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Aervana - A Declining World (OOC and Sign-Up)


Flux

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Keep in mind Magic can be casted through different means. Music, movements etc.....can all be used to invoke magical power. Your Dancer could be a mage or a healer who's somatic (not sure if the is the right word,) component of spell casting would be dance. Maybe it is how they learned to cast spells, since spells don't ever have exact cast patterns. It would certainly add flavour to a mage or Healer for certain without being a new class. Bards are more about verbal means of entertainment, like poetry, singing, storytelling etc. and a Dancer wouldn't really fill that position. So Acquie your class would be a variation of mage/healer, and I think it is fair to allow you to do so. While you aren't different ability wise, you would have a flavour or a different way of using those abilities.

(Once again, I use a lot of D and D knowledge, I am not trying to overthrow your world, I am just trying to get ideas peculating, and offer suggestions to broaden it, and make it more colourful.)

Edited by Hukuna
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As long as you're doing a class rework, the unique one for the Nomads should be a shaman since they seem as though they would be very in tune with the environment due to their nomadic nature.

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I messaged Flux about the class specific classes, and I thought the Bard would make a good class for them. It fits in with the nomad motif very well.

I feel a Shaman class would be much to similar to the mage, and wouldn't give a enough reason to play a Vanda other than it is a flavour of Mage/Healer (it depends if White magic or healing and stuff that falls near that becomes Divine magic. A shaman is more of a Priest in D and D, and is even considered one. If the magic does become divine, they could have the Shaman instead of the Healer class, it would be a more elemental and primal Healer, so it would be more of a combination Mage and Healer.)

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Well it's not so much a new class as it is a different take on a current class. My vision would basically be just a mage/healer, exactly like those outlined in your OP, except with a different medium of spellcasting and a focus on more supportive, AoE spells with long cast times. That is to say, a spell set that mainly involves buffs/debuffs, with a severe lack of offensive magic. Maybe like, a few elemental AoE attack spells that take a significant amount of time, concentration, and reagents to cast. Given that you haven't specified the types of spells mages can cast, wouldn't these slight variations be acceptable?

(By the way, if this concept is accepted, I am totally calling dibs on sole elvish magic dancer)

Well, I definitely wouldn't mind if you added a twist like that, althought I agree with Hukuna that it won't technically be a "bard".

Keep in mind Magic can be casted through different means. Music, movements etc.....can all be used to invoke magical power. Your Dancer could be a mage or a healer who's somatic (not sure if the is the right word,) component of spell casting would be dance. Maybe it is how they learned to cast spells, since spells don't ever have exact cast patterns. It would certainly add flavour to a mage or Healer for certain without being a new class. Bards are more about verbal means of entertainment, like poetry, singing, storytelling etc. and a Dancer wouldn't really fill that position. So Acquie your class would be a variation of mage/healer, and I think it is fair to allow you to do so. While you aren't different ability wise, you would have a flavour or a different way of using those abilities.

(Once again, I use a lot of D and D knowledge, I am not trying to overthrow your world, I am just trying to get ideas peculating, and offer suggestions to broaden it, and make it more colourful.)

^ Basically this. Also, don't worry about your advice, Hukuna, I appreciate it. It's nice to get the players' opinions.

As long as you're doing a class rework, the unique one for the Nomads should be a shaman since they seem as though they would be very in tune with the environment due to their nomadic nature.

I had actually thought about doing exactly this for their class. I was going to base it on a worship of spirits of the deceased mostly. Not the same as the Dok reviving the dead, but more like a reverence of their ancestors. They would have a few healing abilities due to the fact that I will probably make healing a divine magic and the ability to summon a spirit of their ancestors or something similar. Then they would also be able to cast minor spells involving nature due to being familiar with all different types of terrain. It's likely that I'll either make Shamans or Bards the unique class of the Vanda. I'm still deciding if I want to give bards to other classes as well.

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It is ultimately up to you Flux lol. Glad I could help out. (question, how do you do the quote things like where you put the text or whatever in your post?, yea this is a bit off topic, but I don't know how to do it and it might be useful lol).

