the BGM folder of the Audio folder.

Then activate Debug in game (either by using a Mod or by using RPG Maker XP) and then Compile Data (or you could just Compile Trainers, but Rejuvenation's Compiler is pretty funky at the moment so it's better to just Compile Data), then save the game and then reset to change the trainer's theme!

 

If you want to replace existing themes in game, simply change the name of the audio file that you wish to use to the one you're trying to replace.

i.e. I downloaded the Rival themes that I used off YouTube and then renamed them to Battle - Rival.mp3 and Battle - Rival 2.mp3 and replaced in the BGM folder.

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Thanks for the info! never knew about the Compile Data bit
I might give it an attempt later down the line
Either way, much obliged 👍

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  • 3 months later...

Update:

 

Slightly major one, not something huge, but something I wanted to get out before v13.5 was out in case anyone was still interested in modding their v13.0.5 runs. Huge thanks to @Karvanha for providing the Script to be able to allow the mod from being overridden by in-game event scripting, so now most of the themes should work proper.

 

Note: Certain battles may have unfitting music as a result of the new Script that is mandatory to have most of the themes work. This is because certain battles don't have any music associated to them and may end up defaulting to regular battle themes.

 

  • Added a new mod (thank you once more to Karvanha) that needs to be placed in the Mods folder of the Data folder in order for certain themes to be able to work and not be overridden by the game's code.
  • More trainers have been given themes that should hopefully be appropriate for their battles.
  • Changed the Boss theme to something that seems more fitting for most situations, rather than the old one that was very dramatic for no reason at certain times.
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  • 2 months later...

Update:

 

The Battle Music Pack now works for v13.5! 

 

Let me know if anyone runs into any errors, I have removed certain BGMs from the pack due to not wanting to change too much vanilla BGMs. Also, I have removed the optional script file included as I have to update that file to include any changes made to the map data. Also, if there are any BGM changes that are not reflected in-game, that's the reason why as the game's event scripting will override the BGM meant to play for certain trainers.

 

For now, this will replace most Gym Leader themes, Rival themes, and Wild Battle themes. I hope you all enjoy and have a wonderful time exploring the world of Aevium in v13.5!

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  • 3 months later...
  On 2/5/2024 at 11:06 PM, Skybeatz said:

Does anyone know how to change the music back to the 13.0 version? I really liked the remix of Marnie's theme (Rival 2 i think) and didnt realize the update got rid of it. 

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Download GlitchxCity's Marnie Battle Theme Remix off YouTube by whatever means you want and rename the audio file Battle - Rival 2.mp3. If whatever means of downloading YouTube videos turned the file into a .ogg file, just find an online converter to change it back to .mp3.

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  • 1 month later...
  On 10/30/2023 at 2:16 AM, AsNKrysis said:

Update:

 

The Battle Music Pack now works for v13.5! 

 

Let me know if anyone runs into any errors, I have removed certain BGMs from the pack due to not wanting to change too much vanilla BGMs. Also, I have removed the optional script file included as I have to update that file to include any changes made to the map data. Also, if there are any BGM changes that are not reflected in-game, that's the reason why as the game's event scripting will override the BGM meant to play for certain trainers.

 

For now, this will replace most Gym Leader themes, Rival themes, and Wild Battle themes. I hope you all enjoy and have a wonderful time exploring the world of Aevium in v13.5!

Expand  

Is there any update on making the script work because some of the boss themes haven't worked for me 

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  • 1 month later...
  On 5/3/2024 at 7:15 AM, OmegaStellarSolare said:

I changed the music Battle - Boss.mp3. Is that bad?

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Nope, changing the music you use for your game while using this mod does not affect it in any way. There's only problems if you edit or replace the ttypes.dat file. You can freely switch out any BGMs you'd like.

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  On 5/4/2024 at 8:43 PM, AsNKrysis said:

Nope, changing the music you use for your game while using this mod does not affect it in any way. There's only problems if you edit or replace the ttypes.dat file. You can freely switch out any BGMs you'd like.

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OK. Thanks.

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  • 6 months later...

