Popular Post Alemi Posted November 13, 2023 Popular Post Share Posted November 13, 2023 Don't report bugs to the devs if you are using mods. If you have issues with the mods use this thread to report it or contact us by Discord. The rars all come with the proper folder structure, just throw their contents into the game folder. This is a compilation of mods working for 13.5 and should all work with 13.5.6. They are very modular and shouldn't break on small updates. Some are original for this version, some had ones with similar effects but aren't actually ported from those while others are ports of mods of other rebornlike games and versions. You can have them all or chose the ones you want. Some of them have dependencies on three scripts that don't do anything unless you have the others. They have code that can be called from other scripts. People who contibuted to this pack besides myself (detailed credits ont he specific mod): @Jarred B Dank aka Matt. Made some of the mods of the pack. He has been the main person who collaborated with me in Discord to make this QoL Mod Compilation Pack for Rejuv 13.5. @AsNKrysis aka AsN. Ported three of the mods available on the pack. He also has his own mod releases for 13.5, so please check them too. @EvGym aka Gym. Battle_SpeedUp is based on his mod for v13, and I also helped him on porting it to v13.5. That said, the version here is slightly different than Gym's. @Lillietea ported the SortPc made by @VeryBasic for Reborn. @Waynolt a lot of his modular pack has been ported to v13. @AiedailEclipsed the Mining Overhaul has been ported from him. @DemICE some of DemICE's mods have been ported or have been used as references when making new ones. @Anddy for the original mods used to create ItemReplaceRestore. You have to drop the folder in your game's folder. The Subfolder Data/Mods is already created with the correct structure. Mod List: Spoiler 0000.ModularInit is required for several mods, but it doesn't do antyhing by itself unless called by the other mods. Have it on your folder when using mods of this pack. Made By Alemi. Party_Command_MasterMod and PC_Command_MasterMod are required by mods that alter the commands on party and the PC boxes. Require 0000.ModularInit. Made by Alemi. Options_MasterMod is needed by Mods that add thigns to the Options Menu. Requires 0000.ModularInit. Made by Alemi. FastHatchOn requires Party_Command_MasterMod. Allows to make the eggs hatch the next Stap. Access from Party. Made by Alemi. RelearnMovesAnywhereOn requires Party_Command_MasterMod to show in party and PC_Command_MasterMod to show in PC. Allows to relearn moves without having to go for the specific NPC. Made by Alemi. ChangeHiddenPowerOn requires Party_Command_MasterMod. Allows to change the type of Hidden Power for the mons in your party. Made by Alemi. You need to have achieved your 7th badge for this option to appear. AlwaysCriticalCatch allows you catch any mon without failing. Made by Alemi. This Mod took inspirtation on one of DemICE's mods and wished to achieve the same effect, but the script was made based on Rejuv's scripts and was made independantly. Battle_SpeedUp makes the battle far faster. It can be triggered on and off like the SpeedUp outside battle. It is based on Gym's mod for V13 but optimized by Alemi. The inner workins are also a bit different. The battles will all start speed up by default, but you can turn it off with the same key as you would outside. The speed inside battle doesn't affect the speed outside battle. FixEggMoves fixes Egg Moves for pokemon froms without egg moves (Includes Aevian Forms without egg moves). This was made by Alemi and Matt. Learn_Egg_Moves allows to relearn moves from egg moves when relearning. This was made by Matt. Learn_PreEvo_Moves allows to relearn moves of rpeevolutions when relearning. This was made by Matt. FISHINGAUTOHOOK makes fishing be always successful. It just changes something that exists to true to activate it, so it is hard to credit this. DemIce has one doing the same for Deso, and it is something I have seen on other Essentials games due to this being something existing on base Essentials. NoDDPass allows you to use passwords without requiring a Data Drive. Made by Matt. PC_Daycare allows access to the Daycare and the incubator from your PC or Remote PC. You need the earlyincub password for the incubator to be available). Made by Matt. PC_Heal adds a function to the PC and Remote PC that works as a Pokémon Center healing your mons. Made by Matt. PC_ChangeClothes let you change clothes anywhere