Khayoz Posted December 24, 2013 Share Posted December 24, 2013 (edited) I made this team a while back and I've been trying it out, but I cannot for the life of me figure out how to improve the team without losing coverage and stuff (maybe I'm just bad ). Advice needed! This is for Pokebank OU btw (can't remember if Deoxys-D is usable on PO, but on Showdown it's viable) The Team: Deoxys-D @ Leftovers Trait: Pressure EVs: 252 HP / 200 Def / 52 SpD Nature: Calm (+SpD, -Atk) - Stealth Rock - Recover - Taunt - Toxic Basically my lead. I've considered getting Spikes but Taunt has come in handy on a number of occasions, so I'm still unsure about that. It also serves as a wall as I'm not really running any others apart from Chansey. I've tried using Timid Deoxys-S with the same moveset, with a Sash, but I find I prefer Deoxys-D more. Gets royally screwed by a Pursuit-trapping Mega Absol. Garchomp @ Choice Scarf Trait: Rough Skin EVs: 4 HP / 252 Atk / 252 Spe Nature: Adamant (+Atk, -SpA) - Dragon Claw - Earthquake - Iron Head - Stone Edge Standard Scarfchomp. I was running a Band set before hence why Iron Head is still there. It used to catch Fairies completely off guard, often OHKOing them, but since I've switched to Scarf (to compensate for the lack of speed in my team) I'm not sure what to replace it with. Fire Fang was one option, but I have a counter for the likes of Ferrothorn and such. Heatran @ Choice Specs Trait: Flash Fire EVs: 252 HP / 4 Def / 252 SpA Nature: Modest (+SpA, -Atk) - Fire Blast - Earth Power - Dark Pulse - Flash Cannon This is the biggest question mark. I can't decide between Specs and Air Balloon, or even Scarf. The coverage and sheer power it offers with a Specs set is extremely useful (dat Fairy counter tho), but the lack of an Air Balloon makes it difficult to safely switch into considering the number of Ground types in the metagame at the moment. I have been considering using a Balloon but I'm not sure what sort of moveset I would use if I do. Chansey @ Eviolite Trait: Natural Cure EVs: 252 HP / 252 Def / 4 SpD Nature: Bold (+Def, -Atk) - Protect - Wish - Toxic - Heal Bell Basically without Chansey the whole team turns to poo-poo. Can't decide whether to run Softboiled or Protect (Protect seems more logical and helps with Toxic stall). The Wishpassing is very effective on my bulky attackers (less on Chomp) and keeps my team's survivability up. Gliscor @ Toxic Orb Trait: Poison Heal EVs: 252 HP / 184 Def / 72 Spe Nature: Impish (+Def, -SpA) - Protect - Substitute - Earthquake - Aqua Tail I didn't want to use Toxic because there may or may not be one too many Toxic staller in the team. Instead I chose Aqua Tail to surprise threats like Talonflame, other Gliscors, etc. Roost was an option but with Poison Heal stalling and Wishpassing it seemed redundant. Basically I use Gliscor to stall and wait for the right opportunity to send Chansey in to Wishpass. Blastoise @ Blastoisinite Trait: Rain Dish [Mega Launcher] EVs: 252 HP / 252 SpA / 4 Spe Nature: Modest (+SpA, -Atk) - Scald - Rapid Spin - Dragon Pulse - Aura Sphere My designated Mega. A bulky special attacker with good coverage, and one of my favourite Pokes to use in 6th Gen. Mega Blastoise rounds off the coverage needed in my attacking trio, checking/countering the likes of Dragons, Heatran, Excadrill, and the ever-annoying Cloyster. I'm wondering if I should replace Dragon Pulse with Dark Pulse as Scarfchomp would outspeed any Dragon-type opposition without said item. Conclusion: Quite frankly, this is the first Gen 6 team I've made and I'm still getting used to not using weather teams (Yep, I'm one of those guys...), so I'm not winning as much as I hope to with these six Pokes. Hope you guys can give me tips! Import Code: Gliscor @ Toxic Orb Ability: Poison Heal EVs: 184 Def / 252 HP / 72 Spd Impish Nature - Protect - Aqua Tail - Earthquake - Substitute Blastoise (F) @ Blastoisinite Ability: Rain Dish EVs: 252 SAtk / 252 HP / 4 SDef Modest Nature - Scald - Rapid Spin - Aura Sphere - Dragon Pulse Heatran @ Choice Specs Ability: Flash Fire EVs: 252 SAtk / 252 HP / 4 SDef Modest Nature IVs: 30 Atk / 30 Def / 0 Spd - Earth Power - Fire Blast - Dark Pulse - Flash Cannon Chansey (F) @ Eviolite Ability: Natural Cure EVs: 252 Def / 252 HP / 4 SDef Bold Nature - Protect - Wish - Heal Bell - Toxic Garchomp @ Choice Scarf Ability: Rough Skin EVs: 252 Spd / 252 Atk / 4 HP Adamant Nature - Dragon Claw - Earthquake - Iron Head - Stone Edge Deoxys-Defense @ Leftovers Ability: Pressure EVs: 52 SDef / 252 HP / 200 Def / 4 SAtk Calm Nature - Stealth Rock - Recover - Toxic - Taunt Edited December 24, 2013 by Khayoz Quote Link to comment Share on other sites More sharing options...
Tomas Elliot Posted December 25, 2013 Share Posted December 25, 2013 Water Pulse and Dark Pulse on Blastoise over Scald and Dragon Pulse. Water Pulse has more power, and you need Dark Pulse to kill those pesky ghosts attempting to spinblock on the switch. If you want Deoxys to act as a taunter instead of laying Spikes, consider the Speed form over the Defense form. It can even carry enough Atk to nail Absol and Ttar with Superpower, which they will never see coming. I'll give more detals on this if required. That Heatran set NEEDS Specs. You don't switch it into a ground-type period. You have Gliscor for that. Speaking of Gliscor, get Toxic back in there, you are running the standard Toxic staller set without Toxic, which doesn't make much sense, also considering that Aqua Tail doesn't really add anything to EQ's coverage (you still have no way of touching any Grass-type Pokmon). And get Seismic Toss on Chansey over Toxic, i is useful to break so many Subs, end some stall wars, and above all avoid getting Taunted to death... Also, I don't really like Scarfchomp this gen, there are so many physical sweepers you could run over that, but I know by experience that people dislike it when they are told to drop one Pokemon altogether, so yeah, your choice... Quote Link to comment Share on other sites More sharing options...
Khayoz Posted December 25, 2013 Author Share Posted December 25, 2013 I see! I only picked Scarfchomp because it was the first thing that popped into my mind when I thought "Right, I need a face-breaking physical attacker." Perhaps a Dragonite may have been the better option? The Superpower on Deoxys-S does seem interesting! Quote Link to comment Share on other sites More sharing options...
Sapphire Posted December 25, 2013 Share Posted December 25, 2013 Take Poison Jab over Iron Head. For rock/steel/ice, you have Quake and Stone edge. Poison Jab also hits grass types. [ludicolo/breloom/etc]. Quote Link to comment Share on other sites More sharing options...
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