Chevaleresse Posted December 15, 2013 Share Posted December 15, 2013 Yeah, I know that it's almost all legendaries. The overall goal was to have both huge offensive threats and ridiculous amounts of stalling power if those threats were taken out. @ Leftovers Trait: Pressure EVs: 252 HP / 64 Def / 192 SDef Bold Nature (+Def, -Atk) - Rest - Spikes - Sleep Talk - Psycho Boost I ran RestTalk on this to make it ridiculously bulky and able to cure it's own status, since this team has no cleric. RestTalk lets it stay in and still do its job of setting Spikes, and Psycho Boost at least lets it attack, though it's basically filler. With the little testing I've done, it didn't really do appreciable damage, so I'll probably switch it out. @ Leftovers Trait: Pressure EVs: 252 HP / 188 Def / 68 SDef Careful Nature (+SDef, -SAtk) - Sleep Talk - Rest - Dragon Tail - Will-O-Wisp Giratina, walling as usual. RestTalk for insane bulk once again, and WoW cripples any physical sweepers, as well as complementing Giratina's ability to stall out a great variety of things. Dragon Tail prevents it from being Taunt bait and abuses Stealth Rock/Spikes from the other teammates, as well as being able to inflict decent damage. @ Life Orb Trait: Turboblaze EVs: 4 HP / 252 SAtk / 252 Spd Hardy Nature - Draco Meteor - Ice Beam - Fusion Flare - Focus Blast The moveset here is basically 'choose the strongest moves available that aren't two-turn attacks.' Draco Meteor, while it cripples Kyurem, can blast away a lot of things, so I took it over other options. Fusion Flare seemed to have the best combination of reliability and power, so I used it. Focus Blast is just a great coverage move, and Ice Beam lacks most of the drawbacks more powerful Ice-type moves have, @ Leftovers Trait: Drought EVs: 252 HP / 4 Atk / 252 Def Impish Nature (+Def, -SAtk) - Dragon Tail - Stealth Rock - Earthquake - Thunder Wave Physically walling Groudon. T-Wave handily cripples lots of things, and Dragon Tail phazes, allowing Groudon to abuse Stealth Rock. Earthquake deals with a lot of threats due to it's absurd STAB power. @ 257ite Trait: Speed Boost EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Swords Dance - High Jump Kick - Flare Blitz - Stone Edge Blaziken was included to deal with the team's weakness to Ice-types. HJK has insane base power, allowing Blaziken to put a significant dent in almost everything. Flare Blitz is a nice STAB move too, and Blaziken probably won't mind the recoil too much. Stone Edge is nice for annoying Flying-types, as well as having respectable power on its own. @ Lum Berry Trait: Multitype EVs: Adamant Nature (+Atk, -SAtk) - Swords Dance - Extreme Speed - Shadow Force - Recover Extreme Killer Arceus almost straight off of Smogon. It's not very complicated. STAB ExtremeSpeed makes a lot of things cry, and Shadow Force, while risky, allows Arceus to dodge some nasty moves while hitting with about the same power as ExtremeSpeed after STAB. Recover lets it prolong its sweeping. Quote Link to comment Share on other sites More sharing options...
Tomas Elliot Posted December 15, 2013 Share Posted December 15, 2013 Deoxys-D is generally bad in Ubers (i'll assume it is the defense form given the set, but the sprite won't work...). Deo-A would generally be better as a Spikes-using lead, given that it can use Spikes and 3 powerful moves to dent anything the opponent can use as a lead of their own, or even Spikes, two attacks and Taunt... Trust me, it is going to be much more useful! Roar might be better on Groudon because it cannot be stopped by Substitute: I understand you need D-tail on Giratina because it is its only offensive move, thus needed to avoid being Taunted, but Groudon has EQ for that... Speaking of EQ, Adamant nature MIGHT be a good idea, with the same EV spread you still have a great wall, while dealing much more damage to anything that might try to take Groudon on, most notably its eternal rival Kyogre... Hardy nature on Kyurem wtf? Use Shadow Claw over Stone Edge on Blaziken, or opposing Giratina, specially the all-out physically defensive variant, will wall you to hell and back... For some reason, the EVs of Arceus have disappeared! I am kinda shocked by the fact that you are not using Rayquaza, given that you seem to be a fan of it, but oh well... These are my suggestions, overall this is a good, basic Uber Team! Quote Link to comment Share on other sites More sharing options...
Sapphire Posted December 15, 2013 Share Posted December 15, 2013 I'm seeing a high lack of Mewtwo and Mewtwo checks [he has no counters]. A good Mewtwo Y would tear through this team without breaking a sweat. Psystrike/Ice Beam/Shadow Ball/Aura Sphere. Mewtwo X would go pretty well as well. And WHY do you have hardy? Quote Link to comment Share on other sites More sharing options...
Raindrop Valkyrie Posted December 15, 2013 Share Posted December 15, 2013 Hardy/other neutral natures typically shouldn't be used unless they are the only thing you have. Quote Link to comment Share on other sites More sharing options...
Khayoz Posted December 15, 2013 Share Posted December 15, 2013 Hardy/other neutral natures typically shouldn't be used unless they are the only thing you have. They shouldn't be used full stop Quote Link to comment Share on other sites More sharing options...
Raindrop Valkyrie Posted December 15, 2013 Share Posted December 15, 2013 Oh yea lol. Even in-game since you can just soft reset for a good nature. Quote Link to comment Share on other sites More sharing options...
Sapphire Posted December 15, 2013 Share Posted December 15, 2013 If you run a perfectly balanced mixed sweeper, they might be used, if you don't want a defense drop...But that's very situational. Quote Link to comment Share on other sites More sharing options...
Chevaleresse Posted December 15, 2013 Author Share Posted December 15, 2013 Hardy was an accident. Thanks for the tips; I'll see about swapping something out for a Mewtwo check. @Tomas I originally wanted to, but then I realized I would have 3 Dragon-types and a Ground type, and anything with Ice or Fairy moves would make the team cry. Quote Link to comment Share on other sites More sharing options...
SJMistery Posted December 15, 2013 Share Posted December 15, 2013 (edited) then swap out kyurem W, Rayquaza's acces to V-create and Extremespeed, as well as his utility as anti weather sweepers make Rayquaza better for the walbreaking job, and is immune to Spikes, who tend to be omnipresent in Ubers, and to the very ocasional, but incredibly annoying Sticky Web. Additionally, Extremespeed boosted by Life orb attack EVs OHKOes Mewtwo Yafter a single line of spikes or stealth rock, while also severely denting mewtwo X, 252 evs and adamant give you a clean OHKO to it after 2 Spikes+SR, if i don't remember wrong. Edited December 15, 2013 by SJMistery Quote Link to comment Share on other sites More sharing options...
Sapphire Posted December 16, 2013 Share Posted December 16, 2013 Relying on hazards is pretty risky though. They can be removed, and he only has a single spiker. Additionally, there is the risk of a Bulky Mewtwo Y, or simply not Mega evolving and ohkoing with ice beam that way. But it would be better than what you currently have. Quote Link to comment Share on other sites More sharing options...
Chevaleresse Posted December 16, 2013 Author Share Posted December 16, 2013 What set should I run on Rayquaza? I've got V-create and ExtremeSpeed. I'm also not sure about how to spread my EVs. Quote Link to comment Share on other sites More sharing options...
Sapphire Posted December 16, 2013 Share Posted December 16, 2013 I'd Run DD myself, and Outrage. But it's your choice. Go with whatever fits best. Quote Link to comment Share on other sites More sharing options...
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