as long as you have access to a pc or RemotePc. Note that only outfits you have unlocked will be available. Made by Alemi. PermanentMagneticLure the effect of Magnetic Lure is always on, except when your lead has Mirror Lure equipped since that will take preference. This make mons you don't have in your dex to always appear as long as there is at least one you don't have available on the place and to be always capable of running away. Made by Alemi. ItemfinderUnhideItems makes hidden objects visible. This is always active. Made by Alemi. Important to add the ItemFinderUnhideBall.png to the Graphics/Characters folder for this mod to work. The pack is prepared with the correct folders. UnrealTimeLimit600 Makes the multiplier limit for Unreal Time 600 instead of 60. This was requested by a user in Discord and thus created. Made by Alemi. WirelessCharging let you use the Remote PC without battery cells, which would be required only if the Remote Pc is acquired without the password. Made by Matt. RemotePCItemFinderApShop add the Item Finder and Remote PC to the AP Shop. Made by Matt. Storage_LR_MoveBox allows you to move between boxes with the keys assigned to Previous Page and Next Page, by default Q and W on the keyboard. When using a controller, these should be equivalent to L and R. Made by Alemi. Universal Accuracy x1.2 adapted from DemICE's mod for Desolation by Alemi. The original worked but the base def this mod edits isn't identical so this mod is made anew using Rejuv's one as base to ensure full compatibility, but the changes added are the same ones. AEC - MiningOverhaul originally made by AiedailEclipsed for Reborn and ported by AsN. It adds new items to mining and increases the chances for rares drops. SWM - MiningForRich originally made by Waynolt for Reborn and ported by AsN. It allows you to mine the same spot again by paying money. SWM - NoTMXAnimations originally made by Waynolt for Reborn and ported by AsN. Removes the animations of Cut, Strenght, Surf, etc. SWM - Choose Starter based on the one made by Waynolt for reborn and adapted to Rejuv by Alemi. If you go to the pokemon screen after choosing a starter and before speaking with Amanda, you will be able to choose "any*" mon as your starter. If you select an evolution you will get its base form, except for pokemon like Snorlax and Mr.Mime that can be born from egg in that form, these mons can be gotten like that directly. *Legendary pokemon, UltraBeasts, Galarian Fossils, and Iron Moth are not available as starters. You can now also reroll the starter you have. The efrects are the same as soft resetting and chosing again or selecting the same starter again. SWM - PredictRelationshipValues based on the one made by Waynolt for Reborn and adapted to Rejuv by Alemi. Use Psychic outside battle to see your relationship values. SWM - RestToWait based on the one made by Waynolt for Reborn and adapted to Rejuv by Alemi. Requires 0000.ModularInit. Use Rest outside battle to advance time, including going to the day you desire. Please change map after using it as some events may need it to update. PC_RestToWait let you use a PC to rest and pass time. Requires 0000.ModularInit. Made by Alemi. Same as with the previous mod, you need to change maps for some events to update to the new time. SortPC made by VeryBasic for Reborn and adapted to Rejuv by Lillietea. Added extra option by Alemi Sort by name or species the first 40 boxes. Now it includes an option to allow to put all alternate forms at the end. Click on a box name for the option to display. System_ScreenshotFix makes it that F8 works to take screenshots as it should have been doing. Made by Alemi. SWM - SharedPC based on the one made by Waynolt for Reborn and adapted to Rejuv by Alemi. This only works with Rejuv 13.5 save files. If you suddenly start having an error despite it working beforehand, it may be that the savefile of the SharedBox is corrupted. Restore the backup or just delete it if you had the box empty and it will work again. ShowEnemyStatsOnInspect when checking the enemy stats will be shown the same way they are when checking one of your mons. Made by Alemi. ItemReplaceRestore adds an option to the Options Menu to choose between getting the item you used automatically replaced (taken from your bag) or restored (as if you didn't use the item). Off is the same as without the mod. Original mods by Anddy. Mods fused, made modular and added to the options menu by Alemi. Rejuv 13.5 QoL Mod Compilation Pack Changelog: Spoiler Version 21 ItemfinderUnhideItems now also