TGuilerrr Posted June 22 Author Share Posted June 22 On 6/21/2024 at 12:13 AM, Riku Sakuraba said: Greetings, I happened upon found a few bugs that mainly come up on Arclight's fight. I'm doing a first run through of Yang's Intense Mode, and I can't progress since these two error messages come up. This mainly happens with Arclight's lead and at the end of every round. I'm patched up to v2.2 so I think I should be up to date, but yeah. I'm having a fun time with everything so far. Thanks! Hi, very sorry! This has been a known bug for a while now and it is fixed in v2.3 which should be out later today, unfortunately everyone uptil now who has encountered this thus far has been in the Discord so I have been able to give them a hotifx! Sorry for the problems, it'll be out later! Quote Link to comment Share on other sites More sharing options...
TailsDoll2537 Posted July 2 Share Posted July 2 I want Protean gen 6-8 back, i don't like the Gen 9 Protean Quote Link to comment Share on other sites More sharing options...
borealis828 Posted July 13 Share Posted July 13 For Intense mode there seems to be an issue with the EV allocation system and the PZ2 texture pack, the Pokémon summary mod in particular. When I go to allocate EVs by clicking on the EV screen, it instantly crashes my game. Taking out the Pokémon summary mod does let me allocate EVs without crashing, but if you know of a quick fix I can do for this I'd greatly appreciate it. Quote Link to comment Share on other sites More sharing options...
GamerCole Posted July 19 Share Posted July 19 Hey this might be a big ask, but is there a general walk through or something of the sort for this mod? I just got back to Reborn City after getting Fly and was exploring all the new stuff and happened upon the new floor of the library with the wandering spirit. I wonder/worry ive missed other hidden places that dont appear on the map or in the doc/spreadsheet. I did see that a few TMs are listed in the spreadsheet as being in Beryl Library after looking again, but no mention of the secret floor they are on. Absolutely love this mod, and having access to the newer Pokemon and little hidden spots, youve done great work here! (Wiglett/Wugtrio event ended up being my second Pokemon caught, and has been immensely helpful with Liquidation and Triple Axel) Quote Link to comment Share on other sites More sharing options...
Slippery Posted July 19 Share Posted July 19 Thinking of trying this mod after playing Reborn since 2014, but I do have a few questions. How do level up/egg moves work for gens 1-7 mons? Do older mons keep their USUM level/egg movepools and have TM/Level moves updated from gens 8/9 (for example, Kommo-o still keeps it's USUM levelup moves, but now also learns Clangerous Soul at level 60)? Why exactly is standardEVs illegal for the monotype challenge if it makes it so you have to manually train mons and cannot respec without berries? How do new random encounters work? Is it similar to AllGen where odds of gen 8/9 wilds are so low that you're effectively forced to use the Magnetic Lure to get new encounters, or does each new area have a brand new encounter table (for example, in the railnet it goes from 9/20/71% Stunky/Woobat/Noibat to, say 9/20/20/51% Stunky/Woobat/Shroodle/Noibat). Quote Link to comment Share on other sites More sharing options...
