slant Posted December 14, 2013 Share Posted December 14, 2013 TEAM AT A GLANCE INTRODUCTION Sup dudes. Today I'm showcasing my bulky offense team. It's one of my favorite playstyles since I'm really a fan of slow pokemon that can both survive a hit and dish out the pain. With six fatties on the team I can easily pivot in a pokemon and either support the team or dish out some damage - with this style of play it is about continuously applying pressure and chipping away at the opponent through repeated assaults. Obviously one weakness of this team is its lack of speed but the fact that I have 3 forms of priority partially makes up for this fact. The team is built around Mega-Kangaskhan, one of the clearly op megas introduced in this generation. Most people have seen the destructive power of this pokemon, it almost doesn't need that much support to get going, but just in case I can keep it healthy with heal bell and wish. The main objective of this team is to constantly chip away at the opponent with attacks and hazard damage, before bringing Kangaskhan out to clean up once my opponent is within kill range. This is how 90% of my matches go. In order to do this, I need to focus on keeping my pokemon healthy at all times (usually with wish support) so that my pivots can come in on a resisted attack and do a little damage, then rinse and repeat until its time to switch in Kangaskhan. TEAM IN DETAIL Mandibuzz (F) @ Leftovers Trait: Overcoat EVs: 248 HP / 252 Def / 8 SDef Bold Nature (+Def, -Atk) - Foul Play - Roost - Whirlwind - Defog With the buff to dark-type attacks, Mandibuzz becomes a formidable presence on the battlefield. With its impressive bulk (to put it in perspective, it takes around 1/3 from Garchomp's stone edge), Mandibuzz is able to switch in against attack boosters, and then KO with foul play and survive in the process. Defog is obligatory to remove hazards, and roost is obviously to enhance survivability. Honestly I have never used whirlwind yet, but I guess it is nice to beat some weird stuff one on one, that foul play would not allow me to beat (for example, pokemon with cosmic power). Another alternative is to run knock off, which would be a move to mindlessly spam early game since nobody enjoys losing their item early in the match. Also this pokemon is a straight up Aegislash counter which every team needs. Heatran (F) @ Leftovers Trait: Flash Fire EVs: 252 HP / 4 SAtk / 252 SDef Calm Nature (+SDef, -Atk) - Stealth Rock - Lava Plume - Roar - Protect Not much to say here, this dude was all the rage last gen, and that was for good reason. This gen steel lost its resistances to ghost and dark, making Heatran a bit less tanky than last generation, but I have to say it still performs admirably. It still has a whole bunch of resistances for me to take advantage of, easily switching in, setting up rocks and just in general being a giant pain in the ass to my opponent. Protect is invaluable to scout, since I still haven't figured out which pokemon typically carry ground attacks and which don't (if you have a handle on this, feel free to change roar to earth power or something). Also this is my dedicated Talonflame counter. Conkeldurr (M) @ Assault Vest Trait: Iron Fist EVs: 252 HP / 252 Atk / 4 Def Adamant Nature (+Atk, -SAtk) - Drain Punch - Mach Punch - Ice Punch - Knock Off This guy is the MVP of the team, no joke. With assault vest, sooooo bulky. I'm too lazy to present damage calcs, but I'm pretty sure it survives hydro pump from Kyogre in rain, and it is still no slouch on the physical side either. Drain punch and mach punch are standard, and do an assload of damage with a boost from iron fist. Ice punch is for the flying types that resist fighting moves. Finally knock off is the key to this set; not only did it get a power boost compared to last gen, but also drops the opponent's item, and hits most types for neutral damage, making it a great move to spam mindlessly during the early game. With wish support from Chansey, this guy becomes a monster, easily crippling whole teams with his attacks. Chansey (F) @ Eviolite Trait: Natural Cure EVs: 252 HP / 252 Def / 4 SDef Bold Nature (+Def, -Atk) - Heal Bell - Seismic Toss - Wish - Soft-Boiled Of course Chansey makes an appearance as my support pokemon. All my other team members besides Mandibuzz appreciate the wishpasses, and heal