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Sample Psychic Terrain Team V2 ! (Monotype Psychic possibility)


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Hey buddies ! 

Today I'm going to present a new version of the Psychic Terrain Team I presented some months ago. This time, I will present a variation of the base sample team + other interesting Pokémons which are not Psychic Types. 

Note that the Psychic Terrain I'm speaking of is an overlay, and doesn't override non-empty fields. So some effects won't work, such as the priority moves blocking. However, we can still make it shine a lot. The team is more an Hyper Offense, so you need to be a bit careful when using it.

 

Moreover, the items and the moves proposed are limited by the game. Then I won't put for example 5 Life Orbs in the Sample Team or putting moves you cannot get. And with Luck's Technique Contract, you can only get one special moves for your Pokémon ! 

 

Let's start ! 

 


Psychic Terrain Setter

image_2024-06-09_224730358.png.3efa429cb8e111d9eb499e173d95c763.pngIndeedee (M) @ Amplified Rock  
Ability: Psychic Surge    
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Psychic  => Expanding Force
- Hidden Power [Fighting]  
- Terrain Pulse / Magical Leaf / Draining Kiss
- Encore

 

The most important Pokémon of the Team. With the Amplified Rock, the Psychic Terrain as an Overlay lasts 8 turns, allowing a teammate to exploit the terrain and dealing a lot of damage. It provides a Ghost Type Immunity and its pretty OK tier speed (95 BS Speed) allows you to outspeed slower Pokémon and lock them with Encore. It's a good way to force a switch from some Ghost Type Pokémon like Mimikyu or Aegislash. Plus, using Encore can help to stall the PP of Sucker Punch.

Indeedee can exploit by itself the Psychic Terrain. Psychic is chosen because Expanding Force is not available yet (Luck's contract does not work for it, since it's not a wild Pokémon), but it will be far better than Psychic. Hidden Power gets a 50% boost from the terrain, allowing it to get a good coverage against Steel and Dark Types.

The 3rd move depends on your choice. Terrain Pulse can become a good coverage option depending on the field. You can use Magical Leaf which gets a 50% boost, but Grass coverage is very specific. Draining Kiss can help Indeedee to survive a bit longer even if it doesn't receive a boost from the terrain.

 

 


Physical Wall Support

image_2024-06-09_231205883.png.708fac89c8d74a3aa94fcdbf8104d60f.pngBronzong @ Colbur Berry / Leftovers / Eject Button.
Ability: Levitate   
EVs: 252 HP / 252 Def / 4 SpD  
Impish Nature  
IVs: 0 Atk  
- Body Press  
- Stealth Rock  
- Iron Defense  
- Rest

 

 

The Team will be weak against Dark & Steel Type attacks (especially if you make a Monotype Psychic Team). Plus Bronzong provides a Ground Type Immunity which is helpful if you want to create a Monotype Psychic Team. Stealth Rocks allows you to break Sturdy abilities and Focus Sashes for your team. Iron Defense + Body Press allows Bronzong to deal with Physical Attackers (Even if they are Dark Types). Its Steel Type is mandatory to provide key resistances for Fairy Types, since they represent an important part of the team. You can even try to use Bronzong as defensive pivot by using the Eject Button.

 

Here are some calcs for some matchups against Dark Types :

 

252 Atk Life Orb Weavile Night Slash vs. 252 HP / 252+ Def Bronzong: 182-218 (53.8 - 64.4%) -- guaranteed 2HKO

(In Rejuvenation, Knock Off is less used and the AI use rarely this move. In the case Bronzong switches in a Night Slash, it will be able to tank a second one and retaliate with Body Press)

252 Atk Life Orb Weavile Night Slash vs. +2 252 HP / 252+ Def Bronzong: 94-112 (27.8 - 33.1%) -- guaranteed 4HKO

( If Bronzong seted up a single Iron Defense, it will be easier to deal with strong Dark Types)

Spoiler

If you don't want to get limited by using Psychic Types, Skarmory is a very good option

 

image_2024-06-09_232330468.png.4e74dd8305e179bee2d2313d445af40a.pngSkarmory @ Rocky Helmet / Leftovers
Ability: Sturdy  
EVs: 252 HP / 192 Def / 64 Spe  
Impish Nature  
IVs: 0 Atk  
- Body Press  
- Iron Defense  
- Roost  
- Stealth Rock / Spikes

 

Skarmory can be useful for the team by having a better speed than Bronzong and a more reliable recovery move which is Roost. Moreover, it doesn't share the Ghost & Dark Type weaknesses of the team while dealing better than Bronzong against Physical Dark & Ghost Type attackers. However, it will struggle more against special attacks so be careful ! 

