onmyojifan Posted June 8 Share Posted June 8 (edited) 21 hours ago, AsNKrysis said: Can you be a little more specific as to why the game's crashing? Such as what attacks you're using or what field this battle is happening on? Or are your Pokemon Battle Bonded or Mega Evolved or not? Nobody's reported any crashes to me with this mod before, nor have I ran into anything that causes my game to crash either. Are you playing with any other mods by chance? Or edited anything in the scripts yourself? I can't exactly fix anything without a description of what's going on. I use qol compilation btw Exception: NoMethodError Message: undefined method `overlayTypeChange' for #<PokeBattle_Move_000:0x000000763f9efdd0 @battle=#<PokeBattle_Battle:0x000000763fa7d9a0 @spedup=true, @battle=#<PokeBattle_Battle:0x000000763fa7d9a0 ...>, @scene=#<PokeBattle_Scene:0x000000763fe86240 @battle=#<PokeBattle_Battle:0x000000763fa7d9a0 ...>, @lastcmd=[0, 0, 0, 0], @lastmove=[1, 0, 0, 0], @pkmnwindows=[, , , ], @sprites={"battlebg"=>#<AnimatedPlane:0x000000763fce5648 @__sprite=#<Sprite:0x000000763fce55a8 @resizedX=0, @resizedY=0, @resizedOx=0, @ /storage/rejuvenation/Data/Mods/Rejuvenation Battle Bond Extended.rb:319:in `pbSuccessCheck' Battler:4700:in `block in pbProcessMoveAgainstTarget' Battler:4682:in `each' Battler:4682:in `pbProcessMoveAgainstTarget' Battler:5533:in `block in pbUseMove' Battler:5455:in `loop' Battler:5455:in `pbUseMove' Battler:5926:in `block in pbProcessTurn' PBDebug:4:in `logonerr' Battler:5925:in `pbProcessTurn' Battle:3912:in `block in pbAttackPhase' Battle:3911:in `each' Battle:3911:in `pbAttackPhase' Battle:3524:in `block (2 levels) in pbStartBattle' PBDebug:4:in `logonerr' Battle:3522:in `block in pbStartBattle' Battle:3511:in `loop' Battle:3511:in `pbStartBattle' Trainers:353:in `block (2 levels) in pbTrainerBattle' Field:696:in `pbSceneStandby' Trainers:352:in `block in pbTrainerBattle' Field:1047:in `pbBattleAnimation' Trainers:351:in `pbTrainerBattle' (eval):1:in `pbExecuteScript' Interpreter:258:in `eval' Edited June 8 by onmyojifan Link to comment Share on other sites More sharing options...
AsNKrysis Posted June 9 Author Share Posted June 9 5 hours ago, onmyojifan said: I use qol compilation btw Exception: NoMethodError Message: undefined method `overlayTypeChange' for #<PokeBattle_Move_000:0x000000763f9efdd0 @battle=#<PokeBattle_Battle:0x000000763fa7d9a0 @spedup=true, @battle=#<PokeBattle_Battle:0x000000763fa7d9a0 ...>, @scene=#<PokeBattle_Scene:0x000000763fe86240 @battle=#<PokeBattle_Battle:0x000000763fa7d9a0 ...>, @lastcmd=[0, 0, 0, 0], @lastmove=[1, 0, 0, 0], @pkmnwindows=[, , , ], @sprites={"battlebg"=>#<AnimatedPlane:0x000000763fce5648 @__sprite=#<Sprite:0x000000763fce55a8 @resizedX=0, @resizedY=0, @resizedOx=0, @ /storage/rejuvenation/Data/Mods/Rejuvenation Battle Bond Extended.rb:319:in `pbSuccessCheck' Battler:4700:in `block in pbProcessMoveAgainstTarget' Battler:4682:in `each' Battler:4682:in `pbProcessMoveAgainstTarget' Battler:5533:in `block in pbUseMove' Battler:5455:in `loop' Battler:5455:in `pbUseMove' Battler:5926:in `block in pbProcessTurn' PBDebug:4:in `logonerr' Battler:5925:in `pbProcessTurn' Battle:3912:in `block in pbAttackPhase' Battle:3911:in `each' Battle:3911:in `pbAttackPhase' Battle:3524:in `block (2 levels) in pbStartBattle' PBDebug:4:in `logonerr' Battle:3522:in `block in pbStartBattle' Battle:3511:in `loop' Battle:3511:in `pbStartBattle' Trainers:353:in `block (2 levels) in pbTrainerBattle' Field:696:in `pbSceneStandby' Trainers:352:in `block in pbTrainerBattle' Field:1047:in `pbBattleAnimation' Trainers:351:in `pbTrainerBattle' (eval):1:in `pbExecuteScript' Interpreter:258:in `eval' Can you try removing the QoL mods to see if it works without them? Then add them back in one-by-one to see which seems to be affecting the Battle Bond mod? I play with the QoL mods as well in my own game and I've never encountered that error. If not the QoL mods, can you also tell me what battle this is happening on? Is it on a field? I'm trying to see if this is happening to a specific battle or if this is a widespread issue. Link to comment Share on other sites More sharing options...