considers name events with an additional spece before or after the proper name as some items weren't beign detected by the Item Finder because of such typo. Note that this also makes the normal use of Item Finder detect those items. Version 20 Added a new exception to ItemfinderUnhideItems. Version 19 FixEggMoves wasn't working as expected fixed. Version 18 Fixed incompatibility between UnrealTimeLimit600 and Options_MasterMod. This was likely the cause of ItemReplaceRestore option not showing. Added new option to SortPC. Improved ItemFinderUnhideItems to use a graphic with better visibility in some points. It now also allows to use the ItemFinder in a normal way if you wish, whcih may help for some hidden items difficulty to spot even with a sprite like when trees are covering them. Version 17 Added ItemReplaceRestore and Options_MasterMod. Updated 0000.ModularInit. ItemReplaceRestore requires Options_MasterMod and 0000.ModularInit. Options_MasterMod requires 0000.ModularInit. Version 16 Completed compatibility with the cheats of (updated files ModularInit and PartyCommandMaster): Version 15 Fixed SWM - Choose Starter to allow choosing Hisuian forms. Version 14 Added ShowEnemyStatsOnInspect on user's request. Version 13 Fixed a bug of ItemfinderUnhideItems provoked by the last update of the mod. Version 12 Solved a bug with ItemfinderUnhideItems whens tarting a new game. Version 11 Solved an issue with the image file naming. Version 10 Added a couple of exceptions to ItemfinderUnhideItems for events that are improperly named in-game to display properly. One of them was fixed on Small Bug Fixes (Map 58), but that fix becomes unnecesary with this mod. For future game updates that Small Bug Fix won't be added to Small Bug Fixes since it is better using a script than replaxing a map. Version 9 Small update to ItemfinderUnhideItems. Version 8 Removed SWM - ItemRadar and related images and replaced by ItemfinderUnhideItems and its image on a separate folder you also need to add. This is basically a different script giving a better result. No more popping of the hidden items or wird things on events. Delete the old SWM -ItemRadar if you have it. Version 7 Separated FixEggMoves from Learn_Egg_Moves. Version 6 Added SWM - SharedPC. Version 5 Updated Storage_LR_MoveBox. Version 4 Updated Learn_Egg_Moves. Version 3 Updated Learn_Egg_Moves. Updated Learn_PreEvo_Moves Version 2 Updated SWM - ChosseStarter. Version 1 Initial version released on the forum. If you got a version from Discord, please update to this one. Small Bug Fixes I found small bugs when playing that aren't a big deal and no priority for the mods to fix, but they irked me so I fixed them. The method to apply them is the same as with the mods, but you will have to accept replace the files. Note that fixes depend on the version. These have been updated for Rejuv 13.5.6. List of Small Bug Fixes: Spoiler Map 58 - East Gearen City has a rock with a hidden but the event name is a space instead of HiddenItem, which makes the ItemRadar mod not detect it. With this fix, it is detected properly as the name is fixed. Not done from 13.5.6 onwards due to being something a mod in the modpack already solves. Map 315 - Rose Theatre. Event on Melia's room (.karma files) not triggering unless pressing action button, changed to on collision to work like other similar events. Map 434 - Mr.Luck's tent. Doxie exchange conditional is checking bigger than 9 rather than bigger than 14 for Black Prisms when 15 Black Prisms are required. You lose the 15 despite the check being bigger than 9, so it may cause issues when the number is between 10 and 14. The fix makes it check the number properly. Small Bug Fixes Changelog: Spoiler Version 2 Updated the Small Bug Fixed to 13.5.6 Map 58 hasn't been done for this version since the current script in the modpack to show HiddenItems already fixes it. Version 1 Initial version released on the forum. The fixes are for Rejuv 13.5.5 (still named 13.5.4 in-game just make sure to run the updater to know your real version and to be on the last version). Downloads: August 12th Update: QoL Mod Compilation Pack Update 21.rar Downloads for fixes: Small Bug Fixes.rar Map119.rxdata You can also check my ShowMoveEffectiveness Mod. Old Downloads: Spoiler Rejuv 13.5 QoL Mod Compilation Pack.rar April 16th 2024 Update: QoL Mod Compilation Pack Update 18.rar April 19th Update: QoL Mod Compilation Pack Update 19.rar April 22nd Update: QoL Mod Compilation Pack Update 20.rar 8 7 Link to comment Share on other sites More sharing options...
