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Is there a modding-ready version of Rejuvenation v13.5 available?


Teh_Pwnz0r

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(foreword: I'm sorry if this seems out of place; there isn't really a dedicated place to ask about the game's development; Jan has his private messages off so I can't directly contact him, and the staff contact form seems to only regard matters involving the entire website in general instead of contacting the developers of specific games hosted on this site)

 

Greetings. I'm here to ask if there's a version of Rejuvenation v13.5 that doesn't have anything development/scripting related obfuscated (PBS files for encounter/trainer/pokemon data, ingame scripts, etc). The reason why I need it is because I'd like to make a mod of the game for personal use (for now) that adjusts a variety of things to better suit my preferences (mostly adjusting difficulty, encounter rates, etc), but it turns out that the only possible modifications that can be made to the game's currently public version are just adjusting map layouts, replacing sprites, and swapping out music files, which leaves the published version with near nonexistent modding potential.

 

There's clearly demand for mods of this game as evident by the various popular mods made for the last version that added new pokemon/forms and rebalanced the game, and I remember Jan saying on his blog that he encouraged people to use Rejuvenation as a base for their own projects, and in another blog post, he mentioned that one of the justifications for removing Intense mode was that he thought it'd be better if making a hard difficulty was left to the community's mod makers. However, there's one gap in that - the published version of Rejuv doesn't actually let you change ANY scripts or PBS files to actually implement changes like those.

 

Regardless, I feel like Rejuvenation has a lot of hidden potential that could be best unlocked via letting players make the improvements/additions they feel would enhance the game without them having to wait and pray for an update that implements the changes they want.

 

Because of this, I'd like to ask if I could have an up to date copy of Rejuvenation with pretty much everything (and I actually mean everything; no hidden obfuscated game data please) accessible with standard RPG maker game editing tools (which means just notepad++ and RPG maker).
An alternative and even better idea would be making said fully editable copy available to the public, so other people interested in modding can begin working on mods.

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You can open up the .rb Script files in a basic text program just fine, no special programs needed, and alter them from there (though obviously keep unaltered backups around in case you screw up something you can't fix for some reason). If it's in the Scripts, you can change it. You just have to have Debug mode enabled so you can select the Compile All Data option after loading up the game for the changes to take effect.

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