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(CURRENTLY DISCONTINUED) Rejuvenation v13.0.5 - More Regional Forms (Hisuian Forms, More Regional Variants, Battle Bond, & New Megas)


AsNKrysis

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  • 2 weeks later...

Okay, so I've encountered a bug that has basically hardlocked me. This entrance at the begining of the gurafa ruins spawns you in the door so you cannot move. Normally you are supposed to spawn one tile in front of the door when exiting through it. This happened to me during the first visit (I had to go get pokeballs before going back to get zorua) and I solved it by escape roping, which also spawned me stuck inside the door behind the waterfall, and then teleport which saved me. After going back and beating groudon, I do all the cutscenes, go out to watch the grunt be terminated, then I'm stuck, for good. Because it is a story moment, escape ropes and teleport are disabled. I am hardlocked here. I tried the whole back up save do over jig to no avail. There seems to be no way of progressing past this bug. 

Is there some way I can move my character with debug or something? I would rather not have to wait forever until the dev is able to see this and do something about it. 

Capture.PNG

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On 5/10/2024 at 4:42 PM, Chudbuster said:

Okay, so I've encountered a bug that has basically hardlocked me. This entrance at the begining of the gurafa ruins spawns you in the door so you cannot move. Normally you are supposed to spawn one tile in front of the door when exiting through it. This happened to me during the first visit (I had to go get pokeballs before going back to get zorua) and I solved it by escape roping, which also spawned me stuck inside the door behind the waterfall, and then teleport which saved me. After going back and beating groudon, I do all the cutscenes, go out to watch the grunt be terminated, then I'm stuck, for good. Because it is a story moment, escape ropes and teleport are disabled. I am hardlocked here. I tried the whole back up save do over jig to no avail. There seems to be no way of progressing past this bug. 

Is there some way I can move my character with debug or something? I would rather not have to wait forever until the dev is able to see this and do something about it. 

Capture.PNG

This is a vanilla bug from v13.0.5, but I thought I fixed this.

 

I'm not working on this version anymore due to v13.5's release, but I can hand you a file that should hopefully fix this issue.

 

Map072.rxdata

 

Replace the file in your Data folder with this one.

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10 minutes ago, Tomatobased said:

Is this project ever going to continue?

Apologies for no update since v13.5's release, I've been very busy both irl and also working on a project with some other modders to help bring Gen 9 into Rejuv.

 

I'll try to get this project out as soon as I can once we finish up that project, but there's a chance we might not be able to release this before v14 is announced, so it might be delayed until then.

 

If anything, I will try to get the Delta Pokemon out first once updating begins.

 

Apologies for the wait and thank you for your continued patience.

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  • 5 months later...
5 hours ago, woofles_of_the_rose said:

Quick question when beating the first leader of Culvier clan, Mars she gives you a Sewaddle is it able for it to be a shiny? I have been trying for like 5 hours lol.

 

It should be, it isn't shiny locked, nor have I coded anything that could cause it to be shiny locked.

 

It could be that you're massively unlucky, sorry.

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Concerning the Future of More Regional Forms

 

Hello everybody, a bit of an anticlimactic way of introducing this post, but after almost a year of v13.5's release, I figured it's time to make an official update notice regarding the status of MRF.

 

First off, let me explain what I've been doing over the last year:

 

When v13.5 released, I wanted to complete a full run of the game first before beginning development on a proper v13.5 MRF update. As of the current date, I have not even completed this recent release yet on either route. Though, I did want to push out a couple of mods at first when after the game got updated, which is why I quickly updated my Battle Music Pack mod (which I am currently still working on an update for) and then pushed out 2 other mods (Battle Bond (with help from Karvanha) and Gen 9 Starters) so that I could get a feel for how working with the new codebase would be. With how quickly I was able to release those mods, I figured I could get MRF updated just as fast, but I wanted to have a big update initially for it and thus joined the Gen 9 Mod team to help develop a base for other modders build their mods off of. I wanted to help build that template and then update MRF onto it, but I didn't expect it to take longer than the beginning of 2024 to complete it.