onmyojifan Posted June 9 Share Posted June 9 33 minutes ago, AsNKrysis said: Can you try removing the QoL mods to see if it works without them? Then add them back in one-by-one to see which seems to be affecting the Battle Bond mod? I play with the QoL mods as well in my own game and I've never encountered that error. If not the QoL mods, can you also tell me what battle this is happening on? Is it on a field? I'm trying to see if this is happening to a specific battle or if this is a widespread issue. It can happen in any battle as long as I or the opposing pokemon uses an attacking move. It also happens when I have zero other mods loaded, so I'm going to revert the changes and maybe use a fresh install later because idk how I would fix this Link to comment Share on other sites More sharing options...
AsNKrysis Posted June 9 Author Share Posted June 9 34 minutes ago, onmyojifan said: It can happen in any battle as long as I or the opposing pokemon uses an attacking move. It also happens when I have zero other mods loaded, so I'm going to revert the changes and maybe use a fresh install later because idk how I would fix this Yeah, I'm not really sure what to tell you. I don't have this issue at all with or without just the QoL Mod and Battle Bond mod installed. If re-installing both Rejuv and my Mod doesn't work, then send me your save file and I'll see what I can do. Link to comment Share on other sites More sharing options...
Jaegerjaqs Posted July 9 Share Posted July 9 Im having a similar problem, in battle attacking errors and then both me and the opponents dont do damage but the turn still progress. This is just at the start of the game too, everythings fine when just using the qol and showeffectivenes mods. Then i add in this and get the error. [Pokemon Rejuvenation 13.5.0] Exception: NoMethodError Message: undefined method `overlayTypeChange' for #<PokeBattle_Move_000:0x0000029822150da8 @battle=#<PokeBattle_Battle:0x0000029821d6e078 @spedup=true, @battle=#<PokeBattle_Battle:0x0000029821d6e078 ...>, @scene=#<PokeBattle_Scene:0x0000029821d6e1b8 @battle=#<PokeBattle_Battle:0x0000029821d6e078 ...>, @lastcmd=[0, 0, 0, 0], @lastmove=[3, 0, 0, 0], @pkmnwindows=[nil, nil, nil, nil], @sprites={"battlebg"=>#<AnimatedPlane:0x00000298222b4208 @__sprite=#<Sprite:0x00000298222b41e0 @resizedX=0, @resizedY=0, @re D:/Pmon Rejuv/Data/Mods/Rejuvenation Battle Bond Extended.rb:319:in `pbSuccessCheck' Battler:4700:in `block in pbProcessMoveAgainstTarget' Battler:4682:in `each' Battler:4682:in `pbProcessMoveAgainstTarget' Battler:5533:in `block in pbUseMove' Battler:5455:in `loop' Battler:5455:in `pbUseMove' Battler:5926:in `block in pbProcessTurn' PBDebug:4:in `logonerr' Battler:5925:in `pbProcessTurn' Battle:3912:in `block in pbAttackPhase' Battle:3911:in `each' Battle:3911:in `pbAttackPhase' Battle:3524:in `block (2 levels) in pbStartBattle' PBDebug:4:in `logonerr' Battle:3522:in `block in pbStartBattle' Battle:3511:in `loop' Battle:3511:in `pbStartBattle' Trainers:353:in `block (2 levels) in pbTrainerBattle' Field:696:in `pbSceneStandby' Trainers:352:in `block in pbTrainerBattle' Field:1047:in `pbBattleAnimation' Trainers:351:in `pbTrainerBattle' (eval):1:in `pbExecuteScript' Interpreter:258:in `eval' Link to comment Share on other sites More sharing options...