Finally, you can choose the Stealth Rocks or the Spikes, but Spikes doesn't affect Flying Types such as Skarmory.

 

 


Fast Revenge Killer 

image_2024-06-09_233248110.png.639e1136704857929c05e65b9754f6f0.pngGardevoir @ Wise Glasses  / Metronome / Focus Sash
Ability: Telepathy    
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk
- Expanding Force  
- Moonblast  
- Thunderbolt  
- Hypnosis / Calm Mind

 

This is our Revenge Killer of the team. Under Psychic Terrain, Gardevoir's speed is doubled ( 512 at lvl 90, 568 at lvl 100) and its STAB moves are both boosted by the Psychic Terrain (x1.5). Expanding becomes a deadly Psychic Move to sweep a weakened team while Moonblast allows you to deal with Dark Types, which can check our team. 

Moreover, it can use Hypnosis for allowing a safe switch in or beating by itself the opponent (It may have a 90 accuracy Hypnosis, but I didn't manage to certify it. If someone can confirm this information ^^).

Thunderbolt is here to deal with some Flying Types, such as Skarmory or Corviknight which can resist its STABs.

 

You have another option for this Pokémon :

Spoiler

image_2024-06-09_234450956.png.bb69421e8b131e63bd191f5b6b32f333.png Noivern @ White Herb  
Ability: Telepathy    
EVs: 252 SpA / 4 SpD / 252 Spe  
Modest Nature  
- Hurricane  
- Draco Meteor  
- Flamethrower  
- U-turn

 

Noivern can be a good alternative to Gardevoir for some reasons. The first one is its very high speed stat while the Psychic Terrain is active. We choose a Modest Nature because it can still outspeed the eventual Unburden Sneasler & Hawlucha you can face. Gardevoir won't be able to outspeed them and get OHKO most of the time.

Example : 252+ Atk Hawlucha Acrobatics (110 BP) vs. 0 HP / 0 Def Gardevoir: 222-262 (80.1 - 94.5%) -- guaranteed 2HKO

However Noivern has some counterparts. It's faster than Gardevoir, but doesn't benefit enhanced moves because of its Flying Type. Then, it cannot use boosted Hidden Power, Psychic or Focus Blast. It can also miss Hurricane and can't spam Draco Meteor, which means it cannot stay in battle for a long time and will be forced to switch out with U-Turn.

You can choose a Timid Nature if you fear to deal with Jolly Hawlucha & Sneasler. 

 

You can still use Orbeetle because it's faster than Gardevoir and can have Expanding Force if you received its egg from the Rift Gyarados sidequest. However, it won't be able to deal with set up Sneasler & Hawlucha.

 

 

 


Special Wallbreaker

 

image_2024-06-10_000311592.png.fd3e3b35bf9b86e6f49045e0bdbf53cb.pngRapidash-Galar @ Life Orb / Wise Glasses
Ability: Anticipation    
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Expanding Force  
- Dazzling Gleam  
- Hidden Power [Fire]  => Mystical Fire
- Baton Pass

 

 

A fearsome Pokémon under the Psychic Terrain. If you send Rapidash once the Psychic Terrain is set up, Anticipation will provide a huge boost of Special attack (+2 SpA). We can regret that Rapidash is not faster because of its fragility and mid tier speed. However, Rapidash becomes a huge Wallbreaker in this team and is the faster Pokémon with Anticipation. It still has a good speed (enough to be faster than Garchomp) and can destroy a lot of Pokémon. With the Technique Contrat, we prefer to get Expanding Force instead of Mystical Fire. If you don't think you can OHKO a slower Pokémon, just use Baton Pass to send another Pokémon (plus you give the Special Attack boost to another Pokémon). Hidden Power [Fire] is boosted on Psychic Terrain and Rapidash receive a "Flamethrower" to beat Steel Types Pokémon. Finally, Dazzling Gleam is a good move to benefits from some fields while disabling Haunted Field (unless it's hard coded)

 

For example, it has the potential to OHKO the Delcatty of Xara during the Spirit Battle :

 

+2 Lvl 90 252 SpA Life Orb Rapidash-Galar Expanding Force vs. Lvl 89 252 HP / 0 SpD Delcatty: 325-383 (105.8 - 124.7%) -- guaranteed OHKO

 