I will say I am a bit more keen on the Shaman thing now, so I wouldn't be opposed to it as much. Bard is a fine choice for their Exclusive class, however Humans would make good Bards as well, so it depends if you want to give Humans the ability to be bards as well.

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Well, Version 1.0 of the overhaul is up. Here's what changed:

-Capital cities have been added for all races.

-Archer class has been removed.

-Healing magic is now divine based.

-Bard and Shaman classes have been added.

-Class descriptions for Bards and Shamans have been added.

-Class descriptions for Elemental Knights, Healers, Paladins, and Necromancers have been slightly changed.

-Humans can now be Bards, Healers and Paladins.

-Elves can no longer be Paladins.

-Vanda Nomads can now be Bards and Shamans.

-The Dok can no longer be Healers.

It is ultimately up to you Flux lol. Glad I could help out. (question, how do you do the quote things like where you put the text or whatever in your post?, yea this is a bit off topic, but I don't know how to do it and it might be useful lol).

At the bottom-right corner of peoples' posts there should be the "quote" or "multiquote" (For quoting multiple people) options. Just click those. Make sure you're logged in, or you won't be able to see them.

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and i bet you thought that i was not going to get on this one well fooled you hehehehehe.

oh boo everything that looked interesting to me is taken and now the archer class is gone..oh well guess its a thief then(evil grin)

lets see then....

Character Name: Crag Witherhide

Gender: Male

Race: Vanda Nomad

Class: Thief

Description:About 5'8" lightly tanned skin, with dark blond almost brown hair and light pale blue eyes. wares gray/black leather armor and matching boots, with a nice fur lined black cloak with a hood thats has a multitude of hidden and seen pockets. carries a lot of knives and daggers that he sometimes loses count of.

Unlike most of the Vanda Crag likes money and things especially things that are worth money. So he left the nomads and carved out a life of collecting and selling almost anything with a value from half rotten cabbages to the finest of jewels. Most people would call him a thief well they are right Crag rather be called a collector of stuff that is lost. When he is not out takeing things that don't belong to him he is usually found at his little stand shop called Witherhides Fine Goods or hiding from the guards or in a Tavern gambling, drinking and coning people out of there money.

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Can I run a second character then?

Well... As I've said before, character changes are allowed now that I've ouverhauled the classes, but for now I think I'd like people to stick with one character while we're getting started. I may be open to additional characters once we get going. Feel free to make any changes you'd like to race, class, and anything else, though.

and i bet you thought that i was not going to get on this one well fooled you hehehehehe.

oh boo everything that looked interesting to me is taken and now the archer class is gone..oh well guess its a thief then(evil grin)

lets see then....

Character Name: Crag Witherhide

Gender: Male

Race: Vanda Nomad

Class: Thief

Description:About 5'8" lightly tanned skin, with dark blond almost brown hair and light pale blue eyes. wares gray/black leather armor and matching boots, with a nice fur lined black cloak with a hood thats has a multitude of hidden and seen pockets. carries a lot of knives and daggers that he sometimes loses count of.

Unlike most of the Vanda Crag likes money and things especially things that are worth money. So he left the nomads and carved out a life of collecting and selling almost anything with a value from half rotten cabbages to the finest of jewels. Most people would call him a thief well they are right Crag rather be called a collector of stuff that is lost. When he is not out takeing things that don't belong to him he is usually found at his little stand shop called Witherhides Fine Goods or hiding from the guards or in a Tavern gambling, drinking and coning people out of there money.

Looks good. Welcome to Aervana. :D

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Okay so while writing my character I forgot about the mana restoring goal so I'll add/change a bit to the 2nd part and just remove the shape shifting part complete. I changed my post but I'll put down what I added to the second part.

The killer is also known for being a source that has been taking mana which her father has been trying to replenish until his death, so now Megaira is trying to finish what her father has started and restore mana like her father.

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Okay so while writing my character I forgot about the mana restoring goal so I'll add/change a bit to the 2nd part and just remove the shape shifting part complete. I changed my post but I'll put down what I added to the second part.

The killer is also known for being a source that has been taking mana which her father has been trying to replenish until his death, so now Megaira is trying to finish what her father has started and restore mana like her father.