 

Around said early 2024, I started studying for the MCAT, but also contributed to the Gen 9 Mod when I could. As a result, it left no time to actually work on updating MRF, and wasn't until halfway through the year that we completed the Gen 9 Mod template, which was when I thought about updating MRF again. By this point, there were already 2 large-scale mods in development for Rejuvenation v13.5: Overseer Files and LAWDS. I was very impressed with their work overall, but a part of me realized something after seeing them: I had no clear direction for MRF at all.

 

At first, this mod was made to build up on the Alternate Forms Mod made by Jeb, as well as bring in the Hisuian Forms and Battle Bond into Rejuv v13.0.5 during a time where the game nor Rejuv Modding Community had either. However, over time I just started adding things into this mod that I liked, not really focusing on the goals I had initially set for myself. v13.5 added Hisuian Forms, and v14 is planning on adding Gen 9, so there's not much else for me to add into MRF other than the Delta Forms from Insurgence and Epoch Forms from Soulstones. However, over the last year someone contacted me that they were planning on making a Soulstones Mod themselves, and I figured there's no point in making 2 Mods that have all these forms in them, so I didn't feel like I wanted to add them anymore myself either. As of the current, I am still doing my studies, and thus any time I'd put towards developing this mod any further would be astoundingly slow.

 

So, where does that leave MRF?

 

Well, given the contents of this post so far, or if you just wanted to see a quick bolded TL;DR version of this message, MRF has ceased all of its future development and will not have an updated release for any future versions of Rejuvenation.

 

I deeply apologize for anyone that was a fan of MRF and was awaiting its v13.5 release, but unfortunately I am not satisfied with the direction that this mod took. I don't like the way it turned out, and there's other mods that accomplish my objective but simply do it... better. I've always said I'm not a good coder, and quite frankly I'm still not. That's why trying to pile on so many ambitious goals for myself made me realize that I can't feasibly do all of this by myself. All-in-all, it killed my motivation to update this mod for future versions. So, once more, I am very sorry for anyone awaiting MRF's continuation, but this is where it ends.

 

Now onto bigger news...

 

Despite MRF ceasing development, that doesn't mean I've stopped modding in general. Even though I no longer want to add in the Epoch Forms from Soulstones, they weren't the only forms I was interested in. I've been working together with Sapphiada on a project that we're hoping many will be excited to hear about. The contents of this new mod were, of course, a part of MRF, but now full focus has been put on it. We have recently gathered artists who have volunteered to create sprites for us that will surely bring these old forms into a new light, and bring interest back into a true classic of the Pokémon Fangame community. One might call it... an Insurgence? Well, we'd rather like to call it a Resurgence.

 

image.png.06518d1ce765ad0a37beaa9ed7c5de1c.png

(Credits to 6'Rat on Discord for this beautiful back sprite)

 

Any questions regarding the development of this new mod will be answered by either Sapphiada or me on Discord.

 

I deeply appreciate everyone's support and love towards MRF, and hopefully we'll be able to continue giving much joy to all fans of Rejuvenation and the Rebornverse games as a whole! We hope you all have a wonderful day!

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  • 3 weeks later...

good luck with what you make in the future! You mention that others have done better than you when it comes to this mods topic, but the thing is there are virtually no new mods for 13.5 and its been over a year. Am I missing any mods that exist for 13.5?

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11 hours ago, ryanflood said:

good luck with what you make in the future! You mention that others have done better than you when it comes to this mods topic, but the thing is there are virtually no new mods for 13.5 and its been over a year. Am I missing any mods that exist for 13.5?

Yeah, most Rejuvenation mods get posted in the Guides & Resources section of the Official Rejuvenation Club section of the forums.

 

Most are QoL, but the biggest gameplay mod for Rejuvenation v13.5 currently is LAWDS, which adds stuff such as Gen 9, some new story content, custom Aevian Forms, etc. If you want to know more, I suggest joining the LAWDS Discord Server.

 

The other one is Overseer Files, which is still in development and does not have a full release yet. That one includes a massive story expansion and a lot of new custom Aevian Forms. However, they only have an Aevian Form demo released so far, no new story yet. You can check it out on the Overseer Files Discord Server.

 

The biggest QoL mod currently available is the QoL Compilation Modpack, which includes many QoL mods from Waynolt's SWM Modpack and more.

 

Other than that, there is technically a Gen 9 mod out, but it's merely a template for other mods to build off of like how LAWDS did. Everything else are either smaller QoL or gameplay additions.

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