Karvanha Posted June 12, 2023 Share Posted June 12, 2023 Consumable Item Restorer and Regenerator (Reborn/Rejuv/Deso) (earlier called Consumable Item Replenisher Basic and Advanced) Quote These are basically two versions of the same mod. The Restorer version makes your Pokemon have their held items restored at the end of a battle by taking the items from your bag (so it's just a QoL thing). The Regenerator version restores your Pokemon's held items at the end of a battle regardless of whether you have more in your bag, like the Gen 8+ mainline games. Download -- for Reborn v19.5 / Rejuv v13.5 / Deso v6.0: Restorer: https://drive.google.com/file/d/1ju28B9H26_Wi1bD0ImP-wjnaFWTz4n0p/view?usp=sharing Regenerator: https://drive.google.com/file/d/1zdIUBLely5DlXBDW7TfjDdrFwRjMJCzi/view?usp=sharing Download -- for Reborn v19.0.16: Restorer: https://drive.google.com/file/d/1PKzG1eFQVDB9N6mlzl9RwqBilPQrdBkV/view?usp=sharing Regenerator: https://drive.google.com/file/d/1lwgXl3-1A8wPqR2yfj498rI86Ea3G5zx/view?usp=sharing Dynamic Speed Mod (Reborn v19.0.16) Quote This mod implements the dynamic speed mechanic for double battles introduced in Gen 8 (think Prankster Tailwind), by making turn order get recalculated after every move. (There's a very small quirk: If a Pokemon's Quick Claw activates but it doesn't get to be the first Pokemon to move, the Quick Claw will have no effect at all in that turn.) Download: https://drive.google.com/file/d/1yK54vSHrW2pTyt49f4HrcExiKXU1V56q/view?usp=sharing Magnetic Lure Upgrade (Reborn v19.0.16) Quote This mod makes the Magnetic Lure also consider the forms of the Pokemon you've obtained, instead of just the species. The mod does not affect Pokemon that have no forms outside of battle or those that have only purely cosmetic forms* (like Flabebe and Unown). *If you want such forms to be affected too, you can just open the file in any text editor and comment out line #8 (by placing a "#" at the beginning), like so: #return false if CosmeticForms.include?(species) If you are using this mod on an existing save, note that the data for owned forms can be created only after the mod is installed; so even if you have caught any of the affected Pokemon before installing the mod, you will have to catch them just once more for them to be considered owned. For example, even if you have already caught a Kantonian Geodude before installing the mod, initially the Magnetic Lure won't filter either Kantonian or Alolan Geodude; but once you catch another Geodude, the Magnetic Lure will start filtering the form you just caught. This is not a problem for reinstallations though, since the data is stored in your save itself. Download: https://drive.google.com/file/d/18_wgtw5H1QuVglNm4rXEf66XC2pouvdD/view?usp=sharing This feature has been implemented into the base game as of v19.5.0-rc.38. Installation is the same for all the mods: Place the files in the Mods folder and you're good to go. Also all of these should be compatible with almost all other mods. 9 Quote Link to comment Share on other sites More sharing options...
Karvanha Posted June 16, 2023 Author Share Posted June 16, 2023 There's a little bugfix! I would suggest anyone who downloaded the previous version to please download again. Sorry for the inconvenience! Quote Link to comment Share on other sites More sharing options...
Shinrushi Posted June 17, 2023 Share Posted June 17, 2023 nice Quote Link to comment Share on other sites More sharing options...
Karvanha Posted June 25, 2023 Author Share Posted June 25, 2023 (edited) There's another bugfix! Edited June 29, 2023 by Karvanha Quote Link to comment Share on other sites More sharing options...
Karvanha Posted June 29, 2023 Author Share Posted June 29, 2023 The mod has been updated and now works for randomly generated forms (hopefully)! Yeah just forget what I said about that earlier... Quote Link to comment Share on other sites More sharing options...
Rule9730 Posted July 5, 2023 Share Posted July 5, 2023 On 6/29/2023 at 7:36 AM, Karvanha said: The mod has been updated and now works for randomly generated forms (hopefully)! Yeah just forget what I said about that earlier... What does randomly generated forms mean? is there a mon like spinda with 4 billion forms instead of patterns? Quote Link to comment Share on other sites More sharing options...
Karvanha Posted July 5, 2023 Author Share Posted July 5, 2023 10 minutes ago, Rule9730 said: What does randomly generated forms mean? is there a mon like spinda with 4 billion forms instead of patterns? Yeah no Spinda does not actually have forms like that lol. I'm talking about like Unown and Flabebe (if you make the mod also consider cosmetic forms), and other Pokemon that can appear in more than one form in the same area (in base game there's only Marowak in Mirage Tower, but mods like Reatomized have more) Quote Link to comment Share on other sites More sharing options...