Alemi Posted November 13, 2023 Author Share Posted November 13, 2023 SWM - ChooseStarter has been updated: You can now also reroll the starter you have. The efrects are the same as soft resetting and chosing again or selecting the same starter again. You can download the updated mod individually on this post or download the updated pack which includes it on the main post. Edit: Removed the download link on this post since the pack has a newer version. Link to comment Share on other sites More sharing options...
Jarred B Dank Posted November 14, 2023 Share Posted November 14, 2023 Learn_PreEvo_Moves has been updated: - Fixes pesky bug that looks at a non-existing Moveset (and correctly points to the right one, affects, shellos, burmy, deerling, oricorio, and a bunch of others) While Alemi is asleep, download the individual mod. IT IS NOT UPDATED IN THE PACK. Alemi was awake. Edit: Removed attachment due to confusion Link to comment Share on other sites More sharing options...
Alemi Posted November 14, 2023 Author Share Posted November 14, 2023 Fixed some errors of Learn_Egg_Moves and Learn_PreEvo_Moves Pokémon with different forms can learn their preevo moves correclty Egg Moves that are currently known don't appear in the list to relearn You can download the updated mods individually on this post or download the updated pack which includes it on the main post. Learn_PreEvo_Moves.rb Edit: Learn_Egg_Moves has been deleted from this post since there is a newer version available. Link to comment Share on other sites More sharing options...
Alemi Posted November 14, 2023 Author Share Posted November 14, 2023 Fixed another error of Learn_Egg_Moves but this one came from the base game related to relearning eggmoves even on unmodded game. Pokemon with different forms and not specified defined eggmoves, like Basculin, can learn the eggmoves on all their froms now. Some Aevian Forms don't have eggmoves defined most likely by mistake since they are the new ones. Until some proper Egg Moves are added, they will have acces to relearn those of base form instead. You can download the updated mod individually on this post or download the updated pack which includes it on the main post. Edit: Learn_Egg_Moves has been deleted from this post since there is a newer version available. Link to comment Share on other sites More sharing options...
Alemi Posted November 14, 2023 Author Share Posted November 14, 2023 Fixed an error on Storage_LR_MoveBox Issues after swapping boxes with new keys solved. You can download the updated mod individually on this post or download the updated pack which includes it on the main post. Storage_LR_MoveBox.rb Link to comment Share on other sites More sharing options...
Cyphre Posted November 14, 2023 Share Posted November 14, 2023 Great stuff, thank you for making and compiling it, will there be Shared box like in the past that would allow transferring Pokemon between save files? Link to comment Share on other sites More sharing options...
Alemi Posted November 14, 2023 Author Share Posted November 14, 2023 1 minute ago, Cyphre said: Great stuff, thank you for making and compiling it, will there be Shared box like in the past that would allow transferring Pokemon between save files? I can try to look at it when I have time, but it certinly won't be able to pass mons between different versions of Rejuv or between Rejuv or Reborn like the old could. Basically the inner structure of mons is too different for that. Link to comment Share on other sites More sharing options...
Cyphre Posted November 14, 2023 Share Posted November 14, 2023 2 minutes ago, Alemi said: I can try to look at it when I have time, but it certinly won't be able to pass mons between different versions of Rejuv or between Rejuv or Reborn like the old could. Basically the inner structure of mons is too different for that. Sure, i meant only between different saves of 13.5 version since 13.0 and 13.5 are extremely different scripting wise. Link to comment Share on other sites More sharing options...