TGuilerrr Posted July 23 Author Share Posted July 23 On 7/19/2024 at 9:45 PM, Slippery said: Thinking of trying this mod after playing Reborn since 2014, but I do have a few questions. How do level up/egg moves work for gens 1-7 mons? Do older mons keep their USUM level/egg movepools and have TM/Level moves updated from gens 8/9 (for example, Kommo-o still keeps it's USUM levelup moves, but now also learns Clangerous Soul at level 60)? Why exactly is standardEVs illegal for the monotype challenge if it makes it so you have to manually train mons and cannot respec without berries? How do new random encounters work? Is it similar to AllGen where odds of gen 8/9 wilds are so low that you're effectively forced to use the Magnetic Lure to get new encounters, or does each new area have a brand new encounter table (for example, in the railnet it goes from 9/20/71% Stunky/Woobat/Noibat to, say 9/20/20/51% Stunky/Woobat/Shroodle/Noibat). Hi! 1. Currently gen 1-7 mons have USUM movepools for the most part, but some have added moves to their levelup sets to accommodate for the fact of gaining access to a new move or a move via mirror herb breeding for example. However, in v3.0 I am going to be redoing all of their movesets for the most part (pray for my sanity) to update to Gen 8/9 - depending on latest appearance - and to incorporate cut moves and past gen moves. 2. standardEVs is illegal for the challenge because it removes the EV cap and so means you have an advantage against the trainers who keep the EV cap up until level ~50! 3. New random encounters are very varied! Some encounters have a low percentage, or are at a specific time of day, similarly to All Gen. However, not all of them have this case - for example Nickit in one of the alleyways has a great encounter chance. Unfortunately, when you have ~900 Pokémon to fit in these maps there are some that are bound to be rarer than others, but the lowest possible probability is 2%, so it's not *too* bad. Furthermore, there are some new maps in Yang to allow for more encounter space for these Pokémon and so that helps keep the probabilities manageable! Quote Link to comment Share on other sites More sharing options...
Greedent Posted July 25 Share Posted July 25 Hey sorry to bother, thought I'd try to be the first clear of rock. What form of proof is necessary for fights pre elite 4 and what specific fights would you need proof of? I haven't bothered recording rivals or meteor, but I'm not sure if you wanted proof of those fights. Thanks! Quote Link to comment Share on other sites More sharing options...
Hansei Eir Posted July 26 Share Posted July 26 (edited) After a certain point on intense difficulty, when you fight meteor member, every fight feel tedious. I think it should be toned down a little bit. Having 5 intense fight back to back is scary and I dont think it's fun. I really like the overhaul experience of the mods tho ! Edited July 26 by Hansei Eir Quote Link to comment Share on other sites More sharing options...
Captainbruh1008 Posted August 7 Share Posted August 7 On 7/25/2024 at 6:54 PM, Greedent said: Hey sorry to bother, thought I'd try to be the first clear of rock. What form of proof is necessary for fights pre elite 4 and what specific fights would you need proof of? I haven't bothered recording rivals or meteor, but I'm not sure if you wanted proof of those fights. Thanks! You don't need to record any fights besides the E4 also unfortunately every monotype has been completed but the creator hasn't updated the board yet Quote Link to comment Share on other sites More sharing options...
MDM1 Beans Posted August 27 Share Posted August 27 Is there a list of pokemon that were moved from their original locations? Currently can't find Corey's Croagunk where it typically is. Quote Link to comment Share on other sites More sharing options...
Emperor Time Posted August 29 Share Posted August 29 You made Reborn catch up to other fan games that have newer generations of mons and other neat stuffs. I'm currently playing it and will definitely finish the game. Thank you for making this! Quote Link to comment Share on other sites More sharing options...
Emperor Time Posted September 1 Share Posted September 1 Hi, I found a bug idk if its a known bug already. Whenever I try to look at the volcanic field (number 39) in pokegear this pops up. So far, that is the only field move that I experienced this. Not sure to those that I havent got yet. I use steam deck to play if that matters. Quote Link to comment Share on other sites More sharing options...
HisuiZorua7496 Posted September 2 Share Posted September 2 Just started Yang and its great - but I ran into an error when I used a dive ball on a Crabrawler in the Slums. In fact, it seems like using a dive ball on any pokemon in the Slums creates this error. I was able to replicate it consistently. Regular Pokeballs and great balls work as they should though. Quote Link to comment Share on other sites More sharing options...
kafkaesque0983 Posted September 20 Share Posted September 20 good day, just wanna ask if you have an estimated release date of the 19.5 update. Thank you Quote Link to comment Share on other sites More sharing options...