- Mega Metagross of Crescent (Offensive Adamant) is OHKO with Hidden Power Fire on Psychic Terrain

+2 252 SpA Wise Glasses Rapidash-Galar Expanding Force vs. 248 HP / 8 SpD Eviolite Chansey: 297-349 (42.2 - 49.6%) -- 89.1% chance to 2HKO after Stealth Rock

With Choice Specs :

+2 252 SpA Choice Specs Rapidash-Galar Expanding Force vs. 248 HP / 8 SpD Eviolite Chansey: 403-475 (57.3 - 67.5%) -- guaranteed 2HKO

 

I don't recommend to replace Rapidash because it's the faster Pokémon with Forewarn / Anticipation (benefits the same boost under Psychic Terrain). And it's the faster Pokémon which has the combo Anticipation + Expanding Force. 

 


Cleaner / Set up Cleaner

 

image_2024-06-10_001940048.png.94450f13485005199f5f0c2375dd9c71.pngDelpha @ Interceptium-Z [Fighting / Grass]
Ability: Prism Power   
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Blue Flare  
- Psyshock  
- Grass Knot  => Aurasphere / Focus Blast
- Heat Wave / Work Up / Wish

 

Despite its new version in 13.5 and ability, this form of Delphox is very strong. Prism Power grants +1 in all primary stats (Atk,Def,...,Speed) but once per battle. So you have to use Delpha carefully to make her a huge threat to the opponent's team. With Prism Power, Delpha outspeed Dragapult, M-Beedrill and even Deoxys-Speed ! Without Delpha, speed control can be harder for dealing with these treats. Its unique typing is very useful, since it has key resistances such as Fairy, Ice or Steel Types. That means Rapidash can use Baton Pass to transfere its Special Attack (SPA) Boost. You can quickly end with a +3 SPA under Psychic Terrain. 

Blue Flare is a fearsome STAB which can melt away a lot of Pokémon, so it's not useful to replace it with Mystical Fire under Psychic Terrain. We prefer Psyshock because it hits on the Physical Defense, allowing Delpha to deal with Special Walls.

 

Example : +3 SPA Delpha under Psychic Terrain against classic Chansey

 

+3 252 SpA Delphox Psyshock vs. 248 HP / 252+ Def Eviolite Chansey: 591-696 (84 - 99%) -- guaranteed 2HKO

 

Don't forget Delpha can still hit hard even if the Psychic Terrain expired ! 

For coverage move, we prefer Grass Knot for the moment to deal with Water Types. However, we will prefer Aurasphere / Focus Blast when Delpha will be able to learn these moves. Plus, these Fighting Types moves are boosted by 50% under the Psychic Terrain ! So learn one of the 2 moves when possible ! 

The last move depends on you playstyle. Wish allows you to make more resistant Delpha in combination with Elysian Shield / Chthonic Malady. Heat Wave is good under some terrains while being more precise than Blue Flare, but you can choose to use Work Up while Calm Mind is not available yet.

 

Now let's talk about the Interceptium-Z. Delpha will be the best Pokémon to use the different effects of the multi Z-move in the entire team. For the moment, we prefer the Fighting Type Unleashed Power (150 BP) to deal huge damage on Dark Types, but when Delpha learn Aurasphere / Focus Blast, choose the Grass Type Unleashed Power for Water Types. If you are a Paragon Interceptor, it will be a better option for allowing Delpha to stack Defensive Boosts and setting up more easily. Lastly, you still have Fire Type Blinding Speed (80 BP) to deal with strong priority user such as a potential Kingambit or non-resistant Fire Type moves. 

 

Finally, Delpha can easily exploit the Psychic Terrain without depending on it, which is not the case of the Fast Revenge Killer and Special Wallbreaker.

 

Option : When possible, Delpha could learn Stored Power. After receiving a +2 SPA from Rapidash and Prism Power activated, Stored Power can directly reach a 160 Base Power which 2 OHKO classic Chansey and deal huge damage against Unaware Pokémon (like Clefable or Pyukumuku).

 


The Glue ! 

The last Pokémon can have different purposes. It will depend on the type of Pokémon you want / need. 