AsNKrysis Posted July 10 Author Share Posted July 10 20 hours ago, Jaegerjaqs said: Im having a similar problem, in battle attacking errors and then both me and the opponents dont do damage but the turn still progress. This is just at the start of the game too, everythings fine when just using the qol and showeffectivenes mods. Then i add in this and get the error. [Pokemon Rejuvenation 13.5.0] Exception: NoMethodError Message: undefined method `overlayTypeChange' for #<PokeBattle_Move_000:0x0000029822150da8 @battle=#<PokeBattle_Battle:0x0000029821d6e078 @spedup=true, @battle=#<PokeBattle_Battle:0x0000029821d6e078 ...>, @scene=#<PokeBattle_Scene:0x0000029821d6e1b8 @battle=#<PokeBattle_Battle:0x0000029821d6e078 ...>, @lastcmd=[0, 0, 0, 0], @lastmove=[3, 0, 0, 0], @pkmnwindows=[nil, nil, nil, nil], @sprites={"battlebg"=>#<AnimatedPlane:0x00000298222b4208 @__sprite=#<Sprite:0x00000298222b41e0 @resizedX=0, @resizedY=0, @re D:/Pmon Rejuv/Data/Mods/Rejuvenation Battle Bond Extended.rb:319:in `pbSuccessCheck' Battler:4700:in `block in pbProcessMoveAgainstTarget' Battler:4682:in `each' Battler:4682:in `pbProcessMoveAgainstTarget' Battler:5533:in `block in pbUseMove' Battler:5455:in `loop' Battler:5455:in `pbUseMove' Battler:5926:in `block in pbProcessTurn' PBDebug:4:in `logonerr' Battler:5925:in `pbProcessTurn' Battle:3912:in `block in pbAttackPhase' Battle:3911:in `each' Battle:3911:in `pbAttackPhase' Battle:3524:in `block (2 levels) in pbStartBattle' PBDebug:4:in `logonerr' Battle:3522:in `block in pbStartBattle' Battle:3511:in `loop' Battle:3511:in `pbStartBattle' Trainers:353:in `block (2 levels) in pbTrainerBattle' Field:696:in `pbSceneStandby' Trainers:352:in `block in pbTrainerBattle' Field:1047:in `pbBattleAnimation' Trainers:351:in `pbTrainerBattle' (eval):1:in `pbExecuteScript' Interpreter:258:in `eval' Update your Rejuvenation to v13.5.6, you're on v13.5.0. Then reinstall my mod into the game's files afterwards, and see if that fixes things. Link to comment Share on other sites More sharing options...
Jaegerjaqs Posted July 10 Share Posted July 10 3 hours ago, AsNKrysis said: Update your Rejuvenation to v13.5.6, you're on v13.5.0. Then reinstall my mod into the game's files afterwards, and see if that fixes things. Oh, im an idiot, I reinstalled and didn't update... it works fine now. Thanks aha. Link to comment Share on other sites More sharing options...
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