Well, the updated post looks good. I'd like to have one more person join if possible before we start. (If Acquiescence makes a character, then we'll be good too. I know she's on her trip, so it may not be possible for her to join right now.)

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BOOM A CHARACTER.

Character Name: Eleriese Fyrnhed (Eleri for short)

Gender: Female

Race: Elf

Class: Mage/Healer mix class dancer. (if not accepted, just a healer with dancing medium is fine)

Alignment: Chaotic Good

Description: Slender build, flexible. Green eyes, Black hair, worn in a waist-length braided ponytail with a translucent blue ribbon on the end. Wears lightweight, light green form-fitting cloth blouse with long sleeves, covered with leaf motifs, with a pair of tight, pale green leggings overlaid with green silk. Prefers to go barefooted, but wears white cloth flats when footwear is absolutely required. Carries around a variety of props in a brown slung pouch, including ribbons, sleeve attachments, masks and a handheld fan. Has small blades hidden in several of her props for self-defense purposes.

Eleriese was born different from other magic-using elves in two ways: First, her natural capacity for elemental magic was lower than her counterparts. Second, she was a restless child, with an aversion to discipline and propriety. Naturally, the combination of these traits made her unsuitable for the traditional methods of magical education. With her love of nature, she spent her free time wandering the woods, humming little melodies and learning which plants were edible through unfortunate experience. Then, one day, while chasing butterflies near the outskirts of the Eternal Glade, she spotted a nearby camp of human nomads, gathering around a campfire. As she watched, several of the human females began to dance around the fire, weaving a tapestry of beautiful movements. As she watched, she began copying the movements unthinkingly.

As she continued dancing, her movements began to match and eventually surpass the speed of the dancers whom she was following, her body moving in perfect rhythm with the natural melodies of the forest; the birds humming, the leaves rustling, the gentle breath of the wind guiding her body. As she danced, she began to feel a warmth spreading through her as mana effused her body. She felt the magic in her change form, becoming a form of vitality, emanating from her body as she danced. Around her, sick plants became healthy, polluted air became clean, infertile soil blossomed with fresh life. She had learned how to use her magic. There she danced, unceasingly, untiringly, for three days, continuing her movements after the nomads had long departed, creating her own unique form of dance, refining her own unique system of magic. Every day, she would go to an isolated part of the Eternal Glade to dance, drawing a crowd of animals to watch her.

Eventually, the melodies of the Eternal Glade became too limited for her. She felt herself bursting with the desire to dance, yet dancing to the melodies of the Eternal Glade did nothing to appease this urge. It was then that she made her resolution: She would travel the world, listening and dancing to its melodies, the melodies of the deserts, of the forests, of the oceans, of the cities, of the swamps, hoping to one day find that melody which may appease her yearning soul. To this end, she left the Eternal Glade. To this end, she began her travels, moving from town to town, making sure to spend several days in each new location, be it a lush forest, a bustling city, a barren desert, learning its melodies and creating new dances. If she is in a town, one can usually find Eleriese dancing within the largest tavern, earning a living while fulfilling her life's mission.

(note, that last line is a subtle hint for the party to find her at a tavern in a town somewhere.)

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This is just nit-picking, but the part about the aversion to discipline is more characteristic of Chaotic Good. Lawful characters are highly disciplined (even evil ones), this is why Paladins and Monks in D and D need to Lawful, as they must adhere to the laws and codes of their orders/society. Your character seems to be more of a free spirit so I think Chaotic Good would be a better fit, however that is up to you. (also I am not sure if alignment is overly necessary to add, but then again, I don't even keep track of alignment in my own D and D campaigns, I think they are good starting points for characters, but I don't like the rigidity of them, since it can hamper their growth if they are afraid to act since it might change their alignment. I may add it to Olrein's bio, but I don't think it necessary. He would definitly be either Neutral Good, or True Neutral though lol.)