Alemi Posted November 14, 2023 Author Share Posted November 14, 2023 8 minutes ago, Cyphre said: Sure, i meant only between different saves of 13.5 version since 13.0 and 13.5 are extremely different scripting wise. Done. It has been far easier than expected to port this properly. SWM - SharedPC based on the one made by Waynolt for Reborn and adapted to Rejuv by Alemi. This only works with Rejuv 13.5 save files. You can download the new mod individually on this post or download the updated pack which includes it on the main post. SWM - SharedPC.rb 1 Link to comment Share on other sites More sharing options...
Jarred B Dank Posted November 14, 2023 Share Posted November 14, 2023 Separated out Egg Moves fix for various forms (FixEggMoves.rb) and the egg move relearn mod (Learn_Egg_Moves.rb). This is for people that want the egg moves fix but without wanting to learn egg moves in the relearner (I did this for me) I don't have access to update the pack, so download individually for now. I have notified Alemi, however, so it'll be updated soon(TM). Happy Hunting, guardians. Edit: Removed attachment due to confusion Link to comment Share on other sites More sharing options...
Alemi Posted November 14, 2023 Author Share Posted November 14, 2023 2 hours ago, Jarred B Dank said: Separated out Egg Moves fix for various forms (FixEggMoves.rb) and the egg move relearn mod (Learn_Egg_Moves.rb). This is for people that want the egg moves fix but without wanting to learn egg moves in the relearner (I did this for me) I don't have access to update the pack, so download individually for now. I have notified Alemi, however, so it'll be updated soon(TM). Happy Hunting, guardians. Learn_Egg_Moves.rb 848 B · 0 downloads FixEggMoves.rb 972 B · 0 downloads Modpack updated! Link to comment Share on other sites More sharing options...
Alemi Posted November 15, 2023 Author Share Posted November 15, 2023 Important update. Remove the SWM - ItemRadar mod from your folder when updating Removed SWM - ItemRadar and related images and replaced by ItemfinderUnhideItems and its image on a separate folder you also need to add. This is basically a different script giving a better result. No more popping of the hidden items or wird things on events. Download the new version of the pack from the main post. Link to comment Share on other sites More sharing options...
Alemi Posted November 15, 2023 Author Share Posted November 15, 2023 Small update to ItemfinderUnhideItems. The hidden items didn't allow to walk through them on the previous version but they should and it works as expected on this one. Download the new version of the pack from the main post. Link to comment Share on other sites More sharing options...
Alemi Posted November 15, 2023 Author Share Posted November 15, 2023 Updated ItemfinderUnhideItems Added a couple of exceptions to ItemfinderUnhideItems for events that are improperly named in-game to display properly. One of them was fixed on Small Bug Fixes (Map 58), but that fix becomes unnecesary with this mod. For future game updates that Small Bug Fix won't be added to Small Bug Fixes since it is better using a script than replaxing a map. Download the new version of the pack from the main post. Link to comment Share on other sites More sharing options...
pock_01023 Posted November 15, 2023 Share Posted November 15, 2023 Alola Dear Friend thx for the hard work but just a thing i would ask , to do you know if a randomizer mod work on the 13.5? Link to comment Share on other sites More sharing options...
Alemi Posted November 15, 2023 Author Share Posted November 15, 2023 On 11/15/2023 at 8:54 PM, pock_01023 said: Alola Dear Friend thx for the hard work but just a thing i would ask , to do you know if a randomizer mod work on the 13.5? Check the Discord, I belive there was something like that there. Updated the image file of ItemfinderUnhideItems For some reason the name on the rar wasn't the one I had on my folder Delete the old image when putting the new one, although it shouldn't matter. Link to comment Share on other sites More sharing options...