 

Option 1 : Bulky Hazard Controller 

image_2024-06-10_005828436.png.45705963619ed6ed564f177a8e0a483b.pngHatterene (F) @ Leftovers  
Ability: Magic Bounce  
EVs: 252 HP / 204 Def / 52 Spe  
Bold Nature  
- Psyshock  
- Draining Kiss  
- Calm Mind  
- Nuzzle / Healing Wish

 

Despite sharing the same type with Gardevoir and Rapidash, its amazing bulk makes Hatterene a good support for the team. We prefer Magic Bounce over Anticipation (+2 SpA) because it will help to deflect entry hazards and status moves. With Calm Mind, it also helps Bronzong and Indeedee to stall out Sucker Punch PPs. Plus, in combination with Psyshock (Technique Contract), it's a perfect counter of Blissey and Chansey by safely setting up Calm Mind, Draining Kiss for the HP recovery and Psyshock to deal massive damage to them. Calm Mind allows too Hatterene to tank special attacks for the team. If you choose to use Hatterene, I recommend you to use Bronzong (or Skarmory) Iron Defense / Body Press to cover the Steel type weakness of the Team. Nuzzle is a very good support move because it can Paralyse faster foes for the team. 

Plus, Hatterene should get later a Mega Evolution. In this case, having Anticipation as a pre evolution ability could be a good idea, but Hatterene wouldn't be able to deflect status moves until mega evolving whereas it will get a huge boost for its defensive stats (in this case EV: 252 PV / 174Def / 84 Spe to outspeed 35 BS speed Pokémon such as Toxapex, Quagsire, or slower Pokémon like Slowking).

 

Option 2 : Offensive Pivot

Spoiler

image_2024-06-10_010326134.png.dff578ce34ceba00aa822610bb26a927.pngZoroark @ Zoroark Crest  
Ability: Illusion   
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
- Dark Pulse  
- Extrasensory  
- Flamethrower / => Focus Blast
- U-turn

 

A very particular Pokémon for the team. I present this Pokémon more because it's funny to play with than being very strong with its Crests (more info in the wiki). Its Dark typing is not very useful for the team but Zoroark can still be very dangerous. According how you arrange your Pokémon slots, Zoroark can copy a lot of abilities. 

First, it can copy Levitate from Bronzong for its Ground Type Immunity. But it will be more useful by copying Psychic Surge From Indeedee for having a 2nd Pokémon to set up the Psychic Terrain. But the more funny comes from the copy of Telepathy and Anticipation. Then, Zoroark can act as a second Special Wallbreaker or Fast Revenge Killer according to the situation.

BEWARE ! Zoroark cannot activate Prism Power ! It won't work at all ! 

For the moves, we keep Dark Pulse for the STAB and dealing with Ghost and Psychic Types. Most of the time, Zoroark will copy the Psychic STAB of the team, while being able to exploit more the Psychic Terrain. When possible, you can choose between Flamethrower or Focus Blast according the threats you want to deal with. Finally, U-Turn is an important move to switch Zoroark while dealing cheap damage ;) 

 

Option 3 : Bulky Offensive Pivot 

Spoiler

image_2024-06-10_012537381.png.e0fe5a780c14d39882ed850215130a43.pngReuniclus @ Reuniclus Crest 
Ability: Regenerator  
EVs: 252 HP / 252 SpA / 4 SpD  
Quiet Nature  
- Drain Punch / Hammer Arm
- Psychic
- Knock Off  
- Volt Switch

 

Once more it's a specific Pokémon we have here. With its Crests and having a Physical Move as a 1st move, Reuniclus will be directly a Fighting Type. This combination of moves allows Reuniclus to compress many roles (Bulky Pivot, Item Removal, Mixed Attacker) which can help a lot your team. You can choose between Drain Punch and Hammer Arm for HP recovery or extra damage. But I think Drain Punch is better since you don't want to lose a useful offensive move for having Recover.

By becoming a Fighting Type, it acts as a Dark Type check, and can threaten them with a STAB Fighting Type attack. This is useful especially when you don't have real Dark Type resistances. 

 

 


Finally, it's important to remember every team has its weaknesses, even this one

 

- Strong Priority Moves (future Kingambit Sucker Punch, Mega Rillaboum Grassy Glide...).

- Potentiel quick loss of the Psychic Terrain (Special Wallbreaker becomes far weaker and speed boost loss for the Revenge Killer).

- Potential Sweep from Sneasler or Hawlucha.

- Faster Swift Swim Pokémon (Floatzel, Barraskewda, Crest Luvdisc) + Rain Team (Will be compensated by giving a Choice Scarf to Gardevoir).

- Fields causing speed drops.

- Very specific resistances.

 

That's all for this sample team ! 

Feel free to propose other options for this team and next time I will present a Trick Room Team under the Trick Room ! (yeah again, what are you going to do ? Call the police ? Or worse, the fun police ? 😈) 

 

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