TGuilerrr Posted October 2 Author Share Posted October 2 On 8/27/2024 at 1:38 AM, MDM1 Beans said: Is there a list of pokemon that were moved from their original locations? Currently can't find Corey's Croagunk where it typically is. Hi! There currently isn't but I can add a section to the spreadsheet with this information. The most notable ones off the top of my head of these include Croagunk Silver Ring -> Dolomite Cave. Nincada Malchous MEgg -> Byxbysion Wasteland. Hawlucha Route 2 -> Ametrine City. On 8/29/2024 at 3:33 AM, Emperor Time said: You made Reborn catch up to other fan games that have newer generations of mons and other neat stuffs. I'm currently playing it and will definitely finish the game. Thank you for making this! Thank you for the kind words <33 On 9/1/2024 at 3:16 AM, Emperor Time said: Hi, I found a bug idk if its a known bug already. Whenever I try to look at the volcanic field (number 39) in pokegear this pops up. So far, that is the only field move that I experienced this. Not sure to those that I havent got yet. I use steam deck to play if that matters. This error is due to the PZ2 mod. This isn't the first conflict I've found with the mod so I'm going to remove it from the compatible mod section. If I can get permission from Pyrolusite I will likely make an edited, compatible version for the 19.5 version of Yang in the future. On 9/2/2024 at 8:04 PM, HisuiZorua7496 said: Just started Yang and its great - but I ran into an error when I used a dive ball on a Crabrawler in the Slums. In fact, it seems like using a dive ball on any pokemon in the Slums creates this error. I was able to replicate it consistently. Regular Pokeballs and great balls work as they should though. Hello! This is a very good catch and I've fixed it for the next update (v2.6)! Seems no one has tried to use a Dive Ball in Yang since its release nearly a year ago :o! On 9/20/2024 at 8:52 AM, kafkaesque0983 said: good day, just wanna ask if you have an estimated release date of the 19.5 update. Thank you I do not at this current time. v2.6 is already slightly behind schedule due to me starting university and so v3.0 (the 19.5 update) will take much longer too. I don't have much time each day to work on Yang as much as I used to :(. But, keep your eyes out in the Yang Thread in Discord because when I am making progress for it I will be posting there! Quote Link to comment Share on other sites More sharing options...
Amadeus Omegus Kronos Geiiius Posted October 8 Share Posted October 8 I'm getting this message every time I launch I try to launch Yang, then it turns itself off. What do I do? Quote Link to comment Share on other sites More sharing options...
glyceriiin Posted October 9 Share Posted October 9 On 10/8/2024 at 3:03 AM, Amadeus Omegus Kronos Geiiius said: I'm getting this message every time I launch I try to launch Yang, then it turns itself off. What do I do? im having the exact same issue as well, and my save data seems to have been deleted? Quote Link to comment Share on other sites More sharing options...
TGuilerrr Posted October 29 Author Share Posted October 29 On 10/8/2024 at 8:03 AM, Amadeus Omegus Kronos Geiiius said: I'm getting this message every time I launch I try to launch Yang, then it turns itself off. What do I do? On 10/9/2024 at 11:42 PM, glyceriiin said: im having the exact same issue as well, and my save data seems to have been deleted? Hi! The latest version v2.6 is out and fixes all problems with 19.5.0 prompts! I'd also like to take this post as an opportunity to post here about what I said on Discord in regards to v3.0 and the future of Yang's development: I want to make a little announcement that v3.0 is indeed going to be the subsequent update in which Yang will be updated to 19.5. However, this not only will require huge amounts of work to get the 19.5 codebase up to Yang's (especially AI wise) but also lots of new content will be added with the Gen 9 DLC alongside a revamp of every Pokémon's moveset. So, I would not expect Yang 3.0 to release anytime soon, please be patient with me! Furthermore, I am currently working on Pokémon Azure and some other projects with other dev teams and so Yang is currently on the back burner. If anything urgent pops up in v2.6 I may release a v2.7 to make the game as stable as possible whilst I'm off working on other things! Thank you all for playing though :)) for my first ever coding project this has been more than I ever anticipated, and I've loved every second of it!!<3 Quote Link to comment Share on other sites More sharing options...