bell is crucial to keep burns off my team since Conkeldurr and Kangaskhan can't function when burned, and Mandibuzz can't function while toxiced. The inclusion of heal bell allows me to play a bit more recklessly - if my opponent is spamming willowisp, I can send in an offensive threat, let it get burned, finish off my opponent's pokemon, then heal the burn off. This mindset allows me to apply constant offensive pressure to my opponent. I've lost count of the number of times when my opponent wrote off my pokemon as death fodder, only to see it restored back to mint condition and ready to kick ass once again. Aegislash (M) @ Leftovers Trait: Stance Change EVs: 252 HP / 4 Atk / 252 SAtk Quiet Nature (+SAtk, -Spd) - King's Shield - Shadow Ball - Shadow Sneak - Iron Head The pivot of my team - Aegislash easily switches in to most attacks and takes negligible damage thanks to its typing. It also functions as my spinblocker, freely switching in on Starmie and threatening with its ghost attacks. Most people expect the swords dance variant and I don't know why, but its fun to watch my opponent switch in Skarmory and take around 60% from shadow ball. Obviously shadow sneak is for revenge killing, and I have iron head over sacred sword since Aegislash is my main switch in to fairies. Kangaskhan (F) @ Kangaskhanite Trait: Scrappy EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Return - Power-Up Punch - Sucker Punch - Earthquake Here is the dude that the team was built around. Kangaskhan really only needs a single turn to set up. Once it gets going, there is no stopping it. I won't say too much more about it since I'm sure everyone who plays on ladder knows how destructive this thing can be since parental bond is like a choice band boost with the ability to break through substitutes and focus sashes. Jolly over adamant because the extra power is just overkill, while the speed boost allows it to outspeed some key threats such as Lucario (not mega!) THREATS The biggest threat this team faces is against M-Lucario and M-Kangaskhan (but what team isn't threatened by those pokemon?) although with smart play I can usually get through them. To a lesser extent, this team is threatened by last-pokemon sweeps, but honestly that has only happened once or twice to me and due to misplays more than anything else. Volt turn teams are also annoying, but I am willing to sacrifice Heatran to get stealth rocks up, and once that happens it is pretty much over. CONCLUSION This team is all about brute force, with offensive titans such as Kangaskhan, Aegislash and Conkeldurr. With the proper support from hazards, wishpasses, and status removal, my offense can blast holes in the opponent's team while in turn tanking through the opponent's offense. The resistances allow me to effectively pivot and apply constant pressure on my opponent, either through support or offensive pressure. As always feel free to rate/hate/steal. IMPORTABLE Mandibuzz (F) @ Leftovers Trait: Overcoat EVs: 248 HP / 252 Def / 8 SDef Bold Nature (+Def, -Atk) - Foul Play - Roost - Whirlwind - Defog Heatran (F) @ Leftovers Trait: Flash Fire EVs: 252 HP / 4 SAtk / 252 SDef Calm Nature (+SDef, -Atk) - Stealth Rock - Lava Plume - Roar - Protect Conkeldurr (M) @ Assault Vest Trait: Iron Fist EVs: 252 HP / 252 Atk / 4 Def Adamant Nature (+Atk, -SAtk) - Drain Punch - Mach Punch - Ice Punch - Knock Off Chansey (F) @ Eviolite Trait: Natural Cure EVs: 252 HP / 252 Def / 4 SDef Bold Nature (+Def, -Atk) - Heal Bell - Seismic Toss - Wish - Soft-Boiled Aegislash (M) @ Leftovers Trait: Stance Change EVs: 252 HP / 4 Atk / 252 SAtk Quiet Nature (+SAtk, -Spd) - King's Shield - Shadow Ball - Shadow Sneak - Iron Head Kangaskhan (F) @ Kangaskhanite Trait: Scrappy EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Return - Power-Up Punch - Sucker Punch - Earthquake Quote Link to comment Share on other sites More sharing options...
Sapphire Posted December 14, 2013 Share Posted December 14, 2013 I'm pretty sure Flash Cannon can be learned by Aegislash. Quote Link to comment Share on other sites More sharing options...
slant Posted December 14, 2013 Author Share Posted December 14, 2013 it can learn flash cannon but iron head hits the things i need it to harder (fairies such as sylveon and togekiss for example) Quote Link to comment Share on other sites More sharing options...
