Shadow Walker Posted February 25, 2014 Share Posted February 25, 2014 (edited) So basically whenever I plan out a team (on any game) I tend to pick pokemon with double types and each pokemon types would be different than the others so I would end up with 12 types (leaving out 6) in a team. On top of that the pokemon should at least be fairly strong and a pokemon that I like, plus I generally don't take normal types mainly because no types are weak against them. This was pretty difficult before but the new fairy type made it easier to make a 12 type team, so here's some of them that I came up with (along with the team on my trainer card). My Reborn Team: Blaziken Fire/Fighting Gardevoir Pyschic/Fairy Aggron Steel/Rock Noivern Flying/Dragon Swampert Water/Ground Victreebel Grass/Poison Other teams: 1) Charizard Fire/Flying Slowking Water/Pyschic Gengar Ghost/Poison Shiftry Grass/Dark Tyrantrum Dragon/Rock Lucario Steel/Fighting 2) Infernape Fire/Fighting Spiritomb Ghost/Dark Lapras Water/Ice Aggron Steel/Rock Roserade Grass/Poison Salamance Dragon/Flying and last the team in my trainer card (my favourite team), so what do you guys think? Is it good/bad? I generally like to do this for almost all the pokemon games I play. Edited February 25, 2014 by Shadow Walker Quote Link to comment Share on other sites More sharing options...
Nova Posted February 25, 2014 Share Posted February 25, 2014 Having 12 types allows for excellent coverage, but don't forget that type coverage can be done better using moves, and that the team composition is more about synergy than their typing. Quote Link to comment Share on other sites More sharing options...
Shadow Walker Posted February 25, 2014 Author Share Posted February 25, 2014 (edited) Having 12 types allows for excellent coverage, but don't forget that type coverage can be done better using moves, and that the team composition is more about synergy than their typing. Well on top of that I do also try to teach them moves that would be effective to the type their weak against along with moves of their own type and moves that fit their highest atk stat (special or physical) whenever posible e.g. in my trainer card Blaziken atk stat is higher than his sp.atk stat so all his moves are physical along with poison jab (since none of that team was poison type) to combat fairy types, same with tyranitar with thunder fang to combat water types and Dragonites Earthquake to combat rock types. Edited February 25, 2014 by Shadow Walker Quote Link to comment Share on other sites More sharing options...
Omega_Ra1der Posted February 25, 2014 Share Posted February 25, 2014 I am quite bit like you but in normal pokemon game,bulky pokemon with high speed pokemon(which is why acheops is one of my fav rock types) Quote Link to comment Share on other sites More sharing options...
Moshe Posted February 26, 2014 Share Posted February 26, 2014 (edited) I've been doing the exact same thing since like a week ago? It offers a sort of challenge and a new way of making a well-rounded team. So what I've been thinking of was the following: 1. Gengar - Ghost/Poison - Levitate 2. Golem - Rock/Ground - Sturdy 3. Sharpedo - Water/Dark - Speed Boost 4. Yanmega - Bug/Flying - Tinted Lens (Already have a speedboost user and Tinted Lens is also a very good ability ) 5. Magnezone - Electric/Steel - Analytic (if this works?) (I feel kind of forced to take him because he is such a good pokemon but i rather don't since he is sort of ou and i really like to take pokemon who others don't pick ) 6. Gallade - Psychic/Fight - Justified Edited February 26, 2014 by DICK Quote Link to comment Share on other sites More sharing options...
Shadow Walker Posted February 27, 2014 Author Share Posted February 27, 2014 I've been doing the exact same thing since like a week ago? It offers a sort of challenge and a new way of making a well-rounded team. So what I've been thinking of was the following: 1. Gengar - Ghost/Poison - Levitate 2. Golem - Rock/Ground - Sturdy 3. Sharpedo - Water/Dark - Speed Boost 4. Yanmega - Bug/Flying - Tinted Lens (Already have a speedboost user and Tinted Lens is also a very good ability ) 5. Magnezone - Electric/Steel - Analytic (if this works?) (I feel kind of forced to take him because he is such a good pokemon but i rather don't since he is sort of ou and i really like to take pokemon who others don't pick ) 6. Gallade - Psychic/Fight - Justified Nice I like how you included pokemon with good abilities plus I can see alot of potential combos in double battles with them (for my online battling I mostly do double battles) Quote Link to comment Share on other sites More sharing options...
Moshe Posted February 27, 2014 Share Posted February 27, 2014 Thank you! Personally I would pick team 2 if I was you since you can't get all of the pkmn on your trainer card And they seem to have some nice synergies. Quote Link to comment Share on other sites More sharing options...
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