KoronaLor Posted November 2 Share Posted November 2 hi, how do i install the battle music pack that you customized for Yang? I placed the music files in the BGM folder but I don't know where to place Battle Music Pack Extra Features.rb, trainertypes.dat, and trainertypes.txt Quote Link to comment Share on other sites More sharing options...
Veterans Pikaclone God Posted November 2 Veterans Share Posted November 2 mono electric pog Quote Link to comment Share on other sites More sharing options...
TGuilerrr Posted November 3 Author Share Posted November 3 On 11/2/2024 at 5:03 AM, KoronaLor said: hi, how do i install the battle music pack that you customized for Yang? I placed the music files in the BGM folder but I don't know where to place Battle Music Pack Extra Features.rb, trainertypes.dat, and trainertypes.txt Hi!! Battle Music Pack Extra Features.rb should be placed in the Mods folder within the Data folder. trainertypes.dat should be in the Data folder. trainertypes.txt is purely used as documentation/development so can be placed anywhere! Hope this helps!!! Quote Link to comment Share on other sites More sharing options...
ResigntoMe Posted November 6 Share Posted November 6 Hi, I'd like to start by saying that this mod is amazing! I can't imagine how much effort was put into making this but out of all the mods I've played through this is my favourite! I wanted to have a go with the randomizer password playthrough and found that I keep running into this error after I catch another pokemon. Does this password only allow you to use 1 pokemon? Quote Link to comment Share on other sites More sharing options...
savagexoxo Posted November 6 Share Posted November 6 hello sir i have an issue where in the start of the game when i usualyy catch a pokemon near the town hall i recieve a error txt that kicks me out of the game this usually happens when i open the menu and go into pokemon Quote Link to comment Share on other sites More sharing options...
TGuilerrr Posted November 7 Author Share Posted November 7 17 hours ago, savagexoxo said: hello sir i have an issue where in the start of the game when i usualyy catch a pokemon near the town hall i recieve a error txt that kicks me out of the game this usually happens when i open the menu and go into pokemon 17 hours ago, savagexoxo said: hello sir i have an issue where in the start of the game when i usualyy catch a pokemon near the town hall i recieve a error txt that kicks me out of the game this usually happens when i open the menu and go into pokemon Good day to you both! This was quite a widespread issue in v2.6 and so I've now released a v2.7 to fix this, alongside a few other things. And, as a broader message to everyone I realise I said I probably wouldn't release v2.7 however I really wanted to get out something I whipped up literally in one night! A few friends of mine were playing through and, as I've heard many times from feedback, were finding it difficult to keep track of entrance effects changing types, abilities and such. So... I've implemented DemICE's Inspect feature (that you most likely know from Rejuv)! This is a pretty big feature in itself so I believed it deserved its own patch, but also stamping out some of the worse bugs in the process is always a bonus~! Enjoy<3! (I won't comment on the possibility of a v2.8 this time) Quote Link to comment Share on other sites More sharing options...
savagexoxo Posted November 8 Share Posted November 8 On 11/7/2024 at 5:36 AM, TGuilerrr said: Good day to you both! This was quite a widespread issue in v2.6 and so I've now released a v2.7 to fix this, alongside a few other things. And, as a broader message to everyone I realise I said I probably wouldn't release v2.7 however I really wanted to get out something I whipped up literally in one night! A few friends of mine were playing through and, as I've heard many times from feedback, were finding it difficult to keep track of entrance effects changing types, abilities and such. So... I've implemented DemICE's Inspect feature (that you most likely know from Rejuv)! This is a pretty big feature in itself so I believed it deserved its own patch, but also stamping out some of the worse bugs in the process is always a bonus~! Enjoy<3! (I won't comment on the possibility of at v2.8 this time) thank you so muchhh Quote Link to comment Share on other sites More sharing options...
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