Update:

  • Updated the Music Script that prevents BGM Overrides by Map Events. (Once more, thank you to @Karvanha!)
  • Reworked the titles for the BGM files, to represent the characters better.
  • More music has been added for more trainers/battles:
    • Ryland (Unpossessed)
      • Possessed version still uses Flora's theme.
    • Jenkel/Hynde
    • Giratina
    • Jenner
    • Allen*
    • Lavender
    • Thomas Jr.
    • Spector (Night)
    • Alice*
    • Talon
    • Florin
    • Wild Battle - Badlands
    • Wild Battle - Terajuma
  • Many tracks have been changed to (hopefully) better fitting ones and reduce the amount of BGM reused from Reborn's Battle Music Pack Mod for better variety between both games:
    • Angie
    • Valarie
    • Venam (Gym Battle)
    • Flora
    • Venam (Rival Battle)
    • Narcissa
    • Melanie
    • Souta

*Note that Alice and Allen's themes do not play on this current version of Rejuv as they are not fought in 1v1s yet. I'm just adding them for later.

 

Hello everyone! After a whole year of this mod seeing no updates, I have finally decided to update it, and man there's a lot that was updated.

 

First off, I decided to finally reintroduce the script that prevents the BGM being overridden due to Map Events. The reason this took so long to update is because I have to comb through each map event to find where the BGM is getting overridden at and make certain exceptions so that regular music wasn't being played on climactic/cinematic battles. I believe I have made proper exceptions for mostly all of them but please let me know if there are any issues with the BGM not playing properly.**

 

Secondly, I have also decided to rework the naming conventions for the BGM files, since some of these files were repurposed from the Reborn Music Pack Mod, so now they should fit properly with the character its assigned to.

 

Thirdly, I have decided to add proper BGM to important battles that I missed in the previous version. A lot more characters got a spotlight in v13.5, so I had to look for more tracks for their battles, even if some of them weren't major characters.

 

Lastly, I have reworked a couple of tracks to better fitting ones for some characters. I wasn't a huge fan of the music I picked for some characters in the past version, so I decided to do my best at making them fit more properly.

 

I know most people have probably finished their Rejuv v13.5 runs for now, but if anyone's still interested in playing with this mod, then let me know what you think about the changes/additions I've made for this update! I apologize for such a late follow-up on the music pack, but I hope the changes I've made will make up for such tardiness. Thank you all for checking out my music pack, and I hope you all have a wonderful day!

 

**Important Note

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Edit: It has come to my attention that I completely forgot to include Erin's Theme in the update. I'm currently making a compatible version with LAWDS at the moment but I'll be sure to update it soon.

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  On 11/25/2024 at 1:52 PM, Fayt_Bouleouve said:

For the music changes in Reborn version 19.16, would the battle bgm change if I just changed the scripts in the patch folder, or do I have to change the ttype.dat file as well?

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This mod isn't for Reborn. It's for Rejuvenation.

 

For anything regarding Reborn's Music Changes, refer to this mod instead:

 

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  • 4 weeks later...
  On 12/23/2024 at 2:20 PM, A Player said:

Idk if I've been doing something wrong but like all of the fights for me don't have their music changed, only the wild encounters. I'm doing Paragon run but I don't see how it'd affect like every battle

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You made sure to include the "Rejuv v13.5 Battle Music Mod.rb" file in your Mods folder of your Data folder, right?

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  On 12/23/2024 at 5:28 PM, A Player said:

Yep I did

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It might depend on the map then. I haven't played Paragon yet but that Music Mod file should allow for specified maps to override my BGM changes since I wanted to keep some themes from the vanilla game in for story reasons. So if Paragon takes place on multiple maps listed on that file, then the swapped music won't play.

 

If you're unsure, the easiest way to tell if it works is to just make a new game real quick and go fight Ren to see if his music is changed.

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  On 12/23/2024 at 5:28 PM, A Player said:

Yep I did

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Otherwise, the only other thing I can think of is that you didn't replace your ttypes.dat file with mine, or that you're using another mod like LAWDS which comes with its own ttypes.dat file and overwrites mine.

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  On 12/23/2024 at 5:40 PM, AsNKrysis said:

Otherwise, the only other thing I can think of is that you didn't replace your ttypes.dat file with mine, or that you're using another mod like LAWDS which comes with its own ttypes.dat file and overwrites mine.

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Alr yeah it was some compatibility stuff now it works. Thanks for making the mod it's great!

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