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This is just nit-picking, but the part about the aversion to discipline is more characteristic of Chaotic Good. Lawful characters are highly disciplined (even evil ones), this is why Paladins and Monks in D and D need to Lawful, as they must adhere to the laws and codes of their orders/society. Your character seems to be more of a free spirit so I think Chaotic Good would be a better fit, however that is up to you. (also I am not sure if alignment is overly necessary to add, but then again, I don't even keep track of alignment in my own D and D campaigns, I think they are good starting points for characters, but I don't like the rigidity of them, since it can hamper their growth if they are afraid to act since it might change their alignment. I may add it to Olrein's bio, but I don't think it necessary. He would definitly be either Neutral Good, or True Neutral though lol.)

riiiiiight. I did the aversion to discipline thing on an impulse, after I wrote the rest :x That said, I think it's great for a character's alignment to be in constant flux.

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The flux thing is precisely why I never really assign one to mine.....I just have a basic idea of what it would be, I like my characters to be more fluid and not be weighed down by it (it is also why I never stress it in my campaigns etc...in D and D because I don't really like assigning something like that)

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BOOM A CHARACTER.

(note, that last line is a subtle hint for the party to find her at a tavern in a town somewhere.)

The character looks pretty good. I was actually planning to have one group start in a tavern so that will work out nicely. We have a lot of elves, but I think I can balance that out. I'll be playing one or two characters with each group just to keep things balanced too. (To provide Healers and other things since they aren't as fun to play.) I probably won't be able to type out the starting posts until after today and tomorrow due to it being Christmas Eve and then Christmas, but you never know. I'm looking forward to seeing this start. :D

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Nice lol, and totally understandable dude, spend some time with the family friends etc.....we will be right here waiting lol, glad to see this starting up though. (P.S. I normally don't play Elves I will have you know, so keep in mind you got the guy who dislikes elves to play one, a truly inspiring feat.)

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Can I join?


Character Name: Alleria

Gender: Female

Race: Elf

Class: Mage



Alleria grew up learning magic from a young age, but the recent decline in mana has been causing problems for magic users everywhere, even the elves. She has heard stories of unknown creatures razing villages and dark forces gathering to the north. Believing that these events and the loss of mana are somehow connected, she has set out to restore mana to the land and preserve the fragile peace the elves had only recently obtained since the end of the Evolutionary War.

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Can I join?
Character Name: Alleria
Gender: Female
Race: Elf
Class: Mage
Alleria grew up learning magic from a young age, but the recent decline in mana has been causing problems for magic users everywhere, even the elves. She has heard stories of unknown creatures razing villages and dark forces gathering to the north. Believing that these events and the loss of mana are somehow connected, she has set out to restore mana to the land and preserve the fragile peace the elves had only recently obtained since the end of the Evolutionary War.

Looks good. Welcome to Aervana.

----------------------------------------

Alright guys, I have divided you into two groups to start. Here's how they look.

Group 1

Acquiescence - F Elf Dancer

KingMurdoc - M Shantii Berserker

subkoopa - M Elf Ranger

Hukuna - M Elf Elemental Knight - Wind

Group 2

Jory - M Human Ranger

rustytengo - M Vanda Thief

personwithbanana9870 - F Dok Necromancer

Marissa - F Elf Mage

Also, Pokelord... I'm sorry to say that you'll need to edit your character. Elves can no longer be paladins, so you'll need to change classes. If you want to change your race, that will be fine as well. As soon as you do so, I can add you to one of the groups. Group 1 can start now, their IC thread is up. I'm still working on group 2's thread though.

-----------------------------------------------------------

Edit:

Aaaaaaaaand Group 2 is up and running. The IC thread has been made, so feel free to start posting.

Edited by Flux
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Could I potentially retcon my character to have a longbow? Our party seems to lack any real form of ranged combatant other than mages and a longbow seems like it would be far more useful due to its higher penetrating power. I also just think it would be really cool :P

Edited by Jory
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He seems fine so far dude. He may not be the most civilized but he isn't completely stupid so don't make him an Idiot. He would probably be a slob or things civilized people see as uncivil. Like mabe he eats with his hands and doesn't use utensils or anything. Little things like that will give NPC's etc a feel that he seems stupid, but he himself shouldn't be totally dumb. Let say make him more ignorant to proper behavior in society, that is a starting point. These are a few ideas, just trying to get you thinking a bit. This kind of character some people find hard to roleplay in D and D as well lol. I usually tell then the same tings i jsut said and they usually improve quite a bit. Just don't worry about it too much, I wo't question what you do with the character

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