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Rejuv 13.5 ShowMoveEffectiveness Mod


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Don't report bugs to the devs if you are using mods. If you have issues with this mod use this thread to report it or contact me by Discord.

 

The rar comes with the proper folder structure, just throw the contents into the game folder.

 

You don't need the old versions unless the current one is giving you issues that an old one didn't.

 

I made this mod separated from the QoL Mod Compilation Pack because I don't want people adding it by mistake if they just add all.

 

This mod adds a QoL present in recent games, the one that shows the effectiveness of our moves. We can already check the types of the enemy, so this is saving us time from checking that fi you don't know the types and having to check what works better.

 

 

Some people love this, others hate it, which is why I am providing it separate from everything else. Of course, bonus effects from the fields are also shown but that’s already available in non-modded Rejuv. The graphics to show the bonus of the fields differ with this mod to being able to show everything while looking good though.

 

 

There are five indicators: Ineffective, 1/4, 1/2, x2, and x4, which is shown with colors and symbols very similar to how buffs and debuffs fields were shown on vanilla. Now fields are shown with a big + or - of green or red color on the left side instead. There is also a big brown X when a field make a move ineffective since Update 7.

 

On double battles you are shown both enemies, with the icons on left or right matching the opponent in question.

 

If you think this mod can be improved further because something isn't being shown properly, please tell me. I know I can get more into specifics to get it better.

 

Spoiler
  • Update 9
    • Fixed issue with some moves not showing correct effectiveness in certain circumstances.
  • Update 8
    • Fixed a bug in doubles.
  • Update 7
    • Fixed another bug related to the previous updated and reworked the mod to be cleaner.
    • Fields now show a different icon when the moves do no damage at all on them. Remember to have the image files on the rar on your folder for them to display.
  • Update 6
    • Fixed issue with Prankster and Dark types. Big thanks to Pixel.
  • Update 5
    • Fixed incorrect display when type was affected by fields and abilities.
  • Update 4
    • Fixed gamebreaking bug on single battles.
  • Update 3
    • Fixed issue in double battles when sometimes after defeating one opponent, the shown weakness were of the one defeated instead of the one remaining.
  • Update 2
    • Now it should be tracking all status moves correctly, tell me if I missed something. I left the old version available just in case this one is giving any issue.
  • Update1
    • First version released on this post. It is improved from ones I published on other places since moves affecting User and Partner don't show type advantage given that the enemy type is inconsequential. Some status moves are inconsequential of type too, but some are affected, so the ones affecting opponents are showing it for now.

 

Download Update 9:

ShowMoveEffectiveness Mod Update 9.rar

 

 

 

Old Versions:
 

 

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Released Update 2 consiering the Status Moves, left the old one in case there are any problem I oversaw in this one, but it shouldn't.

 

If I missed something, or some move isn't being pointed correctly, plase tell me.

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  • 2 months later...
  • 2 weeks later...

I doesnt work when using it with joiplay rather than show effectiveness, it also remove bonus effect from field indicator

Edited by Anxelm
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On 7/20/2024 at 3:07 AM, Anxelm said:

I doesnt work when using it with joiplay rather than show effectiveness, it also remove bonus effect from field indicator

I have zero idea of how joiplay works or why this happens there as I have never used it.  I see no reason for this to stop working there at least, though.

 

The overlays work the same way as the original ones for fields, just loading different image files. Most likely the new image files aren't being detected by joiplay, are the new images properly on their places in the Graphics folder?

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10 hours ago, Alemi said:

I have zero idea of how joiplay works or why this happens there as I have never used it.  I see no reason for this to stop working there at least, though.

 

The overlays work the same way as the original ones for fields, just loading different image files. Most likely the new image files aren't being detected by joiplay, are the new images properly on their places in the Graphics folder?

I'm just copy and paste to the game folder as I do the same thing with other mods, weirdly enough only this mode are not working

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1 minute ago, Anxelm said:

I'm just copy and paste to the game folder as I do the same thing with other mods, weirdly enough only this mode are not working

Check that all the files in the Graphics folder in the rar are in the same places inside your game.

 

The files should have ended up in Graphics/Pictures/Battle and their names all start with mod_

 

This mods needs those png in the folder or nothing will show.

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  • 2 weeks later...

Update 7.

  • Fixed another bug related to the previous updated and reworked the mod to be cleaner.
  • Fields now show a different icon when the moves do no damage at all on them. Remember to have the image files on the rar on your folder for them to display.
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  • 2 months later...
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