RolaRoul Posted November 16, 2023 Share Posted November 16, 2023 When I start a new game with ItemfinderUnhideItems I get the following error message: Quote Exception: NoMethodError Message: undefined method `pbQuantity' for nil:NilClass C:/Users/username/Desktop/Games/Pokemon Rejuvenation/Data/Mods/ItemfinderUnhideItems.rb:6:in `block in <top (required)>' PBEvent:54:in `block in trigger' PBEvent:49:in `each' PBEvent:49:in `trigger' Field:1572:in `pbOnSpritesetCreate' Spriteset_Map:60:in `initialize' AnimationSprite:42:in `initialize' FL_SimpleHUD:277:in `initialize' Scene_Map:29:in `new' Scene_Map:29:in `block in createSpritesets' Scene_Map:28:in `each' Scene_Map:28:in `createSpritesets' Scene_Map:63:in `main' Main:40:in `mainFunctionDebug' Main:24:in `mainFunction' Main:72:in `block (3 levels) in <main>' Main:71:in `loop' Main:71:in `block (2 levels) in <main>' (eval):8:in `eval' (eval):8:in `block (2 levels) in <main>' (eval):4:in `each' (eval):4:in `block in <main>' Section000:3:in `eval' Section000:3:in `block in <main>' Section000:3:in `open' and the game goes to a black screen and I have to close it. The only other mods I'm using are ModularInit and the Small Bug Fixes. I'm on the latest version. I put the ItemFinderUnhideBall in the Graphics/Characters folder and the ModularInit and ItemfinderUnhideItems mods in the Data/Mods folder. Link to comment Share on other sites More sharing options...
Alemi Posted November 17, 2023 Author Share Posted November 17, 2023 5 hours ago, RolaRoul said: When I start a new game with ItemfinderUnhideItems I get the following error message: and the game goes to a black screen and I have to close it. The only other mods I'm using are ModularInit and the Small Bug Fixes. I'm on the latest version. I put the ItemFinderUnhideBall in the Graphics/Characters folder and the ModularInit and ItemfinderUnhideItems mods in the Data/Mods folder. It seems that it indeed caused probrlems on new games due to the inexistence of a bag, which checks. The one I attached to this post should work well though. I am going to update it on the main post now. Go to the main post to downlaod the mpdpack again, it included the fixed script. Updated ItemfinderUnhideItems It caused problems when starting a new game. If you have an old version you can update by downloading from this post. The rar in the main post will be updated soon. Download the new version of the pack from the main post. Edit: Updated the rar in the main post. Link to comment Share on other sites More sharing options...
Alemi Posted November 17, 2023 Author Share Posted November 17, 2023 Updated ItemfinderUnhideItems again. Fixed a bug of ItemfinderUnhideItems provoked by the last update of the mod. Download the new version of the pack from the main post. Link to comment Share on other sites More sharing options...
my364829 Posted November 17, 2023 Share Posted November 17, 2023 Do you need the itemfinder in your bag in order for the mod to work? I have it installed, as well as the Png in the right place, but I'm not seeing anything. Link to comment Share on other sites More sharing options...
Alemi Posted November 17, 2023 Author Share Posted November 17, 2023 Just now, my364829 said: Do you need the itemfinder in your bag in order for the mod to work? I have it installed, as well as the Png in the right place, but I'm not seeing anything. Yes, you need it. That is the use of the item with the mod. There is also a mod in the pack that adds it to the AP Shop in the second floor of Chrisola Hotel so you can buy it early on with Achivement Points. Link to comment Share on other sites More sharing options...
Nyxer Posted November 17, 2023 Share Posted November 17, 2023 Just for clarification, you just drop the mod folder into the data subfolder correct? Rejuv doesn't have the mod folder anymore, or maybe it does and I'm just blind Link to comment Share on other sites More sharing options...
Alemi Posted November 17, 2023 Author Share Posted November 17, 2023 2 minutes ago, Nyxer said: Just for clarification, you just drop the mod folder into the data subfolder correct? Rejuv doesn't have the mod folder anymore, or maybe it does and I'm just blind The Mods folser goes in Data folder, but the rar already have the folder structure made so you just need to drag everything on the main folder and the files will end up where they need to be. Link to comment Share on other sites More sharing options...
Nyxer Posted November 17, 2023 Share Posted November 17, 2023 3 minutes ago, Alemi said: The Mods folser goes in Data folder, but the rar already have the folder structure made so you just need to drag everything on the main folder and the files will end up where they need to be. Ah I see, thank you very much for clarification Link to comment Share on other sites More sharing options...
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