Summer Posted December 15, 2013 Share Posted December 15, 2013 This is.certainly quite the team (gpt swept by heatran cuz i lost my eq user) and i don't have much to improve on this except - Gyro Ball > Iron Head on Aegislash? If you don't mind going slower you should try it. also not so sure how you handle Trick users like Scarf Prankster variants but i guess you can switch into Kangskhan or something idk Overall 9/10 Quote Link to comment Share on other sites More sharing options...
slant Posted December 15, 2013 Author Share Posted December 15, 2013 Gyro ball isn't that helpful on Aegislash since the only time it needs to use a steel move is against fairy types which are inherently slow anyways so iron head does more damage. And yeah trick can be a problem for the team, usually I need to sacrifice something to trick and have it crippled for the rest of the match. Although if heatran or Aegislash are out I can scout with protect/ks and if I see trick I can switch to Kangaskhan. Quote Link to comment Share on other sites More sharing options...
Requieon Posted December 15, 2013 Share Posted December 15, 2013 How is Aegislash fat tho? Quote Link to comment Share on other sites More sharing options...
Administrators Ikaru Posted December 15, 2013 Administrators Share Posted December 15, 2013 Gyro ball isn't that helpful on Aegislash since the only time it needs to use a steel move is against fairy types which are inherently slow anyways so iron head does more damage. And yeah trick can be a problem for the team, usually I need to sacrifice something to trick and have it crippled for the rest of the match. Although if heatran or Aegislash are out I can scout with protect/ks and if I see trick I can switch to Kangaskhan. Does King's Shield block Trick? I don't remember it blocking status moves. Quote Link to comment Share on other sites More sharing options...
Kamina Posted December 15, 2013 Share Posted December 15, 2013 @ requieon the big round shild! @ikaru king shield only blocks damaging moves so i think you would still be able to trick though i may be mistaken @slant! The team is excellent! There is only one thing that i would fix would give toxic or knock off instead of whirlwind because you already have a phaser and you said that you rarely used it yourself dx. Toxic could make it stall out opponents which is always fun you already have a knock off er but another would would be cool to help against ..... trickers. Quote Link to comment Share on other sites More sharing options...
slant Posted December 15, 2013 Author Share Posted December 15, 2013 -Yea Ikaru I'm not 100% sure about king's shield blocking trick now that you mentioned it...and yeah it just makes trick that much more of a pain in the ass to deal with. -Thanks Kamina...I'll definitely try out a change in Mandibuzz's moveset, toxic would be nice since I really have no way to deal with last pokemon sweepers Quote Link to comment Share on other sites More sharing options...
Khayoz Posted December 15, 2013 Share Posted December 15, 2013 Phat. Quote Link to comment Share on other sites More sharing options...
Tomas Elliot Posted December 15, 2013 Share Posted December 15, 2013 This team is great, the only change I can suggest is Protect on Chansey over Softboiled: more scouting plus it allows you to heal yourself with Wish, making the whole Wish-pass thing less predictable... Also, I would like to take a moment to congratulate you for the idea of Iron Fist Assault Vest Conkeldurr: that's a stroke of pure genius, I will definitely steal it in future teams. I hope you don't mind! Quote Link to comment Share on other sites More sharing options...
Sapphire Posted December 15, 2013 Share Posted December 15, 2013 Yeah, King's SHield only blocks damaging attacks, so t-wave./willowisp/etc will still hit you. Quote Link to comment Share on other sites More sharing options...
slant Posted December 15, 2013 Author Share Posted December 15, 2013 Tomas - I'll give wish/protect a shot but honestly I haven't really had that much problem with wishpassing, but protect's scouting seems useful. And good luck with AV conk, it is seriously one of the best pokemon I have used. Nothing can switch in on it safely and if your opponent tries to play silly prediction games with you, there's always knock off to cripple him. Quote Link to comment Share on other sites More sharing options...
SJMistery Posted December 15, 2013 Share Posted December 15, 2013 (edited) I think I remember this team, a battle who got basically reduced to kill Durr and Buzz before loosing Nite and Mamo. That Conkeldurr set is insane, having potential to be considered as one of the best movesets in the entire pokemon history. Personally I hate Foul Play mechanic: allowing people to just put 0 attack IVs and EVs and a - nature and you will still hit like a truck against physical sweepers is no joke. Heatran is VERY vulnerable to get setuped by a last pokemon resistant to fire with substitute; a coverage move is almost required here as you're worried with them. Edited December 15, 2013 by SJMistery Quote Link to comment Share on other sites More sharing options...
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