Rule9730 Posted July 5, 2023 Share Posted July 5, 2023 6 minutes ago, Karvanha said: Yeah no Spinda does not actually have forms like that lol. I'm talking about like Unown and Flabebe (if you make the mod also consider cosmetic forms), and other Pokemon that can appear in more than one form in the same area (in base game there's only Marowak in Mirage Tower, but mods like Reatomized have more) Oh ok Quote Link to comment Share on other sites More sharing options...
Karvanha Posted July 28, 2023 Author Share Posted July 28, 2023 Had a couple new mods to post so decided to just repurpose this thread. But yeah check them out Quote Link to comment Share on other sites More sharing options...
damage2023 Posted July 28, 2023 Share Posted July 28, 2023 They don't work with the berries, I tried the sitrus berry on my snorlax and the mod didn't work u.u Quote Link to comment Share on other sites More sharing options...
Karvanha Posted July 29, 2023 Author Share Posted July 29, 2023 14 hours ago, damage2023 said: They don't work with the berries, I tried the sitrus berry on my snorlax and the mod didn't work u.u Both versions work fine for me. I should clarify just in case, the items are regenerated (in Advanced version) only if they are consumed by Pokemon in battle, not when you use the items on Pokemon manually. Does that solve your problem? 1 Quote Link to comment Share on other sites More sharing options...
fifi185 Posted August 22, 2023 Share Posted August 22, 2023 (edited) I'm having this error, the only mod I'm using is your music for battles and the reatomized one. The mod that is giving this problem is the "magnetic lure upgrade". If possible, I hope there is a solution :( , a hug for you karvanha <3 edit: i forgot to say this happens when i found a random battle in the grass, caverns, etc... Edited August 22, 2023 by fifi185 Quote Link to comment Share on other sites More sharing options...
Karvanha Posted August 23, 2023 Author Share Posted August 23, 2023 12 hours ago, fifi185 said: I'm having this error, the only mod I'm using is your music for battles and the reatomized one. The mod that is giving this problem is the "magnetic lure upgrade" Can you share like a screenshot of all the files you have in your Data/Mods/ folder? Quote Link to comment Share on other sites More sharing options...
fifi185 Posted August 23, 2023 Share Posted August 23, 2023 11 hours ago, Karvanha said: Can you share like a screenshot of all the files you have in your Data/Mods/ folder? This is all the mods, i forgot to say i have the UI mod from pyrolusite but i dont think there is a problem in this because it's only UI what modify. And the rest of mods is from reatomized and your battle music pack. If i forgot one from another mod, sorry for this :P Quote Link to comment Share on other sites More sharing options...
Karvanha Posted August 23, 2023 Author Share Posted August 23, 2023 2 hours ago, fifi185 said: This is all the mods, i forgot to say i have the UI mod from pyrolusite but i dont think there is a problem in this because it's only UI what modify. And the rest of mods is from reatomized and your battle music pack. If i forgot one from another mod, sorry for this :P So as far as I know, the error you encountered is caused by one of two things: either having another copy of the Magnetic Lure Upgrade mod in your Mods folder (which does not seem to be the case here), or some kind of incompatibility of this mod with Haru's move relearner mod. Although I don't know the exact cause of the incompatibility, there is a pretty simple fix for the issue. Just download this file and replace the previous one in your Mods folder: HMD - Learnset & Relearn.rb This version will be included in the next update of Reatomized so you don't have to worry about it in the future 1 Quote Link to comment Share on other sites More sharing options...
fifi185 Posted August 23, 2023 Share Posted August 23, 2023 16 minutes ago, Karvanha said: So as far as I know, the error you encountered is caused by one of two things: either having another copy of the Magnetic Lure Upgrade mod in your Mods folder (which does not seem to be the case here), or some kind of incompatibility of this mod with Haru's move relearner mod. Although I don't know the exact cause of the incompatibility, there is a pretty simple fix for the issue. Just download this file and replace the previous one in your Mods folder: HMD - Learnset & Relearn.rb This version will be included in the next update of Reatomized so you don't have to worry about it in the future Hey Karvanha, thanks for this! The problem is solved. Idk why these 2 mods conflict too but the problem is gone ^^. Quote Link to comment Share on other sites More sharing options...
Karvanha Posted July 18 Author Share Posted July 18 The consumable item mods have been updated to v19.5. Should work with Rejuv and Deso too. I am not looking to update the other two mods right now cuz both of them might be integrated into base game soon anyway... Quote Link to comment Share on other sites More sharing options...
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